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Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c55
1 files changed, 47 insertions, 8 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 7c12816741d..a36c14151e6 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -1146,7 +1146,6 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
/* border */
if (scene->r.mode & R_BORDER) {
-
cpack(0);
x3 = x1 + scene->r.border.xmin * (x2 - x1);
y3 = y1 + scene->r.border.ymin * (y2 - y1);
@@ -2735,12 +2734,15 @@ static void draw_viewport_fps(Scene *scene, ARegion *ar)
BLF_draw_default_ascii(22, ar->winy - 17, 0.0f, printable, sizeof(printable));
}
-static int view3d_main_area_draw_engine(const bContext *C, ARegion *ar)
+static void view3d_main_area_draw_objects(const bContext *C, ARegion *ar, const char **grid_unit);
+
+static int view3d_main_area_draw_engine(const bContext *C, ARegion *ar, int draw_border)
{
Scene *scene = CTX_data_scene(C);
View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d = CTX_wm_region_view3d(C);
RenderEngineType *type;
+ GLint scissor[4];
/* create render engine */
if (!rv3d->render_engine) {
@@ -2757,17 +2759,48 @@ static int view3d_main_area_draw_engine(const bContext *C, ARegion *ar)
view3d_main_area_setup_view(scene, v3d, ar, NULL, NULL);
/* background draw */
+ ED_region_pixelspace(ar);
+
+ if (draw_border) {
+ /* for border draw, we only need to clear a subset of the 3d view */
+ rctf viewborder;
+ rcti cliprct;
+
+ ED_view3d_calc_camera_border(scene, ar, v3d, rv3d, &viewborder, FALSE);
+
+ cliprct.xmin = viewborder.xmin + scene->r.border.xmin * (viewborder.xmax - viewborder.xmin);
+ cliprct.ymin = viewborder.ymin + scene->r.border.ymin * (viewborder.ymax - viewborder.ymin);
+ cliprct.xmax = viewborder.xmin + scene->r.border.xmax * (viewborder.xmax - viewborder.xmin);
+ cliprct.ymax = viewborder.ymin + scene->r.border.ymax * (viewborder.ymax - viewborder.ymin);
+
+ cliprct.xmin += ar->winrct.xmin;
+ cliprct.xmax += ar->winrct.xmin;
+ cliprct.ymin += ar->winrct.ymin;
+ cliprct.ymax += ar->winrct.ymin;
+
+ cliprct.xmin = MAX2(cliprct.xmin, ar->winrct.xmin);
+ cliprct.ymin = MAX2(cliprct.ymin, ar->winrct.ymin);
+ cliprct.xmax = MIN2(cliprct.xmax, ar->winrct.xmax);
+ cliprct.ymax = MIN2(cliprct.ymax, ar->winrct.ymax);
+
+ glGetIntegerv(GL_SCISSOR_BOX, scissor);
+ glScissor(cliprct.xmin, cliprct.ymin, cliprct.xmax - cliprct.xmin, cliprct.ymax - cliprct.ymin);
+ }
+
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- ED_region_pixelspace(ar);
-
- /* render result draw */
if (v3d->flag & V3D_DISPBGPICS)
view3d_draw_bgpic(scene, ar, v3d, FALSE, TRUE);
else
fdrawcheckerboard(0, 0, ar->winx, ar->winy);
+ if (draw_border) {
+ /* restore scissor as it was before */
+ glScissor(scissor[0], scissor[1], scissor[2], scissor[3]);
+ }
+
+ /* render result draw */
type = rv3d->render_engine->type;
type->view_draw(rv3d->render_engine, C);
@@ -3028,15 +3061,21 @@ static void view3d_main_area_draw_info(const bContext *C, ARegion *ar, const cha
void view3d_main_area_draw(const bContext *C, ARegion *ar)
{
+ Scene *scene = CTX_data_scene(C);
View3D *v3d = CTX_wm_view3d(C);
+ RegionView3D *rv3d = CTX_wm_region_view3d(C);
const char *grid_unit = NULL;
+ int draw_border = (rv3d->persp == RV3D_CAMOB && (scene->r.mode & R_BORDER));
- /* draw viewport using external renderer? */
- if (!(v3d->drawtype == OB_RENDER && view3d_main_area_draw_engine(C, ar))) {
- /* draw viewport using opengl */
+ /* draw viewport using opengl */
+ if (v3d->drawtype != OB_RENDER || draw_border) {
view3d_main_area_draw_objects(C, ar, &grid_unit);
ED_region_pixelspace(ar);
}
+
+ /* draw viewport using external renderer */
+ if (v3d->drawtype == OB_RENDER)
+ view3d_main_area_draw_engine(C, ar, draw_border);
view3d_main_area_draw_info(C, ar, grid_unit);