diff options
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_draw.c | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index e03fe149af6..552d84ebb39 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -365,7 +365,7 @@ static void drawviewborder_grid3(uint shdr_pos, float x1, float x2, float y1, fl x4 = x1 + (1.0f - fac) * (x2 - x1); y4 = y1 + (1.0f - fac) * (y2 - y1); - immBegin(GWN_PRIM_LINES, 8); + immBegin(GPU_PRIM_LINES, 8); immVertex2f(shdr_pos, x1, y3); immVertex2f(shdr_pos, x2, y3); @@ -390,7 +390,7 @@ static void drawviewborder_triangle( float w = x2 - x1; float h = y2 - y1; - immBegin(GWN_PRIM_LINES, 6); + immBegin(GPU_PRIM_LINES, 6); if (w > h) { if (golden) { @@ -467,7 +467,7 @@ static void drawviewborder(Scene *scene, Depsgraph *depsgraph, ARegion *ar, View x2i = (int)(x2 + (1.0f - 0.0001f)); y2i = (int)(y2 + (1.0f - 0.0001f)); - uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + uint shdr_pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); /* First, solid lines. */ { @@ -559,7 +559,7 @@ static void drawviewborder(Scene *scene, Depsgraph *depsgraph, ARegion *ar, View x3 = x1 + 0.5f * (x2 - x1); y3 = y1 + 0.5f * (y2 - y1); - immBegin(GWN_PRIM_LINES, 4); + immBegin(GPU_PRIM_LINES, 4); immVertex2f(shdr_pos, x1, y3); immVertex2f(shdr_pos, x2, y3); @@ -571,7 +571,7 @@ static void drawviewborder(Scene *scene, Depsgraph *depsgraph, ARegion *ar, View } if (ca->dtx & CAM_DTX_CENTER_DIAG) { - immBegin(GWN_PRIM_LINES, 4); + immBegin(GPU_PRIM_LINES, 4); immVertex2f(shdr_pos, x1, y1); immVertex2f(shdr_pos, x2, y2); @@ -674,7 +674,7 @@ static void drawviewborder(Scene *scene, Depsgraph *depsgraph, ARegion *ar, View static void drawrenderborder(ARegion *ar, View3D *v3d) { /* use the same program for everything */ - uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + uint shdr_pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); GPU_line_width(1.0f); @@ -814,12 +814,12 @@ static void draw_view_axis(RegionView3D *rv3d, const rcti *rect) GPU_blend(true); GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA); - Gwn_VertFormat *format = immVertexFormat(); - uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); - uint col = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT); + GPUVertFormat *format = immVertexFormat(); + uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); + uint col = GPU_vertformat_attr_add(format, "color", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT); immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR); - immBegin(GWN_PRIM_LINES, 6); + immBegin(GPU_PRIM_LINES, 6); for (int axis_i = 0; axis_i < 3; axis_i++) { int i = axis_order[axis_i]; @@ -859,9 +859,9 @@ static void UNUSED_FUNCTION(draw_rotation_guide)(RegionView3D *rv3d) GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA); glDepthMask(GL_FALSE); /* don't overwrite zbuf */ - Gwn_VertFormat *format = immVertexFormat(); - uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); - uint col = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT); + GPUVertFormat *format = immVertexFormat(); + uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); + uint col = GPU_vertformat_attr_add(format, "color", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT); immBindBuiltinProgram(GPU_SHADER_3D_SMOOTH_COLOR); @@ -872,7 +872,7 @@ static void UNUSED_FUNCTION(draw_rotation_guide)(RegionView3D *rv3d) mul_v3_v3fl(scaled_axis, rv3d->rot_axis, scale); - immBegin(GWN_PRIM_LINE_STRIP, 3); + immBegin(GPU_PRIM_LINE_STRIP, 3); color[3] = 0; /* more transparent toward the ends */ immAttrib4ubv(col, color); add_v3_v3v3(end, o, scaled_axis); @@ -911,7 +911,7 @@ static void UNUSED_FUNCTION(draw_rotation_guide)(RegionView3D *rv3d) axis_angle_to_quat(q, vis_axis, vis_angle); } - immBegin(GWN_PRIM_LINE_LOOP, ROT_AXIS_DETAIL); + immBegin(GPU_PRIM_LINE_LOOP, ROT_AXIS_DETAIL); color[3] = 63; /* somewhat faint */ immAttrib4ubv(col, color); float angle = 0.0f; @@ -940,7 +940,7 @@ static void UNUSED_FUNCTION(draw_rotation_guide)(RegionView3D *rv3d) /* -- draw rotation center -- */ immBindBuiltinProgram(GPU_SHADER_3D_POINT_FIXED_SIZE_VARYING_COLOR); GPU_point_size(5.0f); - immBegin(GWN_PRIM_POINTS, 1); + immBegin(GPU_PRIM_POINTS, 1); immAttrib4ubv(col, color); immVertex3fv(pos, o); immEnd(); |