Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c168
1 files changed, 66 insertions, 102 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 62d8f771b8c..08b15957dbb 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -417,7 +417,7 @@ void ED_view3d_calc_camera_border(
view3d_camera_border(scene, ar, v3d, rv3d, r_viewborder, no_shift, false);
}
-static void drawviewborder_grid3(uint pos, uint line_origin, float x1, float x2, float y1, float y2, float fac)
+static void drawviewborder_grid3(uint shdr_pos, float x1, float x2, float y1, float y2, float fac)
{
float x3, y3, x4, y4;
@@ -428,28 +428,24 @@ static void drawviewborder_grid3(uint pos, uint line_origin, float x1, float x2,
immBegin(PRIM_LINES, 8);
- immAttrib2f(line_origin, x1, y3);
- immVertex2f(pos, x1, y3);
- immVertex2f(pos, x2, y3);
+ immVertex2f(shdr_pos, x1, y3);
+ immVertex2f(shdr_pos, x2, y3);
- immAttrib2f(line_origin, x1, y4);
- immVertex2f(pos, x1, y4);
- immVertex2f(pos, x2, y4);
+ immVertex2f(shdr_pos, x1, y4);
+ immVertex2f(shdr_pos, x2, y4);
- immAttrib2f(line_origin, x3, y1);
- immVertex2f(pos, x3, y1);
- immVertex2f(pos, x3, y2);
+ immVertex2f(shdr_pos, x3, y1);
+ immVertex2f(shdr_pos, x3, y2);
- immAttrib2f(line_origin, x4, y1);
- immVertex2f(pos, x4, y1);
- immVertex2f(pos, x4, y2);
+ immVertex2f(shdr_pos, x4, y1);
+ immVertex2f(shdr_pos, x4, y2);
immEnd();
}
/* harmonious triangle */
static void drawviewborder_triangle(
- uint pos, uint line_origin, float x1, float x2, float y1, float y2, const char golden, const char dir)
+ uint shdr_pos, float x1, float x2, float y1, float y2, const char golden, const char dir)
{
float ofs;
float w = x2 - x1;
@@ -466,17 +462,14 @@ static void drawviewborder_triangle(
}
if (dir == 'B') SWAP(float, y1, y2);
- immAttrib2f(line_origin, x1, y1);
- immVertex2f(pos, x1, y1);
- immVertex2f(pos, x2, y2);
+ immVertex2f(shdr_pos, x1, y1);
+ immVertex2f(shdr_pos, x2, y2);
- immAttrib2f(line_origin, x2, y1);
- immVertex2f(pos, x2, y1);
- immVertex2f(pos, x1 + (w - ofs), y2);
+ immVertex2f(shdr_pos, x2, y1);
+ immVertex2f(shdr_pos, x1 + (w - ofs), y2);
- immAttrib2f(line_origin, x1, y2);
- immVertex2f(pos, x1, y2);
- immVertex2f(pos, x1 + ofs, y1);
+ immVertex2f(shdr_pos, x1, y2);
+ immVertex2f(shdr_pos, x1 + ofs, y1);
}
else {
if (golden) {
@@ -487,17 +480,14 @@ static void drawviewborder_triangle(
}
if (dir == 'B') SWAP(float, x1, x2);
- immAttrib2f(line_origin, x1, y1);
- immVertex2f(pos, x1, y1);
- immVertex2f(pos, x2, y2);
+ immVertex2f(shdr_pos, x1, y1);
+ immVertex2f(shdr_pos, x2, y2);
- immAttrib2f(line_origin, x2, y1);
- immVertex2f(pos, x2, y1);
- immVertex2f(pos, x1, y1 + ofs);
+ immVertex2f(shdr_pos, x2, y1);
+ immVertex2f(shdr_pos, x1, y1 + ofs);
- immAttrib2f(line_origin, x1, y2);
- immVertex2f(pos, x1, y2);
- immVertex2f(pos, x2, y1 + (h - ofs));
+ immVertex2f(shdr_pos, x1, y2);
+ immVertex2f(shdr_pos, x2, y1 + (h - ofs));
}
immEnd();
@@ -538,9 +528,10 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
x2i = (int)(x2 + (1.0f - 0.0001f));
y2i = (int)(y2 + (1.0f - 0.0001f));
+ uint shdr_pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT);
+
/* First, solid lines. */
{
- unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
/* passepartout, specified in camera edit buttons */
@@ -559,24 +550,24 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
immUniformColor4f(0.0f, 0.0f, 0.0f, alpha);
if (x1i > 0.0f)
- immRectf(pos, 0.0f, winy, x1i, 0.0f);
+ immRectf(shdr_pos, 0.0f, winy, x1i, 0.0f);
if (x2i < winx)
- immRectf(pos, x2i, winy, winx, 0.0f);
+ immRectf(shdr_pos, x2i, winy, winx, 0.0f);
if (y2i < winy)
- immRectf(pos, x1i, winy, x2i, y2i);
+ immRectf(shdr_pos, x1i, winy, x2i, y2i);
if (y2i > 0.0f)
- immRectf(pos, x1i, y1i, x2i, 0.0f);
