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Diffstat (limited to 'source/blender/editors/space_view3d/view3d_edit.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c7785
1 files changed, 3947 insertions, 3838 deletions
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index e74703baf2d..1d2d361d868 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -78,12 +78,11 @@
#include "PIL_time.h"
-#include "view3d_intern.h" /* own include */
-
+#include "view3d_intern.h" /* own include */
enum {
- HAS_TRANSLATE = (1 << 0),
- HAS_ROTATE = (1 << 0),
+ HAS_TRANSLATE = (1 << 0),
+ HAS_ROTATE = (1 << 0),
};
/* -------------------------------------------------------------------- */
@@ -91,35 +90,37 @@ enum {
* \{ */
enum eV3D_OpPropFlag {
- V3D_OP_PROP_MOUSE_CO = (1 << 0),
- V3D_OP_PROP_DELTA = (1 << 1),
- V3D_OP_PROP_USE_ALL_REGIONS = (1 << 2),
- V3D_OP_PROP_USE_MOUSE_INIT = (1 << 3),
+ V3D_OP_PROP_MOUSE_CO = (1 << 0),
+ V3D_OP_PROP_DELTA = (1 << 1),
+ V3D_OP_PROP_USE_ALL_REGIONS = (1 << 2),
+ V3D_OP_PROP_USE_MOUSE_INIT = (1 << 3),
};
static void view3d_operator_properties_common(wmOperatorType *ot, const enum eV3D_OpPropFlag flag)
{
- if (flag & V3D_OP_PROP_MOUSE_CO) {
- PropertyRNA *prop;
- prop = RNA_def_int(ot->srna, "mx", 0, 0, INT_MAX, "Region Position X", "", 0, INT_MAX);
- RNA_def_property_flag(prop, PROP_HIDDEN);
- prop = RNA_def_int(ot->srna, "my", 0, 0, INT_MAX, "Region Position Y", "", 0, INT_MAX);
- RNA_def_property_flag(prop, PROP_HIDDEN);
- }
- if (flag & V3D_OP_PROP_DELTA) {
- RNA_def_int(ot->srna, "delta", 0, INT_MIN, INT_MAX, "Delta", "", INT_MIN, INT_MAX);
- }
- if (flag & V3D_OP_PROP_USE_ALL_REGIONS) {
- PropertyRNA *prop;
- prop = RNA_def_boolean(ot->srna, "use_all_regions", 0, "All Regions", "View selected for all regions");
- RNA_def_property_flag(prop, PROP_SKIP_SAVE);
- }
- if (flag & V3D_OP_PROP_USE_MOUSE_INIT) {
- /* Disable when view operators are initialized from buttons. */
- PropertyRNA *prop;
- prop = RNA_def_boolean(ot->srna, "use_mouse_init", true, "Mouse Init", "Use initial mouse position");
- RNA_def_property_flag(prop, PROP_SKIP_SAVE | PROP_HIDDEN);
- }
+ if (flag & V3D_OP_PROP_MOUSE_CO) {
+ PropertyRNA *prop;
+ prop = RNA_def_int(ot->srna, "mx", 0, 0, INT_MAX, "Region Position X", "", 0, INT_MAX);
+ RNA_def_property_flag(prop, PROP_HIDDEN);
+ prop = RNA_def_int(ot->srna, "my", 0, 0, INT_MAX, "Region Position Y", "", 0, INT_MAX);
+ RNA_def_property_flag(prop, PROP_HIDDEN);
+ }
+ if (flag & V3D_OP_PROP_DELTA) {
+ RNA_def_int(ot->srna, "delta", 0, INT_MIN, INT_MAX, "Delta", "", INT_MIN, INT_MAX);
+ }
+ if (flag & V3D_OP_PROP_USE_ALL_REGIONS) {
+ PropertyRNA *prop;
+ prop = RNA_def_boolean(
+ ot->srna, "use_all_regions", 0, "All Regions", "View selected for all regions");
+ RNA_def_property_flag(prop, PROP_SKIP_SAVE);
+ }
+ if (flag & V3D_OP_PROP_USE_MOUSE_INIT) {
+ /* Disable when view operators are initialized from buttons. */
+ PropertyRNA *prop;
+ prop = RNA_def_boolean(
+ ot->srna, "use_mouse_init", true, "Mouse Init", "Use initial mouse position");
+ RNA_def_property_flag(prop, PROP_SKIP_SAVE | PROP_HIDDEN);
+ }
}
/** \} */
@@ -129,87 +130,87 @@ static void view3d_operator_properties_common(wmOperatorType *ot, const enum eV3
* \{ */
typedef struct ViewOpsData {
- /** Context pointers (assigned by #viewops_data_alloc). */
- Main *bmain;
- Scene *scene;
- ScrArea *sa;
- ARegion *ar;
- View3D *v3d;
- RegionView3D *rv3d;
- Depsgraph *depsgraph;
-
- /** Needed for continuous zoom. */
- wmTimer *timer;
-
- /** Viewport state on initialization, don't change afterwards. */
- struct {
- float dist;
- float camzoom;
- float quat[4];
- /** #wmEvent.x, y. */
- int event_xy[2];
- /** Offset to use when #VIEWOPS_FLAG_USE_MOUSE_INIT is not set.
- * so we can simulate pressing in the middle of the screen. */
- int event_xy_offset[2];
- /** #wmEvent.type that triggered the operator. */
- int event_type;
- float ofs[3];
- /** Initial distance to 'ofs'. */
- float zfac;
-
- /** Trackball rotation only. */
- float trackvec[3];
- /** Dolly only. */
- float mousevec[3];
- } init;
-
- /** Previous state (previous modal event handled). */
- struct {
- int event_xy[2];
- /** For operators that use time-steps (continuous zoom). */
- double time;
- } prev;
-
- /** Current state. */
- struct {
- /** Working copy of #RegionView3D.viewquat, needed for rotation calculation
- * so we can apply snap to the view-port while keeping the unsnapped rotation
- * here to use when snap is disabled and for continued calculation. */
- float viewquat[4];
- } curr;
-
- float reverse;
- bool axis_snap; /* view rotate only */
-
- /** Use for orbit selection and auto-dist. */
- float dyn_ofs[3];
- bool use_dyn_ofs;
+ /** Context pointers (assigned by #viewops_data_alloc). */
+ Main *bmain;
+ Scene *scene;
+ ScrArea *sa;
+ ARegion *ar;
+ View3D *v3d;
+ RegionView3D *rv3d;
+ Depsgraph *depsgraph;
+
+ /** Needed for continuous zoom. */
+ wmTimer *timer;
+
+ /** Viewport state on initialization, don't change afterwards. */
+ struct {
+ float dist;
+ float camzoom;
+ float quat[4];
+ /** #wmEvent.x, y. */
+ int event_xy[2];
+ /** Offset to use when #VIEWOPS_FLAG_USE_MOUSE_INIT is not set.
+ * so we can simulate pressing in the middle of the screen. */
+ int event_xy_offset[2];
+ /** #wmEvent.type that triggered the operator. */
+ int event_type;
+ float ofs[3];
+ /** Initial distance to 'ofs'. */
+ float zfac;
+
+ /** Trackball rotation only. */
+ float trackvec[3];
+ /** Dolly only. */
+ float mousevec[3];
+ } init;
+
+ /** Previous state (previous modal event handled). */
+ struct {
+ int event_xy[2];
+ /** For operators that use time-steps (continuous zoom). */
+ double time;
+ } prev;
+
+ /** Current state. */
+ struct {
+ /** Working copy of #RegionView3D.viewquat, needed for rotation calculation
+ * so we can apply snap to the view-port while keeping the unsnapped rotation
+ * here to use when snap is disabled and for continued calculation. */
+ float viewquat[4];
+ } curr;
+
+ float reverse;
+ bool axis_snap; /* view rotate only */
+
+ /** Use for orbit selection and auto-dist. */
+ float dyn_ofs[3];
+ bool use_dyn_ofs;
} ViewOpsData;
-#define TRACKBALLSIZE (1.1f)
+#define TRACKBALLSIZE (1.1f)
static void calctrackballvec(const rcti *rect, const int event_xy[2], float vec[3])
{
- const float radius = TRACKBALLSIZE;
- const float t = radius / (float)M_SQRT2;
- float x, y, z, d;
+ const float radius = TRACKBALLSIZE;
+ const float t = radius / (float)M_SQRT2;
+ float x, y, z, d;
- /* normalize x and y */
- x = BLI_rcti_cent_x(rect) - event_xy[0];
- x /= (float)(BLI_rcti_size_x(rect) / 4);
- y = BLI_rcti_cent_y(rect) - event_xy[1];
- y /= (float)(BLI_rcti_size_y(rect) / 2);
- d = sqrtf(x * x + y * y);
- if (d < t) { /* Inside sphere */
- z = sqrtf(radius * radius - d * d);
- }
- else { /* On hyperbola */
- z = t * t / d;
- }
+ /* normalize x and y */
+ x = BLI_rcti_cent_x(rect) - event_xy[0];
+ x /= (float)(BLI_rcti_size_x(rect) / 4);
+ y = BLI_rcti_cent_y(rect) - event_xy[1];
+ y /= (float)(BLI_rcti_size_y(rect) / 2);
+ d = sqrtf(x * x + y * y);
+ if (d < t) { /* Inside sphere */
+ z = sqrtf(radius * radius - d * d);
+ }
+ else { /* On hyperbola */
+ z = t * t / d;
+ }
- vec[0] = x;
- vec[1] = y;
- vec[2] = -z; /* yah yah! */
+ vec[0] = x;
+ vec[1] = y;
+ vec[2] = -z; /* yah yah! */
}
/**
@@ -217,331 +218,330 @@ static void calctrackballvec(const rcti *rect, const int event_xy[2], float vec[
*/
static void viewops_data_alloc(bContext *C, wmOperator *op)
{
- ViewOpsData *vod = MEM_callocN(sizeof(ViewOpsData), "viewops data");
+ ViewOpsData *vod = MEM_callocN(sizeof(ViewOpsData), "viewops data");
- /* store data */
- op->customdata = vod;
- vod->bmain = CTX_data_main(C);
- vod->depsgraph = CTX_data_depsgraph(C);
- vod->scene = CTX_data_scene(C);
- vod->sa = CTX_wm_area(C);
- vod->ar = CTX_wm_region(C);
- vod->v3d = vod->sa->spacedata.first;
- vod->rv3d = vod->ar->regiondata;
+ /* store data */
+ op->customdata = vod;
+ vod->bmain = CTX_data_main(C);
+ vod->depsgraph = CTX_data_depsgraph(C);
+ vod->scene = CTX_data_scene(C);
+ vod->sa = CTX_wm_area(C);
+ vod->ar = CTX_wm_region(C);
+ vod->v3d = vod->sa->spacedata.first;
+ vod->rv3d = vod->ar->regiondata;
}
-void view3d_orbit_apply_dyn_ofs(
- float r_ofs[3], const float ofs_init[3], const float viewquat_old[4],
- const float viewquat_new[4], const float dyn_ofs[3])
+void view3d_orbit_apply_dyn_ofs(float r_ofs[3],
+ const float ofs_init[3],
+ const float viewquat_old[4],
+ const float viewquat_new[4],
+ const float dyn_ofs[3])
{
- float q[4];
- invert_qt_qt_normalized(q, viewquat_old);
- mul_qt_qtqt(q, q, viewquat_new);
+ float q[4];
+ invert_qt_qt_normalized(q, viewquat_old);
+ mul_qt_qtqt(q, q, viewquat_new);
