diff options
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_edit.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_edit.c | 39 |
1 files changed, 20 insertions, 19 deletions
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c index c78d63c174b..c8d577a315e 100644 --- a/source/blender/editors/space_view3d/view3d_edit.c +++ b/source/blender/editors/space_view3d/view3d_edit.c @@ -302,12 +302,12 @@ void view3d_boxview_copy(ScrArea *sa, ARegion *ar) /* 'clip' is used to know if our clip setting has changed */ void ED_view3d_quadview_update(ScrArea *sa, ARegion *ar, short do_clip) { - ARegion *arsync= NULL; + ARegion *ar_sync= NULL; RegionView3D *rv3d= ar->regiondata; short viewlock; /* this function copies flags from the first of the 3 other quadview - regions to the 2 other, so it assumes this is the region whose - properties are always being edited, weak */ + * regions to the 2 other, so it assumes this is the region whose + * properties are always being edited, weak */ viewlock= rv3d->viewlock; if ((viewlock & RV3D_LOCKED)==0) @@ -326,15 +326,15 @@ void ED_view3d_quadview_update(ScrArea *sa, ARegion *ar, short do_clip) rv3d->rflag &= ~RV3D_BOXCLIP; } - /* use arsync so we sync with one of the aligned views below + /* use ar_sync so we sync with one of the aligned views below * else the view jumps on changing view settings like 'clip' * since it copies from the perspective view */ - arsync= ar; + ar_sync= ar; } } if (rv3d->viewlock & RV3D_BOXVIEW) { - view3d_boxview_copy(sa, arsync ? arsync : sa->regionbase.last); + view3d_boxview_copy(sa, ar_sync ? ar_sync : sa->regionbase.last); } ED_area_tag_redraw(sa); @@ -445,8 +445,8 @@ static void viewops_data_create(bContext *C, wmOperator *op, wmEvent *event) negate_v3_v3(my_origin, rv3d->ofs); /* ofs is flipped */ - /* Set the dist value to be the distance from this 3d point */ - /* this means youll always be able to zoom into it and panning wont go bad when dist was zero */ + /* Set the dist value to be the distance from this 3d point + * this means youll always be able to zoom into it and panning wont go bad when dist was zero */ /* remove dist value */ upvec[0] = upvec[1] = 0; @@ -646,10 +646,10 @@ static void viewrotate_apply(ViewOpsData *vod, int x, int y) si -= 2.0f; /* This relation is used instead of - * phi = asin(si) so that the angle - * of rotation is linearly proportional - * to the distance that the mouse is - * dragged. */ + * - phi = asin(si) so that the angle + * - of rotation is linearly proportional + * - to the distance that the mouse is + * - dragged. */ phi = si * (float)(M_PI / 2.0); q1[0]= cos(phi); @@ -676,8 +676,8 @@ static void viewrotate_apply(ViewOpsData *vod, int x, int y) float m_inv[3][3]; float xvec[3] = {1.0f, 0.0f, 0.0f}; /* Sensitivity will control how fast the viewport rotates. 0.0035 was - obtained experimentally by looking at viewport rotation sensitivities - on other modeling programs. */ + * obtained experimentally by looking at viewport rotation sensitivities + * on other modeling programs. */ /* Perhaps this should be a configurable user parameter. */ const float sensitivity = 0.0035f; @@ -3538,11 +3538,12 @@ int ED_view3d_autodist_depth_seg(struct ARegion *ar, const int mval_sta[2], cons return (*depth==FLT_MAX) ? 0:1; } -/* Gets the view trasnformation from a camera -* currently dosnt take camzoom into account -* -* The dist is not modified for this function, if NULL its assimed zero -* */ +/** + * Gets the view trasnformation from a camera + * currently dosnt take camzoom into account + * + * The dist is not modified for this function, if NULL its assimed zero + */ void ED_view3d_from_m4(float mat[][4], float ofs[3], float quat[4], float *dist) { /* Offset */ |