diff options
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw_legacy.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_draw_legacy.c | 335 |
1 files changed, 0 insertions, 335 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw_legacy.c b/source/blender/editors/space_view3d/view3d_draw_legacy.c index 08ac0d91d42..386c3164843 100644 --- a/source/blender/editors/space_view3d/view3d_draw_legacy.c +++ b/source/blender/editors/space_view3d/view3d_draw_legacy.c @@ -301,341 +301,6 @@ uint *ED_view3d_select_id_read(int xmin, int ymin, int xmax, int ymax, uint *r_b return buf; } -/* ************************************************************* */ - -static void view3d_stereo_bgpic_setup(Scene *scene, View3D *v3d, Image *ima, ImageUser *iuser) -{ - if (BKE_image_is_stereo(ima)) { - iuser->flag |= IMA_SHOW_STEREO; - - if ((scene->r.scemode & R_MULTIVIEW) == 0) { - iuser->multiview_eye = STEREO_LEFT_ID; - } - else if (v3d->stereo3d_camera != STEREO_3D_ID) { - /* show only left or right camera */ - iuser->multiview_eye = v3d->stereo3d_camera; - } - - BKE_image_multiview_index(ima, iuser); - } - else { - iuser->flag &= ~IMA_SHOW_STEREO; - } -} - -static void view3d_draw_bgpic(Scene *scene, - Depsgraph *depsgraph, - ARegion *ar, - View3D *v3d, - const bool do_foreground, - const bool do_camera_frame) -{ - RegionView3D *rv3d = ar->regiondata; - int fg_flag = do_foreground ? CAM_BGIMG_FLAG_FOREGROUND : 0; - if (v3d->camera == NULL || v3d->camera->type != OB_CAMERA) { - return; - } - Camera *cam = v3d->camera->data; - - for (CameraBGImage *bgpic = cam->bg_images.first; bgpic; bgpic = bgpic->next) { - if ((bgpic->flag & CAM_BGIMG_FLAG_FOREGROUND) != fg_flag) { - continue; - } - - { - float image_aspect[2]; - float x1, y1, x2, y2, centx, centy; - - void *lock; - - Image *ima = NULL; - - /* disable individual images */ - if ((bgpic->flag & CAM_BGIMG_FLAG_DISABLED)) { - continue; - } - - ImBuf *ibuf = NULL; - ImBuf *freeibuf = NULL; - ImBuf *releaseibuf = NULL; - if (bgpic->source == CAM_BGIMG_SOURCE_IMAGE) { - ima = bgpic->ima; - if (ima == NULL) { - continue; - } - - ImageUser iuser = bgpic->iuser; - iuser.scene = scene; /* Needed for render results. */ - BKE_image_user_frame_calc(ima, &iuser, (int)DEG_get_ctime(depsgraph)); - if (ima->source == IMA_SRC_SEQUENCE && !(iuser.flag & IMA_USER_FRAME_IN_RANGE)) { - ibuf = NULL; /* frame is out of range, dont show */ - } - else { - view3d_stereo_bgpic_setup(scene, v3d, ima, &iuser); - ibuf = BKE_image_acquire_ibuf(ima, &iuser, &lock); - releaseibuf = ibuf; - } - - image_aspect[0] = ima->aspx; - image_aspect[1] = ima->aspy; - } - else if (bgpic->source == CAM_BGIMG_SOURCE_MOVIE) { - /* TODO: skip drawing when out of frame range (as image sequences do above) */ - MovieClip *clip = NULL; - - if (bgpic->flag & CAM_BGIMG_FLAG_CAMERACLIP) { - if (scene->camera) { - clip = BKE_object_movieclip_get(scene, scene->camera, true); - } - } - else { - clip = bgpic->clip; - } - - if (clip == NULL) { - continue; - } - - BKE_movieclip_user_set_frame(&bgpic->cuser, (int)DEG_get_ctime(depsgraph)); - ibuf = BKE_movieclip_get_ibuf(clip, &bgpic->cuser); - - image_aspect[0] = clip->aspx; - image_aspect[1] = clip->aspy; - - /* working with ibuf from image and clip has got different workflow now. - * ibuf acquired from clip is referenced by cache system and should - * be dereferenced after usage. */ - freeibuf = ibuf; - } - else { - /* perhaps when loading future files... */ - BLI_assert(0); - copy_v2_fl(image_aspect, 1.0f); - } - - if (ibuf == NULL) { - continue; - } - - if ((ibuf->rect == NULL && ibuf->rect_float == NULL) || ibuf->channels != 4) { - /* invalid image format */ - if (freeibuf) { - IMB_freeImBuf(freeibuf); - } - if (releaseibuf) { - BKE_image_release_ibuf(ima, releaseibuf, lock); - } - - continue; - } - - if (ibuf->rect == NULL) { - IMB_rect_from_float(ibuf); - } - - BLI_assert(rv3d->persp == RV3D_CAMOB); - { - if (do_camera_frame) { - rctf vb; - ED_view3d_calc_camera_border(scene, depsgraph, ar, v3d, rv3d, &vb, false); - x1 = vb.xmin; - y1 = vb.ymin; - x2 = vb.xmax; - y2 = vb.ymax; - } - else { - x1 = ar->winrct.xmin; - y1 = ar->winrct.ymin; - x2 = ar->winrct.xmax; - y2 = ar->winrct.ymax; - } - - /* apply offset last - camera offset is different to offset in blender units */ - /* so this has some sane way of working - this matches