- invert_qt_normalized(q);
+ invert_qt_normalized(q);
- sub_v3_v3v3(r_ofs, ofs_init, dyn_ofs);
- mul_qt_v3(q, r_ofs);
- add_v3_v3(r_ofs, dyn_ofs);
+ sub_v3_v3v3(r_ofs, ofs_init, dyn_ofs);
+ mul_qt_v3(q, r_ofs);
+ add_v3_v3(r_ofs, dyn_ofs);
}
static bool view3d_orbit_calc_center(bContext *C, float r_dyn_ofs[3])
{
- static float lastofs[3] = {0, 0, 0};
- bool is_set = false;
-
- const Depsgraph *depsgraph = CTX_data_depsgraph(C);
- Scene *scene = CTX_data_scene(C);
- ViewLayer *view_layer_eval = DEG_get_evaluated_view_layer(depsgraph);
- View3D *v3d = CTX_wm_view3d(C);
- Object *ob_act_eval = OBACT(view_layer_eval);
- Object *ob_act = DEG_get_original_object(ob_act_eval);
-
- if (ob_act && (ob_act->mode & OB_MODE_ALL_PAINT) &&
- /* with weight-paint + pose-mode, fall through to using calculateTransformCenter */
- ((ob_act->mode & OB_MODE_WEIGHT_PAINT) && BKE_object_pose_armature_get(ob_act)) == 0)
- {
- /* in case of sculpting use last average stroke position as a rotation
- * center, in other cases it's not clear what rotation center shall be
- * so just rotate around object origin
- */
- if (ob_act->mode & (OB_MODE_SCULPT | OB_MODE_TEXTURE_PAINT | OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT)) {
- float stroke[3];
- BKE_paint_stroke_get_average(scene, ob_act_eval, stroke);
- copy_v3_v3(lastofs, stroke);
- }
- else {
- copy_v3_v3(lastofs, ob_act_eval->obmat[3]);
- }
- is_set = true;
- }
- else if (ob_act && (ob_act->mode & OB_MODE_EDIT) && (ob_act->type == OB_FONT)) {
- Curve *cu = ob_act_eval->data;
- EditFont *ef = cu->editfont;
- int i;
-
- zero_v3(lastofs);
- for (i = 0; i < 4; i++) {
- add_v2_v2(lastofs, ef->textcurs[i]);
- }
- mul_v2_fl(lastofs, 1.0f / 4.0f);
-
- mul_m4_v3(ob_act_eval->obmat, lastofs);
-
- is_set = true;
- }
- else if (ob_act == NULL || ob_act->mode == OB_MODE_OBJECT) {
- /* object mode use boundbox centers */
- Base *base_eval;
- uint tot = 0;
- float select_center[3];
-
- zero_v3(select_center);
- for (base_eval = FIRSTBASE(view_layer_eval); base_eval; base_eval = base_eval->next) {
- if (BASE_SELECTED(v3d, base_eval)) {
- /* use the boundbox if we can */
- Object *ob_eval = base_eval->object;
-
- if (ob_eval->runtime.bb && !(ob_eval->runtime.bb->flag & BOUNDBOX_DIRTY)) {
- float cent[3];
-
- BKE_boundbox_calc_center_aabb(ob_eval->runtime.bb, cent);
-
- mul_m4_v3(ob_eval->obmat, cent);
- add_v3_v3(select_center, cent);
- }
- else {
- add_v3_v3(select_center, ob_eval->obmat[3]);
- }
- tot++;
- }
- }
- if (tot) {
- mul_v3_fl(select_center, 1.0f / (float)tot);
- copy_v3_v3(lastofs, select_center);
- is_set = true;
- }
- }
- else {
- /* If there's no selection, lastofs is unmodified and last value since static */
- is_set = calculateTransformCenter(C, V3D_AROUND_CENTER_MEDIAN, lastofs, NULL);
- }
-
- copy_v3_v3(r_dyn_ofs, lastofs);
-
- return is_set;
+ static float lastofs[3] = {0, 0, 0};
+ bool is_set = false;
+
+ const Depsgraph *depsgraph = CTX_data_depsgraph(C);
+ Scene *scene = CTX_data_scene(C);
+ ViewLayer *view_layer_eval = DEG_get_evaluated_view_layer(depsgraph);
+ View3D *v3d = CTX_wm_view3d(C);
+ Object *ob_act_eval = OBACT(view_layer_eval);
+ Object *ob_act = DEG_get_original_object(ob_act_eval);
+
+ if (ob_act && (ob_act->mode & OB_MODE_ALL_PAINT) &&
+ /* with weight-paint + pose-mode, fall through to using calculateTransformCenter */
+ ((ob_act->mode & OB_MODE_WEIGHT_PAINT) && BKE_object_pose_armature_get(ob_act)) == 0) {
+ /* in case of sculpting use last average stroke position as a rotation
+ * center, in other cases it's not clear what rotation center shall be
+ * so just rotate around object origin
+ */
+ if (ob_act->mode &
+ (OB_MODE_SCULPT | OB_MODE_TEXTURE_PAINT | OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT)) {
+ float stroke[3];
+ BKE_paint_stroke_get_average(scene, ob_act_eval, stroke);
+ copy_v3_v3(lastofs, stroke);
+ }
+ else {
+ copy_v3_v3(lastofs, ob_act_eval->obmat[3]);
+ }
+ is_set = true;
+ }
+ else if (ob_act && (ob_act->mode & OB_MODE_EDIT) && (ob_act->type == OB_FONT)) {
+ Curve *cu = ob_act_eval->data;
+ EditFont *ef = cu->editfont;
+ int i;
+
+ zero_v3(lastofs);
+ for (i = 0; i < 4; i++) {
+ add_v2_v2(lastofs, ef->textcurs[i]);
+ }
+ mul_v2_fl(lastofs, 1.0f / 4.0f);
+
+ mul_m4_v3(ob_act_eval->obmat, lastofs);
+
+ is_set = true;
+ }
+ else if (ob_act == NULL || ob_act->mode == OB_MODE_OBJECT) {
+ /* object mode use boundbox centers */
+ Base *base_eval;
+ uint tot = 0;
+ float select_center[3];
+
+ zero_v3(select_center);
+ for (base_eval = FIRSTBASE(view_layer_eval); base_eval; base_eval = base_eval->next) {
+ if (BASE_SELECTED(v3d, base_eval)) {
+ /* use the boundbox if we can */
+ Object *ob_eval = base_eval->object;
+
+ if (ob_eval->runtime.bb && !(ob_eval->runtime.bb->flag & BOUNDBOX_DIRTY)) {
+ float cent[3];
+
+ BKE_boundbox_calc_center_aabb(ob_eval->runtime.bb, cent);
+
+ mul_m4_v3(ob_eval->obmat, cent);
+ add_v3_v3(select_center, cent);
+ }
+ else {
+ add_v3_v3(select_center, ob_eval->obmat[3]);
+ }
+ tot++;
+ }
+ }
+ if (tot) {
+ mul_v3_fl(select_center, 1.0f / (float)tot);
+ copy_v3_v3(lastofs, select_center);
+ is_set = true;
+ }
+ }
+ else {
+ /* If there's no selection, lastofs is unmodified and last value since static */
+ is_set = calculateTransformCenter(C, V3D_AROUND_CENTER_MEDIAN, lastofs, NULL);
+ }
+
+ copy_v3_v3(r_dyn_ofs, lastofs);
+
+ return is_set;
}
enum eViewOpsFlag {
- /** When enabled, rotate around the selection. */
- VIEWOPS_FLAG_ORBIT_SELECT = (1 << 0),
- /** When enabled, use the depth under the cursor for navigation. */
- VIEWOPS_FLAG_DEPTH_NAVIGATE = (1 << 1),
- /**
- * When enabled run #ED_view3d_persp_ensure this may switch out of
- * camera view when orbiting or switch from ortho to perspective when auto-persp is enabled.
- * Some operations don't require this (view zoom/pan or ndof where subtle rotation is common
- * so we don't want it to trigger auto-perspective). */
- VIEWOPS_FLAG_PERSP_ENSURE = (1 << 2),
- /** When set, ignore any options that depend on initial cursor location. */
- VIEWOPS_FLAG_USE_MOUSE_INIT = (1 << 3),
+ /** When enabled, rotate around the selection. */
+ VIEWOPS_FLAG_ORBIT_SELECT = (1 << 0),
+ /** When enabled, use the depth under the cursor for navigation. */
+ VIEWOPS_FLAG_DEPTH_NAVIGATE = (1 << 1),
+ /**
+ * When enabled run #ED_view3d_persp_ensure this may switch out of
+ * camera view when orbiting or switch from ortho to perspective when auto-persp is enabled.
+ * Some operations don't require this (view zoom/pan or ndof where subtle rotation is common
+ * so we don't want it to trigger auto-perspective). */
+ VIEWOPS_FLAG_PERSP_ENSURE = (1 << 2),
+ /** When set, ignore any options that depend on initial cursor location. */
+ VIEWOPS_FLAG_USE_MOUSE_INIT = (1 << 3),
};
static enum eViewOpsFlag viewops_flag_from_args(bool use_select, bool use_depth)
{
- enum eViewOpsFlag flag = 0;
- if (use_select) {
- flag |= VIEWOPS_FLAG_ORBIT_SELECT;
- }
- if (use_depth) {
- flag |= VIEWOPS_FLAG_DEPTH_NAVIGATE;
- }
+ enum eViewOpsFlag flag = 0;
+ if (use_select) {
+ flag |= VIEWOPS_FLAG_ORBIT_SELECT;
+ }
+ if (use_depth) {
+ flag |= VIEWOPS_FLAG_DEPTH_NAVIGATE;
+ }
- return flag;
+ return flag;
}
static enum eViewOpsFlag viewops_flag_from_prefs(void)
{
- return viewops_flag_from_args(
- (U.uiflag & USER_ORBIT_SELECTION) != 0,
- (U.uiflag & USER_DEPTH_NAVIGATE) != 0);
+ return viewops_flag_from_args((U.uiflag & USER_ORBIT_SELECTION) != 0,
+ (U.uiflag & USER_DEPTH_NAVIGATE) != 0);
}
/**
* Calculate the values for #ViewOpsData
*/
-static void viewops_data_create(
- bContext *C, wmOperator *op, const wmEvent *event,
- enum eViewOpsFlag viewops_flag)
-{
- Depsgraph *depsgraph = CTX_data_depsgraph(C);
- ViewOpsData *vod = op->customdata;
- RegionView3D *rv3d = vod->rv3d;
-
- /* Could do this more nicely. */
- if ((viewops_flag & VIEWOPS_FLAG_USE_MOUSE_INIT) == 0) {
- viewops_flag &= ~VIEWOPS_FLAG_DEPTH_NAVIGATE;
- }
-
- /* we need the depth info before changing any viewport options */
- if (viewops_flag & VIEWOPS_FLAG_DEPTH_NAVIGATE) {
- float fallback_depth_pt[3];
-
- view3d_operator_needs_opengl(C); /* needed for zbuf drawing */
-
- negate_v3_v3(fallback_depth_pt, rv3d->ofs);
-
- vod->use_dyn_ofs = ED_view3d_autodist(
- depsgraph, vod->ar, vod->v3d,
- event->mval, vod->dyn_ofs, true, fallback_depth_pt);
- }
- else {
- vod->use_dyn_ofs = false;
- }
-
- if (viewops_flag & VIEWOPS_FLAG_PERSP_ENSURE) {
- if (ED_view3d_persp_ensure(depsgraph, vod->v3d, vod->ar)) {
- /* If we're switching from camera view to the perspective one,
- * need to tag viewport update, so camera vuew and borders
- * are properly updated.
- */
- ED_region_tag_redraw(vod->ar);
- }
- }
-
- /* set the view from the camera, if view locking is enabled.
