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Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c188
1 files changed, 99 insertions, 89 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 618d30eea60..b2b4c2afb0d 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -145,9 +145,9 @@ void circ(float x, float y, float rad)
/* ********* custom clipping *********** */
-static void view3d_draw_clipping(View3D *v3d)
+static void view3d_draw_clipping(RegionView3D *rv3d)
{
- BoundBox *bb= v3d->clipbb;
+ BoundBox *bb= rv3d->clipbb;
UI_ThemeColorShade(TH_BACK, -8);
@@ -163,13 +163,13 @@ static void view3d_draw_clipping(View3D *v3d)
glEnd();
}
-void view3d_set_clipping(View3D *v3d)
+void view3d_set_clipping(RegionView3D *rv3d)
{
double plane[4];
int a;
for(a=0; a<4; a++) {
- QUATCOPY(plane, v3d->clip[a]);
+ QUATCOPY(plane, rv3d->clip[a]);
glClipPlane(GL_CLIP_PLANE0+a, plane);
glEnable(GL_CLIP_PLANE0+a);
}
@@ -184,17 +184,17 @@ void view3d_clr_clipping(void)
}
}
-int view3d_test_clipping(View3D *v3d, float *vec)
+int view3d_test_clipping(RegionView3D *rv3d, float *vec)
{
/* vec in world coordinates, returns 1 if clipped */
float view[3];
VECCOPY(view, vec);
- if(0.0f < v3d->clip[0][3] + INPR(view, v3d->clip[0]))
- if(0.0f < v3d->clip[1][3] + INPR(view, v3d->clip[1]))
- if(0.0f < v3d->clip[2][3] + INPR(view, v3d->clip[2]))
- if(0.0f < v3d->clip[3][3] + INPR(view, v3d->clip[3]))
+ if(0.0f < rv3d->clip[0][3] + INPR(view, rv3d->clip[0]))
+ if(0.0f < rv3d->clip[1][3] + INPR(view, rv3d->clip[1]))
+ if(0.0f < rv3d->clip[2][3] + INPR(view, rv3d->clip[2]))
+ if(0.0f < rv3d->clip[3][3] + INPR(view, rv3d->clip[3]))
return 0;
return 1;
@@ -252,6 +252,7 @@ void make_axis_color(char *col, char *col2, char axis)
static void drawgrid(ARegion *ar, View3D *v3d)
{
/* extern short bgpicmode; */
+ RegionView3D *rv3d= ar->regiondata;
float wx, wy, x, y, fw, fx, fy, dx;
float vec4[4];
char col[3], col2[3];
@@ -259,7 +260,7 @@ static void drawgrid(ARegion *ar, View3D *v3d)
vec4[0]=vec4[1]=vec4[2]=0.0;
vec4[3]= 1.0;
- Mat4MulVec4fl(v3d->persmat, vec4);
+ Mat4MulVec4fl(rv3d->persmat, vec4);
fx= vec4[0];
fy= vec4[1];
fw= vec4[3];
@@ -273,7 +274,7 @@ static void drawgrid(ARegion *ar, View3D *v3d)
vec4[0]=vec4[1]=v3d->grid;
vec4[2]= 0.0;
vec4[3]= 1.0;
- Mat4MulVec4fl(v3d->persmat, vec4);
+ Mat4MulVec4fl(rv3d->persmat, vec4);
fx= vec4[0];
fy= vec4[1];
fw= vec4[3];
@@ -359,13 +360,13 @@ static void drawgrid(ARegion *ar, View3D *v3d)
setlinestyle(0);
/* center cross */
- if(v3d->view==3) make_axis_color(col, col2, 'y');
+ if(rv3d->view==3) make_axis_color(col, col2, 'y');
else make_axis_color(col, col2, 'x');
glColor3ubv((GLubyte *)col2);
fdrawline(0.0, y, (float)ar->winx, y);
- if(v3d->view==7) make_axis_color(col, col2, 'y');
+ if(rv3d->view==7) make_axis_color(col, col2, 'y');
else make_axis_color(col, col2, 'z');
glColor3ubv((GLubyte *)col2);
@@ -506,7 +507,7 @@ static void drawcursor(Scene *scene, ARegion *ar, View3D *v3d)
