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Diffstat (limited to 'source/blender/editors/space_view3d/view3d_edit.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c215
1 files changed, 82 insertions, 133 deletions
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index 97fcca11962..d50133e406c 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -58,11 +58,10 @@
#include "BKE_scene.h"
#include "BKE_screen.h"
#include "BKE_action.h"
-#include "BKE_depsgraph.h" /* for ED_view3d_camera_lock_sync */
+#include "DEG_depsgraph.h"
#include "BIF_gl.h"
-#include "BIF_glutil.h"
#include "WM_api.h"
#include "WM_types.h"
@@ -79,6 +78,8 @@
#include "ED_gpencil.h"
#include "ED_view3d.h"
+#include "DEG_depsgraph_query.h"
+
#include "UI_resources.h"
#include "PIL_time.h" /* smoothview */
@@ -163,7 +164,7 @@ bool ED_view3d_camera_lock_sync(View3D *v3d, RegionView3D *rv3d)
ob_update = v3d->camera;
while (ob_update) {
- DAG_id_tag_update(&ob_update->id, OB_RECALC_OB);
+ DEG_id_tag_update(&ob_update->id, OB_RECALC_OB);
WM_main_add_notifier(NC_OBJECT | ND_TRANSFORM, ob_update);
ob_update = ob_update->parent;
}
@@ -175,7 +176,7 @@ bool ED_view3d_camera_lock_sync(View3D *v3d, RegionView3D *rv3d)
ED_view3d_to_object(v3d->camera, rv3d->ofs, rv3d->viewquat, rv3d->dist);
BKE_object_tfm_protected_restore(v3d->camera, &obtfm, v3d->camera->protectflag | protect_scale_all);
- DAG_id_tag_update(&v3d->camera->id, OB_RECALC_OB);
+ DEG_id_tag_update(&v3d->camera->id, OB_RECALC_OB);
WM_main_add_notifier(NC_OBJECT | ND_TRANSFORM, v3d->camera);
}
@@ -621,7 +622,8 @@ static bool view3d_orbit_calc_center(bContext *C, float r_dyn_ofs[3])
bool is_set = false;
Scene *scene = CTX_data_scene(C);
- Object *ob_act = OBACT;
+ SceneLayer *sl = CTX_data_scene_layer(C);
+ Object *ob_act = OBACT_NEW(sl);
if (ob_act && (ob_act->mode & OB_MODE_ALL_PAINT) &&
/* with weight-paint + pose-mode, fall through to using calculateTransformCenter */
@@ -658,14 +660,13 @@ static bool view3d_orbit_calc_center(bContext *C, float r_dyn_ofs[3])
}
else if (ob_act == NULL || ob_act->mode == OB_MODE_OBJECT) {
/* object mode use boundbox centers */
- View3D *v3d = CTX_wm_view3d(C);
Base *base;
unsigned int tot = 0;
float select_center[3];
zero_v3(select_center);
- for (base = FIRSTBASE; base; base = base->next) {
- if (TESTBASE(v3d, base)) {
+ for (base = FIRSTBASE_NEW(sl); base; base = base->next) {
+ if (TESTBASE_NEW(base)) {
/* use the boundbox if we can */
Object *ob = base->object;
@@ -741,14 +742,18 @@ static void viewops_data_create_ex(
/* we need the depth info before changing any viewport options */
if (orbit_mode & VIEWOPS_ORBIT_DEPTH) {
+ EvaluationContext eval_ctx;
+ struct Depsgraph *graph = CTX_data_depsgraph(C);
float fallback_depth_pt[3];
+ CTX_data_eval_ctx(C, &eval_ctx);
+
view3d_operator_needs_opengl(C); /* needed for zbuf drawing */
negate_v3_v3(fallback_depth_pt, rv3d->ofs);
