diff options
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_draw.c | 70 |
1 files changed, 65 insertions, 5 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index e744252889a..8d2cd6a9903 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2008 Blender Foundation. * All rights reserved. @@ -74,6 +74,7 @@ #include "BIF_glutil.h" #include "WM_api.h" +#include "WM_types.h" #include "BLF_api.h" #include "ED_armature.h" @@ -82,6 +83,7 @@ #include "ED_mesh.h" #include "ED_screen.h" #include "ED_space_api.h" +#include "ED_screen_types.h" #include "ED_util.h" #include "ED_transform.h" #include "ED_types.h" @@ -1726,7 +1728,12 @@ void draw_depth(Scene *scene, ARegion *ar, View3D *v3d, int (* func)(void *)) v3d->transp= FALSE; } + if(rv3d->rflag & RV3D_CLIPPING) + view3d_clr_clipping(); + v3d->zbuf = zbuf; + if(!v3d->zbuf) glDisable(GL_DEPTH_TEST); + U.glalphaclip = glalphaclip; v3d->flag = flag; U.obcenter_dia= obcenter_dia; @@ -1989,6 +1996,57 @@ void ED_view3d_draw_offscreen(Scene *scene, View3D *v3d, ARegion *ar, int winx, glPopMatrix(); } +/* NOTE: the info that this uses is updated in ED_refresh_viewport_fps(), + * which currently gets called during SCREEN_OT_animation_step. + */ +static void draw_viewport_fps(Scene *scene, ARegion *ar) +{ + ScreenFrameRateInfo *fpsi= scene->fps_info; + float fps; + char printable[16]; + int i, tot; + + if (!fpsi || !fpsi->lredrawtime || !fpsi->redrawtime) + return; + + printable[0] = '\0'; + +#if 0 + /* this is too simple, better do an average */ + fps = (float)(1.0/(fpsi->lredrawtime-fpsi->redrawtime)) +#else + fpsi->redrawtimes_fps[fpsi->redrawtime_index] = (float)(1.0/(fpsi->lredrawtime-fpsi->redrawtime)); + + for (i=0, tot=0, fps=0.0f ; i < REDRAW_FRAME_AVERAGE ; i++) { + if (fpsi->redrawtimes_fps[i]) { + fps += fpsi->redrawtimes_fps[i]; + tot++; + } + } + if (tot) { + fpsi->redrawtime_index = (fpsi->redrawtime_index + 1) % REDRAW_FRAME_AVERAGE; + + //fpsi->redrawtime_index++; + //if (fpsi->redrawtime >= REDRAW_FRAME_AVERAGE) + // fpsi->redrawtime = 0; + + fps = fps / tot; + } +#endif + + /* is this more then half a frame behind? */ + if (fps+0.5 < FPS) { + UI_ThemeColor(TH_REDALERT); + sprintf(printable, "fps: %.2f", (float)fps); + } + else { + UI_ThemeColor(TH_TEXT_HI); + sprintf(printable, "fps: %i", (int)(fps+0.5)); + } + + BLF_draw_default(22, ar->winy-17, 0.0f, printable); +} + void view3d_main_area_draw(const bContext *C, ARegion *ar) { Scene *scene= CTX_data_scene(C); @@ -2121,8 +2179,6 @@ void view3d_main_area_draw(const bContext *C, ARegion *ar) view3d_update_depths(ar, v3d); } - ED_region_draw_cb_draw(C, ar, REGION_DRAW_POST_VIEW); - // REEB_draw(); // if(scene->radio) RAD_drawall(v3d->drawtype>=OB_SOLID); @@ -2131,6 +2187,8 @@ void view3d_main_area_draw(const bContext *C, ARegion *ar) view3d_draw_transp(scene, ar, v3d); view3d_draw_xray(scene, ar, v3d, 1); // clears zbuffer if it is used! + ED_region_draw_cb_draw(C, ar, REGION_DRAW_POST_VIEW); + if(!retopo && sculptparticle && (obact && (OBACT->dtx & OB_DRAWXRAY))) { view3d_update_depths(ar, v3d); } @@ -2176,8 +2234,10 @@ void view3d_main_area_draw(const bContext *C, ARegion *ar) else draw_view_icon(rv3d); - /* XXX removed viewport fps */ - if(U.uiflag & USER_SHOW_VIEWPORTNAME) { + if((U.uiflag & USER_SHOW_FPS) && (CTX_wm_screen(C)->animtimer)) { + draw_viewport_fps(scene, ar); + } + else if(U.uiflag & USER_SHOW_VIEWPORTNAME) { draw_viewport_name(ar, v3d); } if (grid_unit) { /* draw below the viewport name */ |