/* we dont want the clipping for cursor */
flag= v3d->flag;
v3d->flag= 0;
- project_short(ar, v3d, give_cursor(scene, v3d), co);
+ project_short(ar, give_cursor(scene, v3d), co);
v3d->flag= flag;
mx = co[0];
@@ -530,7 +531,7 @@ static void drawcursor(Scene *scene, ARegion *ar, View3D *v3d)
}
/* Draw a live substitute of the view icon, which is always shown */
-static void draw_view_axis(View3D *v3d)
+static void draw_view_axis(RegionView3D *rv3d)
{
const float k = U.rvisize; /* axis size */
const float toll = 0.5; /* used to see when view is quasi-orthogonal */
@@ -558,7 +559,7 @@ static void draw_view_axis(View3D *v3d)
/* X */
vec[0] = vec[3] = 1;
vec[1] = vec[2] = 0;
- QuatMulVecf(v3d->viewquat, vec);
+ QuatMulVecf(rv3d->viewquat, vec);
make_axis_color((char *)gridcol, (char *)col, 'x');
rgb_to_hsv(col[0]/255.0f, col[1]/255.0f, col[2]/255.0f, &h, &s, &v);
@@ -579,7 +580,7 @@ static void draw_view_axis(View3D *v3d)
/* Y */
vec[1] = vec[3] = 1;
vec[0] = vec[2] = 0;
- QuatMulVecf(v3d->viewquat, vec);
+ QuatMulVecf(rv3d->viewquat, vec);
make_axis_color((char *)gridcol, (char *)col, 'y');
rgb_to_hsv(col[0]/255.0f, col[1]/255.0f, col[2]/255.0f, &h, &s, &v);
@@ -600,7 +601,7 @@ static void draw_view_axis(View3D *v3d)
/* Z */
vec[2] = vec[3] = 1;
vec[1] = vec[0] = 0;
- QuatMulVecf(v3d->viewquat, vec);
+ QuatMulVecf(rv3d->viewquat, vec);
make_axis_color((char *)gridcol, (char *)col, 'z');
rgb_to_hsv(col[0]/255.0f, col[1]/255.0f, col[2]/255.0f, &h, &s, &v);
@@ -623,13 +624,13 @@ static void draw_view_axis(View3D *v3d)
}
-static void draw_view_icon(View3D *v3d)
+static void draw_view_icon(RegionView3D *rv3d)
{
BIFIconID icon;
- if(v3d->view==7) icon= ICON_AXIS_TOP;
- else if(v3d->view==1) icon= ICON_AXIS_FRONT;
- else if(v3d->view==3) icon= ICON_AXIS_SIDE;
+ if(rv3d->view==7) icon= ICON_AXIS_TOP;
+ else if(rv3d->view==1) icon= ICON_AXIS_FRONT;
+ else if(rv3d->view==3) icon= ICON_AXIS_SIDE;
else return ;
glEnable(GL_BLEND);
@@ -640,31 +641,31 @@ static void draw_view_icon(View3D *v3d)
glDisable(GL_BLEND);
}
-char *view3d_get_name(View3D *v3d)
+static char *view3d_get_name(View3D *v3d, RegionView3D *rv3d)
{
char *name = NULL;
- switch (v3d->view) {
+ switch (rv3d->view) {
case 1:
- if (v3d->persp == V3D_ORTHO)
- name = (v3d->flag2 & V3D_OPP_DIRECTION_NAME) ? "Back Ortho" : "Front Ortho";
+ if (rv3d->persp == V3D_ORTHO)
+ name = (rv3d->rflag & RV3D_OPP_DIRECTION_NAME) ? "Back Ortho" : "Front Ortho";
else
- name = (v3d->flag2 & V3D_OPP_DIRECTION_NAME) ? "Back Persp" : "Front Persp";
+ name = (rv3d->rflag & RV3D_OPP_DIRECTION_NAME) ? "Back Persp" : "Front Persp";
break;
case 3:
- if (v3d->persp == V3D_ORTHO)
- name = (v3d->flag2 & V3D_OPP_DIRECTION_NAME) ? "Left Ortho" : "Right Ortho";
+ if (rv3d->persp == V3D_ORTHO)
+ name = (rv3d->rflag & RV3D_OPP_DIRECTION_NAME) ? "Left Ortho" : "Right Ortho";
else
- name = (v3d->flag2 & V3D_OPP_DIRECTION_NAME) ? "Left Persp" : "Right Persp";
+ name = (rv3d->rflag & RV3D_OPP_DIRECTION_NAME) ? "Left Persp" : "Right Persp";
