diff options
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_draw.c | 65 |
1 files changed, 32 insertions, 33 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index 037e3b26b9f..c85cf689068 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -119,7 +119,9 @@ static bool use_depth_doit(Scene *scene, View3D *v3d) /** * \note keep this synced with #ED_view3d_mats_rv3d_backup/#ED_view3d_mats_rv3d_restore */ -void ED_view3d_update_viewmat(EvaluationContext *eval_ctx, Scene *scene, View3D *v3d, ARegion *ar, float viewmat[4][4], float winmat[4][4], const rcti *rect) +void ED_view3d_update_viewmat( + const EvaluationContext *eval_ctx, Scene *scene, View3D *v3d, ARegion *ar, + float viewmat[4][4], float winmat[4][4], const rcti *rect) { RegionView3D *rv3d = ar->regiondata; @@ -181,7 +183,8 @@ void ED_view3d_update_viewmat(EvaluationContext *eval_ctx, Scene *scene, View3D } static void view3d_main_region_setup_view( - EvaluationContext *eval_ctx, Scene *scene, View3D *v3d, ARegion *ar, float viewmat[4][4], float winmat[4][4], const rcti *rect) + const EvaluationContext *eval_ctx, Scene *scene, + View3D *v3d, ARegion *ar, float viewmat[4][4], float winmat[4][4], const rcti *rect) { RegionView3D *rv3d = ar->regiondata; @@ -235,14 +238,12 @@ static bool view3d_stereo3d_active(wmWindow *win, Scene *scene, View3D *v3d, Reg * we do a small hack to replace it temporarily so we don't need to change the * view3d)main_region_setup_view() code to account for that. */ -static void view3d_stereo3d_setup(const bContext *C, Scene *scene, View3D *v3d, ARegion *ar, const rcti *rect) +static void view3d_stereo3d_setup( + const EvaluationContext *eval_ctx, Scene *scene, View3D *v3d, ARegion *ar, const rcti *rect) { bool is_left; const char *names[2] = { STEREO_LEFT_NAME, STEREO_RIGHT_NAME }; const char *viewname; - EvaluationContext eval_ctx; - - CTX_data_eval_ctx(C, &eval_ctx); /* show only left or right camera */ if (v3d->stereo3d_camera != STEREO_3D_ID) @@ -264,7 +265,7 @@ static void view3d_stereo3d_setup(const bContext *C, Scene *scene, View3D *v3d, data->shiftx = BKE_camera_multiview_shift_x(&scene->r, v3d->camera, viewname); BKE_camera_multiview_view_matrix(&scene->r, v3d->camera, is_left, viewmat); - view3d_main_region_setup_view(&eval_ctx, scene, v3d, ar, viewmat, NULL, rect); + view3d_main_region_setup_view(eval_ctx, scene, v3d, ar, viewmat, NULL, rect); data->shiftx = shiftx; BLI_unlock_thread(LOCK_VIEW3D); @@ -278,7 +279,7 @@ static void view3d_stereo3d_setup(const bContext *C, Scene *scene, View3D *v3d, v3d->camera = camera; BKE_camera_multiview_view_matrix(&scene->r, camera, false, viewmat); - view3d_main_region_setup_view(&eval_ctx, scene, v3d, ar, viewmat, NULL, rect); + view3d_main_region_setup_view(eval_ctx, scene, v3d, ar, viewmat, NULL, rect); v3d->camera = view_ob; BLI_unlock_thread(LOCK_VIEW3D); @@ -289,20 +290,17 @@ static void view3d_stereo3d_setup(const bContext *C, Scene *scene, View3D *v3d, * Set the correct matrices */ void ED_view3d_draw_setup_view( - wmWindow *win, const bContext *C, Scene *scene, ARegion *ar, View3D *v3d, + wmWindow *win, const EvaluationContext *eval_ctx, Scene *scene, ARegion *ar, View3D *v3d, float viewmat[4][4], float winmat[4][4], const rcti *rect) { RegionView3D *rv3d = ar->regiondata; - EvaluationContext eval_ctx; - - CTX_data_eval_ctx(C, &eval_ctx); /* Setup the view matrix. */ if (view3d_stereo3d_active(win, scene, v3d, rv3d)) { - view3d_stereo3d_setup(C, scene, v3d, ar, rect); + view3d_stereo3d_setup(eval_ctx, scene, v3d, ar, rect); } else { - view3d_main_region_setup_view(&eval_ctx, scene, v3d, ar, viewmat, winmat, rect); + view3d_main_region_setup_view(eval_ctx, scene, v3d, ar, viewmat, winmat, rect); } } @@ -702,7 +700,7 @@ static void drawrenderborder(ARegion *ar, View3D *v3d) } void ED_view3d_draw_depth( - const bContext *C, struct Depsgraph *graph, + const EvaluationContext *eval_ctx, struct Depsgraph *graph, ARegion *ar, View3D *v3d, bool alphaoverride) { Scene *scene = DEG_get_evaluated_scene(graph); @@ -718,7 +716,7 @@ void ED_view3d_draw_depth( U.glalphaclip = alphaoverride ? 