Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c32
1 files changed, 16 insertions, 16 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index f48b45f9793..682d8950440 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -102,7 +102,7 @@ static void star_stuff_init_func(void)
glPointSize(1.0);
glBegin(GL_POINTS);
}
-static void star_stuff_vertex_func(float*i)
+static void star_stuff_vertex_func(float *i)
{
glVertex3fv(i);
}
@@ -716,7 +716,7 @@ static void draw_rotation_guide(RegionView3D *rv3d)
glColor4fv(color);
glBegin(GL_LINE_LOOP);
for (i = 0, angle = 0.f; i < ROT_AXIS_DETAIL; ++i, angle += step) {
- float p[3] = {s * cosf(angle), s * sinf(angle), 0.0f};
+ float p[3] = {s *cosf(angle), s * sinf(angle), 0.0f};
if (!upright) {
mul_qt_v3(q, p);
@@ -847,7 +847,7 @@ static void draw_selected_name(Scene *scene, Object *ob)
short offset = 30;
/* get name of marker on current frame (if available) */
- markern = scene_find_marker_name(scene, CFRA);
+ markern = BKE_scene_find_marker_name(scene, CFRA);
/* check if there is an object */
if (ob) {
@@ -910,7 +910,7 @@ static void draw_selected_name(Scene *scene, Object *ob)
}
/* color depends on whether there is a keyframe */
- if (id_frame_has_keyframe((ID *)ob, /*BKE_curframe(scene)*/ (float)(CFRA), ANIMFILTER_KEYS_LOCAL))
+ if (id_frame_has_keyframe((ID *)ob, /*BKE_scene_frame_get(scene)*/ (float)(CFRA), ANIMFILTER_KEYS_LOCAL))
UI_ThemeColor(TH_VERTEX_SELECT);
else
UI_ThemeColor(TH_TEXT_HI);
@@ -1544,7 +1544,7 @@ static void draw_bgpic(Scene *scene, ARegion *ar, View3D *v3d, int foreground)
ima = bgpic->ima;
if (ima == NULL)
continue;
- BKE_image_user_calc_frame(&bgpic->iuser, CFRA, 0);
+ BKE_image_user_frame_calc(&bgpic->iuser, CFRA, 0);
ibuf = BKE_image_get_ibuf(ima, &bgpic->iuser);
}
else {
@@ -1552,7 +1552,7 @@ static void draw_bgpic(Scene *scene, ARegion *ar, View3D *v3d, int foreground)
if (bgpic->flag & V3D_BGPIC_CAMERACLIP) {
if (scene->camera)
- clip = object_get_movieclip(scene, scene->camera, 1);
+ clip = BKE_object_movieclip_get(scene, scene->camera, 1);
}
else clip = bgpic->clip;
@@ -1699,7 +1699,7 @@ static void draw_bgpics(Scene *scene, ARegion *ar, View3D *v3d, int foreground)
}
}
else {
- draw_bgpic(scene, ar, v3d, foreground);
+ draw_bgpic(scene, ar, v3d, foreground);
}
}
@@ -1861,12 +1861,12 @@ static void draw_dupli_objects_color(Scene *scene, ARegion *ar, View3D *v3d, Bas
* offset feature (used in group-duplicate.blend but no longer works in 2.5)
* so for now it should be ok to - campbell */
- if (/* if this is the last no need to make a displist */
+ if ( /* if this is the last no need to make a displist */
(dob_next == NULL || dob_next->ob != dob->ob) ||
/* lamp drawing messes with matrices, could be handled smarter... but this works */
(dob->ob->type == OB_LAMP) ||
(dob->type == OB_DUPLIGROUP && dob->animated) ||
- !(bb_tmp = object_get_boundbox(dob->ob)))
+ !(bb_tmp = BKE_object_boundbox_get(dob->ob)))
