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Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c145
1 files changed, 126 insertions, 19 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 32e553262e2..aa69e7121e0 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -62,6 +62,7 @@
#include "BKE_screen.h"
#include "BKE_unit.h"
+#include "RE_engine.h"
#include "RE_pipeline.h" // make_stars
#include "IMB_imbuf_types.h"
@@ -920,17 +921,34 @@ static void draw_selected_name(Scene *scene, Object *ob)
BLF_draw_default(offset, 10, 0.0f, info, sizeof(info)-1);
}
-void view3d_viewborder_size_get(Scene *scene, ARegion *ar, float size_r[2])
+void view3d_viewborder_size_get(Scene *scene, Object *camob, ARegion *ar, float size_r[2])
{
- float winmax= MAX2(ar->winx, ar->winy);
float aspect= (scene->r.xsch*scene->r.xasp) / (scene->r.ysch*scene->r.yasp);
-
- if(aspect > 1.0f) {
- size_r[0]= winmax;
- size_r[1]= winmax/aspect;
- } else {
- size_r[0]= winmax*aspect;
- size_r[1]= winmax;
+ short sensor_fit= CAMERA_SENSOR_FIT_AUTO;
+
+ if(camob && camob->type==OB_CAMERA) {
+ Camera *cam= (Camera *)camob->data;
+ sensor_fit= cam->sensor_fit;
+ }
+
+ if(sensor_fit==CAMERA_SENSOR_FIT_AUTO) {
+ float winmax= MAX2(ar->winx, ar->winy);
+
+ if(aspect > 1.0f) {
+ size_r[0]= winmax;
+ size_r[1]= winmax/aspect;
+ } else {
+ size_r[0]= winmax*aspect;
+ size_r[1]= winmax;
+ }
+ }
+ else if(sensor_fit==CAMERA_SENSOR_FIT_HOR) {
+ size_r[0]= ar->winx;
+ size_r[1]= ar->winx/aspect;
+ }
+ else {
+ size_r[0]= ar->winy*aspect;
+ size_r[1]= ar->winy;
}
}
@@ -940,7 +958,7 @@ void ED_view3d_calc_camera_border(Scene *scene, ARegion *ar, View3D *v3d, Region
float size[2];
float dx= 0.0f, dy= 0.0f;
- view3d_viewborder_size_get(scene, ar, size);
+ view3d_viewborder_size_get(scene, v3d->camera, ar, size);
size[0]= size[0]*zoomfac;
size[1]= size[1]*zoomfac;
@@ -1207,6 +1225,21 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
uiSetRoundBox(UI_CNR_ALL);
uiDrawBox(GL_LINE_LOOP, x1, y1, x2, y2, 12.0);
}
+ if (ca && (ca->flag & CAM_SHOWSENSOR)) {
+ /* assume fixed sensor width for now */
+
+ /* float sensor_aspect = ca->sensor_x / ca->sensor_y; */ /* UNUSED */
+ float sensor_scale = (x2i-x1i) / ca->sensor_x;
+ float sensor_height = sensor_scale * ca->sensor_y;
+
+ float ymid = y1i + (y2i-y1i)/2.f;
+ float sy1= ymid - sensor_height/2.f;
+ float sy2= ymid + sensor_height/2.f;
+
+ UI_ThemeColorShade(TH_WIRE, 100);
+
+ uiDrawBox(GL_LINE_LOOP, x1i, sy1, x2i, sy2, 2.0f);
+ }
}
setlinestyle(0);
@@ -1226,6 +1259,7 @@ static void backdrawview3d(Scene *scene, ARegion *ar, View3D *v3d)
{
RegionView3D *rv3d= ar->regiondata;
struct Base *base = scene->basact;
+ int multisample_enabled;
rcti winrct;
BLI_assert(ar->regiontype == RGN_TYPE_WINDOW);
@@ -1252,8 +1286,13 @@ static void backdrawview3d(Scene *scene, ARegion *ar, View3D *v3d)
if(v3d->drawtype > OB_WIRE) v3d->zbuf= TRUE;
+ /* dithering and AA break color coding, so disable */
glDisable(GL_DITHER);
+ multisample_enabled= glIsEnabled(GL_MULTISAMPLE_ARB);
+ if(multisample_enabled)
+ glDisable(GL_MULTISAMPLE_ARB);
+
region_scissor_winrct(ar, &winrct);
glScissor(winrct.xmin, winrct.ymin, winrct.xmax - winrct.xmin, winrct.ymax - winrct.ymin);
@@ -1272,9 +1311,8 @@ static void backdrawview3d(Scene *scene, ARegion *ar, View3D *v3d)
G.f |= G_BACKBUFSEL;
- if(base && (base->lay & v3d->lay)) {
+ if(base && (base->lay & v3d->lay))
draw_object_backbufsel(scene, v3d, rv3d, base->object);
- }
v3d->flag &= ~V3D_INVALID_BACKBUF;
ar->swap= 0; /* mark invalid backbuf for wm draw */
@@ -1283,6 +1321,8 @@ static void backdrawview3d(Scene *scene, ARegion *ar, View3D *v3d)
v3d->zbuf= FALSE;
glDisable(GL_DEPTH_TEST);
glEnable(GL_DITHER);
+ if(multisample_enabled)
+ glEnable(GL_MULTISAMPLE_ARB);
if(rv3d->rflag & RV3D_CLIPPING)
view3d_clr_clipping();
@@ -2388,10 +2428,12 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(Scene *scene, View3D *v3d, ARegion *ar, in
/* render 3d view */
if(rv3d->persp==RV3D_CAMOB && v3d->camera) {