- * we may want to make this optional but for now its needed always */
- ED_view3d_camera_lock_init(depsgraph, vod->v3d, vod->rv3d);
-
- vod->init.dist = rv3d->dist;
- vod->init.camzoom = rv3d->camzoom;
- copy_qt_qt(vod->init.quat, rv3d->viewquat);
- vod->init.event_xy[0] = vod->prev.event_xy[0] = event->x;
- vod->init.event_xy[1] = vod->prev.event_xy[1] = event->y;
-
- if (viewops_flag & VIEWOPS_FLAG_USE_MOUSE_INIT) {
- vod->init.event_xy_offset[0] = 0;
- vod->init.event_xy_offset[1] = 0;
- }
- else {
- /* Simulate the event starting in the middle of the region. */
- vod->init.event_xy_offset[0] = BLI_rcti_cent_x(&vod->ar->winrct) - event->x;
- vod->init.event_xy_offset[1] = BLI_rcti_cent_y(&vod->ar->winrct) - event->y;
- }
-
- vod->init.event_type = event->type;
- copy_v3_v3(vod->init.ofs, rv3d->ofs);
-
- copy_qt_qt(vod->curr.viewquat, rv3d->viewquat);
-
- if (viewops_flag & VIEWOPS_FLAG_ORBIT_SELECT) {
- float ofs[3];
- if (view3d_orbit_calc_center(C, ofs) || (vod->use_dyn_ofs == false)) {
- vod->use_dyn_ofs = true;
- negate_v3_v3(vod->dyn_ofs, ofs);
- viewops_flag &= ~VIEWOPS_FLAG_DEPTH_NAVIGATE;
- }
- }
-
- if (viewops_flag & VIEWOPS_FLAG_DEPTH_NAVIGATE) {
- if (vod->use_dyn_ofs) {
- if (rv3d->is_persp) {
- float my_origin[3]; /* original G.vd->ofs */
- float my_pivot[3]; /* view */
- float dvec[3];
-
- /* locals for dist correction */
- float mat[3][3];
- float upvec[3];
-
- negate_v3_v3(my_origin, rv3d->ofs); /* ofs is flipped */
-
- /* Set the dist value to be the distance from this 3d point this means youll
- * always be able to zoom into it and panning wont go bad when dist was zero */
-
- /* remove dist value */
- upvec[0] = upvec[1] = 0;
- upvec[2] = rv3d->dist;
- copy_m3_m4(mat, rv3d->viewinv);
-
- mul_m3_v3(mat, upvec);
- sub_v3_v3v3(my_pivot, rv3d->ofs, upvec);
- negate_v3(my_pivot); /* ofs is flipped */
-
- /* find a new ofs value that is along the view axis
- * (rather than the mouse location) */
- closest_to_line_v3(dvec, vod->dyn_ofs, my_pivot, my_origin);
- vod->init.dist = rv3d->dist = len_v3v3(my_pivot, dvec);
-
- negate_v3_v3(rv3d->ofs, dvec);
- }
- else {
- const float mval_ar_mid[2] = {
- (float)vod->ar->winx / 2.0f,
- (float)vod->ar->winy / 2.0f};
-
- ED_view3d_win_to_3d(vod->v3d, vod->ar, vod->dyn_ofs, mval_ar_mid, rv3d->ofs);
- negate_v3(rv3d->ofs);
- }
- negate_v3(vod->dyn_ofs);
- copy_v3_v3(vod->init.ofs, rv3d->ofs);
- }
- }
-
- /* For dolly */
- ED_view3d_win_to_vector(vod->ar, (const float[2]){UNPACK2(event->mval)}, vod->init.mousevec);
-
- {
- const int event_xy_offset[2] = {
- event->x + vod->init.event_xy_offset[0],
- event->y + vod->init.event_xy_offset[1],
- };
- /* For rotation with trackball rotation. */
- calctrackballvec(&vod->ar->winrct, event_xy_offset, vod->init.trackvec);
- }
-
- {
- float tvec[3];
- negate_v3_v3(tvec, rv3d->ofs);
- vod->init.zfac = ED_view3d_calc_zfac(rv3d, tvec, NULL);
- }
-
- vod->reverse = 1.0f;
- if (rv3d->persmat[2][1] < 0.0f) {
- vod->reverse = -1.0f;
- }
-
- rv3d->rflag |= RV3D_NAVIGATING;
+static void viewops_data_create(bContext *C,
+ wmOperator *op,
+ const wmEvent *event,
+ enum eViewOpsFlag viewops_flag)
+{
+ Depsgraph *depsgraph = CTX_data_depsgraph(C);
+ ViewOpsData *vod = op->customdata;
+ RegionView3D *rv3d = vod->rv3d;
+
+ /* Could do this more nicely. */
+ if ((viewops_flag & VIEWOPS_FLAG_USE_MOUSE_INIT) == 0) {
+ viewops_flag &= ~VIEWOPS_FLAG_DEPTH_NAVIGATE;
+ }
+
+ /* we need the depth info before changing any viewport options */
+ if (viewops_flag & VIEWOPS_FLAG_DEPTH_NAVIGATE) {
+ float fallback_depth_pt[3];
+
+ view3d_operator_needs_opengl(C); /* needed for zbuf drawing */
+
+ negate_v3_v3(fallback_depth_pt, rv3d->ofs);
+
+ vod->use_dyn_ofs = ED_view3d_autodist(
+ depsgraph, vod->ar, vod->v3d, event->mval, vod->dyn_ofs, true, fallback_depth_pt);
+ }
+ else {
+ vod->use_dyn_ofs = false;
+ }
+
+ if (viewops_flag & VIEWOPS_FLAG_PERSP_ENSURE) {
+ if (ED_view3d_persp_ensure(depsgraph, vod->v3d, vod->ar)) {
+ /* If we're switching from camera view to the perspective one,
+ * need to tag viewport update, so camera vuew and borders
+ * are properly updated.
+ */
+ ED_region_tag_redraw(vod->ar);
+ }
+ }
+
+ /* set the view from the camera, if view locking is enabled.
+ * we may want to make this optional but for now its needed always */
+ ED_view3d_camera_lock_init(depsgraph, vod->v3d, vod->rv3d);
+
+ vod->init.dist = rv3d->dist;
+ vod->init.camzoom = rv3d->camzoom;
+ copy_qt_qt(vod->init.quat, rv3d->viewquat);
+ vod->init.event_xy[0] = vod->prev.event_xy[0] = event->x;
+ vod->init.event_xy[1] = vod->prev.event_xy[1] = event->y;
+
+ if (viewops_flag & VIEWOPS_FLAG_USE_MOUSE_INIT) {
+ vod->init.event_xy_offset[0] = 0;
+ vod->init.event_xy_offset[1] = 0;
+ }
+ else {
+ /* Simulate the event starting in the middle of the region. */
+ vod->init.event_xy_offset[0] = BLI_rcti_cent_x(&vod->ar->winrct) - event->x;
+ vod->init.event_xy_offset[1] = BLI_rcti_cent_y(&vod->ar->winrct) - event->y;
+ }
+
+ vod->init.event_type = event->type;
+ copy_v3_v3(vod->init.ofs, rv3d->ofs);
+
+ copy_qt_qt(vod->curr.viewquat, rv3d->viewquat);
+
+ if (viewops_flag & VIEWOPS_FLAG_ORBIT_SELECT) {
+ float ofs[3];
+ if (view3d_orbit_calc_center(C, ofs) || (vod->use_dyn_ofs == false)) {
+ vod->use_dyn_ofs = true;
+ negate_v3_v3(vod->dyn_ofs, ofs);
+ viewops_flag &= ~VIEWOPS_FLAG_DEPTH_NAVIGATE;
+ }
+ }
+
+ if (viewops_flag & VIEWOPS_FLAG_DEPTH_NAVIGATE) {
+ if (vod->use_dyn_ofs) {
+ if (rv3d->is_persp) {
+ float my_origin[3]; /* original G.vd->ofs */
+ float my_pivot[3]; /* view */
+ float dvec[3];
+
+ /* locals for dist correction */
+ float mat[3][3];
+ float upvec[3];
+
+ negate_v3_v3(my_origin, rv3d->ofs); /* ofs is flipped */
+
+ /* Set the dist value to be the distance from this 3d point this means youll
+ * always be able to zoom into it and panning wont go bad when dist was zero */
+
+ /* remove dist value */
+ upvec[0] = upvec[1] = 0;
+ upvec[2] = rv3d->dist;
+ copy_m3_m4(mat, rv3d->viewinv);
+
+ mul_m3_v3(mat, upvec);
+ sub_v3_v3v3(my_pivot, rv3d->ofs, upvec);
+ negate_v3(my_pivot); /* ofs is flipped */
+
+ /* find a new ofs value that is along the view axis
+ * (rather than the mouse location) */
+ closest_to_line_v3(dvec, vod->dyn_ofs, my_pivot, my_origin);
+ vod->init.dist = rv3d->dist = len_v3v3(my_pivot, dvec);
+
+ negate_v3_v3(rv3d->ofs, dvec);
+ }
+ else {
+ const float mval_ar_mid[2] = {(float)vod->ar->winx / 2.0f, (float)vod->ar->winy / 2.0f};
+
+ ED_view3d_win_to_3d(vod->v3d, vod->ar, vod->dyn_ofs, mval_ar_mid, rv3d->ofs);
+ negate_v3(rv3d->ofs);
+ }
+ negate_v3(vod->dyn_ofs);
+ copy_v3_v3(vod->init.ofs, rv3d->ofs);
+ }
+ }
+
+ /* For dolly */
+ ED_view3d_win_to_vector(vod->ar, (const float[2]){UNPACK2(event->mval)}, vod->init.mousevec);
+
+ {
+ const int event_xy_offset[2] = {
+ event->x + vod->init.event_xy_offset[0],
+ event->y + vod->init.event_xy_offset[1],
+ };
+ /* For rotation with trackball rotation. */
+ calctrackballvec(&vod->ar->winrct, event_xy_offset, vod->init.trackvec);
+ }
+
+ {
+ float tvec[3];
+ negate_v3_v3(tvec, rv3d->ofs);
+ vod->init.zfac = ED_view3d_calc_zfac(rv3d, tvec, NULL);
+ }
+
+ vod->reverse = 1.0f;
+ if (rv3d->persmat[2][1] < 0.0f) {
+ vod->reverse = -1.0f;
+ }
+
+ rv3d->rflag |= RV3D_NAVIGATING;
}
static void viewops_data_free(bContext *C, wmOperator *op)
{
- ARegion *ar;
+ ARegion *ar;
#if 0
- Paint *p = BKE_paint_get_active_from_context(C);
+ Paint *p = BKE_paint_get_active_from_context(C);
#endif
- if (op->customdata) {
- ViewOpsData *vod = op->customdata;
- ar = vod->ar;
- vod->rv3d->rflag &= ~RV3D_NAVIGATING;
-
- if (vod->timer) {
- WM_event_remove_timer(CTX_wm_manager(C), vod->timer->win, vod->timer);
- }
-
- MEM_freeN(vod);
- op->customdata = NULL;
- }
- else {
- ar = CTX_wm_region(C);
- }
+ if (op->customdata) {
+ ViewOpsData *vod = op->customdata;
+ ar = vod->ar;
+ vod->rv3d->rflag &= ~RV3D_NAVIGATING;
+
+ if (vod->timer) {
+ WM_event_remove_timer(CTX_wm_manager(C), vod->timer->win, vod->timer);
+ }
+
+ MEM_freeN(vod);
+ op->customdata = NULL;
+ }
+ else {
+ ar = CTX_wm_region(C);
+ }
#if 0
- if (p && (p->flags & PAINT_FAST_NAVIGATE))
+ if (p && (p->flags & PAINT_FAST_NAVIGATE))
#endif
- {
- ED_region_tag_redraw(ar);
- }
+ {
+ ED_region_tag_redraw(ar);
+ }
}
/** \} */
@@ -551,444 +551,445 @@ static void viewops_data_free(bContext *C, wmOperator *op)
* \{ */
enum {
- VIEW_PASS = 0,
- VIEW_APPLY,
- VIEW_CONFIRM,
+ VIEW_PASS = 0,
+ VIEW_APPLY,
+ VIEW_CONFIRM,
};
/* NOTE: these defines are saved in keymap files, do not change values but just add new ones */
enum {
- VIEW_MODAL_CONFIRM = 1, /* used for all view operations */
- VIEWROT_MODAL_AXIS_SNAP_ENABLE = 2,
