diff options
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_draw.c | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index 250e6559b8f..56508ea989a 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -2471,6 +2471,7 @@ static void view3d_draw_depth_loop(Scene *scene, ARegion *ar, View3D *v3d) void ED_view3d_draw_depth(Scene *scene, ARegion *ar, View3D *v3d, bool alphaoverride) { + struct bThemeState theme_state; RegionView3D *rv3d = ar->regiondata; short zbuf = v3d->zbuf; short flag = v3d->flag; @@ -2483,6 +2484,10 @@ void ED_view3d_draw_depth(Scene *scene, ARegion *ar, View3D *v3d, bool alphaover U.glalphaclip = alphaoverride ? 0.5f : glalphaclip; /* not that nice but means we wont zoom into billboards */ U.obcenter_dia = 0; + /* Tools may request depth outside of regular drawing code. */ + UI_Theme_Store(&theme_state); + UI_SetTheme(SPACE_VIEW3D, RGN_TYPE_WINDOW); + /* Setup view matrix. */ ED_view3d_draw_setup_view(NULL, scene, ar, v3d, rv3d->viewmat, rv3d->winmat, NULL); @@ -2510,6 +2515,8 @@ void ED_view3d_draw_depth(Scene *scene, ARegion *ar, View3D *v3d, bool alphaover U.glalphaclip = glalphaclip; v3d->flag = flag; U.obcenter_dia = obcenter_dia; + + UI_Theme_Restore(&theme_state); } void ED_view3d_draw_select_loop( @@ -2592,7 +2599,7 @@ static void gpu_render_lamp_update(Scene *scene, View3D *v3d, if (layers && GPU_lamp_has_shadow_buffer(lamp) && /* keep last, may do string lookup */ - GPU_lamp_override_visible(lamp, srl, NULL)) + GPU_lamp_visible(lamp, srl, NULL)) { shadow = MEM_callocN(sizeof(View3DShadow), "View3DShadow"); shadow->lamp = lamp; |