float winmat[4][4];
- float _clipsta, _clipend, _lens, _yco, _dx, _dy;
+ float _clipsta, _clipend, _lens, _yco, _dx, _dy, _sensor_x= DEFAULT_SENSOR_WIDTH, _sensor_y= DEFAULT_SENSOR_HEIGHT;
+ short _sensor_fit= CAMERA_SENSOR_FIT_AUTO;
rctf _viewplane;
- object_camera_matrix(&scene->r, v3d->camera, sizex, sizey, 0, winmat, &_viewplane, &_clipsta, &_clipend, &_lens, &_yco, &_dx, &_dy);
+ object_camera_matrix(&scene->r, v3d->camera, sizex, sizey, 0, winmat, &_viewplane, &_clipsta, &_clipend, &_lens,
+ &_sensor_x, &_sensor_y, &_sensor_fit, &_yco, &_dx, &_dy);
ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, winmat);
}
@@ -2446,9 +2488,10 @@ ImBuf *ED_view3d_draw_offscreen_imbuf_simple(Scene *scene, Object *camera, int w
invert_m4_m4(rv3d.viewmat, rv3d.viewinv);
{
- float _yco, _dx, _dy;
+ float _yco, _dx, _dy, _sensor_x= DEFAULT_SENSOR_WIDTH, _sensor_y= DEFAULT_SENSOR_HEIGHT;
+ short _sensor_fit= CAMERA_SENSOR_FIT_AUTO;
rctf _viewplane;
- object_camera_matrix(&scene->r, v3d.camera, width, height, 0, rv3d.winmat, &_viewplane, &v3d.near, &v3d.far, &v3d.lens, &_yco, &_dx, &_dy);
+ object_camera_matrix(&scene->r, v3d.camera, width, height, 0, rv3d.winmat, &_viewplane, &v3d.near, &v3d.far, &v3d.lens, &_sensor_x, &_sensor_y, &_sensor_fit, &_yco, &_dx, &_dy);
}
mul_m4_m4m4(rv3d.persmat, rv3d.viewmat, rv3d.winmat);
@@ -2511,6 +2554,62 @@ static void draw_viewport_fps(Scene *scene, ARegion *ar)
BLF_draw_default_ascii(22, ar->winy-17, 0.0f, printable, sizeof(printable)-1);
}
+static int view3d_main_area_draw_engine(const bContext *C, ARegion *ar)
+{
+ Scene *scene= CTX_data_scene(C);
+ View3D *v3d = CTX_wm_view3d(C);
+ RegionView3D *rv3d= CTX_wm_region_view3d(C);
+ RenderEngineType *type;
+
+ if(!rv3d->render_engine) {
+ type= RE_engines_find(scene->r.engine);
+
+ if(!(type->view_update && type->view_draw))
+ return 0;
+
+ rv3d->render_engine= RE_engine_create(type);
+ type->view_update(rv3d->render_engine, C);
+ }
+
+ view3d_main_area_setup_view(scene, v3d, ar, NULL, NULL);
+
+ glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+ glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
+
+ ED_region_pixelspace(ar);
+
+ type= rv3d->render_engine->type;
+ type->view_draw(rv3d->render_engine, C);
+
+ return 1;
+}
+
+static void view3d_main_area_draw_engine_info(RegionView3D *rv3d, ARegion *ar)
+{
+ rcti rect;
+ const int header_height = 18;
+
+ if(!rv3d->render_engine || !rv3d->render_engine->text)
+ return;
+
+ /* background box */
+ rect= ar->winrct;
+ rect.xmin= 0;
+ rect.ymin= ar->winrct.ymax - ar->winrct.ymin - header_height;
+ rect.xmax= ar->winrct.xmax - ar->winrct.xmin;
+ rect.ymax= ar->winrct.ymax - ar->winrct.ymin;
+
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
+ glColor4f(0.0f, 0.0f, 0.0f, 0.25f);
+ glRecti(rect.xmin, rect.ymin, rect.xmax+1, rect.ymax+1);
+ glDisable(GL_BLEND);
+
+ /* text */
+ UI_ThemeColor(TH_TEXT_HI);
+ UI_DrawString(12, rect.ymin + 5, rv3d->render_engine->text);
+}
+
/* warning: this function has duplicate drawing in ED_view3d_draw_offscreen() */
static void view3d_main_area_draw_objects(const bContext *C, ARegion *ar, const char **grid_unit)
{
@@ -2721,6 +2820,11 @@ static void view3d_main_area_draw_info(const bContext *C, ARegion *ar, const cha
else
draw_view_icon(rv3d);
+ if(rv3d->render_engine) {
+ view3d_main_area_draw_engine_info(rv3d, ar);
+ return;
+ }
+
if((U.uiflag & USER_SHOW_FPS) && screen->animtimer) {
draw_viewport_fps(scene, ar);
}
@@ -2748,9 +2852,12 @@ void view3d_main_area_draw(const bContext *C, ARegion *ar)
View3D *v3d = CTX_wm_view3d(C);
const char *grid_unit= NULL;
- view3d_main_area_draw_objects(C, ar, &grid_unit);
-
- ED_region_pixelspace(ar);
+ /* draw viewport using external renderer? */
+ if(!(v3d->drawtype == OB_RENDER && view3d_main_area_draw_engine(C, ar))) {
+ /* draw viewport using opengl */
+ view3d_main_area_draw_objects(C, ar, &grid_unit);
+ ED_region_pixelspace(ar);
+ }
view3d_main_area_draw_info(C, ar, grid_unit);