vod->use_dyn_ofs = ED_view3d_autodist(
- vod->scene, vod->ar, vod->v3d,
+ &eval_ctx, graph, vod->ar, vod->v3d,
event->mval, vod->dyn_ofs, true, fallback_depth_pt);
}
else {
@@ -866,8 +871,9 @@ static void viewops_data_create(bContext *C, wmOperator *op, const wmEvent *even
static void viewops_data_free(bContext *C, wmOperator *op)
{
ARegion *ar;
+#if 0
Paint *p = BKE_paint_get_active_from_context(C);
-
+#endif
if (op->customdata) {
ViewOpsData *vod = op->customdata;
ar = vod->ar;
@@ -883,7 +889,9 @@ static void viewops_data_free(bContext *C, wmOperator *op)
ar = CTX_wm_region(C);
}
+#if 0
if (p && (p->flags & PAINT_FAST_NAVIGATE))
+#endif
ED_region_tag_redraw(ar);
}
/** \} */
@@ -2980,6 +2988,7 @@ static int view3d_all_exec(bContext *C, wmOperator *op) /* was view3d_home() in
ARegion *ar = CTX_wm_region(C);
View3D *v3d = CTX_wm_view3d(C);
Scene *scene = CTX_data_scene(C);
+ SceneLayer *sl = CTX_data_scene_layer(C);
Base *base;
float *curs;
const bool use_all_regions = RNA_boolean_get(op->ptr, "use_all_regions");
@@ -3003,8 +3012,8 @@ static int view3d_all_exec(bContext *C, wmOperator *op) /* was view3d_home() in
INIT_MINMAX(min, max);
}
- for (base = scene->base.first; base; base = base->next) {
- if (BASE_VISIBLE(v3d, base)) {
+ for (base = sl->object_bases.first; base; base = base->next) {
+ if (BASE_VISIBLE_NEW(base)) {
changed = true;
if (skip_camera && base->object == v3d->camera) {
@@ -3064,9 +3073,12 @@ static int viewselected_exec(bContext *C, wmOperator *op)
ARegion *ar = CTX_wm_region(C);
View3D *v3d = CTX_wm_view3d(C);
Scene *scene = CTX_data_scene(C);
+ SceneLayer *sl = CTX_data_scene_layer(C);
bGPdata *gpd = CTX_data_gpencil_data(C);
const bool is_gp_edit = ((gpd) && (gpd->flag & GP_DATA_STROKE_EDITMODE));
- Object *ob = OBACT;
+ const bool is_face_map = ((is_gp_edit == false) && ar->manipulator_map &&
+ WM_manipulatormap_is_any_selected(ar->manipulator_map));
+ Object *ob = OBACT_NEW(sl);
Object *obedit = CTX_data_edit_object(C);
float min[3], max[3];
bool ok = false, ok_dist = true;
@@ -3077,8 +3089,7 @@ static int viewselected_exec(bContext *C, wmOperator *op)
const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
INIT_MINMAX(min, max);
-
- if (is_gp_edit) {
+ if (is_gp_edit || is_face_map) {
ob = NULL;
}
@@ -3086,8 +3097,8 @@ static int viewselected_exec(bContext *C, wmOperator *op)
/* hard-coded exception, we look for the one selected armature */
/* this is weak code this way, we should make a generic active/selection callback interface once... */
Base *base;
- for (base = scene->base.first; base; base = base->next) {
- if (TESTBASELIB(v3d, base)) {
+ for (base = sl->object_bases.first; base; base = base->next) {
+ if (TESTBASELIB_NEW(base)) {
if (base->object->type == OB_ARMATURE)
if (base->object->mode & OB_MODE_POSE)
break;
@@ -3110,6 +3121,9 @@ static int viewselected_exec(bContext *C, wmOperator *op)
}
CTX_DATA_END;