break;
case 7:
- if (v3d->persp == V3D_ORTHO)
- name = (v3d->flag2 & V3D_OPP_DIRECTION_NAME) ? "Bottom Ortho" : "Top Ortho";
+ if (rv3d->persp == V3D_ORTHO)
+ name = (rv3d->rflag & RV3D_OPP_DIRECTION_NAME) ? "Bottom Ortho" : "Top Ortho";
else
- name = (v3d->flag2 & V3D_OPP_DIRECTION_NAME) ? "Bottom Persp" : "Top Persp";
+ name = (rv3d->rflag & RV3D_OPP_DIRECTION_NAME) ? "Bottom Persp" : "Top Persp";
break;
default:
- if (v3d->persp==V3D_CAMOB) {
+ if (rv3d->persp==V3D_CAMOB) {
if ((v3d->camera) && (v3d->camera->type == OB_CAMERA)) {
Camera *cam;
cam = v3d->camera->data;
@@ -673,7 +674,7 @@ char *view3d_get_name(View3D *v3d)
name = "Object as Camera";
}
} else {
- name = (v3d->persp == V3D_ORTHO) ? "User Ortho" : "User Persp";
+ name = (rv3d->persp == V3D_ORTHO) ? "User Ortho" : "User Persp";
}
break;
}
@@ -683,7 +684,8 @@ char *view3d_get_name(View3D *v3d)
static void draw_viewport_name(ARegion *ar, View3D *v3d)
{
- char *name = view3d_get_name(v3d);
+ RegionView3D *rv3d= ar->regiondata;
+ char *name = view3d_get_name(v3d, rv3d);
char *printable = NULL;
if (v3d->localview) {
@@ -841,6 +843,7 @@ static void view3d_get_viewborder_size(Scene *scene, ARegion *ar, float size_r[2
void calc_viewborder(Scene *scene, ARegion *ar, View3D *v3d, rctf *viewborder_r)
{
+ RegionView3D *rv3d= ar->regiondata;
float zoomfac, size[2];
float dx= 0.0f, dy= 0.0f;
@@ -854,7 +857,7 @@ void calc_viewborder(Scene *scene, ARegion *ar, View3D *v3d, rctf *viewborder_r)
* with multiple keypad presses (ton)
*/
- zoomfac= (M_SQRT2 + v3d->camzoom/50.0);
+ zoomfac= (M_SQRT2 + rv3d->camzoom/50.0);
zoomfac= (zoomfac*zoomfac)*0.25;
size[0]= size[0]*zoomfac;
@@ -866,8 +869,8 @@ void calc_viewborder(Scene *scene, ARegion *ar, View3D *v3d, rctf *viewborder_r)
viewborder_r->xmax= viewborder_r->xmin + size[0];
viewborder_r->ymax= viewborder_r->ymin + size[1];
- dx= ar->winx*v3d->camdx*zoomfac*2.0f;
- dy= ar->winy*v3d->camdy*zoomfac*2.0f;
+ dx= ar->winx*rv3d->camdx*zoomfac*2.0f;
+ dy= ar->winy*rv3d->camdy*zoomfac*2.0f;
/* apply offset */
viewborder_r->xmin-= dx;
@@ -888,15 +891,16 @@ void calc_viewborder(Scene *scene, ARegion *ar, View3D *v3d, rctf *viewborder_r)
}
}
-void view3d_set_1_to_1_viewborder(Scene *scene, ARegion *ar, View3D *v3d)
+void view3d_set_1_to_1_viewborder(Scene *scene, ARegion *ar)
{
+ RegionView3D *rv3d= ar->regiondata;
float size[2];
int im_width= (scene->r.size*scene->r.xsch)/100;
view3d_get_viewborder_size(scene, ar, size);
- v3d->camzoom= (sqrt(4.0*im_width/size[0]) - M_SQRT2)*50.0;
- v3d->camzoom= CLAMPIS(v3d->camzoom, -30, 300);
+ rv3d->camzoom= (sqrt(4.0*im_width/size[0]) - M_SQRT2)*50.0;
+ rv3d->camzoom= CLAMPIS(rv3d->camzoom, -30, 300);
}
@@ -1047,6 +1051,7 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
void backdrawview3d(Scene *scene, ARegion *ar, View3D *v3d)
{
+ RegionView3D *rv3d= ar->regiondata;
struct Base *base;
/*for 2.43 release, don't use glext and just define the constant.
