diff options
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw_legacy.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_draw_legacy.c | 22 |
1 files changed, 7 insertions, 15 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw_legacy.c b/source/blender/editors/space_view3d/view3d_draw_legacy.c index 06cdba3f537..cfeb199de15 100644 --- a/source/blender/editors/space_view3d/view3d_draw_legacy.c +++ b/source/blender/editors/space_view3d/view3d_draw_legacy.c @@ -210,7 +210,9 @@ static void backdrawview3d( } #endif +#if 0 /* v3d->zbuf deprecated */ if (v3d->drawtype > OB_WIRE) v3d->zbuf = true; +#endif /* dithering and AA break color coding, so disable */ glDisable(GL_DITHER); @@ -249,14 +251,8 @@ static void backdrawview3d( GPU_scissor(ar->winrct.xmin, ar->winrct.ymin, BLI_rcti_size_x(&ar->winrct), BLI_rcti_size_y(&ar->winrct)); GPU_clear_color(0.0, 0.0, 0.0, 0.0); - if (v3d->zbuf) { - GPU_depth_test(true); - GPU_clear(GPU_COLOR_BIT | GPU_DEPTH_BIT); - } - else { - GPU_clear(GPU_COLOR_BIT); - GPU_depth_test(false); - } + GPU_depth_test(true); + GPU_clear(GPU_COLOR_BIT | GPU_DEPTH_BIT); if (rv3d->rflag & RV3D_CLIPPING) ED_view3d_clipping_set(rv3d); @@ -273,7 +269,6 @@ static void backdrawview3d( v3d->flag &= ~V3D_INVALID_BACKBUF; G.f &= ~G_BACKBUFSEL; - v3d->zbuf = false; GPU_depth_test(false); glEnable(GL_DITHER); @@ -684,7 +679,7 @@ static void view3d_draw_bgpic(Scene *scene, Depsgraph *depsgraph, ibuf = ibuf->mipmap[mip - 1]; } - if (v3d->zbuf) GPU_depth_test(false); + GPU_depth_test(false); glDepthMask(GL_FALSE); GPU_blend(true); @@ -718,7 +713,7 @@ static void view3d_draw_bgpic(Scene *scene, Depsgraph *depsgraph, GPU_blend(false); glDepthMask(GL_TRUE); - if (v3d->zbuf) GPU_depth_test(true); + GPU_depth_test(true); if (freeibuf) IMB_freeImBuf(freeibuf); @@ -878,22 +873,19 @@ void ED_view3d_draw_depth_gpencil( Depsgraph *depsgraph, Scene *scene, ARegion *ar, View3D *v3d) { ViewLayer *view_layer = DEG_get_evaluated_view_layer(depsgraph); - bool zbuf = v3d->zbuf; /* Setup view matrix. */ ED_view3d_draw_setup_view(NULL, depsgraph, scene, ar, v3d, NULL, NULL, NULL); GPU_clear(GPU_DEPTH_BIT); - v3d->zbuf = true; GPU_depth_test(true); if (v3d->flag2 & V3D_SHOW_GPENCIL) { ED_gpencil_draw_view3d(NULL, scene, view_layer, depsgraph, v3d, ar, true); } - v3d->zbuf = zbuf; - if (!zbuf) GPU_depth_test(false); + GPU_depth_test(false); } /* *********************** customdata **************** */ |