}
+ else if (is_face_map) {
+ ok = WM_manipulatormap_minmax(ar->manipulator_map, true, true, min, max);
+ }
else if (obedit) {
ok = ED_view3d_minmax_verts(obedit, min, max); /* only selected */
}
@@ -3120,7 +3134,7 @@ static int viewselected_exec(bContext *C, wmOperator *op)
ok = paintface_minmax(ob, min, max);
}
else if (ob && (ob->mode & OB_MODE_PARTICLE_EDIT)) {
- ok = PE_minmax(scene, min, max);
+ ok = PE_minmax(scene, sl, min, max);
}
else if (ob &&
(ob->mode & (OB_MODE_SCULPT | OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT)))
@@ -3132,8 +3146,8 @@ static int viewselected_exec(bContext *C, wmOperator *op)
}
else {
Base *base;
- for (base = FIRSTBASE; base; base = base->next) {
- if (TESTBASE(v3d, base)) {
+ for (base = FIRSTBASE_NEW(sl); base; base = base->next) {
+ if (TESTBASE_NEW(base)) {
if (skip_camera && base->object == v3d->camera) {
continue;
@@ -3310,18 +3324,21 @@ static int viewcenter_pick_invoke(bContext *C, wmOperator *op, const wmEvent *ev
{
View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d = CTX_wm_region_view3d(C);
- Scene *scene = CTX_data_scene(C);
ARegion *ar = CTX_wm_region(C);
if (rv3d) {
+ EvaluationContext eval_ctx;
+ struct Depsgraph *graph = CTX_data_depsgraph(C);
float new_ofs[3];
const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
+ CTX_data_eval_ctx(C, &eval_ctx);
+
ED_view3d_smooth_view_force_finish(C, v3d, ar);
view3d_operator_needs_opengl(C);
- if (ED_view3d_autodist(scene, ar, v3d, event->mval, new_ofs, false, NULL)) {
+ if (ED_view3d_autodist(&eval_ctx, graph, ar, v3d, event->mval, new_ofs, false, NULL)) {
/* pass */
}
else {
@@ -3576,10 +3593,10 @@ void VIEW3D_OT_clear_render_border(wmOperatorType *ot)
static int view3d_zoom_border_exec(bContext *C, wmOperator *op)
{
+ EvaluationContext eval_ctx;
ARegion *ar = CTX_wm_region(C);
View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d = CTX_wm_region_view3d(C);
- Scene *scene = CTX_data_scene(C);
int gesture_mode;
const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
@@ -3593,13 +3610,14 @@ static int view3d_zoom_border_exec(bContext *C, wmOperator *op)
float new_ofs[3];
/* ZBuffer depth vars */
- bglMats mats;
float depth_close = FLT_MAX;
- double cent[2], p[3];
+ float p[3];
/* note; otherwise opengl won't work */
view3d_operator_needs_opengl(C);
+ CTX_data_eval_ctx(C, &eval_ctx);
+
/* get border select values using rna */
WM_operator_properties_border_to_rcti(op, &rect);
@@ -3609,8 +3627,7 @@ static int view3d_zoom_border_exec(bContext *C, wmOperator *op)
ED_view3d_dist_range_get(v3d, dist_range);
/* Get Z Depths, needed for perspective, nice for ortho */
- bgl_get_mats(&mats);
- ED_view3d_draw_depth(scene, ar, v3d, true);
+ ED_view3d_draw_depth(&eval_ctx, CTX_data_depsgraph(C), ar, v3d, true);
{
/* avoid allocating the whole depth buffer */
@@ -3625,11 +3642,11 @@ static int view3d_zoom_border_exec(bContext *C, wmOperator *op)
