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Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c34
1 files changed, 19 insertions, 15 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index fc5ef42b462..f1efdd1e165 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -841,8 +841,8 @@ static void draw_viewport_name(ARegion *ar, View3D *v3d)
}
/* draw info beside axes in bottom left-corner:
-* framenum, object name, bone name (if available), marker name (if available)
-*/
+ * framenum, object name, bone name (if available), marker name (if available)
+ */
static void draw_selected_name(Scene *scene, Object *ob)
{
char info[256], *markern;
@@ -1225,7 +1225,7 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
}
if (ca && (ca->flag & CAM_SHOWSENSOR)) {
/* determine sensor fit, and get sensor x/y, for auto fit we
- assume and square sensor and only use sensor_x */
+ * assume and square sensor and only use sensor_x */
float sizex= scene->r.xsch*scene->r.xasp;
float sizey= scene->r.ysch*scene->r.yasp;
int sensor_fit = camera_sensor_fit(ca->sensor_fit, sizex, sizey);
@@ -1562,8 +1562,8 @@ static void draw_bgpic(Scene *scene, ARegion *ar, View3D *v3d)
ibuf= BKE_movieclip_get_ibuf(clip, &bgpic->cuser);
/* working with ibuf from image and clip has got different workflow now.
- ibuf acquired from clip is referenced by cache system and should
- be dereferenced after usage. */
+ * ibuf acquired from clip is referenced by cache system and should
+ * be dereferenced after usage. */
freeibuf= ibuf;
}
@@ -1764,9 +1764,9 @@ static void view3d_draw_xraytransp(Scene *scene, ARegion *ar, View3D *v3d, int c
/* *********************** */
/*
- In most cases call draw_dupli_objects,
- draw_dupli_objects_color was added because when drawing set dupli's
- we need to force the color
+ * In most cases call draw_dupli_objects,
+ * draw_dupli_objects_color was added because when drawing set dupli's
+ * we need to force the color
*/
#if 0
@@ -1895,7 +1895,7 @@ static void draw_dupli_objects_color(Scene *scene, ARegion *ar, View3D *v3d, Bas
static void draw_dupli_objects(Scene *scene, ARegion *ar, View3D *v3d, Base *base)
{
/* define the color here so draw_dupli_objects_color can be called
- * from the set loop */
+ * from the set loop */
int color= (base->flag & SELECT)?TH_SELECT:TH_WIRE;
/* debug */
@@ -2753,9 +2753,11 @@ static void view3d_main_area_draw_objects(const bContext *C, ARegion *ar, const
v3d->zbuf= FALSE;
/* enables anti-aliasing for 3D view drawing */
- /*if (!(U.gameflags & USER_DISABLE_AA))
- glEnable(GL_MULTISAMPLE_ARB);*/
-
+#if 0
+ if (!(U.gameflags & USER_DISABLE_AA))
+ glEnable(GL_MULTISAMPLE_ARB);
+#endif
+
// needs to be done always, gridview is adjusted in drawgrid() now
rv3d->gridview= v3d->grid;
@@ -2868,10 +2870,12 @@ static void view3d_main_area_draw_objects(const bContext *C, ARegion *ar, const
ED_view3d_clipping_disable();
BIF_draw_manipulator(C);
-
+
+#if 0
/* Disable back anti-aliasing */
- /*if (!(U.gameflags & USER_DISABLE_AA))
- glDisable(GL_MULTISAMPLE_ARB);*/
+ if (!(U.gameflags & USER_DISABLE_AA))
+ glDisable(GL_MULTISAMPLE_ARB);
+#endif
if (v3d->zbuf) {
v3d->zbuf= FALSE;