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Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index db74179b569..24fc6adae6d 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -2985,10 +2985,10 @@ static void view3d_main_area_draw_objects(const bContext *C, ARegion *ar, const
v3d->zbuf = FALSE;
/* enables anti-aliasing for 3D view drawing */
-#if 0
- if (!(U.gameflags & USER_DISABLE_AA))
- glEnable(GL_MULTISAMPLE_ARB);
-#endif
+ if (U.ogl_multisamples)
+ if (!(U.gameflags & USER_DISABLE_AA))
+ glEnable(GL_MULTISAMPLE_ARB);
+
/* needs to be done always, gridview is adjusted in drawgrid() now */
rv3d->gridview = v3d->grid;
@@ -3101,12 +3101,12 @@ static void view3d_main_area_draw_objects(const bContext *C, ARegion *ar, const
BIF_draw_manipulator(C);
-#if 0
/* Disable back anti-aliasing */
- if (!(U.gameflags & USER_DISABLE_AA))
- glDisable(GL_MULTISAMPLE_ARB);
-#endif
+ if (U.ogl_multisamples)
+ if (!(U.gameflags & USER_DISABLE_AA))
+ glDisable(GL_MULTISAMPLE_ARB);
+
if (v3d->zbuf) {
v3d->zbuf = FALSE;
glDisable(GL_DEPTH_TEST);