- VIEWROT_MODAL_AXIS_SNAP_DISABLE = 3,
- VIEWROT_MODAL_SWITCH_ZOOM = 4,
- VIEWROT_MODAL_SWITCH_MOVE = 5,
- VIEWROT_MODAL_SWITCH_ROTATE = 6,
+ VIEW_MODAL_CONFIRM = 1, /* used for all view operations */
+ VIEWROT_MODAL_AXIS_SNAP_ENABLE = 2,
+ VIEWROT_MODAL_AXIS_SNAP_DISABLE = 3,
+ VIEWROT_MODAL_SWITCH_ZOOM = 4,
+ VIEWROT_MODAL_SWITCH_MOVE = 5,
+ VIEWROT_MODAL_SWITCH_ROTATE = 6,
};
/* called in transform_ops.c, on each regeneration of keymaps */
void viewrotate_modal_keymap(wmKeyConfig *keyconf)
{
- static const EnumPropertyItem modal_items[] = {
- {VIEW_MODAL_CONFIRM, "CONFIRM", 0, "Confirm", ""},
+ static const EnumPropertyItem modal_items[] = {
+ {VIEW_MODAL_CONFIRM, "CONFIRM", 0, "Confirm", ""},
- {VIEWROT_MODAL_AXIS_SNAP_ENABLE, "AXIS_SNAP_ENABLE", 0, "Axis Snap", ""},
- {VIEWROT_MODAL_AXIS_SNAP_DISABLE, "AXIS_SNAP_DISABLE", 0, "Axis Snap (Off)", ""},
+ {VIEWROT_MODAL_AXIS_SNAP_ENABLE, "AXIS_SNAP_ENABLE", 0, "Axis Snap", ""},
+ {VIEWROT_MODAL_AXIS_SNAP_DISABLE, "AXIS_SNAP_DISABLE", 0, "Axis Snap (Off)", ""},
- {VIEWROT_MODAL_SWITCH_ZOOM, "SWITCH_TO_ZOOM", 0, "Switch to Zoom"},
- {VIEWROT_MODAL_SWITCH_MOVE, "SWITCH_TO_MOVE", 0, "Switch to Move"},
+ {VIEWROT_MODAL_SWITCH_ZOOM, "SWITCH_TO_ZOOM", 0, "Switch to Zoom"},
+ {VIEWROT_MODAL_SWITCH_MOVE, "SWITCH_TO_MOVE", 0, "Switch to Move"},
- {0, NULL, 0, NULL, NULL},
- };
+ {0, NULL, 0, NULL, NULL},
+ };
- wmKeyMap *keymap = WM_modalkeymap_get(keyconf, "View3D Rotate Modal");
+ wmKeyMap *keymap = WM_modalkeymap_get(keyconf, "View3D Rotate Modal");
- /* this function is called for each spacetype, only needs to add map once */
- if (keymap && keymap->modal_items) {
- return;
- }
+ /* this function is called for each spacetype, only needs to add map once */
+ if (keymap && keymap->modal_items) {
+ return;
+ }
- keymap = WM_modalkeymap_add(keyconf, "View3D Rotate Modal", modal_items);
+ keymap = WM_modalkeymap_add(keyconf, "View3D Rotate Modal", modal_items);
- /* disabled mode switching for now, can re-implement better, later on */
+ /* disabled mode switching for now, can re-implement better, later on */
#if 0
- WM_modalkeymap_add_item(keymap, LEFTMOUSE, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ZOOM);
- WM_modalkeymap_add_item(keymap, LEFTCTRLKEY, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ZOOM);
- WM_modalkeymap_add_item(keymap, LEFTSHIFTKEY, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_MOVE);
+ WM_modalkeymap_add_item(keymap, LEFTMOUSE, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ZOOM);
+ WM_modalkeymap_add_item(keymap, LEFTCTRLKEY, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ZOOM);
+ WM_modalkeymap_add_item(keymap, LEFTSHIFTKEY, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_MOVE);
#endif
- /* assign map to operators */
- WM_modalkeymap_assign(keymap, "VIEW3D_OT_rotate");
+ /* assign map to operators */
+ WM_modalkeymap_assign(keymap, "VIEW3D_OT_rotate");
}
static void viewrotate_apply_dyn_ofs(ViewOpsData *vod, const float viewquat_new[4])
{
- if (vod->use_dyn_ofs) {
- RegionView3D *rv3d = vod->rv3d;
- view3d_orbit_apply_dyn_ofs(rv3d->ofs, vod->init.ofs, vod->init.quat, viewquat_new, vod->dyn_ofs);
- }
+ if (vod->use_dyn_ofs) {
+ RegionView3D *rv3d = vod->rv3d;
+ view3d_orbit_apply_dyn_ofs(
+ rv3d->ofs, vod->init.ofs, vod->init.quat, viewquat_new, vod->dyn_ofs);
+ }
}
static void viewrotate_apply_snap(ViewOpsData *vod)
{
- const float axis_limit = DEG2RADF(45 / 3);
-
- RegionView3D *rv3d = vod->rv3d;
-
- float viewquat_inv[4];
- float zaxis[3] = {0, 0, 1};
- float zaxis_best[3];
- int x, y, z;
- bool found = false;
-
- invert_qt_qt_normalized(viewquat_inv, vod->curr.viewquat);
-
- mul_qt_v3(viewquat_inv, zaxis);
- normalize_v3(zaxis);
-
-
- for (x = -1; x < 2; x++) {
- for (y = -1; y < 2; y++) {
- for (z = -1; z < 2; z++) {
- if (x || y || z) {
- float zaxis_test[3] = {x, y, z};
-
- normalize_v3(zaxis_test);
-
- if (angle_normalized_v3v3(zaxis_test, zaxis) < axis_limit) {
- copy_v3_v3(zaxis_best, zaxis_test);
- found = true;
- }
- }
- }
- }
- }
-
- if (found) {
-
- /* find the best roll */
- float quat_roll[4], quat_final[4], quat_best[4], quat_snap[4];
- float viewquat_align[4]; /* viewquat aligned to zaxis_best */
- float viewquat_align_inv[4]; /* viewquat aligned to zaxis_best */
- float best_angle = axis_limit;
- int j;
-
- /* viewquat_align is the original viewquat aligned to the snapped axis
- * for testing roll */
- rotation_between_vecs_to_quat(viewquat_align, zaxis_best, zaxis);
- normalize_qt(viewquat_align);
- mul_qt_qtqt(viewquat_align, vod->curr.viewquat, viewquat_align);
- normalize_qt(viewquat_align);
- invert_qt_qt_normalized(viewquat_align_inv, viewquat_align);
-
- vec_to_quat(quat_snap, zaxis_best, OB_NEGZ, OB_POSY);
- normalize_qt(quat_snap);
- invert_qt_normalized(quat_snap);
-
- /* check if we can find the roll */
- found = false;
-
- /* find best roll */
- for (j = 0; j < 8; j++) {
- float angle;
- float xaxis1[3] = {1, 0, 0};
- float xaxis2[3] = {1, 0, 0};
- float quat_final_inv[4];
-
- axis_angle_to_quat(quat_roll, zaxis_best, (float)j * DEG2RADF(45.0f));
- normalize_qt(quat_roll);
-
- mul_qt_qtqt(quat_final, quat_snap, quat_roll);
- normalize_qt(quat_final);
-
- /* compare 2 vector angles to find the least roll */
- invert_qt_qt_normalized(quat_final_inv, quat_final);
- mul_qt_v3(viewquat_align_inv, xaxis1);
- mul_qt_v3(quat_final_inv, xaxis2);
- angle = angle_v3v3(xaxis1, xaxis2);
-
- if (angle <= best_angle) {
- found = true;
- best_angle = angle;
- copy_qt_qt(quat_best, quat_final);
- }
- }
-
- if (found) {
- /* lock 'quat_best' to an axis view if we can */
- rv3d->view = ED_view3d_quat_to_axis_view(quat_best, 0.01f);
- if (rv3d->view != RV3D_VIEW_USER) {
- ED_view3d_quat_from_axis_view(rv3d->view, quat_best);
- }
- }
- else {
- copy_qt_qt(quat_best, viewquat_align);
- }
-
- copy_qt_qt(rv3d->viewquat, quat_best);
-
- viewrotate_apply_dyn_ofs(vod, rv3d->viewquat);
- }
+ const float axis_limit = DEG2RADF(45 / 3);
+
+ RegionView3D *rv3d = vod->rv3d;
+
+ float viewquat_inv[4];
+ float zaxis[3] = {0, 0, 1};
+ float zaxis_best[3];
+ int x, y, z;
+ bool found = false;
+
+ invert_qt_qt_normalized(viewquat_inv, vod->curr.viewquat);
+
+ mul_qt_v3(viewquat_inv, zaxis);
+ normalize_v3(zaxis);
+
+ for (x = -1; x < 2; x++) {
+ for (y = -1; y < 2; y++) {
+ for (z = -1; z < 2; z++) {
+ if (x || y || z) {
+ float zaxis_test[3] = {x, y, z};
+
+ normalize_v3(zaxis_test);
+
+ if (angle_normalized_v3v3(zaxis_test, zaxis) < axis_limit) {
+ copy_v3_v3(zaxis_best, zaxis_test);
+ found = true;
+ }
+ }
+ }
+ }
+ }
+
+ if (found) {
+
+ /* find the best roll */
+ float quat_roll[4], quat_final[4], quat_best[4], quat_snap[4];
+ float viewquat_align[4]; /* viewquat aligned to zaxis_best */
+ float viewquat_align_inv[4]; /* viewquat aligned to zaxis_best */
+ float best_angle = axis_limit;
+ int j;
+
+ /* viewquat_align is the original viewquat aligned to the snapped axis
+ * for testing roll */
+ rotation_between_vecs_to_quat(viewquat_align, zaxis_best, zaxis);
+ normalize_qt(viewquat_align);
+ mul_qt_qtqt(viewquat_align, vod->curr.viewquat, viewquat_align);
+ normalize_qt(viewquat_align);
+ invert_qt_qt_normalized(viewquat_align_inv, viewquat_align);
+
+ vec_to_quat(quat_snap, zaxis_best, OB_NEGZ, OB_POSY);
+ normalize_qt(quat_snap);
+ invert_qt_normalized(quat_snap);
+
+ /* check if we can find the roll */
+ found = false;
+
+ /* find best roll */
+ for (j = 0; j < 8; j++) {
+ float angle;
+ float xaxis1[3] = {1, 0, 0};
+ float xaxis2[3] = {1, 0, 0};
+ float quat_final_inv[4];
+
+ axis_angle_to_quat(quat_roll, zaxis_best, (float)j * DEG2RADF(45.0f));
+ normalize_qt(quat_roll);
+
+ mul_qt_qtqt(quat_final, quat_snap, quat_roll);
+ normalize_qt(quat_final);
+
+ /* compare 2 vector angles to find the least roll */
+ invert_qt_qt_normalized(quat_final_inv, quat_final);
+ mul_qt_v3(viewquat_align_inv, xaxis1);
+ mul_qt_v3(quat_final_inv, xaxis2);
+ angle = angle_v3v3(xaxis1, xaxis2);
+
+ if (angle <= best_angle) {
+ found = true;
+ best_angle = angle;
+ copy_qt_qt(quat_best, quat_final);
+ }
+ }
+
+ if (found) {
+ /* lock 'quat_best' to an axis view if we can */
+ rv3d->view = ED_view3d_quat_to_axis_view(quat_best, 0.01f);
+ if (rv3d->view != RV3D_VIEW_USER) {
+ ED_view3d_quat_from_axis_view(rv3d->view, quat_best);
+ }
+ }
+ else {
+ copy_qt_qt(quat_best, viewquat_align);
+ }
+
+ copy_qt_qt(rv3d->viewquat, quat_best);
+
+ viewrotate_apply_dyn_ofs(vod, rv3d->viewquat);
+ }
}
static void viewrotate_apply(ViewOpsData *vod, const int event_xy[2])
{
- RegionView3D *rv3d = vod->rv3d;
+ RegionView3D *rv3d = vod->rv3d;
- rv3d->view = RV3D_VIEW_USER; /* need to reset every time because of view snapping */