@@ -1099,14 +1104,14 @@ void backdrawview3d(Scene *scene, ARegion *ar, View3D *v3d)
glDisable(GL_DEPTH_TEST);
}
- if(v3d->flag & V3D_CLIPPING)
- view3d_set_clipping(v3d);
+ if(rv3d->rflag & RV3D_CLIPPING)
+ view3d_set_clipping(rv3d);
G.f |= G_BACKBUFSEL;
base= (scene->basact);
if(base && (base->lay & v3d->lay)) {
- draw_object_backbufsel(scene, v3d, base->object);
+ draw_object_backbufsel(scene, v3d, rv3d, base->object);
}
v3d->flag &= ~V3D_NEEDBACKBUFDRAW;
@@ -1116,7 +1121,7 @@ void backdrawview3d(Scene *scene, ARegion *ar, View3D *v3d)
glDisable(GL_DEPTH_TEST);
glEnable(GL_DITHER);
- if(v3d->flag & V3D_CLIPPING)
+ if(rv3d->rflag & RV3D_CLIPPING)
view3d_clr_clipping();
#ifdef GL_MULTISAMPLE_ARB
@@ -1279,6 +1284,7 @@ exit:
static void draw_bgpic(Scene *scene, ARegion *ar, View3D *v3d)
{
+ RegionView3D *rv3d= ar->regiondata;
BGpic *bgpic;
Image *ima;
ImBuf *ibuf= NULL;
@@ -1299,7 +1305,7 @@ static void draw_bgpic(Scene *scene, ARegion *ar, View3D *v3d)
if(ibuf->rect==NULL)
IMB_rect_from_float(ibuf);
- if(v3d->persp==2) {
+ if(rv3d->persp==2) {
rctf vb;
calc_viewborder(scene, ar, v3d, &vb);
@@ -1313,15 +1319,15 @@ static void draw_bgpic(Scene *scene, ARegion *ar, View3D *v3d)
float sco[2];
/* calc window coord */
- initgrabz(v3d, 0.0, 0.0, 0.0);
- window_to_3d(ar, v3d, vec, 1, 0);
+ initgrabz(rv3d, 0.0, 0.0, 0.0);
+ window_to_3d(ar, vec, 1, 0);
fac= MAX3( fabs(vec[0]), fabs(vec[1]), fabs(vec[1]) );
fac= 1.0/fac;
asp= ( (float)ibuf->y)/(float)ibuf->x;
vec[0] = vec[1] = vec[2] = 0.0;
- view3d_project_float(ar, vec, sco, v3d->persmat);
+ view3d_project_float(ar, vec, sco, rv3d->persmat);
cx = sco[0];
cy = sco[1];
@@ -1463,6 +1469,7 @@ static void view3d_draw_transp(Scene *scene, ARegion *ar, View3D *v3d)
*/
static void draw_dupli_objects_color(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int color)
{
+ RegionView3D *rv3d= ar->regiondata;
ListBase *lb;
DupliObject *dob;
Base tbase;
@@ -1523,9 +1530,9 @@ static void draw_dupli_objects_color(Scene *scene, ARegion *ar, View3D *v3d, Bas
}
if(use_displist) {
wmMultMatrix(dob->mat);
- if(boundbox_clip(v3d, dob->mat, bb))
+ if(boundbox_clip(rv3d, dob->mat, bb))
glCallList(displist);
- wmLoadMatrix(v3d->viewmat);
+ wmLoadMatrix(rv3d->viewmat);
}
else {
Mat4CpyMat4(dob->ob->obmat, dob->mat);
@@ -1562,10 +1569,12 @@ static void draw_dupli_objects(Scene *scene, ARegion *ar, View3D *v3d, Base *bas
void view3d_update_depths(ARegion *ar, View3D *v3d)
{
+ RegionView3D *rv3d= ar->regiondata;
+
/* Create storage for, and, if necessary, copy depth buffer */
- if(!v3d->depths) v3d->depths= MEM_callocN(sizeof(ViewDepths),"ViewDepths");
- if(v3d->depths) {
- ViewDepths *d= v3d->depths;
+ if(!rv3d->depths) rv3d->depths= MEM_callocN(sizeof(ViewDepths),"ViewDepths");
+ if(rv3d->depths) {
+ ViewDepths *d= rv3d->depths;