+ immRectf(shdr_pos, x1i, y1i, x2i, 0.0f);
glDisable(GL_BLEND);
}
immUniformThemeColor(TH_BACK);
- imm_draw_line_box(pos, x1i, y1i, x2i, y2i);
+ imm_draw_line_box(shdr_pos, x1i, y1i, x2i, y2i);
#ifdef VIEW3D_CAMERA_BORDER_HACK
if (view3d_camera_border_hack_test == true) {
immUniformColor3ubv(view3d_camera_border_hack_col);
- imm_draw_line_box(pos, x1i + 1, y1i + 1, x2i - 1, y2i - 1);
+ imm_draw_line_box(shdr_pos, x1i + 1, y1i + 1, x2i - 1, y2i - 1);
view3d_camera_border_hack_test = false;
}
#endif
@@ -586,34 +577,24 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
/* And now, the dashed lines! */
{
- VertexFormat *format = immVertexFormat();
- unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT);
- unsigned int line_origin = VertexFormat_add_attrib(format, "line_origin", COMP_F32, 2, KEEP_FLOAT);
- float color1[4] = {1.0f, 1.0f, 1.0f, 1.0f};
-
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glEnable(GL_BLEND);
-
immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_COLOR);
float viewport_size[4];
glGetFloatv(GL_VIEWPORT, viewport_size);
immUniform2f("viewport_size", viewport_size[2], viewport_size[3]);
- immUniform4f("color2", 0.0f, 0.0f, 0.0f, 0.0f);
+ immUniform1i("num_colors", 0); /* "simple" mode */
immUniform1f("dash_width", 6.0f);
- immUniform1f("dash_width_on", 3.0f);
+ immUniform1f("dash_factor", 0.5f);
/* outer line not to confuse with object selection */
if (v3d->flag2 & V3D_LOCK_CAMERA) {
- UI_GetThemeColor4fv(TH_REDALERT, color1);
- immUniform4fv("color1", color1);
- imm_draw_line_box_dashed(pos, line_origin, x1i - 1, y1i - 1, x2i + 1, y2i + 1);
+ immUniformThemeColor(TH_REDALERT);
+ imm_draw_line_box(shdr_pos, x1i - 1, y1i - 1, x2i + 1, y2i + 1);
}
- UI_GetThemeColor4fv(TH_VIEW_OVERLAY, color1);
- immUniform4fv("color1", color1);
- imm_draw_line_box_dashed(pos, line_origin, x1i, y1i, x2i, y2i);
+ immUniformThemeColor(TH_VIEW_OVERLAY);
+ imm_draw_line_box(shdr_pos, x1i, y1i, x2i, y2i);
/* border */
if (scene->r.mode & R_BORDER) {
@@ -624,15 +605,13 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
x4 = floorf(x1 + (scene->r.border.xmax * (x2 - x1))) + (U.pixelsize - 1);
y4 = floorf(y1 + (scene->r.border.ymax * (y2 - y1))) + (U.pixelsize - 1);
- immUniform4f("color1", 1.0f, 0.25f, 0.25f, 1.0f);
- imm_draw_line_box_dashed(pos, line_origin, x3, y3, x4, y4);
+ immUniformColor3f(1.0f, 0.25f, 0.25f);
+ imm_draw_line_box(shdr_pos, x3, y3, x4, y4);
}
/* safety border */
if (ca) {
- UI_GetThemeColorBlend3f(TH_VIEW_OVERLAY, TH_BACK, 0.25f, color1);
- color1[3] = 1.0f;
- immUniform4fv("color1", color1);
+ immUniformThemeColorBlend(TH_VIEW_OVERLAY, TH_BACK, 0.25f);
if (ca->dtx & CAM_DTX_CENTER) {
float x3, y3;
@@ -642,13 +621,11 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
immBegin(PRIM_LINES, 4);
- immAttrib2f(line_origin, x1, y3);
- immVertex2f(pos, x1, y3);
- immVertex2f(pos, x2, y3);
+ immVertex2f(shdr_pos, x1, y3);
+ immVertex2f(shdr_pos, x2, y3);
- immAttrib2f(line_origin, x3, y1);
- immVertex2f(pos, x3, y1);
- immVertex2f(pos, x3, y2);
+ immVertex2f(shdr_pos, x3, y1);
+ immVertex2f(shdr_pos, x3, y2);
immEnd();
}
@@ -656,52 +633,46 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
if (ca->dtx & CAM_DTX_CENTER_DIAG) {
immBegin(PRIM_LINES, 4);
- immAttrib2f(line_origin, x1, y1);
- immVertex2f(pos, x1, y1);
- immVertex2f(pos, x2, y2);
+ immVertex2f(shdr_pos, x1, y1);
+ immVertex2f(shdr_pos, x2, y2);
- immAttrib2f(line_origin, x1, y2);
- immVertex2f(pos, x1, y2);
- immVertex2f(pos, x2, y1);
+ immVertex2f(shdr_pos, x1, y2);
+ immVertex2f(shdr_pos, x2, y1);
immEnd();
}
if (ca->dtx & CAM_DTX_THIRDS) {
- drawviewborder_grid3(pos, line_origin, x1, x2, y1, y2, 1.0f / 3.0f);
+ drawviewborder_grid3(shdr_pos, x1, x2, y1, y2, 1.0f / 3.0f);
