diff options
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_edit.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_edit.c | 47 |
1 files changed, 5 insertions, 42 deletions
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c index 51f257da432..45aa2434897 100644 --- a/source/blender/editors/space_view3d/view3d_edit.c +++ b/source/blender/editors/space_view3d/view3d_edit.c @@ -1802,12 +1802,9 @@ void VIEW3D_OT_view_persportho(wmOperatorType *ot) static int view3d_clipping_exec(bContext *C, wmOperator *op) { RegionView3D *rv3d= CTX_wm_region_view3d(C); + ViewContext vc; + bglMats mats; rcti rect; - double mvmatrix[16]; - double projmatrix[16]; - double xs, ys, p[3]; - GLint viewport[4]; - short val; rect.xmin= RNA_int_get(op->ptr, "xmin"); rect.ymin= RNA_int_get(op->ptr, "ymin"); @@ -1820,44 +1817,10 @@ static int view3d_clipping_exec(bContext *C, wmOperator *op) /* note; otherwise opengl won't work */ view3d_operator_needs_opengl(C); - /* Get the matrices needed for gluUnProject */ - glGetIntegerv(GL_VIEWPORT, viewport); - glGetDoublev(GL_MODELVIEW_MATRIX, mvmatrix); - glGetDoublev(GL_PROJECTION_MATRIX, projmatrix); - - /* near zero floating point values can give issues with gluUnProject - in side view on some implementations */ - if(fabs(mvmatrix[0]) < 1e-6) mvmatrix[0]= 0.0; - if(fabs(mvmatrix[5]) < 1e-6) mvmatrix[5]= 0.0; - - /* Set up viewport so that gluUnProject will give correct values */ - viewport[0] = 0; - viewport[1] = 0; - - /* four clipping planes and bounding volume */ - /* first do the bounding volume */ - for(val=0; val<4; val++) { - - xs= (val==0||val==3)?rect.xmin:rect.xmax; - ys= (val==0||val==1)?rect.ymin:rect.ymax; - - gluUnProject(xs, ys, 0.0, mvmatrix, projmatrix, viewport, &p[0], &p[1], &p[2]); - VECCOPY(rv3d->clipbb->vec[val], p); + view3d_set_viewcontext(C, &vc); + view3d_get_transformation(vc.ar, vc.rv3d, vc.obact, &mats); + view3d_calculate_clipping(rv3d->clipbb, rv3d->clip, &mats, &rect); - gluUnProject(xs, ys, 1.0, mvmatrix, projmatrix, viewport, &p[0], &p[1], &p[2]); - VECCOPY(rv3d->clipbb->vec[4+val], p); - } - - /* then plane equations */ - for(val=0; val<4; val++) { - - CalcNormFloat(rv3d->clipbb->vec[val], rv3d->clipbb->vec[val==3?0:val+1], rv3d->clipbb->vec[val+4], - rv3d->clip[val]); - - rv3d->clip[val][3]= - rv3d->clip[val][0]*rv3d->clipbb->vec[val][0] - - rv3d->clip[val][1]*rv3d->clipbb->vec[val][1] - - rv3d->clip[val][2]*rv3d->clipbb->vec[val][2]; - } return OPERATOR_FINISHED; } |