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Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c9
1 files changed, 8 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 250e6559b8f..56508ea989a 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -2471,6 +2471,7 @@ static void view3d_draw_depth_loop(Scene *scene, ARegion *ar, View3D *v3d)
void ED_view3d_draw_depth(Scene *scene, ARegion *ar, View3D *v3d, bool alphaoverride)
{
+ struct bThemeState theme_state;
RegionView3D *rv3d = ar->regiondata;
short zbuf = v3d->zbuf;
short flag = v3d->flag;
@@ -2483,6 +2484,10 @@ void ED_view3d_draw_depth(Scene *scene, ARegion *ar, View3D *v3d, bool alphaover
U.glalphaclip = alphaoverride ? 0.5f : glalphaclip; /* not that nice but means we wont zoom into billboards */
U.obcenter_dia = 0;
+ /* Tools may request depth outside of regular drawing code. */
+ UI_Theme_Store(&theme_state);
+ UI_SetTheme(SPACE_VIEW3D, RGN_TYPE_WINDOW);
+
/* Setup view matrix. */
ED_view3d_draw_setup_view(NULL, scene, ar, v3d, rv3d->viewmat, rv3d->winmat, NULL);
@@ -2510,6 +2515,8 @@ void ED_view3d_draw_depth(Scene *scene, ARegion *ar, View3D *v3d, bool alphaover
U.glalphaclip = glalphaclip;
v3d->flag = flag;
U.obcenter_dia = obcenter_dia;
+
+ UI_Theme_Restore(&theme_state);
}
void ED_view3d_draw_select_loop(
@@ -2592,7 +2599,7 @@ static void gpu_render_lamp_update(Scene *scene, View3D *v3d,
if (layers &&
GPU_lamp_has_shadow_buffer(lamp) &&
/* keep last, may do string lookup */
- GPU_lamp_override_visible(lamp, srl, NULL))
+ GPU_lamp_visible(lamp, srl, NULL))
{
shadow = MEM_callocN(sizeof(View3DShadow), "View3DShadow");
shadow->lamp = lamp;