}
if (ca->dtx & CAM_DTX_GOLDEN) {
- drawviewborder_grid3(pos, line_origin, x1, x2, y1, y2, 1.0f - (1.0f / 1.61803399f));
+ drawviewborder_grid3(shdr_pos, x1, x2, y1, y2, 1.0f - (1.0f / 1.61803399f));
}
if (ca->dtx & CAM_DTX_GOLDEN_TRI_A) {
- drawviewborder_triangle(pos, line_origin, x1, x2, y1, y2, 0, 'A');
+ drawviewborder_triangle(shdr_pos, x1, x2, y1, y2, 0, 'A');
}
if (ca->dtx & CAM_DTX_GOLDEN_TRI_B) {
- drawviewborder_triangle(pos, line_origin, x1, x2, y1, y2, 0, 'B');
+ drawviewborder_triangle(shdr_pos, x1, x2, y1, y2, 0, 'B');
}
if (ca->dtx & CAM_DTX_HARMONY_TRI_A) {
- drawviewborder_triangle(pos, line_origin, x1, x2, y1, y2, 1, 'A');
+ drawviewborder_triangle(shdr_pos, x1, x2, y1, y2, 1, 'A');
}
if (ca->dtx & CAM_DTX_HARMONY_TRI_B) {
- drawviewborder_triangle(pos, line_origin, x1, x2, y1, y2, 1, 'B');
+ drawviewborder_triangle(shdr_pos, x1, x2, y1, y2, 1, 'B');
}
if (ca->flag & CAM_SHOW_SAFE_MARGINS) {
- UI_draw_safe_areas(
- pos, line_origin, x1, x2, y1, y2,
- scene->safe_areas.title,
- scene->safe_areas.action);
+ UI_draw_safe_areas(shdr_pos, x1, x2, y1, y2,
+ scene->safe_areas.title, scene->safe_areas.action);
if (ca->flag & CAM_SHOW_SAFE_CENTER) {
- UI_draw_safe_areas(
- pos, line_origin, x1, x2, y1, y2,
- scene->safe_areas.title_center,
- scene->safe_areas.action_center);
+ UI_draw_safe_areas(shdr_pos, x1, x2, y1, y2,
+ scene->safe_areas.title_center, scene->safe_areas.action_center);
}
}
}
@@ -738,18 +709,15 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
}
/* draw */
- UI_GetThemeColorShade4fv(TH_VIEW_OVERLAY, 100, color1);
- immUniform4fv("color1", color1);
+ immUniformThemeColorShade(TH_VIEW_OVERLAY, 100);
/* TODO Was using UI_draw_roundbox_4fv(false, rect.xmin, rect.ymin, rect.xmax, rect.ymax, 2.0f, color).
* We'll probably need a new imm_draw_line_roundbox_dashed dor that - though in practice the
* 2.0f round corner effect was nearly not visible anyway... */
- imm_draw_line_box_dashed(pos, line_origin, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
+ imm_draw_line_box(shdr_pos, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
}
immUnbindProgram();
-
- glDisable(GL_BLEND);
}
/* camera name - draw in highlighted text color */
@@ -763,13 +731,9 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
static void drawrenderborder(ARegion *ar, View3D *v3d)
{
/* use the same program for everything */
- VertexFormat *format = immVertexFormat();
- unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT);
- unsigned int line_origin = VertexFormat_add_attrib(format, "line_origin", COMP_F32, 2, KEEP_FLOAT);
+ uint shdr_pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT);
glLineWidth(1.0f);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glEnable(GL_BLEND);
immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_COLOR);
@@ -777,14 +741,14 @@ static void drawrenderborder(ARegion *ar, View3D *v3d)
glGetFloatv(GL_VIEWPORT, viewport_size);
immUniform2f("viewport_size", viewport_size[2], viewport_size[3]);
- immUniform4f("color1", 1.0f, 0.25f, 0.25f, 1.0f);
- immUniform4f("color2", 0.0f, 0.0f, 0.0f, 0.0f);
+ immUniform1i("num_colors", 0); /* "simple" mode */
+ immUniform4f("color", 1.0f, 0.25f, 0.25f, 1.0f);
immUniform1f("dash_width", 6.0f);
- immUniform1f("dash_width_on", 3.0f);
+ immUniform1f("dash_factor", 0.5f);
- imm_draw_line_box_dashed(pos, line_origin,
- v3d->render_border.xmin * ar->winx, v3d->render_border.ymin * ar->winy,
- v3d->render_border.xmax * ar->winx, v3d->render_border.ymax * ar->winy);
+ imm_draw_line_box(shdr_pos,
+ v3d->render_border.xmin * ar->winx, v3d->render_border.ymin * ar->winy,
+ v3d->render_border.xmax * ar->winx, v3d->render_border.ymax * ar->winy);
immUnbindProgram();
}