MEM_SAFE_FREE(depth_temp.depths);
}
- cent[0] = (((double)rect.xmin) + ((double)rect.xmax)) / 2;
- cent[1] = (((double)rect.ymin) + ((double)rect.ymax)) / 2;
+ float centx = (((float)rect.xmin) + ((float)rect.xmax)) / 2;
+ float centy = (((float)rect.ymin) + ((float)rect.ymax)) / 2;
if (rv3d->is_persp) {
- double p_corner[3];
+ float p_corner[3];
/* no depths to use, we cant do anything! */
if (depth_close == FLT_MAX) {
@@ -3637,23 +3654,14 @@ static int view3d_zoom_border_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
/* convert border to 3d coordinates */
- if ((!gluUnProject(cent[0], cent[1], depth_close,
- mats.modelview, mats.projection, (GLint *)mats.viewport,
- &p[0], &p[1], &p[2])) ||
- (!gluUnProject((double)rect.xmin, (double)rect.ymin, depth_close,
- mats.modelview, mats.projection, (GLint *)mats.viewport,
- &p_corner[0], &p_corner[1], &p_corner[2])))
+ if ((!ED_view3d_unproject(ar, centx, centy, depth_close, p)) ||
+ (!ED_view3d_unproject(ar, rect.xmin, rect.ymin, depth_close, p_corner)))
{
return OPERATOR_CANCELLED;
}
- dvec[0] = p[0] - p_corner[0];
- dvec[1] = p[1] - p_corner[1];
- dvec[2] = p[2] - p_corner[2];
-
- new_ofs[0] = -p[0];
- new_ofs[1] = -p[1];
- new_ofs[2] = -p[2];
+ sub_v3_v3v3(dvec, p, p_corner);
+ negate_v3_v3(new_ofs, p);
new_dist = len_v3(dvec);
@@ -3668,13 +3676,9 @@ static int view3d_zoom_border_exec(bContext *C, wmOperator *op)
new_dist = rv3d->dist;
/* convert the drawn rectangle into 3d space */
- if (depth_close != FLT_MAX && gluUnProject(cent[0], cent[1], depth_close,
- mats.modelview, mats.projection, (GLint *)mats.viewport,
- &p[0], &p[1], &p[2]))
+ if (depth_close != FLT_MAX && ED_view3d_unproject(ar, centx, centy, depth_close, p))
{
- new_ofs[0] = -p[0];
- new_ofs[1] = -p[1];
- new_ofs[2] = -p[2];
+ negate_v3_v3(new_ofs, p);
}
else {
float mval_f[2];
@@ -3911,6 +3915,7 @@ static int viewnumpad_exec(bContext *C, wmOperator *op)
ARegion *ar;
RegionView3D *rv3d;
Scene *scene = CTX_data_scene(C);
+ SceneLayer *sl = CTX_data_scene_layer(C);
static int perspo = RV3D_PERSP;
int viewnum, nextperspo;
bool align_active;
@@ -3945,7 +3950,7 @@ static int viewnumpad_exec(bContext *C, wmOperator *op)
/* lastview - */
if (rv3d->persp != RV3D_CAMOB) {
- Object *ob = OBACT;
+ Object *ob = OBACT_NEW(sl);
if (!rv3d->smooth_timer) {
/* store settings of current view before allowing overwriting with camera view
@@ -4639,9 +4644,8 @@ void ED_view3d_clipping_local(RegionView3D *rv3d, float mat[4][4])
static int view3d_clipping_exec(bContext *C, wmOperator *op)
{
+ ARegion *ar = CTX_wm_region(C);
RegionView3D *rv3d = CTX_wm_region_view3d(C);
- ViewContext vc;
- bglMats mats;
rcti rect;
WM_operator_properties_border_to_rcti(op, &rect);
@@ -4649,12 +4653,8 @@ static int view3d_clipping_exec(bContext *C, wmOperator *op)
rv3d->rflag |= RV3D_CLIPPING;
rv3d->clipbb = MEM_callocN(sizeof(BoundBox), "clipbb");
