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Diffstat (limited to 'source/blender/editors/space_view3d/view3d_edit.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index 218aa71d621..97123767211 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -81,7 +81,7 @@
#include "PIL_time.h" /* smoothview */
-#include "view3d_intern.h" // own include
+#include "view3d_intern.h" /* own include */
/* ********************** view3d_edit: view manipulations ********************* */
@@ -444,7 +444,7 @@ static void viewops_data_create(bContext *C, wmOperator *op, wmEvent *event)
float my_pivot[3]; /* view */
float dvec[3];
- // locals for dist correction
+ /* locals for dist correction */
float mat[3][3];
float upvec[3];
@@ -1517,13 +1517,13 @@ static void viewzoom_apply(ViewOpsData *vod, int x, int y, const short viewzoom,
fac = -fac;
}
- // oldstyle zoom
+ /* oldstyle zoom */
zfac = 1.0f + ((fac / 20.0f) * time_step);
vod->timer_lastdraw = time;
}
else if (viewzoom == USER_ZOOM_SCALE) {
int ctr[2], len1, len2;
- // method which zooms based on how far you move the mouse
+ /* method which zooms based on how far you move the mouse */
ctr[0] = (vod->ar->winrct.xmax + vod->ar->winrct.xmin) / 2;
ctr[1] = (vod->ar->winrct.ymax + vod->ar->winrct.ymin) / 2;
@@ -2100,7 +2100,7 @@ static int view3d_all_exec(bContext *C, wmOperator *op) /* was view3d_home() in
new_ofs[1] = -(min[1] + max[1]) / 2.0f;
new_ofs[2] = -(min[2] + max[2]) / 2.0f;
- // correction for window aspect ratio
+ /* correction for window aspect ratio */
if (ar->winy > 2 && ar->winx > 2) {
size = (float)ar->winx / (float)ar->winy;
if (size < 1.0f) size = 1.0f / size;
@@ -3402,7 +3402,7 @@ static int set_3dcursor_invoke(bContext *C, wmOperator *UNUSED(op), wmEvent *eve
if (mval[0] != IS_CLIPPED) {
short depth_used = 0;
- if (U.uiflag & USER_ORBIT_ZBUF) { /* maybe this should be accessed some other way */
+ if (U.uiflag & USER_ORBIT_ZBUF) { /* maybe this should be accessed some other way */
view3d_operator_needs_opengl(C);
if (ED_view3d_autodist(scene, ar, v3d, event->mval, fp))
depth_used = 1;
@@ -3596,7 +3596,7 @@ int ED_view3d_autodist(Scene *scene, ARegion *ar, View3D *v3d, const int mval[2]
return 1;
}
-int ED_view3d_autodist_init(Scene *scene, ARegion *ar, View3D *v3d, int mode) //, float *autodist )
+int ED_view3d_autodist_init(Scene *scene, ARegion *ar, View3D *v3d, int mode)
{
/* Get Z Depths, needed for perspective, nice for ortho */
switch (mode) {
@@ -3611,9 +3611,9 @@ int ED_view3d_autodist_init(Scene *scene, ARegion *ar, View3D *v3d, int mode) //
return 1;
}
-// no 4x4 sampling, run view_autodist_init first
+/* no 4x4 sampling, run view_autodist_init first */
int ED_view3d_autodist_simple(ARegion *ar, const int mval[2], float mouse_worldloc[3],
- int margin, float *force_depth) //, float *autodist )
+ int margin, float *force_depth)
{
bglMats mats; /* ZBuffer depth vars, could cache? */
float depth;