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Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c25
1 files changed, 24 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 9dd6ab8f841..701fb26a562 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -1956,6 +1956,7 @@ static void draw_dupli_objects_color(Scene *scene, ARegion *ar, View3D *v3d, Bas
{
RegionView3D *rv3d = ar->regiondata;
ListBase *lb;
+ LodLevel *savedlod;
DupliObject *dob_prev = NULL, *dob, *dob_next = NULL;
Base tbase = {NULL};
BoundBox bb, *bb_tmp; /* use a copy because draw_object, calls clear_mesh_caches */
@@ -1976,6 +1977,13 @@ static void draw_dupli_objects_color(Scene *scene, ARegion *ar, View3D *v3d, Bas
for (; dob; dob_prev = dob, dob = dob_next, dob_next = dob_next ? dupli_step(dob_next->next) : NULL) {
tbase.object = dob->ob;
+ /* Make sure lod is updated from dupli's position */
+
+ copy_m4_m4(dob->ob->obmat, dob->mat);
+ savedlod = dob->ob->currentlod;
+ BKE_object_lod_update(dob->ob, rv3d->viewinv[3]);
+
+
/* extra service: draw the duplicator in drawtype of parent, minimum taken
* to allow e.g. boundbox box objects in groups for LOD */
dt = tbase.object->dt;
@@ -2051,13 +2059,13 @@ static void draw_dupli_objects_color(Scene *scene, ARegion *ar, View3D *v3d, Bas
glLoadMatrixf(rv3d->viewmat);
}
else {
- copy_m4_m4(dob->ob->obmat, dob->mat);
draw_object(scene, ar, v3d, &tbase, DRAW_CONSTCOLOR);
}
tbase.object->dt = dt;
tbase.object->dtx = dtx;
tbase.object->transflag = transflag;
+ tbase.object->currentlod = savedlod;
}
/* Transp afterdraw disabled, afterdraw only stores base pointers, and duplis can be same obj */
@@ -3183,6 +3191,18 @@ static void view3d_main_area_clear(Scene *scene, View3D *v3d, ARegion *ar)
}
}
+static void update_lods(Scene *scene, float camera_pos[3])
+{
+ Scene *sce_iter;
+ Base *base;
+ Object *ob;
+
+ for (SETLOOPER(scene, sce_iter, base)) {
+ ob = base->object;
+ BKE_object_lod_update(ob, camera_pos);
+ }
+}
+
/* warning: this function has duplicate drawing in ED_view3d_draw_offscreen() */
static void view3d_main_area_draw_objects(const bContext *C, ARegion *ar, const char **grid_unit)
{
@@ -3205,6 +3225,9 @@ static void view3d_main_area_draw_objects(const bContext *C, ARegion *ar, const
/* setup view matrices */
view3d_main_area_setup_view(scene, v3d, ar, NULL, NULL);
+ /* Make sure LoDs are up to date */
+ update_lods(scene, rv3d->viewinv[3]);
+
/* clear the background */
view3d_main_area_clear(scene, v3d, ar);