- /* note; otherwise opengl won't work */
- view3d_operator_needs_opengl(C);
-
- view3d_set_viewcontext(C, &vc);
- view3d_get_transformation(vc.ar, vc.rv3d, NULL, &mats); /* NULL because we don't want it in object space */
- ED_view3d_clipping_calc(rv3d->clipbb, rv3d->clip, &mats, &rect);
+ /* NULL object because we don't want it in object space */
+ ED_view3d_clipping_calc(rv3d->clipbb, rv3d->clip, ar, NULL, &rect);
return OPERATOR_FINISHED;
}
@@ -4706,7 +4706,6 @@ void VIEW3D_OT_clip_border(wmOperatorType *ot)
/* note: cannot use event->mval here (called by object_add() */
void ED_view3d_cursor3d_position(bContext *C, float fp[3], const int mval[2])
{
- Scene *scene = CTX_data_scene(C);
ARegion *ar = CTX_wm_region(C);
View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d = ar->regiondata;
@@ -4728,9 +4727,15 @@ void ED_view3d_cursor3d_position(bContext *C, float fp[3], const int mval[2])
}
if (U.uiflag & USER_ZBUF_CURSOR) { /* maybe this should be accessed some other way */
+ EvaluationContext eval_ctx;
+ struct Depsgraph *graph = CTX_data_depsgraph(C);
+
+ CTX_data_eval_ctx(C, &eval_ctx);
+
view3d_operator_needs_opengl(C);
- if (ED_view3d_autodist(scene, ar, v3d, mval, fp, true, NULL))
+ if (ED_view3d_autodist(&eval_ctx, graph, ar, v3d, mval, fp, true, NULL)) {
depth_used = true;
+ }
}
if (depth_used == false) {
@@ -4809,45 +4814,6 @@ void VIEW3D_OT_cursor3d(wmOperatorType *ot)
/* ***************** manipulator op ******************* */
-
-static int manipulator_invoke(bContext *C, wmOperator *op, const wmEvent *event)
-{
- View3D *v3d = CTX_wm_view3d(C);
-
- if (!(v3d->twflag & V3D_USE_MANIPULATOR)) return OPERATOR_PASS_THROUGH;
- if (!(v3d->twflag & V3D_DRAW_MANIPULATOR)) return OPERATOR_PASS_THROUGH;
-
- /* note; otherwise opengl won't work */
- view3d_operator_needs_opengl(C);
-
- if (BIF_do_manipulator(C, event, op) == 0)
- return OPERATOR_PASS_THROUGH;
-
- return OPERATOR_FINISHED;
-}
-
-void VIEW3D_OT_manipulator(wmOperatorType *ot)
-{
- PropertyRNA *prop;
-
- /* identifiers */
- ot->name = "3D Manipulator";
- ot->description = "Manipulate selected item by axis";
- ot->idname = "VIEW3D_OT_manipulator";
-
- /* api callbacks */
- ot->invoke = manipulator_invoke;
-
- ot->poll = ED_operator_view3d_active;
-
- /* properties to pass to transform */
- Transform_Properties(ot, P_CONSTRAINT);
-
- prop = RNA_def_boolean(ot->srna, "use_planar_constraint", false, "Planar Constraint", "Limit the transformation to the "
- "two axes that have not been clicked (translate/scale only)");
- RNA_def_property_flag(prop, PROP_SKIP_SAVE | PROP_HIDDEN);
-}
-
static int enable_manipulator_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
{
View3D *v3d = CTX_wm_view3d(C);
@@ -4951,22 +4917,17 @@ static float view_autodist_depth_margin(ARegion *ar, const int mval[2], int marg
* \param fallback_depth_pt: Use this points depth when no depth can be found.
