Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c153
1 files changed, 101 insertions, 52 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 67c2a4f1c56..30880db0c90 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -571,93 +571,74 @@ static void drawcursor(Scene *scene, ARegion *ar, View3D *v3d)
}
}
-/* Draw a live substitute of the view icon, which is always shown */
+/* Draw a live substitute of the view icon, which is always shown
+ * colors copied from transform_manipulator.c, we should keep these matching. */
static void draw_view_axis(RegionView3D *rv3d)
{
const float k = U.rvisize; /* axis size */
const float toll = 0.5; /* used to see when view is quasi-orthogonal */
const float start = k + 1.0; /* axis center in screen coordinates, x=y */
float ydisp = 0.0; /* vertical displacement to allow obj info text */
-
- /* rvibright ranges approx. from original axis icon color to gizmo color */
- float bright = U.rvibright / 15.0f;
-
- unsigned char col[3];
- unsigned char gridcol[3];
- float colf[3];
-
- float vec[4];
+
+ float vec[3];
float dx, dy;
- float h, s, v;
/* thickness of lines is proportional to k */
- /* (log(k)-1) gives a more suitable thickness, but fps decreased by about 3 fps */
- glLineWidth(k / 10);
- //glLineWidth(log(k)-1); // a bit slow
-
- UI_GetThemeColor3ubv(TH_GRID, (char *)gridcol);
-
+ glLineWidth(2);
+
/* X */
- vec[0] = vec[3] = 1;
+ vec[0] = 1;
vec[1] = vec[2] = 0;
mul_qt_v3(rv3d->viewquat, vec);
-
- UI_make_axis_color((char *)gridcol, (char *)col, 'x');
- rgb_to_hsv(col[0]/255.0f, col[1]/255.0f, col[2]/255.0f, &h, &s, &v);
- s = s<0.5 ? s+0.5 : 1.0;
- v = 0.3;
- v = (v<1.0-(bright) ? v+bright : 1.0);
- hsv_to_rgb(h, s, v, colf, colf+1, colf+2);
- glColor3fv(colf);
-
dx = vec[0] * k;
dy = vec[1] * k;
- fdrawline(start, start + ydisp, start + dx, start + dy + ydisp);
+
+ glColor3ub(220, 0, 0);
+ glBegin(GL_LINES);
+ glVertex2f(start, start + ydisp);
+ glVertex2f(start + dx, start + dy + ydisp);
+ glEnd();
+
if (fabs(dx) > toll || fabs(dy) > toll) {
BLF_draw_default(start + dx + 2, start + dy + ydisp + 2, 0.0f, "x");
}
/* Y */
- vec[1] = vec[3] = 1;
+ vec[1] = 1;
vec[0] = vec[2] = 0;
mul_qt_v3(rv3d->viewquat, vec);
-
- UI_make_axis_color((char *)gridcol, (char *)col, 'y');
- rgb_to_hsv(col[0]/255.0f, col[1]/255.0f, col[2]/255.0f, &h, &s, &v);
- s = s<0.5 ? s+0.5 : 1.0;
- v = 0.3;
- v = (v<1.0-(bright) ? v+bright : 1.0);
- hsv_to_rgb(h, s, v, colf, colf+1, colf+2);
- glColor3fv(colf);
-
dx = vec[0] * k;
dy = vec[1] * k;
- fdrawline(start, start + ydisp, start + dx, start + dy + ydisp);
+
+ glColor3ub(0, 220, 0);
+ glBegin(GL_LINES);
+ glVertex2f(start, start + ydisp);
+ glVertex2f(start + dx, start + dy + ydisp);
+ glEnd();
+
if (fabs(dx) > toll || fabs(dy) > toll) {
BLF_draw_default(start + dx + 2, start + dy + ydisp + 2, 0.0f, "y");
}
/* Z */
- vec[2] = vec[3] = 1;
+ vec[2] = 1;
vec[1] = vec[0] = 0;
mul_qt_v3(rv3d->viewquat, vec);
-
- UI_make_axis_color((char *)gridcol, (char *)col, 'z');
- rgb_to_hsv(col[0]/255.0f, col[1]/255.0f, col[2]/255.0f, &h, &s, &v);