+ rv3d->view = RV3D_VIEW_USER; /* need to reset every time because of view snapping */
- if (U.flag & USER_TRACKBALL) {
- float axis[3], q1[4], dvec[3], newvec[3];
- float angle;
+ if (U.flag & USER_TRACKBALL) {
+ float axis[3], q1[4], dvec[3], newvec[3];
+ float angle;
- {
- const int event_xy_offset[2] = {
- event_xy[0] + vod->init.event_xy_offset[0],
- event_xy[1] + vod->init.event_xy_offset[1],
- };
- calctrackballvec(&vod->ar->winrct, event_xy_offset, newvec);
- }
+ {
+ const int event_xy_offset[2] = {
+ event_xy[0] + vod->init.event_xy_offset[0],
+ event_xy[1] + vod->init.event_xy_offset[1],
+ };
+ calctrackballvec(&vod->ar->winrct, event_xy_offset, newvec);
+ }
- sub_v3_v3v3(dvec, newvec, vod->init.trackvec);
+ sub_v3_v3v3(dvec, newvec, vod->init.trackvec);
- angle = (len_v3(dvec) / (2.0f * TRACKBALLSIZE)) * (float)M_PI;
+ angle = (len_v3(dvec) / (2.0f * TRACKBALLSIZE)) * (float)M_PI;
- /* Allow for rotation beyond the interval [-pi, pi] */
- angle = angle_wrap_rad(angle);
+ /* Allow for rotation beyond the interval [-pi, pi] */
+ angle = angle_wrap_rad(angle);
- /* This relation is used instead of the actual angle between vectors
- * so that the angle of rotation is linearly proportional to
- * the distance that the mouse is dragged. */
+ /* This relation is used instead of the actual angle between vectors
+ * so that the angle of rotation is linearly proportional to
+ * the distance that the mouse is dragged. */
- cross_v3_v3v3(axis, vod->init.trackvec, newvec);
- axis_angle_to_quat(q1, axis, angle);
+ cross_v3_v3v3(axis, vod->init.trackvec, newvec);
+ axis_angle_to_quat(q1, axis, angle);
- mul_qt_qtqt(vod->curr.viewquat, q1, vod->init.quat);
+ mul_qt_qtqt(vod->curr.viewquat, q1, vod->init.quat);
- viewrotate_apply_dyn_ofs(vod, vod->curr.viewquat);
- }
- else {
- /* New turntable view code by John Aughey */
- float quat_local_x[4], quat_global_z[4];
- float m[3][3];
- float m_inv[3][3];
- const float zvec_global[3] = {0.0f, 0.0f, 1.0f};
- float xaxis[3];
+ viewrotate_apply_dyn_ofs(vod, vod->curr.viewquat);
+ }
+ else {
+ /* New turntable view code by John Aughey */
+ float quat_local_x[4], quat_global_z[4];
+ float m[3][3];
+ float m_inv[3][3];
+ const float zvec_global[3] = {0.0f, 0.0f, 1.0f};
+ float xaxis[3];
- /* Sensitivity will control how fast the viewport rotates. 0.007 was
- * obtained experimentally by looking at viewport rotation sensitivities
- * on other modeling programs. */
- /* Perhaps this should be a configurable user parameter. */
- const float sensitivity = 0.007f;
+ /* Sensitivity will control how fast the viewport rotates. 0.007 was
+ * obtained experimentally by looking at viewport rotation sensitivities
+ * on other modeling programs. */
+ /* Perhaps this should be a configurable user parameter. */
+ const float sensitivity = 0.007f;
- /* Get the 3x3 matrix and its inverse from the quaternion */
- quat_to_mat3(m, vod->curr.viewquat);
- invert_m3_m3(m_inv, m);
+ /* Get the 3x3 matrix and its inverse from the quaternion */
+ quat_to_mat3(m, vod->curr.viewquat);
+ invert_m3_m3(m_inv, m);
- /* avoid gimble lock */
+ /* avoid gimble lock */
#if 1
- if (len_squared_v3v3(zvec_global, m_inv[2]) > 0.001f) {
- float fac;
- cross_v3_v3v3(xaxis, zvec_global, m_inv[2]);
- if (dot_v3v3(xaxis, m_inv[0]) < 0) {
- negate_v3(xaxis);
- }
- fac = angle_normalized_v3v3(zvec_global, m_inv[2]) / (float)M_PI;
- fac = fabsf(fac - 0.5f) * 2;
- fac = fac * fac;
- interp_v3_v3v3(xaxis, xaxis, m_inv[0], fac);
- }
- else {
- copy_v3_v3(xaxis, m_inv[0]);
- }
+ if (len_squared_v3v3(zvec_global, m_inv[2]) > 0.001f) {
+ float fac;
+ cross_v3_v3v3(xaxis, zvec_global, m_inv[2]);
+ if (dot_v3v3(xaxis, m_inv[0]) < 0) {
+ negate_v3(xaxis);
+ }
+ fac = angle_normalized_v3v3(zvec_global, m_inv[2]) / (float)M_PI;
+ fac = fabsf(fac - 0.5f) * 2;
+ fac = fac * fac;
+ interp_v3_v3v3(xaxis, xaxis, m_inv[0], fac);
+ }
+ else {
+ copy_v3_v3(xaxis, m_inv[0]);
+ }
#else
- copy_v3_v3(xaxis, m_inv[0]);
+ copy_v3_v3(xaxis, m_inv[0]);
#endif
- /* Determine the direction of the x vector (for rotating up and down) */
- /* This can likely be computed directly from the quaternion. */
+ /* Determine the direction of the x vector (for rotating up and down) */
+ /* This can likely be computed directly from the quaternion. */
- /* Perform the up/down rotation */
- axis_angle_to_quat(quat_local_x, xaxis, sensitivity * -(event_xy[1] - vod->prev.event_xy[1]));
- mul_qt_qtqt(quat_local_x, vod->curr.viewquat, quat_local_x);
+ /* Perform the up/down rotation */
+ axis_angle_to_quat(quat_local_x, xaxis, sensitivity * -(event_xy[1] - vod->prev.event_xy[1]));
+ mul_qt_qtqt(quat_local_x, vod->curr.viewquat, quat_local_x);
- /* Perform the orbital rotation */
- axis_angle_to_quat_single(quat_global_z, 'Z', sensitivity * vod->reverse * (event_xy[0] - vod->prev.event_xy[0]));
- mul_qt_qtqt(vod->curr.viewquat, quat_local_x, quat_global_z);
+ /* Perform the orbital rotation */
+ axis_angle_to_quat_single(
+ quat_global_z, 'Z', sensitivity * vod->reverse * (event_xy[0] - vod->prev.event_xy[0]));
+ mul_qt_qtqt(vod->curr.viewquat, quat_local_x, quat_global_z);
- viewrotate_apply_dyn_ofs(vod, vod->curr.viewquat);
- }
+ viewrotate_apply_dyn_ofs(vod, vod->curr.viewquat);
+ }
- /* avoid precision loss over time */
- normalize_qt(vod->curr.viewquat);
+ /* avoid precision loss over time */
+ normalize_qt(vod->curr.viewquat);
- /* use a working copy so view rotation locking doesn't overwrite the locked
- * rotation back into the view we calculate with */
- copy_qt_qt(rv3d->viewquat, vod->curr.viewquat);
+ /* use a working copy so view rotation locking doesn't overwrite the locked
+ * rotation back into the view we calculate with */
+ copy_qt_qt(rv3d->viewquat, vod->curr.viewquat);
- /* check for view snap,
- * note: don't apply snap to vod->viewquat so the view wont jam up */
- if (vod->axis_snap) {
- viewrotate_apply_snap(vod);
- }
- vod->prev.event_xy[0] = event_xy[0];
- vod->prev.event_xy[1] = event_xy[1];
+ /* check for view snap,
+ * note: don't apply snap to vod->viewquat so the view wont jam up */
+ if (vod->axis_snap) {
+ viewrotate_apply_snap(vod);
+ }
+ vod->prev.event_xy[0] = event_xy[0];
+ vod->prev.event_xy[1] = event_xy[1];
- ED_view3d_camera_lock_sync(vod->depsgraph, vod->v3d, rv3d);
+ ED_view3d_camera_lock_sync(vod->depsgraph, vod->v3d, rv3d);
- ED_region_tag_redraw(vod->ar);
+ ED_region_tag_redraw(vod->ar);
}
static int viewrotate_modal(bContext *C, wmOperator *op, const wmEvent *event)
{
- ViewOpsData *vod = op->customdata;
- short event_code = VIEW_PASS;
- bool use_autokey = false;
- int ret = OPERATOR_RUNNING_MODAL;
-
- /* execute the events */
- if (event->type == MOUSEMOVE) {
- event_code = VIEW_APPLY;
- }
- else if (event->type == EVT_MODAL_MAP) {
- switch (event->val) {
- case VIEW_MODAL_CONFIRM:
- event_code = VIEW_CONFIRM;
- break;
- case VIEWROT_MODAL_AXIS_SNAP_ENABLE:
- vod->axis_snap = true;
- event_code = VIEW_APPLY;
- break;
- case VIEWROT_MODAL_AXIS_SNAP_DISABLE:
- vod->axis_snap = false;
- event_code = VIEW_APPLY;
- break;
- case VIEWROT_MODAL_SWITCH_ZOOM:
- WM_operator_name_call(C, "VIEW3D_OT_zoom", WM_OP_INVOKE_DEFAULT, NULL);
- event_code = VIEW_CONFIRM;
- break;
- case VIEWROT_MODAL_SWITCH_MOVE:
- WM_operator_name_call(C, "VIEW3D_OT_move", WM_OP_INVOKE_DEFAULT, NULL);
- event_code = VIEW_CONFIRM;
- break;
- }
- }
- else if (event->type == vod->init.event_type && event->val == KM_RELEASE) {
- event_code = VIEW_CONFIRM;
- }
-
- if (event_code == VIEW_APPLY) {
- viewrotate_apply(vod, &event->x);
- if (ED_screen_animation_playing(CTX_wm_manager(C))) {
- use_autokey = true;
- }
- }
- else if (event_code == VIEW_CONFIRM) {
- ED_view3d_depth_tag_update(vod->rv3d);
- use_autokey = true;
- ret = OPERATOR_FINISHED;
- }
-
- if (use_autokey) {
- ED_view3d_camera_lock_autokey(vod->v3d, vod->rv3d, C, true, true);
- }
-
- if (ret & OPERATOR_FINISHED) {
- viewops_data_free(C, op);
- }
-
- return ret;
+ ViewOpsData *vod = op->customdata;
+ short event_code = VIEW_PASS;
+ bool use_autokey = false;
+ int ret = OPERATOR_RUNNING_MODAL;
+
+ /* execute the events */
+ if (event->type == MOUSEMOVE) {
+ event_code = VIEW_APPLY;
+ }
+ else if (event->type == EVT_MODAL_MAP) {
+ switch (event->val) {
+ case VIEW_MODAL_CONFIRM:
+ event_code = VIEW_CONFIRM;
+ break;
+ case VIEWROT_MODAL_AXIS_SNAP_ENABLE:
+ vod->axis_snap = true;
+ event_code = VIEW_APPLY;
+ break;
+ case VIEWROT_MODAL_AXIS_SNAP_DISABLE:
+ vod->axis_snap = false;
+ event_code = VIEW_APPLY;
+ break;
+ case VIEWROT_MODAL_SWITCH_ZOOM:
+ WM_operator_name_call(C, "VIEW3D_OT_zoom", WM_OP_INVOKE_DEFAULT, NULL);
+ event_code = VIEW_CONFIRM;
+ break;
+ case VIEWROT_MODAL_SWITCH_MOVE:
+ WM_operator_name_call(C, "VIEW3D_OT_move", WM_OP_INVOKE_DEFAULT, NULL);
+ event_code = VIEW_CONFIRM;
+ break;
+ }
+ }
+ else if (event->type == vod->init.event_type && event->val == KM_RELEASE) {
+ event_code = VIEW_CONFIRM;
+ }
+
+ if (event_code == VIEW_APPLY) {
+ viewrotate_apply(vod, &event->x);
+ if (ED_screen_animation_playing(CTX_wm_manager(C))) {
+ use_autokey = true;
+ }
+ }
+ else if (event_code == VIEW_CONFIRM) {
+ ED_view3d_depth_tag_update(vod->rv3d);
+ use_autokey = true;
+ ret = OPERATOR_FINISHED;
+ }
+
+ if (use_autokey) {
+ ED_view3d_camera_lock_autokey(vod->v3d, vod->rv3d, C, true, true);
+ }
+
+ if (ret & OPERATOR_FINISHED) {
+ viewops_data_free(C, op);
+ }
+
+ return ret;
}
static int viewrotate_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
- ViewOpsData *vod;
+ ViewOpsData *vod;
- const bool use_mouse_init = RNA_boolean_get(op->ptr, "use_mouse_init");
+ const bool use_mouse_init = RNA_boolean_get(op->ptr, "use_mouse_init");
- /* makes op->customdata */
- viewops_data_alloc(C, op);
- vod = op->customdata;
+ /* makes op->customdata */
+ viewops_data_alloc(C, op);
+ vod = op->customdata;
- /* poll should check but in some cases fails, see poll func for details */
- if (vod->rv3d->viewlock & RV3D_LOCKED) {
- viewops_data_free(C, op);
- return OPERATOR_PASS_THROUGH;
- }
+ /* poll should check but in some cases fails, see poll func for details */
+ if (vod->rv3d->viewlock & RV3D_LOCKED) {
+ viewops_data_free(C, op);
+ return OPERATOR_PASS_THROUGH;
+ }
- ED_view3d_smooth_view_force_finish(C, vod->v3d, vod->ar);
+ ED_view3d_smooth_view_force_finish(C, vod->v3d, vod->ar);
- viewops_data_create(
- C, op, event,
- viewops_flag_from_prefs() |
- VIEWOPS_FLAG_PERSP_ENSURE |
- (use_mouse_init ? VIEWOPS_FLAG_USE_MOUSE_INIT : 0));
+ viewops_data_create(C,
+ op,
+ event,
+ viewops_flag_from_prefs() | VIEWOPS_FLAG_PERSP_ENSURE |
+ (use_mouse_init ? VIEWOPS_FLAG_USE_MOUSE_INIT : 0));
- if (ELEM(event->type, MOUSEPAN, MOUSEROTATE)) {
- /* Rotate direction we keep always same */
- int event_xy[2];
+ if (ELEM(event->type, MOUSEPAN, MOUSEROTATE)) {
+ /* Rotate direction we keep always same */
+ int event_xy[2];
- if (event->type == MOUSEPAN) {
- if (U.uiflag2 & USER_TRACKPAD_NATURAL) {
- event_xy[0] = 2 * event->x - event->prevx;
- event_xy[1] = 2 * event->y - event->prevy;
- }
- else {
- event_xy[0] = event->prevx;
- event_xy[1] = event->prevy;
- }
- }
- else {
- /* MOUSEROTATE performs orbital rotation, so y axis delta is set to 0 */
- event_xy[0] = event->prevx;
- event_xy[1] = event->y;
- }
+ if (event->type == MOUSEPAN) {
+ if (U.uiflag2 & USER_TRACKPAD_NATURAL) {
+ event_xy[0] = 2 * event->x - event->prevx;
+ event_xy[1] = 2 * event->y - event->prevy;
+ }
+ else {
+ event_xy[0] = event->prevx;
+ event_xy[1] = event->prevy;
+ }
+ }
+ else {
+ /* MOUSEROTATE performs orbital rotation, so y axis delta is set to 0 */
+ event_xy[0] = event->prevx;
+ event_xy[1] = event->y;
+ }
- viewrotate_apply(vod, event_xy);
- ED_view3d_depth_tag_update(vod->rv3d);
+ viewrotate_apply(vod, event_xy);
+ ED_view3d_depth_tag_update(vod->rv3d);
- viewops_data_free(C, op);
+ viewops_data_free(C, op);
- return OPERATOR_FINISHED;
- }
- else {
- /* add temp handler */
- WM_event_add_modal_handler(C, op);
+ return OPERATOR_FINISHED;
+ }
+ else {
+ /* add temp handler */
+ WM_event_add_modal_handler(C, op);
- return OPERATOR_RUNNING_MODAL;
- }
+ return OPERATOR_RUNNING_MODAL;
+ }
}
/* test for unlocked camera view in quad view */
static bool view3d_camera_user_poll(bContext *C)
{
- View3D *v3d;
- ARegion *ar;
+ View3D *v3d;
+ ARegion *ar;
- if (ED_view3d_context_user_region(C, &v3d, &ar)) {
- RegionView3D *rv3d = ar->regiondata;
- if (rv3d->persp == RV3D_CAMOB) {
- return 1;
- }
- }
+ if (ED_view3d_context_user_region(C, &v3d, &ar)) {
+ RegionView3D *rv3d = ar->regiondata;
+ if (rv3d->persp == RV3D_CAMOB) {
+ return 1;
+ }
+ }
- return 0;
+ return 0;
}
static bool view3d_lock_poll(bContext *C)
{
- View3D *v3d = CTX_wm_view3d(C);
- if (v3d) {
- RegionView3D *rv3d = CTX_wm_region_view3d(C);
- if (rv3d) {
- return ED_view3d_offset_lock_check(v3d, rv3d);
- }
- }
- return false;
+ View3D *v3d = CTX_wm_view3d(C);
+ if (v3d) {
+ RegionView3D *rv3d = CTX_wm_region_view3d(C);
+ if (rv3d) {
+ return ED_view3d_offset_lock_check(v3d, rv3d);
+ }
+ }
+ return false;
}
static void viewrotate_cancel(bContext *C, wmOperator *op)
{
- viewops_data_free(C, op);
+ viewops_data_free(C, op);
}
void VIEW3D_OT_rotate(wmOperatorType *ot)
{
- /* identifiers */
- ot->name = "Rotate View";
- ot->description = "Rotate the view";
- ot->idname = "VIEW3D_OT_rotate";
+ /* identifiers */
+ ot->name = "Rotate View";
+ ot->description = "Rotate the view";
+ ot->idname = "VIEW3D_OT_rotate";
- /* api callbacks */
- ot->invoke = viewrotate_invoke;
- ot->modal = viewrotate_modal;
- ot->poll = ED_operator_region_view3d_active;
- ot->cancel = viewrotate_cancel;
+ /* api callbacks */
+ ot->invoke = viewrotate_invoke;
+ ot->modal = viewrotate_modal;
+ ot->poll = ED_operator_region_view3d_active;
+ ot->cancel = viewrotate_cancel;
- /* flags */
- ot->flag = OPTYPE_BLOCKING | OPTYPE_GRAB_CURSOR;
+ /* flags */
+ ot->flag = OPTYPE_BLOCKING | OPTYPE_GRAB_CURSOR;
- view3d_operator_properties_common(ot, V3D_OP_PROP_USE_MOUSE_INIT);
+ view3d_operator_properties_common(ot, V3D_OP_PROP_USE_MOUSE_INIT);
}
/** \} */
@@ -998,48 +999,48 @@ void VIEW3D_OT_rotate(wmOperatorType *ot)
* \{ */
#ifdef WITH_INPUT_NDOF
-#define NDOF_HAS_TRANSLATE ((!ED_view3d_offset_lock_check(v3d, rv3d)) && !is_zero_v3(ndof->tvec))
-#define NDOF_HAS_ROTATE (((rv3d->viewlock & RV3D_LOCKED) == 0) && !is_zero_v3(ndof->rvec))
+# define NDOF_HAS_TRANSLATE ((!ED_view3d_offset_lock_check(v3d, rv3d)) && !is_zero_v3(ndof->tvec))
+# define NDOF_HAS_ROTATE (((rv3d->viewlock & RV3D_LOCKED) == 0) && !is_zero_v3(ndof->rvec))
/**
* \param depth_pt: A point to calculate the depth (in perspective mode)
*/
static float view3d_ndof_pan_speed_calc_ex(RegionView3D *rv3d, const float depth_pt[3])
{
- float speed = rv3d->pixsize * NDOF_PIXELS_PER_SECOND;
+ float speed = rv3d->pixsize * NDOF_PIXELS_PER_SECOND;
- if (rv3d->is_persp) {
- speed *= ED_view3d_calc_zfac(rv3d, depth_pt, NULL);
- }
+ if (rv3d->is_persp) {
+ speed *= ED_view3d_calc_zfac(rv3d, depth_pt, NULL);
+ }
- return speed;
+ return speed;
}
static float view3d_ndof_pan_speed_calc_from_dist(RegionView3D *rv3d, const float dist)
{
- float viewinv[4];
- float tvec[3];
+ float viewinv[4];
+ float tvec[3];
- BLI_assert(dist >= 0.0f);
+ BLI_assert(dist >= 0.0f);
- copy_v3_fl3(tvec, 0.0f, 0.0f, dist);
- /* rv3d->viewinv isn't always valid */
-#if 0
- mul_mat3_m4_v3(rv3d->viewinv, tvec);
-#else
- invert_qt_qt_normalized(viewinv, rv3d->viewquat);
- mul_qt_v3(viewinv, tvec);
-#endif
+ copy_v3_fl3(tvec, 0.0f, 0.0f, dist);
+ /* rv3d->viewinv isn't always valid */
+# if 0
+ mul_mat3_m4_v3(rv3d->viewinv, tvec);
+# else
+ invert_qt_qt_normalized(viewinv, rv3d->viewquat);
+ mul_qt_v3(viewinv, tvec);
+# endif
- return view3d_ndof_pan_speed_calc_ex(rv3d, tvec);
+ return view3d_ndof_pan_speed_calc_ex(rv3d, tvec);
}
static float view3d_ndof_pan_speed_calc(RegionView3D *rv3d)
{
- float tvec[3];
- negate_v3_v3(tvec, rv3d->ofs);
+ float tvec[3];
+ negate_v3_v3(tvec, rv3d->ofs);
- return view3d_ndof_pan_speed_calc_ex(rv3d, tvec);
+ return view3d_ndof_pan_speed_calc_ex(rv3d, tvec);
}
/**
@@ -1047,261 +1048,265 @@ static float view3d_ndof_pan_speed_calc(RegionView3D *rv3d)
*
* \param has_zoom: zoom, otherwise dolly, often `!rv3d->is_persp` since it doesn't make sense to dolly in ortho.
*/
-static void view3d_ndof_pan_zoom(
- const struct wmNDOFMotionData *ndof, ScrArea *sa, ARegion *ar,
- const bool has_translate, const bool has_zoom)
+static void view3d_ndof_pan_zoom(const struct wmNDOFMotionData *ndof,
+ ScrArea *sa,
+ ARegion *ar,
+ const bool has_translate,
+ const bool has_zoom)
{
- RegionView3D *rv3d = ar->regiondata;
- float view_inv[4];
- float pan_vec[3];
+ RegionView3D *rv3d = ar->regiondata;
+ float view_inv[4];
+ float pan_vec[3];
- if (has_translate == false && has_zoom == false) {
- return;
- }
+ if (has_translate == false && has_zoom == false) {
+ return;
+ }
- WM_event_ndof_pan_get(ndof, pan_vec, false);
+ WM_event_ndof_pan_get(ndof, pan_vec, false);
- if (has_zoom) {
- /* zoom with Z */
+ if (has_zoom) {
+ /* zoom with Z */
- /* Zoom!
- * velocity should be proportional to the linear velocity attained by rotational motion of same strength
- * [got that?]
- * proportional to arclength = radius * angle
- */
+ /* Zoom!
+ * velocity should be proportional to the linear velocity attained by rotational motion of same strength
+ * [got that?]