*/
bool ED_view3d_autodist(
- Scene *scene, ARegion *ar, View3D *v3d,
+ const EvaluationContext *eval_ctx, struct Depsgraph *graph, ARegion *ar, View3D *v3d,
const int mval[2], float mouse_worldloc[3],
const bool alphaoverride, const float fallback_depth_pt[3])
{
- bglMats mats; /* ZBuffer depth vars */
float depth_close;
- double cent[2], p[3];
int margin_arr[] = {0, 2, 4};
int i;
bool depth_ok = false;
/* Get Z Depths, needed for perspective, nice for ortho */
- ED_view3d_draw_depth(scene, ar, v3d, alphaoverride);
-
- /* call after in case settings have been modified since last drawing, see: T47089 */
- bgl_get_mats(&mats);
+ ED_view3d_draw_depth(eval_ctx, graph, ar, v3d, alphaoverride);
/* Attempt with low margin's first */
i = 0;
@@ -4976,15 +4937,11 @@ bool ED_view3d_autodist(
} while ((depth_ok == false) && (i < ARRAY_SIZE(margin_arr)));
if (depth_ok) {
- cent[0] = (double)mval[0] + 0.5;
- cent[1] = (double)mval[1] + 0.5;
+ float centx = (float)mval[0] + 0.5f;
+ float centy = (float)mval[1] + 0.5f;
- if (gluUnProject(cent[0], cent[1], depth_close,
- mats.modelview, mats.projection, (GLint *)mats.viewport, &p[0], &p[1], &p[2]))
+ if (ED_view3d_unproject(ar, centx, centy, depth_close, mouse_worldloc))
{
- mouse_worldloc[0] = (float)p[0];
- mouse_worldloc[1] = (float)p[1];
- mouse_worldloc[2] = (float)p[2];
return true;
}
}
@@ -4998,16 +4955,21 @@ bool ED_view3d_autodist(
}
}
-void ED_view3d_autodist_init(Scene *scene, ARegion *ar, View3D *v3d, int mode)
+void ED_view3d_autodist_init(
+ const EvaluationContext *eval_ctx, struct Depsgraph *graph,
+ ARegion *ar, View3D *v3d, int mode)
{
/* Get Z Depths, needed for perspective, nice for ortho */
switch (mode) {
case 0:
- ED_view3d_draw_depth(scene, ar, v3d, true);
+ ED_view3d_draw_depth(eval_ctx, graph, ar, v3d, true);
break;
case 1:
- ED_view3d_draw_depth_gpencil(scene, ar, v3d);
+ {
+ Scene *scene = DEG_get_evaluated_scene(graph);
+ ED_view3d_draw_depth_gpencil(eval_ctx, scene, ar, v3d);
break;
+ }
}
}
@@ -5015,9 +4977,7 @@ void ED_view3d_autodist_init(Scene *scene, ARegion *ar, View3D *v3d, int mode)
bool ED_view3d_autodist_simple(ARegion *ar, const int mval[2], float mouse_worldloc[3],
int margin, float *force_depth)
{
- bglMats mats; /* ZBuffer depth vars, could cache? */
float depth;
- double cent[2], p[3];
/* Get Z Depths, needed for perspective, nice for ortho */
if (force_depth)
@@ -5028,21 +4988,9 @@ bool ED_view3d_autodist_simple(ARegion *ar, const int mval[2], float mouse_world
if (depth == FLT_MAX)
return false;
- cent[0] = (double)mval[0] + 0.5;
- cent[1] = (double)mval[1] + 0.5;
-
- bgl_get_mats(&mats);
-
- if (!gluUnProject(cent[0], cent[1], depth,
- mats.modelview, mats.projection, (GLint *)mats.viewport, &p[0], &p[1], &p[2]))
- {
- return false;
- }
-
- mouse_worldloc[0] = (float)p[0];
- mouse_worldloc[1] = (float)p[1];
- mouse_worldloc[2] = (float)p[2];
- return true;
+ float centx = (float)mval[0] + 0.5f;
+ float centy = (float)mval[1] + 0.5f;
+ return ED_view3d_unproject(ar, centx, centy, depth, mouse_worldloc);
}
bool ED_view3d_autodist_depth(ARegion *ar, const int mval[2], int margin, float *depth)
@@ -5224,6 +5172,7 @@ void ED_view3d_from_object(Object *ob, float ofs[3], float quat[4], float *dist,
void ED_view3d_to_object(Object *ob, const float ofs[3], const float quat[4], const float dist)
{
float mat[4][4];
+
ED_view3d_to_m4(mat, ofs, quat, dist);
BKE_object_apply_mat4(ob, mat, true, true);
}