camera's shift _exactly_ */ - { - const float max_dim = max_ff(x2 - x1, y2 - y1); - const float xof_scale = bgpic->offset[0] * max_dim; - const float yof_scale = bgpic->offset[1] * max_dim; - - x1 += xof_scale; - y1 += yof_scale; - x2 += xof_scale; - y2 += yof_scale; - } - - centx = (x1 + x2) * 0.5f; - centy = (y1 + y2) * 0.5f; - - /* aspect correction */ - if (bgpic->flag & CAM_BGIMG_FLAG_CAMERA_ASPECT) { - /* apply aspect from clip */ - const float w_src = ibuf->x * image_aspect[0]; - const float h_src = ibuf->y * image_aspect[1]; - - /* destination aspect is already applied from the camera frame */ - const float w_dst = x1 - x2; - const float h_dst = y1 - y2; - - const float asp_src = w_src / h_src; - const float asp_dst = w_dst / h_dst; - - if (fabsf(asp_src - asp_dst) >= FLT_EPSILON) { - if ((asp_src > asp_dst) == ((bgpic->flag & CAM_BGIMG_FLAG_CAMERA_CROP) != 0)) { - /* fit X */ - const float div = asp_src / asp_dst; - x1 = ((x1 - centx) * div) + centx; - x2 = ((x2 - centx) * div) + centx; - } - else { - /* fit Y */ - const float div = asp_dst / asp_src; - y1 = ((y1 - centy) * div) + centy; - y2 = ((y2 - centy) * div) + centy; - } - } - } - } - - /* complete clip? */ - rctf clip_rect; - BLI_rctf_init(&clip_rect, x1, x2, y1, y2); - if (bgpic->rotation) { - BLI_rctf_rotate_expand(&clip_rect, &clip_rect, bgpic->rotation); - } - - if (clip_rect.xmax < 0 || clip_rect.ymax < 0 || clip_rect.xmin > ar->winx || - clip_rect.ymin > ar->winy) { - if (freeibuf) { - IMB_freeImBuf(freeibuf); - } - if (releaseibuf) { - BKE_image_release_ibuf(ima, releaseibuf, lock); - } - - continue; - } - - float zoomx = (x2 - x1) / ibuf->x; - float zoomy = (y2 - y1) / ibuf->y; - - /* For some reason; zoom-levels down refuses to use GL_ALPHA_SCALE. */ - if (zoomx < 1.0f || zoomy < 1.0f) { - float tzoom = min_ff(zoomx, zoomy); - int mip = 0; - - if ((ibuf->userflags & IB_MIPMAP_INVALID) != 0) { - IMB_remakemipmap(ibuf, 0); - ibuf->userflags &= ~IB_MIPMAP_INVALID; - } - else if (ibuf->mipmap[0] == NULL) { - IMB_makemipmap(ibuf, 0); - } - - while (tzoom < 1.0f && mip < 8 && ibuf->mipmap[mip]) { - tzoom *= 2.0f; - zoomx *= 2.0f; - zoomy *= 2.0f; - mip++; - } - if (mip > 0) { - ibuf = ibuf->mipmap[mip - 1]; - } - } - - GPU_depth_test(!do_foreground); - glDepthMask(GL_FALSE); - - GPU_blend(true); - GPU_blend_set_func_separate( - GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA); - - GPU_matrix_push_projection(); - GPU_matrix_push(); - ED_region_pixelspace(ar); - - GPU_matrix_translate_2f(centx, centy); - GPU_matrix_scale_1f(bgpic->scale); - GPU_matrix_rotate_2d(RAD2DEGF(-bgpic->rotation)); - - if (bgpic->flag & CAM_BGIMG_FLAG_FLIP_X) { - zoomx *= -1.0f; - x1 = x2; - } - if (bgpic->flag & CAM_BGIMG_FLAG_FLIP_Y) { - zoomy *= -1.0f; - y1 = y2; - } - - float col[4] = {1.0f, 1.0f, 1.0f, bgpic->alpha}; - IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_COLOR); - immDrawPixelsTex(&state, - x1 - centx, - y1 - centy, - ibuf->x, - ibuf->y, - GL_RGBA, - GL_UNSIGNED_BYTE, - GL_LINEAR, - ibuf->rect, - zoomx, - zoomy, - col); - - GPU_matrix_pop_projection(); - GPU_matrix_pop(); - - GPU_blend(false); - - glDepthMask(GL_TRUE); - GPU_depth_test(true); - - if (freeibuf) { - IMB_freeImBuf(freeibuf); - } - if (releaseibuf) { - BKE_image_release_ibuf(ima, releaseibuf, lock); - } - } - } -} - -void ED_view3d_draw_bgpic_test(Scene *scene, - Depsgraph *depsgraph, - ARegion *ar, - View3D *v3d, - const bool do_foreground, - const bool do_camera_frame) -{ - RegionView3D *rv3d = ar->regiondata; - - if ((rv3d->persp == RV3D_CAMOB) && v3d->camera && (v3d->camera->type == OB_CAMERA)) { - Camera *cam = v3d->camera->data; - if ((cam->flag & CAM_SHOW_BG_IMAGE) == 0) { - return; - } - } - else { - return; - } - - /* disabled - mango request, since footage /w only render is quite useful - * and this option is easy to disable all background images at once */ -#if 0 - if (v3d->flag2 & V3D_HIDE_OVERLAYS) { - return; - } -#endif - - if ((rv3d->view == RV3D_VIEW_USER) || (rv3d->persp != RV3D_ORTHO)) { - if (rv3d->persp == RV3D_CAMOB) { - view3d_draw_bgpic(scene, depsgraph, ar, v3d, do_foreground, do_camera_frame); - } - } - else { - view3d_draw_bgpic(scene, depsgraph, ar, v3d, do_foreground, do_camera_frame); - } -} - /* *********************** */ void view3d_update_depths_rect(ARegion *ar, ViewDepths *d, rcti *rect) |