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Diffstat (limited to 'source/blender/editors/space_view3d/view3d_edit.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c82
1 files changed, 0 insertions, 82 deletions
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index 7cd20401a53..8ca7331fb37 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -5171,85 +5171,3 @@ void ED_view3D_lock_clear(View3D *v3d)
v3d->ob_centre_cursor = false;
v3d->flag2 &= ~V3D_LOCK_CAMERA;
}
-
-/**
- * Convenience function for snap ray-casting.
- *
- * Given a ray, cast it into the scene (snapping to faces).
- *
- * \return Snap success
- */
-bool ED_view3d_snap_from_ray(
- Scene *scene,
- const float ray_start[3], const float ray_normal[3],
- float r_co[3])
-{
- float r_no_dummy[3];
- float ray_dist = BVH_RAYCAST_DIST_MAX;
- bool ret;
-
- struct Object *obedit = scene->obedit;
-
- /* try snap edge, then face if it fails */
- ret = snapObjectsRayEx(
- scene, NULL, NULL, NULL, obedit,
- NULL, SNAP_ALL, SCE_SNAP_MODE_FACE,
- ray_start, ray_normal, &ray_dist,
- r_co, r_no_dummy, NULL, NULL,
- NULL, NULL);
-
- return ret;
-}
-
-/**
- * Convenience function for performing snapping.
- *
- * Given a 2D region value, snap to vert/edge/face.
- *
- * \param mval: Screenspace coordinate.
- * \param dist_px: Maximum distance to snap (in pixels).
- * \param use_depth: Snap to the closest element, use when using more than one snap type.
- * \param use_obedit: Use editmode cage.
- * \param use_vert: Snap to verts.
- * \param use_edge: Snap to edges.
- * \param use_face: Snap to faces.
- * \param r_co: hit location.
- * \param r_no: hit normal (optional).
- * \return Snap success
- */
-bool ED_view3d_snap_from_region(
- Scene *scene, View3D *v3d, ARegion *ar,
- const float mval[2], float dist_px,
- bool use_depth, bool use_obedit,
- bool use_vert, bool use_edge, bool use_face,
- float r_co[3], float r_no[3])
-{
- float r_no_dummy[3];
- float ray_dist = BVH_RAYCAST_DIST_MAX;
- bool is_hit = false;
- float *r_no_ptr = r_no ? r_no : r_no_dummy;
-
- struct Object *obedit = use_obedit ? scene->obedit : NULL;
- const int elem_type[3] = {SCE_SNAP_MODE_VERTEX, SCE_SNAP_MODE_EDGE, SCE_SNAP_MODE_FACE};
- const bool elem_test[3] = {use_vert, use_edge, use_face};
-
- BLI_assert(use_vert || use_edge || use_face);
-
- for (int i = 0; i < 3; i++) {
- if (elem_test[i] && (is_hit == false || use_depth)) {
- if (use_depth == false) {
- ray_dist = BVH_RAYCAST_DIST_MAX;
- }
- if (snapObjectsEx(
- scene, v3d, ar, NULL, obedit,
- mval, SNAP_ALL, elem_type[i],
- &ray_dist,
- r_co, r_no_ptr, &dist_px))
- {
- is_hit = true;
- }
- }
- }
-
- return is_hit;
-}