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Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 8e1b0716136..062400ef79e 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -523,7 +523,7 @@ static void drawfloor(Scene *scene, View3D *v3d, const char **grid_unit)
GPU_print_error("sdsd");
}
- /* draw the Z axis line */
+ /* draw the Z axis line */
/* check for the 'show Z axis' preference */
if (v3d->gridflag & (V3D_SHOW_X | V3D_SHOW_Y | V3D_SHOW_Z)) {
int axis;
@@ -1115,7 +1115,7 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
}
/* edge */
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
setlinestyle(0);
@@ -1429,7 +1429,7 @@ ImBuf *view3d_read_backbuf(ViewContext *vc, short xmin, short ymin, short xmax,
(ymaxc - yminc + 1),
GL_RGBA, GL_UNSIGNED_BYTE, ibuf->rect);
- glReadBuffer(GL_BACK);
+ glReadBuffer(GL_BACK);
if (ENDIAN_ORDER == B_ENDIAN) IMB_convert_rgba_to_abgr(ibuf);
@@ -1471,7 +1471,7 @@ unsigned int view3d_sample_backbuf_rect(ViewContext *vc, const int mval[2], int
int a, b, rc, nr, amount, dirvec[4][2];
int distance = 0;
unsigned int index = 0;
- short indexok = 0;
+ short indexok = 0;
amount = (size - 1) / 2;
@@ -2024,7 +2024,7 @@ static void draw_dupli_objects(Scene *scene, ARegion *ar, View3D *v3d, Base *bas
void view3d_update_depths_rect(ARegion *ar, ViewDepths *d, rcti *rect)
{
- int x, y, w, h;
+ int x, y, w, h;
rcti r;
/* clamp rect by area */
@@ -2122,7 +2122,7 @@ float view3d_depth_near(ViewDepths *d)
int i = (int)d->w * (int)d->h; /* cast to avoid short overflow */
/* far is both the starting 'far' value
- * and the closest value found. */
+ * and the closest value found. */
while (i--) {
depth = *depths++;
if ((depth < far) && (depth > near)) {
@@ -2815,7 +2815,7 @@ static void draw_viewport_fps(Scene *scene, ARegion *ar)
if (fps + 0.5f < (float)(FPS)) {
UI_ThemeColor(TH_REDALERT);
BLI_snprintf(printable, sizeof(printable), "fps: %.2f", fps);
- }
+ }
else {
UI_ThemeColor(TH_TEXT_HI);
BLI_snprintf(printable, sizeof(printable), "fps: %i", (int)(fps + 0.5f));