0.5f : glalphaclip; /* not that nice but means we wont zoom into billboards */ U.obcenter_dia = 0; - ED_view3d_draw_setup_view(NULL, C, scene, ar, v3d, NULL, NULL, NULL); + ED_view3d_draw_setup_view(NULL, eval_ctx, scene, ar, v3d, NULL, NULL, NULL); glClear(GL_DEPTH_BUFFER_BIT); @@ -1865,7 +1863,10 @@ void view3d_draw_region_info(const bContext *C, ARegion *ar, const int offset) static void view3d_draw_view(const bContext *C, ARegion *ar) { - ED_view3d_draw_setup_view(CTX_wm_window(C), C, CTX_data_scene(C), ar, CTX_wm_view3d(C), NULL, NULL, NULL); + EvaluationContext eval_ctx; + CTX_data_eval_ctx(C, &eval_ctx); + + ED_view3d_draw_setup_view(CTX_wm_window(C), &eval_ctx, CTX_data_scene(C), ar, CTX_wm_view3d(C), NULL, NULL, NULL); /* Only 100% compliant on new spec goes bellow */ DRW_draw_view(C); @@ -1903,7 +1904,7 @@ void view3d_main_region_draw(const bContext *C, ARegion *ar) * \{ */ static void view3d_stereo3d_setup_offscreen( - EvaluationContext *eval_ctx, Scene *scene, View3D *v3d, ARegion *ar, + const EvaluationContext *eval_ctx, Scene *scene, View3D *v3d, ARegion *ar, float winmat[4][4], const char *viewname) { /* update the viewport matrices with the new camera */ @@ -1923,7 +1924,7 @@ static void view3d_stereo3d_setup_offscreen( } } -void ED_view3d_draw_offscreen_init(EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, View3D *v3d) +void ED_view3d_draw_offscreen_init(const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, View3D *v3d) { RenderEngineType *type = RE_engines_find(scene->r.engine); if (type->flag & RE_USE_LEGACY_PIPELINE) { @@ -1953,7 +1954,7 @@ static void view3d_main_region_clear(Scene *scene, View3D *v3d, ARegion *ar) * stuff like shadow buffers */ void ED_view3d_draw_offscreen( - EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, int winx, int winy, + const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, int winx, int winy, float viewmat[4][4], float winmat[4][4], bool do_bgpic, bool do_sky, bool is_persp, const char *viewname, GPUFX *fx, GPUFXSettings *fx_settings, @@ -2025,7 +2026,7 @@ void ED_view3d_draw_offscreen( v3d->fx_settings.ssao = ssao; } - VP_deprecated_view3d_draw_objects(NULL, scene, v3d, ar, NULL, do_bgpic, true, do_compositing ? fx : NULL); + VP_deprecated_view3d_draw_objects(NULL, eval_ctx, scene, v3d, ar, NULL, do_bgpic, true, do_compositing ? fx : NULL); /* post process */ if (do_compositing) { @@ -2073,7 +2074,7 @@ void ED_view3d_draw_offscreen( * (avoids re-creating when doing multiple GL renders). */ ImBuf *ED_view3d_draw_offscreen_imbuf( - EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, int sizex, int sizey, + const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, int sizex, int sizey, unsigned int flag, bool draw_background, int alpha_mode, int samples, bool full_samples, const char *viewname, /* output vars */ @@ -2238,7 +2239,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf( * \note used by the sequencer */ ImBuf *ED_view3d_draw_offscreen_imbuf_simple( - EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, Object *camera, int width, int height, + const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, Object *camera, int width, int height, unsigned int flag, int drawtype, bool use_solid_tex, bool use_gpencil, bool draw_background, int alpha_mode, int samples, bool full_samples, const char *viewname, GPUFX *fx, GPUOffScreen *ofs, char err_out[256]) @@ -2341,23 +2342,21 @@ void VP_legacy_drawfloor(Scene *scene, View3D *v3d, const char **grid_unit, bool drawfloor(scene, v3d, grid_unit, write_depth); } -void VP_legacy_view3d_main_region_setup_view(const bContext *C, Scene *scene, View3D *v3d, ARegion *ar, float viewmat[4][4], float winmat[4][4]) +void VP_legacy_view3d_main_region_setup_view( + const EvaluationContext *eval_ctx, Scene *scene, View3D *v3d, + ARegion *ar, float viewmat[4][4], float winmat[4][4]) { - EvaluationContext eval_ctx; - - CTX_data_eval_ctx(C, &eval_ctx); - - view3d_main_region_setup_view(&eval_ctx, scene, v3d, ar, viewmat, winmat, NULL); + view3d_main_region_setup_view(eval_ctx, scene, v3d, ar, viewmat, winmat, NULL); } -bool VP_legacy_view3d_stereo3d_active(const bContext *C, Scene *scene, View3D *v3d, RegionView3D *rv3d) +bool VP_legacy_view3d_stereo3d_active(wmWindow *win, Scene *scene, View3D *v3d, RegionView3D *rv3d) { - return view3d_stereo3d_active(CTX_wm_window(C), scene, v3d, rv3d); + return view3d_stereo3d_active(win, scene, v3d, rv3d); } -void VP_legacy_view3d_stereo3d_setup(const bContext *C, Scene *scene, View3D *v3d, ARegion *ar) +void VP_legacy_view3d_stereo3d_setup(const EvaluationContext *eval_ctx, Scene *scene, View3D *v3d, ARegion *ar) { - view3d_stereo3d_setup(C, scene, v3d, ar, NULL); + view3d_stereo3d_setup(eval_ctx, scene, v3d, ar, NULL); } bool VP_legacy_use_depth(Scene *scene, View3D *v3d) |