Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index d61e79c99f1..5cd36cce31c 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -441,14 +441,14 @@ static void drawviewborder(Scene *scene, Depsgraph *depsgraph, ARegion *ar, View
return;
if (v3d->camera->type == OB_CAMERA)
ca = v3d->camera->data;
-
+
ED_view3d_calc_camera_border(scene, depsgraph, ar, v3d, rv3d, &viewborder, false);
/* the offsets */
x1 = viewborder.xmin;
y1 = viewborder.ymin;
x2 = viewborder.xmax;
y2 = viewborder.ymax;
-
+
glLineWidth(1.0f);
/* apply offsets so the real 3D camera shows through */
@@ -647,7 +647,7 @@ static void drawviewborder(Scene *scene, Depsgraph *depsgraph, ARegion *ar, View
/* draw */
immUniformThemeColorShade(TH_VIEW_OVERLAY, 100);
-
+
/* TODO Was using UI_draw_roundbox_4fv(false, rect.xmin, rect.ymin, rect.xmax, rect.ymax, 2.0f, color).
* We'll probably need a new imm_draw_line_roundbox_dashed dor that - though in practice the
* 2.0f round corner effect was nearly not visible anyway... */
@@ -885,7 +885,7 @@ static void UNUSED_FUNCTION(draw_rotation_guide)(RegionView3D *rv3d)
sub_v3_v3v3(end, o, scaled_axis);
immVertex3fv(pos, end);
immEnd();
-
+
/* -- draw ring around rotation center -- */
{
#define ROT_AXIS_DETAIL 13
@@ -1252,7 +1252,7 @@ static void view3d_draw_view(const bContext *C, ARegion *ar)
RenderEngineType *ED_view3d_engine_type(Scene *scene, int drawtype)
{
/*
- * Tempory viewport draw modes until we have a proper system.
+ * Tempory viewport draw modes until we have a proper system.
* all modes are done in the draw manager, except
* cycles material as it is an external render engine.
*/