diff options
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_draw.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index 17026a4d7d6..1a010bf77ff 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -2223,8 +2223,8 @@ void draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d) short zbuf = v3d->zbuf; RegionView3D *rv3d = ar->regiondata; - setwinmatrixview3d(ar, v3d, NULL); - setviewmatrixview3d(scene, v3d, rv3d); /* note: calls BKE_object_where_is_calc for camera... */ + view3d_winmatrix_set(ar, v3d, NULL); + view3d_viewmatrix_set(scene, v3d, rv3d); /* note: calls BKE_object_where_is_calc for camera... */ mul_m4_m4m4(rv3d->persmat, rv3d->winmat, rv3d->viewmat); invert_m4_m4(rv3d->persinv, rv3d->persmat); @@ -2260,8 +2260,8 @@ void draw_depth(Scene *scene, ARegion *ar, View3D *v3d, int (*func)(void *), boo U.glalphaclip = alphaoverride ? 0.5f : glalphaclip; /* not that nice but means we wont zoom into billboards */ U.obcenter_dia = 0; - setwinmatrixview3d(ar, v3d, NULL); - setviewmatrixview3d(scene, v3d, rv3d); /* note: calls BKE_object_where_is_calc for camera... */ + view3d_winmatrix_set(ar, v3d, NULL); + view3d_viewmatrix_set(scene, v3d, rv3d); /* note: calls BKE_object_where_is_calc for camera... */ mul_m4_m4m4(rv3d->persmat, rv3d->winmat, rv3d->viewmat); invert_m4_m4(rv3d->persinv, rv3d->persmat); @@ -2519,13 +2519,13 @@ void ED_view3d_update_viewmat(Scene *scene, View3D *v3d, ARegion *ar, float view if (winmat) copy_m4_m4(rv3d->winmat, winmat); else - setwinmatrixview3d(ar, v3d, NULL); + view3d_winmatrix_set(ar, v3d, NULL); /* setup view matrix */ if (viewmat) copy_m4_m4(rv3d->viewmat, viewmat); else - setviewmatrixview3d(scene, v3d, rv3d); /* note: calls BKE_object_where_is_calc for camera... */ + view3d_viewmatrix_set(scene, v3d, rv3d); /* note: calls BKE_object_where_is_calc for camera... */ /* update utilitity matrices */ mul_m4_m4m4(rv3d->persmat, rv3d->winmat, rv3d->viewmat); |