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Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index c062a8de361..cf132a1a0c0 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -36,6 +36,7 @@
#include "BKE_context.h"
#include "BKE_customdata.h"
#include "BKE_global.h"
+#include "BKE_image.h"
#include "BKE_key.h"
#include "BKE_layer.h"
#include "BKE_main.h"
@@ -74,7 +75,6 @@
#include "GPU_batch.h"
#include "GPU_batch_presets.h"
-#include "GPU_draw.h"
#include "GPU_framebuffer.h"
#include "GPU_immediate.h"
#include "GPU_immediate_util.h"
@@ -1617,7 +1617,7 @@ void view3d_main_region_draw(const bContext *C, ARegion *region)
view3d_draw_view(C, region);
DRW_cache_free_old_batches(bmain);
- GPU_free_images_old(bmain);
+ BKE_image_free_old_gputextures(bmain);
GPU_pass_cache_garbage_collect();
/* XXX This is in order to draw UI batches with the DRW
@@ -1707,7 +1707,7 @@ void ED_view3d_draw_offscreen(Depsgraph *depsgraph,
{
/* free images which can have changed on frame-change
* warning! can be slow so only free animated images - campbell */
- GPU_free_images_anim(G.main); /* XXX :((( */
+ BKE_image_free_anim_gputextures(G.main); /* XXX :((( */
}
GPU_matrix_push_projection();
@@ -1954,10 +1954,10 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(Depsgraph *depsgraph,
NULL);
if (ibuf->rect_float) {
- GPU_offscreen_read_pixels(ofs, GL_FLOAT, ibuf->rect_float);
+ GPU_offscreen_read_pixels(ofs, GPU_DATA_FLOAT, ibuf->rect_float);
}
else if (ibuf->rect) {
- GPU_offscreen_read_pixels(ofs, GL_UNSIGNED_BYTE, ibuf->rect);
+ GPU_offscreen_read_pixels(ofs, GPU_DATA_UNSIGNED_BYTE, ibuf->rect);
}
/* unbind */