diff options
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_draw.c | 37 |
1 files changed, 17 insertions, 20 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index 152d7de4924..596bf28f6b7 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -751,7 +751,7 @@ void ED_view3d_draw_depth( else #endif /* WITH_OPENGL_LEGACY */ { - DRW_draw_depth_loop(graph, ar, v3d, eval_ctx->object_mode); + DRW_draw_depth_loop(graph, ar, v3d); } if (rv3d->rflag & RV3D_CLIPPING) { @@ -1325,7 +1325,7 @@ float ED_view3d_grid_scale(Scene *scene, View3D *v3d, const char **grid_unit) return v3d->grid * ED_scene_grid_scale(scene, grid_unit); } -static bool is_cursor_visible(const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer) +static bool is_cursor_visible(Scene *scene, ViewLayer *view_layer) { if (U.app_flag & USER_APP_VIEW3D_HIDE_CURSOR) { return false; @@ -1334,16 +1334,16 @@ static bool is_cursor_visible(const EvaluationContext *eval_ctx, Scene *scene, V Object *ob = OBACT(view_layer); /* don't draw cursor in paint modes, but with a few exceptions */ - if (ob && eval_ctx->object_mode & OB_MODE_ALL_PAINT) { + if (ob && ob->mode & OB_MODE_ALL_PAINT) { /* exception: object is in weight paint and has deforming armature in pose mode */ - if (eval_ctx->object_mode & OB_MODE_WEIGHT_PAINT) { + if (ob->mode & OB_MODE_WEIGHT_PAINT) { if (BKE_object_pose_armature_get(ob) != NULL) { return true; } } /* exception: object in texture paint mode, clone brush, use_clone_layer disabled */ - else if (eval_ctx->object_mode & OB_MODE_TEXTURE_PAINT) { - const Paint *p = BKE_paint_get_active(scene, view_layer, eval_ctx->object_mode); + else if (ob->mode & OB_MODE_TEXTURE_PAINT) { + const Paint *p = BKE_paint_get_active(scene, view_layer); if (p && p->brush && p->brush->imagepaint_tool == PAINT_TOOL_CLONE) { if ((scene->toolsettings->imapaint.flag & IMAGEPAINT_PROJECT_LAYER_CLONE) == 0) { @@ -1718,8 +1718,7 @@ static void draw_viewport_name(ARegion *ar, View3D *v3d, const rcti *rect) * framenum, object name, bone name (if available), marker name (if available) */ -static void draw_selected_name( - Scene *scene, Object *ob, const eObjectMode object_mode, const rcti *rect) +static void draw_selected_name(Scene *scene, Object *ob, rcti *rect) { const int cfra = CFRA; const char *msg_pin = " (Pinned)"; @@ -1761,7 +1760,7 @@ static void draw_selected_name( s += BLI_strcpy_rlen(s, arm->act_edbone->name); } } - else if (object_mode & OB_MODE_POSE) { + else if (ob->mode & OB_MODE_POSE) { if (arm->act_bone) { if (arm->act_bone->layer & arm->layer) { @@ -1774,9 +1773,9 @@ static void draw_selected_name( else if (ELEM(ob->type, OB_MESH, OB_LATTICE, OB_CURVE)) { /* try to display active bone and active shapekey too (if they exist) */ - if (ob->type == OB_MESH && object_mode & OB_MODE_WEIGHT_PAINT) { + if (ob->type == OB_MESH && ob->mode & OB_MODE_WEIGHT_PAINT) { Object *armobj = BKE_object_pose_armature_get(ob); - if (armobj) { + if (armobj && armobj->mode & OB_MODE_POSE) { bArmature *arm = armobj->data; if (arm->act_bone) { if (arm->act_bone->layer & arm->layer) { @@ -1863,10 +1862,9 @@ void view3d_draw_region_info(const bContext *C, ARegion *ar, const int offset) } if (U.uiflag & USER_DRAWVIEWINFO) { - const WorkSpace *workspace = CTX_wm_workspace(C); ViewLayer *view_layer = CTX_data_view_layer(C); Object *ob = OBACT(view_layer); - draw_selected_name(scene, ob, workspace->object_mode, &rect); + draw_selected_name(scene, ob, &rect); } #if 0 /* TODO */ if (grid_unit) { /* draw below the viewport name */ @@ -1960,7 +1958,7 @@ void ED_view3d_draw_offscreen_init(const EvaluationContext *eval_ctx, Scene *sce RenderEngineType *engine_type = eval_ctx->engine_type; if (engine_type->flag & RE_USE_LEGACY_PIPELINE) { /* shadow buffers, before we setup matrices */ - if (draw_glsl_material(eval_ctx, scene, view_layer, NULL, v3d, v3d->drawtype)) { + if (draw_glsl_material(scene, view_layer, NULL, v3d, v3d->drawtype)) { VP_deprecated_gpu_update_lamps_shadows_world(eval_ctx, scene, v3d); } } @@ -2051,7 +2049,7 @@ void ED_view3d_draw_offscreen( } else { DRW_draw_render_loop_offscreen( - eval_ctx->depsgraph, eval_ctx->engine_type, ar, v3d, eval_ctx->object_mode, + depsgraph, eval_ctx->engine_type, ar, v3d, do_sky, ofs, viewport); } @@ -2331,10 +2329,9 @@ ImBuf *ED_view3d_draw_offscreen_imbuf_simple( * * \{ */ -void VP_legacy_drawcursor( - const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, ARegion *ar, View3D *v3d) +void VP_legacy_drawcursor(Scene *scene, ViewLayer *view_layer, ARegion *ar, View3D *v3d) { - if (is_cursor_visible(eval_ctx, scene, view_layer)) { + if (is_cursor_visible(scene, view_layer)) { drawcursor(scene, ar, v3d); } } @@ -2349,9 +2346,9 @@ void VP_legacy_draw_viewport_name(ARegion *ar, View3D *v3d, const rcti *rect) draw_viewport_name(ar, v3d, rect); } -void VP_legacy_draw_selected_name(Scene *scene, Object *ob, eObjectMode object_mode, const rcti *rect) +void VP_legacy_draw_selected_name(Scene *scene, Object *ob, rcti *rect) { - draw_selected_name(scene, ob, object_mode, rect); + draw_selected_name(scene, ob, rect); } void VP_legacy_drawgrid(UnitSettings *unit, ARegion *ar, View3D *v3d, const char **grid_unit) |