if(d->w != ar->winx ||
d->h != ar->winy ||
!d->depths) {
@@ -1621,6 +1630,7 @@ static void draw_sculpt_depths(Scene *scene, ARegion *ar, View3D *v3d)
void draw_depth(Scene *scene, ARegion *ar, View3D *v3d, int (* func)(void *))
{
+ RegionView3D *rv3d= ar->regiondata;
Base *base;
Scene *sce;
short zbuf, flag;
@@ -1635,20 +1645,20 @@ void draw_depth(Scene *scene, ARegion *ar, View3D *v3d, int (* func)(void *))
U.glalphaclip = 0.5; /* not that nice but means we wont zoom into billboards */
v3d->flag &= ~V3D_SELECT_OUTLINE;
- setwinmatrixview3d(v3d, ar->winx, ar->winy, NULL); /* 0= no pick rect */
- setviewmatrixview3d(scene, v3d); /* note: calls where_is_object for camera... */
+ setwinmatrixview3d(ar, v3d, NULL); /* 0= no pick rect */
+ setviewmatrixview3d(scene, v3d, rv3d); /* note: calls where_is_object for camera... */
- Mat4MulMat4(v3d->persmat, v3d->viewmat, v3d->winmat);
- Mat4Invert(v3d->persinv, v3d->persmat);
- Mat4Invert(v3d->viewinv, v3d->viewmat);
+ Mat4MulMat4(rv3d->persmat, rv3d->viewmat, rv3d->winmat);
+ Mat4Invert(rv3d->persinv, rv3d->persmat);
+ Mat4Invert(rv3d->viewinv, rv3d->viewmat);
glClear(GL_DEPTH_BUFFER_BIT);
- wmLoadMatrix(v3d->viewmat);
+ wmLoadMatrix(rv3d->viewmat);
// persp(PERSP_STORE); // store correct view for persp(PERSP_VIEW) calls
- if(v3d->flag & V3D_CLIPPING) {
- view3d_set_clipping(v3d);
+ if(rv3d->rflag & RV3D_CLIPPING) {
+ view3d_set_clipping(rv3d);
}
v3d->zbuf= TRUE;
@@ -1842,8 +1852,8 @@ static CustomDataMask get_viewedit_datamask(bScreen *screen)
void view3d_main_area_draw(const bContext *C, ARegion *ar)
{
Scene *scene= CTX_data_scene(C);
- ScrArea *sa= CTX_wm_area(C);
- View3D *v3d= sa->spacedata.first; /* XXX get from region */
+ View3D *v3d = CTX_wm_view3d(C);
+ RegionView3D *rv3d= CTX_wm_region_view3d(C);
Scene *sce;
Base *base;
Object *ob;
@@ -1871,27 +1881,27 @@ void view3d_main_area_draw(const bContext *C, ARegion *ar)
if(draw_glsl_material(scene, NULL, v3d, v3d->drawtype))
gpu_update_lamps_shadows(scene, v3d);
- setwinmatrixview3d(v3d, ar->winx, ar->winy, NULL); /* 0= no pick rect */
- setviewmatrixview3d(scene, v3d); /* note: calls where_is_object for camera... */
+ setwinmatrixview3d(ar, v3d, NULL); /* 0= no pick rect */
+ setviewmatrixview3d(scene, v3d, rv3d); /* note: calls where_is_object for camera... */
- Mat4MulMat4(v3d->persmat, v3d->viewmat, v3d->winmat);
- Mat4Invert(v3d->persinv, v3d->persmat);
- Mat4Invert(v3d->viewinv, v3d->viewmat);
+ Mat4MulMat4(rv3d->persmat, rv3d->viewmat, rv3d->winmat);
+ Mat4Invert(rv3d->persinv, rv3d->persmat);
+ Mat4Invert(rv3d->viewinv, rv3d->viewmat);
/* calculate pixelsize factor once, is used for lamps and obcenters */
{
float len1, len2, vec[3];
- VECCOPY(vec, v3d->persinv[0]);
+ VECCOPY(vec, rv3d->persinv[0]);
len1= Normalize(vec);
