diff options
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_draw.c | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index ac96218b176..4bc4c373df4 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -1314,9 +1314,9 @@ float ED_view3d_grid_scale(Scene *scene, View3D *v3d, const char **grid_unit) return v3d->grid * ED_scene_grid_scale(scene, grid_unit); } -static bool is_cursor_visible(Scene *scene, ViewLayer *sl) +static bool is_cursor_visible(Scene *scene, ViewLayer *view_layer) { - Object *ob = OBACT(sl); + Object *ob = OBACT(view_layer); /* don't draw cursor in paint modes, but with a few exceptions */ if (ob && ob->mode & OB_MODE_ALL_PAINT) { @@ -1328,7 +1328,7 @@ static bool is_cursor_visible(Scene *scene, ViewLayer *sl) } /* exception: object in texture paint mode, clone brush, use_clone_layer disabled */ else if (ob->mode & OB_MODE_TEXTURE_PAINT) { - const Paint *p = BKE_paint_get_active(scene, sl); + const Paint *p = BKE_paint_get_active(scene, view_layer); if (p && p->brush && p->brush->imagepaint_tool == PAINT_TOOL_CLONE) { if ((scene->toolsettings->imapaint.flag & IMAGEPAINT_PROJECT_LAYER_CLONE) == 0) { @@ -1846,8 +1846,8 @@ void view3d_draw_region_info(const bContext *C, ARegion *ar, const int offset) } if (U.uiflag & USER_DRAWVIEWINFO) { - ViewLayer *sl = CTX_data_view_layer(C); - Object *ob = OBACT(sl); + ViewLayer *view_layer = CTX_data_view_layer(C); + Object *ob = OBACT(view_layer); draw_selected_name(scene, ob, &rect); } #if 0 /* TODO */ @@ -1930,12 +1930,12 @@ static void view3d_stereo3d_setup_offscreen( } } -void ED_view3d_draw_offscreen_init(const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, View3D *v3d) +void ED_view3d_draw_offscreen_init(const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, View3D *v3d) { RenderEngineType *type = eval_ctx->engine; if (type->flag & RE_USE_LEGACY_PIPELINE) { /* shadow buffers, before we setup matrices */ - if (draw_glsl_material(scene, sl, NULL, v3d, v3d->drawtype)) { + if (draw_glsl_material(scene, view_layer, NULL, v3d, v3d->drawtype)) { VP_deprecated_gpu_update_lamps_shadows_world(eval_ctx, scene, v3d); } } @@ -2320,9 +2320,9 @@ ImBuf *ED_view3d_draw_offscreen_imbuf_simple( * * \{ */ -void VP_legacy_drawcursor(Scene *scene, ViewLayer *sl, ARegion *ar, View3D *v3d) +void VP_legacy_drawcursor(Scene *scene, ViewLayer *view_layer, ARegion *ar, View3D *v3d) { - if (is_cursor_visible(scene, sl)) { + if (is_cursor_visible(scene, view_layer)) { drawcursor(scene, ar, v3d); } } |