- s = s<0.5 ? s+0.5 : 1.0;
- v = 0.5;
- v = (v<1.0-(bright) ? v+bright : 1.0);
- hsv_to_rgb(h, s, v, colf, colf+1, colf+2);
- glColor3fv(colf);
-
dx = vec[0] * k;
dy = vec[1] * k;
- fdrawline(start, start + ydisp, start + dx, start + dy + ydisp);
+
+ glColor3ub(30, 30, 220);
+ glBegin(GL_LINES);
+ glVertex2f(start, start + ydisp);
+ glVertex2f(start + dx, start + dy + ydisp);
+ glEnd();
+
if (fabs(dx) > toll || fabs(dy) > toll) {
BLF_draw_default(start + dx + 2, start + dy + ydisp + 2, 0.0f, "z");
}
-
+
/* restore line-width */
+
glLineWidth(1.0);
}
@@ -1478,7 +1459,7 @@ static void draw_dupli_objects_color(Scene *scene, ARegion *ar, View3D *v3d, Bas
{
RegionView3D *rv3d= ar->regiondata;
ListBase *lb;
- DupliObject *dob_prev= NULL, *dob, *dob_next;
+ DupliObject *dob_prev= NULL, *dob, *dob_next= NULL;
Base tbase;
BoundBox bb, *bb_tmp; /* use a copy because draw_object, calls clear_mesh_caches */
GLuint displist=0;
@@ -1588,7 +1569,51 @@ static void draw_dupli_objects(Scene *scene, ARegion *ar, View3D *v3d, Base *bas
draw_dupli_objects_color(scene, ar, v3d, base, color);
}
+void view3d_update_depths_rect(ARegion *ar, ViewDepths *d, rcti *rect)
+{
+ int x, y, w, h;
+ /* clamp rect by area */
+
+ /* Constrain rect to depth bounds */
+ if (rect->xmin < 0) rect->xmin = 0;
+ if (rect->ymin < 0) rect->ymin = 0;
+ if (rect->xmax >= ar->winx) rect->xmax = ar->winx-1;
+ if (rect->ymax >= ar->winy) rect->ymax = ar->winy-1;
+
+ /* assign values to compare with the ViewDepths */
+ x= ar->winrct.xmin + rect->xmin;
+ y= ar->winrct.ymin + rect->ymin;
+
+ w= rect->xmax - rect->xmin;
+ h= rect->ymax - rect->ymin;
+
+ if( d->w != w ||
+ d->h != h ||
+ d->x != x ||
+ d->y != y ||
+ d->depths==NULL
+ ) {
+ d->x= x;
+ d->y= y;
+ d->w= w;
+ d->h= h;
+
+ if(d->depths)
+ MEM_freeN(d->depths);
+ d->depths= MEM_mallocN(sizeof(float)*d->w*d->h,"View depths Subset");
+
+ d->damaged= 1;
+ }
+
+ if(d->damaged) {
+ glReadPixels(ar->winrct.xmin+d->x,ar->winrct.ymin+d->y, d->w,d->h, GL_DEPTH_COMPONENT,GL_FLOAT, d->depths);
+ glGetDoublev(GL_DEPTH_RANGE,d->depth_range);
+ d->damaged= 0;
+ }
+}
+
+/* note, with nouveau drivers the glReadPixels() is very slow. [#24339] */
void view3d_update_depths(ARegion *ar)
{
RegionView3D *rv3d= ar->regiondata;
@@ -1619,6 +1644,30 @@ void view3d_update_depths(ARegion *ar)
}
}
+/* utility function to find the closest Z value, use for autodepth */
+float view3d_depth_near(ViewDepths *d)
+{
+ /* convert to float for comparisons */
+ const float near= (float)d->depth_range[0];
+ const float far_real= (float)d->depth_range[1];
+ float far= far_real;
+
+ const float *depths= d->depths;
+ float depth= FLT_MAX;
+ int i= d->w * d->h;
+
+ /* far is both the starting 'far' value
+ * and the closest value found. */
+ while(i--) {
+ depth= *depths++;
+ if((depth < far) && (depth > near)) {
+ far= depth;
+ }
+ }
+
+ return far == far_real ? FLT_MAX : far;
+}
+
void draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d)
{
short zbuf= v3d->zbuf;