+ * proportional to arclength = radius * angle
+ */
- pan_vec[2] = 0.0f;
+ pan_vec[2] = 0.0f;
- /* "zoom in" or "translate"? depends on zoom mode in user settings? */
- if (ndof->tvec[2]) {
- float zoom_distance = rv3d->dist * ndof->dt * ndof->tvec[2];
+ /* "zoom in" or "translate"? depends on zoom mode in user settings? */
+ if (ndof->tvec[2]) {
+ float zoom_distance = rv3d->dist * ndof->dt * ndof->tvec[2];
- if (U.ndof_flag & NDOF_ZOOM_INVERT) {
- zoom_distance = -zoom_distance;
- }
+ if (U.ndof_flag & NDOF_ZOOM_INVERT) {
+ zoom_distance = -zoom_distance;
+ }
- rv3d->dist += zoom_distance;
- }
- }
- else {
- /* dolly with Z */
+ rv3d->dist += zoom_distance;
+ }
+ }
+ else {
+ /* dolly with Z */
- /* all callers must check */
- if (has_translate) {
- BLI_assert(ED_view3d_offset_lock_check((View3D *)sa->spacedata.first, rv3d) == false);
- }
- }
+ /* all callers must check */
+ if (has_translate) {
+ BLI_assert(ED_view3d_offset_lock_check((View3D *)sa->spacedata.first, rv3d) == false);
+ }
+ }
- if (has_translate) {
- const float speed = view3d_ndof_pan_speed_calc(rv3d);
+ if (has_translate) {
+ const float speed = view3d_ndof_pan_speed_calc(rv3d);
- mul_v3_fl(pan_vec, speed * ndof->dt);
+ mul_v3_fl(pan_vec, speed * ndof->dt);
- /* transform motion from view to world coordinates */
- invert_qt_qt_normalized(view_inv, rv3d->viewquat);
- mul_qt_v3(view_inv, pan_vec);
+ /* transform motion from view to world coordinates */
+ invert_qt_qt_normalized(view_inv, rv3d->viewquat);
+ mul_qt_v3(view_inv, pan_vec);
- /* move center of view opposite of hand motion (this is camera mode, not object mode) */
- sub_v3_v3(rv3d->ofs, pan_vec);
+ /* move center of view opposite of hand motion (this is camera mode, not object mode) */
+ sub_v3_v3(rv3d->ofs, pan_vec);
- if (rv3d->viewlock & RV3D_BOXVIEW) {
- view3d_boxview_sync(sa, ar);
- }
- }
+ if (rv3d->viewlock & RV3D_BOXVIEW) {
+ view3d_boxview_sync(sa, ar);
+ }
+ }
}
-
-static void view3d_ndof_orbit(
- const struct wmNDOFMotionData *ndof, ScrArea *sa, ARegion *ar,
- ViewOpsData *vod, const bool apply_dyn_ofs)
+static void view3d_ndof_orbit(const struct wmNDOFMotionData *ndof,
+ ScrArea *sa,
+ ARegion *ar,
+ ViewOpsData *vod,
+ const bool apply_dyn_ofs)
{
- View3D *v3d = sa->spacedata.first;
- RegionView3D *rv3d = ar->regiondata;
+ View3D *v3d = sa->spacedata.first;
+ RegionView3D *rv3d = ar->regiondata;
- float view_inv[4];
+ float view_inv[4];
- BLI_assert((rv3d->viewlock & RV3D_LOCKED) == 0);
+ BLI_assert((rv3d->viewlock & RV3D_LOCKED) == 0);
- ED_view3d_persp_ensure(vod->depsgraph, v3d, ar);
+ ED_view3d_persp_ensure(vod->depsgraph, v3d, ar);
- rv3d->view = RV3D_VIEW_USER;
+ rv3d->view = RV3D_VIEW_USER;
- invert_qt_qt_normalized(view_inv, rv3d->viewquat);
+ invert_qt_qt_normalized(view_inv, rv3d->viewquat);
- if (U.ndof_flag & NDOF_TURNTABLE) {
- float rot[3];
+ if (U.ndof_flag & NDOF_TURNTABLE) {
+ float rot[3];
- /* turntable view code by John Aughey, adapted for 3D mouse by [mce] */
- float angle, quat[4];
- float xvec[3] = {1, 0, 0};
+ /* turntable view code by John Aughey, adapted for 3D mouse by [mce] */
+ float angle, quat[4];
+ float xvec[3] = {1, 0, 0};
- /* only use XY, ignore Z */
- WM_event_ndof_rotate_get(ndof, rot);
+ /* only use XY, ignore Z */
+ WM_event_ndof_rotate_get(ndof, rot);
- /* Determine the direction of the x vector (for rotating up and down) */
- mul_qt_v3(view_inv, xvec);
+ /* Determine the direction of the x vector (for rotating up and down) */
+ mul_qt_v3(view_inv, xvec);
- /* Perform the up/down rotation */
- angle = ndof->dt * rot[0];
- axis_angle_to_quat(quat, xvec, angle);
- mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, quat);
+ /* Perform the up/down rotation */
+ angle = ndof->dt * rot[0];
+ axis_angle_to_quat(quat, xvec, angle);
+ mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, quat);
- /* Perform the orbital rotation */
- angle = ndof->dt * rot[1];
+ /* Perform the orbital rotation */
+ angle = ndof->dt * rot[1];
- /* update the onscreen doo-dad */
- rv3d->rot_angle = angle;
- rv3d->rot_axis[0] = 0;
- rv3d->rot_axis[1] = 0;
- rv3d->rot_axis[2] = 1;
+ /* update the onscreen doo-dad */
+ rv3d->rot_angle = angle;
+ rv3d->rot_axis[0] = 0;
+ rv3d->rot_axis[1] = 0;
+ rv3d->rot_axis[2] = 1;
- axis_angle_to_quat_single(quat, 'Z', angle);
- mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, quat);
- }
- else {
- float quat[4];
- float axis[3];
- float angle = WM_event_ndof_to_axis_angle(ndof, axis);
+ axis_angle_to_quat_single(quat, 'Z', angle);
+ mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, quat);
+ }
+ else {
+ float quat[4];
+ float axis[3];
+ float angle = WM_event_ndof_to_axis_angle(ndof, axis);
- /* transform rotation axis from view to world coordinates */
- mul_qt_v3(view_inv, axis);
+ /* transform rotation axis from view to world coordinates */
+ mul_qt_v3(view_inv, axis);
- /* update the onscreen doo-dad */
- rv3d->rot_angle = angle;
- copy_v3_v3(rv3d->rot_axis, axis);
+ /* update the onscreen doo-dad */
+ rv3d->rot_angle = angle;
+ copy_v3_v3(rv3d->rot_axis, axis);
- axis_angle_to_quat(quat, axis, angle);
+ axis_angle_to_quat(quat, axis, angle);
- /* apply rotation */
- mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, quat);
- }
+ /* apply rotation */
+ mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, quat);
+ }
- if (apply_dyn_ofs) {
- viewrotate_apply_dyn_ofs(vod, rv3d->viewquat);
- }
+ if (apply_dyn_ofs) {
+ viewrotate_apply_dyn_ofs(vod, rv3d->viewquat);
+ }
}
/**
* Called from both fly mode and walk mode,
*/
-void view3d_ndof_fly(
- const wmNDOFMotionData *ndof,
- View3D *v3d, RegionView3D *rv3d,
- const bool use_precision, const short protectflag,
- bool *r_has_translate, bool *r_has_rotate)
-{
- bool has_translate = NDOF_HAS_TRANSLATE;
- bool has_rotate = NDOF_HAS_ROTATE;
-
- float view_inv[4];
- invert_qt_qt_normalized(view_inv, rv3d->viewquat);
-
- rv3d->rot_angle = 0.0f; /* disable onscreen rotation doo-dad */
-
- if (has_translate) {
- /* ignore real 'dist' since fly has its own speed settings,
- * also its overwritten at this point. */
- float speed = view3d_ndof_pan_speed_calc_from_dist(rv3d, 1.0f);
- float trans[3], trans_orig_y;
-
- if (use_precision) {
- speed *= 0.2f;
- }
-
- WM_event_ndof_pan_get(ndof, trans, false);
- mul_v3_fl(trans, speed * ndof->dt);
- trans_orig_y = trans[1];
-
- if (U.ndof_flag & NDOF_FLY_HELICOPTER) {
- trans[1] = 0.0f;
- }
-
- /* transform motion from view to world coordinates */
- mul_qt_v3(view_inv, trans);
-
- if (U.ndof_flag & NDOF_FLY_HELICOPTER) {
- /* replace world z component with device y (yes it makes sense) */
- trans[2] = trans_orig_y;
- }
-
- if (rv3d->persp == RV3D_CAMOB) {
- /* respect camera position locks */
- if (protectflag & OB_LOCK_LOCX) {
- trans[0] = 0.0f;
- }
- if (protectflag & OB_LOCK_LOCY) {
- trans[1] = 0.0f;
- }
- if (protectflag & OB_LOCK_LOCZ) {
- trans[2] = 0.0f;
- }
- }
-
- if (!is_zero_v3(trans)) {
- /* move center of view opposite of hand motion
- * (this is camera mode, not object mode) */
- sub_v3_v3(rv3d->ofs, trans);
- has_translate = true;
- }
- else {
- has_translate = false;
- }
- }
-
- if (has_rotate) {
- const float turn_sensitivity = 1.0f;
-
- float rotation[4];
- float axis[3];
- float angle = turn_sensitivity * WM_event_ndof_to_axis_angle(ndof, axis);
-
- if (fabsf(angle) > 0.0001f) {
- has_rotate = true;
-
- if (use_precision) {
- angle *= 0.2f;
- }
-
- /* transform rotation axis from view to world coordinates */
- mul_qt_v3(view_inv, axis);
-
- /* apply rotation to view */
- axis_angle_to_quat(rotation, axis, angle);
- mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, rotation);
-
- if (U.ndof_flag & NDOF_LOCK_HORIZON) {
- /* force an upright viewpoint
- * TODO: make this less... sudden */
- float view_horizon[3] = {1.0f, 0.0f, 0.0f}; /* view +x */
- float view_direction[3] = {0.0f, 0.0f, -1.0f}; /* view -z (into screen) */
-
- /* find new inverse since viewquat has changed */
- invert_qt_qt_normalized(view_inv, rv3d->viewquat);
- /* could apply reverse rotation to existing view_inv to save a few cycles */
-
- /* transform view vectors to world coordinates */
- mul_qt_v3(view_inv, view_horizon);
- mul_qt_v3(view_inv, view_direction);
-
-
- /* find difference between view & world horizons
- * true horizon lives in world xy plane, so look only at difference in z */
- angle = -asinf(view_horizon[2]);
-
- /* rotate view so view horizon = world horizon */
- axis_angle_to_quat(rotation, view_direction, angle);
- mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, rotation);
- }
-
- rv3d->view = RV3D_VIEW_USER;
- }
- else {
- has_rotate = false;
- }
- }
-
- *r_has_translate = has_translate;
- *r_has_rotate = has_rotate;
+void view3d_ndof_fly(const wmNDOFMotionData *ndof,
+ View3D *v3d,
+ RegionView3D *rv3d,
+ const bool use_precision,
+ const short protectflag,
+ bool *r_has_translate,
+ bool *r_has_rotate)
+{
+ bool has_translate = NDOF_HAS_TRANSLATE;
+ bool has_rotate = NDOF_HAS_ROTATE;
+
+ float view_inv[4];
+ invert_qt_qt_normalized(view_inv, rv3d->viewquat);
+
+ rv3d->rot_angle = 0.0f; /* disable onscreen rotation doo-dad */
+
+ if (has_translate) {
+ /* ignore real 'dist' since fly has its own speed settings,
+ * also its overwritten at this point. */
+ float speed = view3d_ndof_pan_speed_calc_from_dist(rv3d, 1.0f);
+ float trans[3], trans_orig_y;
+
+ if (use_precision) {
+ speed *= 0.2f;
+ }
+
+ WM_event_ndof_pan_get(ndof, trans, false);
+ mul_v3_fl(trans, speed * ndof->dt);
+ trans_orig_y = trans[1];
+
+ if (U.ndof_flag & NDOF_FLY_HELICOPTER) {
+ trans[1] = 0.0f;
+ }
+
+ /* transform motion from view to world coordinates */
+ mul_qt_v3(view_inv, trans);
+
+ if (U.ndof_flag & NDOF_FLY_HELICOPTER) {
+ /* replace world z component with device y (yes it makes sense) */
+ trans[2] = trans_orig_y;
+ }
+
+ if (rv3d->persp == RV3D_CAMOB) {
+ /* respect camera position locks */
+ if (protectflag & OB_LOCK_LOCX) {
+ trans[0] = 0.0f;
+ }
+ if (protectflag & OB_LOCK_LOCY) {
+ trans[1] = 0.0f;
+ }
+ if (protectflag & OB_LOCK_LOCZ) {
+ trans[2] = 0.0f;
+ }
+ }
+
+ if (!is_zero_v3(trans)) {
+ /* move center of view opposite of hand motion
+ * (this is camera mode, not object mode) */
+ sub_v3_v3(rv3d->ofs, trans);
+ has_translate = true;
+ }
+ else {
+ has_translate = false;
+ }
+ }
+
+ if (has_rotate) {
+ const float turn_sensitivity = 1.0f;