{
// printf("draw_dupli_objects_color: skipping displist for %s\n", dob->ob->id.name+2);
use_displist = 0;
@@ -1876,7 +1876,7 @@ static void draw_dupli_objects_color(Scene *scene, ARegion *ar, View3D *v3d, Bas
bb = *bb_tmp; /* must make a copy */
/* disable boundbox check for list creation */
- object_boundbox_flag(dob->ob, OB_BB_DISABLED, 1);
+ BKE_object_boundbox_flag(dob->ob, OB_BB_DISABLED, 1);
/* need this for next part of code */
unit_m4(dob->ob->obmat); /* obmat gets restored */
@@ -1886,7 +1886,7 @@ static void draw_dupli_objects_color(Scene *scene, ARegion *ar, View3D *v3d, Bas
glEndList();
use_displist = 1;
- object_boundbox_flag(dob->ob, OB_BB_DISABLED, 0);
+ BKE_object_boundbox_flag(dob->ob, OB_BB_DISABLED, 0);
}
}
if (use_displist) {
@@ -2043,7 +2043,7 @@ void draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d)
RegionView3D *rv3d = ar->regiondata;
setwinmatrixview3d(ar, v3d, NULL); /* 0= no pick rect */
- setviewmatrixview3d(scene, v3d, rv3d); /* note: calls where_is_object for camera... */
+ setviewmatrixview3d(scene, v3d, rv3d); /* note: calls BKE_object_where_is_calc for camera... */
mult_m4_m4m4(rv3d->persmat, rv3d->winmat, rv3d->viewmat);
invert_m4_m4(rv3d->persinv, rv3d->persmat);
@@ -2078,7 +2078,7 @@ void draw_depth(Scene *scene, ARegion *ar, View3D *v3d, int (*func)(void *))
U.obcenter_dia = 0;
setwinmatrixview3d(ar, v3d, NULL); /* 0= no pick rect */
- setviewmatrixview3d(scene, v3d, rv3d); /* note: calls where_is_object for camera... */
+ setviewmatrixview3d(scene, v3d, rv3d); /* note: calls BKE_object_where_is_calc for camera... */
mult_m4_m4m4(rv3d->persmat, rv3d->winmat, rv3d->viewmat);
invert_m4_m4(rv3d->persinv, rv3d->persmat);
@@ -2297,7 +2297,7 @@ CustomDataMask ED_view3d_datamask(Scene *scene, View3D *v3d)
{
mask |= CD_MASK_MTFACE | CD_MASK_MCOL;
- if (scene_use_new_shading_nodes(scene)) {
+ if (BKE_scene_use_new_shading_nodes(scene)) {
if (v3d->drawtype == OB_MATERIAL)
mask |= CD_MASK_ORCO;
}
@@ -2367,7 +2367,7 @@ void ED_view3d_update_viewmat(Scene *scene, View3D *v3d, ARegion *ar, float view
if (viewmat)
copy_m4_m4(rv3d->viewmat, viewmat);
else
- setviewmatrixview3d(scene, v3d, rv3d); /* note: calls where_is_object for camera... */
+ setviewmatrixview3d(scene, v3d, rv3d); /* note: calls BKE_object_where_is_calc for camera... */
/* update utilitity matrices */
mult_m4_m4m4(rv3d->persmat, rv3d->winmat, rv3d->viewmat);
@@ -2556,7 +2556,7 @@ void ED_view3d_draw_offscreen(Scene *scene, View3D *v3d, ARegion *ar,
/* transp and X-ray afterdraw stuff */
if (v3d->afterdraw_transp.first) view3d_draw_transp(scene, ar, v3d);
- if (v3d->afterdraw_xray.first) view3d_draw_xray(scene, ar, v3d, 1); // clears zbuffer if it is used!
+ if (v3d->afterdraw_xray.first) view3d_draw_xray(scene, ar, v3d, 1); /* clears zbuffer if it is used! */
if (v3d->afterdraw_xraytransp.first) view3d_draw_xraytransp(scene, ar, v3d, 1);
if (rv3d->rflag & RV3D_CLIPPING)