diff options
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_draw.c | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index 633344837a1..d4c85eeb3d2 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -949,15 +949,16 @@ void ED_view3d_grid_steps(const Scene *scene, * Currently the simulation is only done when RV3D_VIEW_IS_AXIS. */ float ED_view3d_grid_view_scale(Scene *scene, View3D *v3d, - RegionView3D *rv3d, + ARegion *region, const char **r_grid_unit) { float grid_scale; + RegionView3D *rv3d = region->regiondata; if (!rv3d->is_persp && RV3D_VIEW_IS_AXIS(rv3d->view)) { /* Decrease the distance between grid snap points depending on zoom. */ /* `0.38` was a value visually obtained in order to get a snap distance * that matches previous versions Blender.*/ - float min_dist = 0.38f * (rv3d->dist / v3d->lens); + float min_dist = 16.0f / (region->sizex * rv3d->winmat[0][0]); float grid_steps[STEPS_LEN]; ED_view3d_grid_steps(scene, v3d, rv3d, grid_steps); /* Skip last item, in case the 'mid_dist' is greater than the largest unit. */ @@ -1468,12 +1469,13 @@ static void draw_selected_name( } static void draw_grid_unit_name( - Scene *scene, RegionView3D *rv3d, View3D *v3d, int xoffset, int *yoffset) + Scene *scene, ARegion *region, View3D *v3d, int xoffset, int *yoffset) { + RegionView3D *rv3d = region->regiondata; if (!rv3d->is_persp && RV3D_VIEW_IS_AXIS(rv3d->view)) { const char *grid_unit = NULL; int font_id = BLF_default(); - ED_view3d_grid_view_scale(scene, v3d, rv3d, &grid_unit); + ED_view3d_grid_view_scale(scene, v3d, region, &grid_unit); if (grid_unit) { char numstr[32] = ""; @@ -1558,7 +1560,7 @@ void view3d_draw_region_info(const bContext *C, ARegion *region) if (v3d->gridflag & (V3D_SHOW_FLOOR | V3D_SHOW_X | V3D_SHOW_Y | V3D_SHOW_Z)) { /* draw below the viewport name */ - draw_grid_unit_name(scene, rv3d, v3d, xoffset, &yoffset); + draw_grid_unit_name(scene, region, v3d, xoffset, &yoffset); } DRW_draw_region_engine_info(xoffset, &yoffset, VIEW3D_OVERLAY_LINEHEIGHT); |