- VECCOPY(vec, v3d->persinv[1]);
+ VECCOPY(vec, rv3d->persinv[1]);
len2= Normalize(vec);
- v3d->pixsize= 2.0f*(len1>len2?len1:len2);
+ rv3d->pixsize= 2.0f*(len1>len2?len1:len2);
/* correct for window size */
- if(ar->winx > ar->winy) v3d->pixsize/= (float)ar->winx;
- else v3d->pixsize/= (float)ar->winy;
+ if(ar->winx > ar->winy) rv3d->pixsize/= (float)ar->winx;
+ else rv3d->pixsize/= (float)ar->winy;
}
if(v3d->drawtype > OB_WIRE) {
@@ -1909,10 +1919,10 @@ void view3d_main_area_draw(const bContext *C, ARegion *ar)
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
}
- wmLoadMatrix(v3d->viewmat);
+ wmLoadMatrix(rv3d->viewmat);
- if(v3d->flag & V3D_CLIPPING)
- view3d_draw_clipping(v3d);
+ if(rv3d->rflag & RV3D_CLIPPING)
+ view3d_draw_clipping(rv3d);
/* set zbuffer after we draw clipping region */
if(v3d->drawtype > OB_WIRE) {
@@ -1923,9 +1933,9 @@ void view3d_main_area_draw(const bContext *C, ARegion *ar)
// needs to be done always, gridview is adjusted in drawgrid() now
v3d->gridview= v3d->grid;
- if(v3d->view==0 || v3d->persp!=0) {
+ if(rv3d->view==0 || rv3d->persp!=0) {
drawfloor(scene, v3d);
- if(v3d->persp==2) {
+ if(rv3d->persp==2) {
if(scene->world) {
if(scene->world->mode & WO_STARS) {
RE_make_stars(NULL, scene, star_stuff_init_func, star_stuff_vertex_func,
@@ -1940,17 +1950,17 @@ void view3d_main_area_draw(const bContext *C, ARegion *ar)
drawgrid(ar, v3d);
/* XXX make function? replaces persp(1) */
glMatrixMode(GL_PROJECTION);
- wmLoadMatrix(v3d->winmat);
+ wmLoadMatrix(rv3d->winmat);
glMatrixMode(GL_MODELVIEW);
- wmLoadMatrix(v3d->viewmat);
+ wmLoadMatrix(rv3d->viewmat);
if(v3d->flag & V3D_DISPBGPIC) {
draw_bgpic(scene, ar, v3d);
}
}
- if(v3d->flag & V3D_CLIPPING)
- view3d_set_clipping(v3d);
+ if(rv3d->rflag & RV3D_CLIPPING)
+ view3d_set_clipping(rv3d);
/* draw set first */
if(scene->set) {
@@ -2020,7 +2030,7 @@ void view3d_main_area_draw(const bContext *C, ARegion *ar)
view3d_update_depths(ar, v3d);
}
- if(v3d->flag & V3D_CLIPPING)
+ if(rv3d->rflag & RV3D_CLIPPING)
view3d_clr_clipping();
// BIF_draw_manipulator(ar);
@@ -2043,8 +2053,8 @@ void view3d_main_area_draw(const bContext *C, ARegion *ar)
/* Draw particle edit brush XXX (removed) */
- if(v3d->persp>1) drawviewborder(scene, ar, v3d);
- if(v3d->flag2 & V3D_FLYMODE) drawviewborder_flymode(ar);
+ if(rv3d->persp>1) drawviewborder(scene, ar, v3d);
+ if(rv3d->rflag & RV3D_FLYMODE) drawviewborder_flymode(ar);
/* draw grease-pencil stuff */
// if (v3d->flag2 & V3D_DISPGP)
@@ -2053,9 +2063,9 @@ void view3d_main_area_draw(const bContext *C, ARegion *ar)
drawcursor(scene, ar, v3d);
if(U.uiflag & USER_SHOW_ROTVIEWICON)
- draw_view_axis(v3d);
+ draw_view_axis(rv3d);
else
- draw_view_icon(v3d);
+ draw_view_icon(rv3d);
/* XXX removed viewport fps */
if(U.uiflag & USER_SHOW_VIEWPORTNAME) {