+
+ float rotation[4];
+ float axis[3];
+ float angle = turn_sensitivity * WM_event_ndof_to_axis_angle(ndof, axis);
+
+ if (fabsf(angle) > 0.0001f) {
+ has_rotate = true;
+
+ if (use_precision) {
+ angle *= 0.2f;
+ }
+
+ /* transform rotation axis from view to world coordinates */
+ mul_qt_v3(view_inv, axis);
+
+ /* apply rotation to view */
+ axis_angle_to_quat(rotation, axis, angle);
+ mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, rotation);
+
+ if (U.ndof_flag & NDOF_LOCK_HORIZON) {
+ /* force an upright viewpoint
+ * TODO: make this less... sudden */
+ float view_horizon[3] = {1.0f, 0.0f, 0.0f}; /* view +x */
+ float view_direction[3] = {0.0f, 0.0f, -1.0f}; /* view -z (into screen) */
+
+ /* find new inverse since viewquat has changed */
+ invert_qt_qt_normalized(view_inv, rv3d->viewquat);
+ /* could apply reverse rotation to existing view_inv to save a few cycles */
+
+ /* transform view vectors to world coordinates */
+ mul_qt_v3(view_inv, view_horizon);
+ mul_qt_v3(view_inv, view_direction);
+
+ /* find difference between view & world horizons
+ * true horizon lives in world xy plane, so look only at difference in z */
+ angle = -asinf(view_horizon[2]);
+
+ /* rotate view so view horizon = world horizon */
+ axis_angle_to_quat(rotation, view_direction, angle);
+ mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, rotation);
+ }
+
+ rv3d->view = RV3D_VIEW_USER;
+ }
+ else {
+ has_rotate = false;
+ }
+ }
+
+ *r_has_translate = has_translate;
+ *r_has_rotate = has_rotate;
}
/** \} */
@@ -1312,76 +1317,76 @@ void view3d_ndof_fly(
static int ndof_orbit_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
- if (event->type != NDOF_MOTION) {
- return OPERATOR_CANCELLED;
- }
+ if (event->type != NDOF_MOTION) {
+ return OPERATOR_CANCELLED;
+ }
- const Depsgraph *depsgraph = CTX_data_depsgraph(C);
- ViewOpsData *vod;
- View3D *v3d;
- RegionView3D *rv3d;
- char xform_flag = 0;
+ const Depsgraph *depsgraph = CTX_data_depsgraph(C);
+ ViewOpsData *vod;
+ View3D *v3d;
+ RegionView3D *rv3d;
+ char xform_flag = 0;
- const wmNDOFMotionData *ndof = event->customdata;
+ const wmNDOFMotionData *ndof = event->customdata;
- viewops_data_alloc(C, op);
- viewops_data_create(
- C, op, event,
- viewops_flag_from_args((U.uiflag & USER_ORBIT_SELECTION) != 0, false));
- vod = op->customdata;
+ viewops_data_alloc(C, op);
+ viewops_data_create(
+ C, op, event, viewops_flag_from_args((U.uiflag & USER_ORBIT_SELECTION) != 0, false));
+ vod = op->customdata;
- ED_view3d_smooth_view_force_finish(C, vod->v3d, vod->ar);
+ ED_view3d_smooth_view_force_finish(C, vod->v3d, vod->ar);
- v3d = vod->v3d;
- rv3d = vod->rv3d;
+ v3d = vod->v3d;
+ rv3d = vod->rv3d;
- /* off by default, until changed later this function */
- rv3d->rot_angle = 0.0f;
+ /* off by default, until changed later this function */
+ rv3d->rot_angle = 0.0f;
- ED_view3d_camera_lock_init_ex(depsgraph, v3d, rv3d, false);
+ ED_view3d_camera_lock_init_ex(depsgraph, v3d, rv3d, false);
- if (ndof->progress != P_FINISHING) {
- const bool has_rotation = NDOF_HAS_ROTATE;
- /* if we can't rotate, fallback to translate (locked axis views) */
- const bool has_translate = NDOF_HAS_TRANSLATE && (rv3d->viewlock & RV3D_LOCKED);
- const bool has_zoom = (ndof->tvec[2] != 0.0f) && !rv3d->is_persp;
+ if (ndof->progress != P_FINISHING) {
+ const bool has_rotation = NDOF_HAS_ROTATE;
+ /* if we can't rotate, fallback to translate (locked axis views) */
+ const bool has_translate = NDOF_HAS_TRANSLATE && (rv3d->viewlock & RV3D_LOCKED);
+ const bool has_zoom = (ndof->tvec[2] != 0.0f) && !rv3d->is_persp;
- if (has_translate || has_zoom) {
- view3d_ndof_pan_zoom(ndof, vod->sa, vod->ar, has_translate, has_zoom);
- xform_flag |= HAS_TRANSLATE;
- }
+ if (has_translate || has_zoom) {
+ view3d_ndof_pan_zoom(ndof, vod->sa, vod->ar, has_translate, has_zoom);
+ xform_flag |= HAS_TRANSLATE;
+ }
- if (has_rotation) {
- view3d_ndof_orbit(ndof, vod->sa, vod->ar, vod, true);
- xform_flag |= HAS_ROTATE;
- }
- }
+ if (has_rotation) {
+ view3d_ndof_orbit(ndof, vod->sa, vod->ar, vod, true);
+ xform_flag |= HAS_ROTATE;
+ }
+ }
- ED_view3d_camera_lock_sync(depsgraph, v3d, rv3d);
- if (xform_flag) {
- ED_view3d_camera_lock_autokey(v3d, rv3d, C, xform_flag & HAS_ROTATE, xform_flag & HAS_TRANSLATE);
- }
+ ED_view3d_camera_lock_sync(depsgraph, v3d, rv3d);
+ if (xform_flag) {
+ ED_view3d_camera_lock_autokey(
+ v3d, rv3d, C, xform_flag & HAS_ROTATE, xform_flag & HAS_TRANSLATE);
+ }
- ED_region_tag_redraw(vod->ar);
+ ED_region_tag_redraw(vod->ar);
- viewops_data_free(C, op);
+ viewops_data_free(C, op);
- return OPERATOR_FINISHED;
+ return OPERATOR_FINISHED;
}
void VIEW3D_OT_ndof_orbit(struct wmOperatorType *ot)
{
- /* identifiers */
- ot->name = "NDOF Orbit View";
- ot->description = "Orbit the view using the 3D mouse";
- ot->idname = "VIEW3D_OT_ndof_orbit";
+ /* identifiers */
+ ot->name = "NDOF Orbit View";
+ ot->description = "Orbit the view using the 3D mouse";
+ ot->idname = "VIEW3D_OT_ndof_orbit";
- /* api callbacks */
- ot->invoke = ndof_orbit_invoke;
- ot->poll = ED_operator_view3d_active;
+ /* api callbacks */
+ ot->invoke = ndof_orbit_invoke;
+ ot->poll = ED_operator_view3d_active;
- /* flags */
- ot->flag = 0;
+ /* flags */
+ ot->flag = 0;
}
/** \} */
@@ -1392,112 +1397,110 @@ void VIEW3D_OT_ndof_orbit(struct wmOperatorType *ot)
static int ndof_orbit_zoom_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
- if (event->type != NDOF_MOTION) {
- return OPERATOR_CANCELLED;
- }
+ if (event->type != NDOF_MOTION) {
+ return OPERATOR_CANCELLED;
+ }
- const Depsgraph *depsgraph = CTX_data_depsgraph(C);
- ViewOpsData *vod;
- View3D *v3d;
- RegionView3D *rv3d;
- char xform_flag = 0;
+ const Depsgraph *depsgraph = CTX_data_depsgraph(C);
+ ViewOpsData *vod;
+ View3D *v3d;
+ RegionView3D *rv3d;
+ char xform_flag = 0;
- const wmNDOFMotionData *ndof = event->customdata;
+ const wmNDOFMotionData *ndof = event->customdata;
- viewops_data_alloc(C, op);
- viewops_data_create(
- C, op, event,
- viewops_flag_from_args((U.uiflag & USER_ORBIT_SELECTION) != 0, false));
+ viewops_data_alloc(C, op);
+ viewops_data_create(
+ C, op, event, viewops_flag_from_args((U.uiflag & USER_ORBIT_SELECTION) != 0, false));
- vod = op->customdata;
+ vod = op->customdata;
- ED_view3d_smooth_view_force_finish(C, vod->v3d, vod->ar);
+ ED_view3d_smooth_view_force_finish(C, vod->v3d, vod->ar);
- v3d = vod->v3d;
- rv3d = vod->rv3d;
+ v3d = vod->v3d;
+ rv3d = vod->rv3d;
- /* off by default, until changed later this function */
- rv3d->rot_angle = 0.0f;
+ /* off by default, until changed later this function */
+ rv3d->rot_angle = 0.0f;
- ED_view3d_camera_lock_init_ex(depsgraph, v3d, rv3d, false);
+ ED_view3d_camera_lock_init_ex(depsgraph, v3d, rv3d, false);
- if (ndof->progress == P_FINISHING) {
- /* pass */
- }
- else if ((rv3d->persp == RV3D_ORTHO) && RV3D_VIEW_IS_AXIS(rv3d->view)) {
- /* if we can't rotate, fallback to translate (locked axis views) */
- const bool has_translate = NDOF_HAS_TRANSLATE;
- const bool has_zoom = (ndof->tvec[2] != 0.0f) && ED_view3d_offset_lock_check(v3d, rv3d);
+ if (ndof->progress == P_FINISHING) {
+ /* pass */
+ }
+ else if ((rv3d->persp == RV3D_ORTHO) && RV3D_VIEW_IS_AXIS(rv3d->view)) {
+ /* if we can't rotate, fallback to translate (locked axis views) */
+ const bool has_translate = NDOF_HAS_TRANSLATE;
+ const bool has_zoom = (ndof->tvec[2] != 0.0f) && ED_view3d_offset_lock_check(v3d, rv3d);
- if (has_translate || has_zoom) {
- view3d_ndof_pan_zoom(ndof, vod->sa, vod->ar, has_translate, true);
- xform_flag |= HAS_TRANSLATE;
- }
- }
- else if ((U.ndof_flag & NDOF_MODE_ORBIT) ||
- ED_view3d_offset_lock_check(v3d, rv3d))
- {
- const bool has_rotation = NDOF_HAS_ROTATE;
- const bool has_zoom = (ndof->tvec[2] != 0.0f);
+ if (has_translate || has_zoom) {
+ view3d_ndof_pan_zoom(ndof, vod->sa, vod->ar, has_translate, true);
+ xform_flag |= HAS_TRANSLATE;
+ }
+ }
+ else if ((U.ndof_flag & NDOF_MODE_ORBIT) || ED_view3d_offset_lock_check(v3d, rv3d)) {
+ const bool has_rotation = NDOF_HAS_ROTATE;
+ const bool has_zoom = (ndof->tvec[2] != 0.0f);
- if (has_zoom) {
- view3d_ndof_pan_zoom(ndof, vod->sa, vod->ar, false, has_zoom);
- xform_flag |= HAS_TRANSLATE;
- }
+ if (has_zoom) {
+ view3d_ndof_pan_zoom(ndof, vod->sa, vod->ar, false, has_zoom);
+ xform_flag |= HAS_TRANSLATE;
+ }
- if (has_rotation) {
- view3d_ndof_orbit(ndof, vod->sa, vod->ar, vod, true);
- xform_flag |= HAS_ROTATE;
- }
- }
- else { /* free/explore (like fly mode) */
- const bool has_rotation = NDOF_HAS_ROTATE;
- const bool has_translate = NDOF_HAS_TRANSLATE;
- const bool has_zoom = (ndof->tvec[2] != 0.0f) && !rv3d->is_persp;
+ if (has_rotation) {
+ view3d_ndof_orbit(ndof, vod->sa, vod->ar, vod, true);
+ xform_flag |= HAS_ROTATE;
+ }
+ }
+ else { /* free/explore (like fly mode) */
+ const bool has_rotation = NDOF_HAS_ROTATE;
+ const bool has_translate = NDOF_HAS_TRANSLATE;
+ const bool has_zoom = (ndof->tvec[2] != 0.0f) && !rv3d->is_persp;
- float dist_backup;
+ float dist_backup;
- if (has_translate || has_zoom) {
- view3d_ndof_pan_zoom(ndof, vod->sa, vod->ar, has_translate, has_zoom);
- xform_flag |= HAS_TRANSLATE;
- }
+ if (has_translate || has_zoom) {
+ view3d_ndof_pan_zoom(ndof, vod->sa, vod->ar, has_translate, has_zoom);
+ xform_flag |= HAS_TRANSLATE;
+ }
- dist_backup = rv3d->dist;
- ED_view3d_distance_set(rv3d, 0.0f);
+ dist_backup = rv3d->dist;
+ ED_view3d_distance_set(rv3d, 0.0f);
- if (has_rotation) {
- view3d_ndof_orbit(ndof, vod->sa, vod->ar, vod, false);
- xform_flag |= HAS_ROTATE;
- }
+ if (has_rotation) {
+ view3d_ndof_orbit(ndof, vod->sa, vod->ar, vod, false);
+ xform_flag |= HAS_ROTATE;
+ }
- ED_view3d_distance_set(rv3d, dist_backup);
- }
+ ED_view3d_distance_set(rv3d, dist_backup);
+ }
- ED_view3d_camera_lock_sync(depsgraph, v3d, rv3d);
- if (xform_flag) {
- ED_view3d_camera_lock_autokey(v3d, rv3d, C, xform_flag & HAS_ROTATE, xform_flag & HAS_TRANSLATE);
- }
+ ED_view3d_camera_lock_sync(depsgraph, v3d, rv3d);
+ if (xform_flag) {
+ ED_view3d_camera_lock_autokey(
+ v3d, rv3d, C, xform_flag & HAS_ROTATE, xform_flag & HAS_TRANSLATE);
+ }
- ED_region_tag_redraw(vod->ar);
+ ED_region_tag_redraw(vod->ar);
- viewops_data_free(C, op);
+ viewops_data_free(C, op);
- return OPERATOR_FINISHED;
+ return OPERATOR_FINISHED;
}
void VIEW3D_OT_ndof_orbit_zoom(struct wmOperatorType *ot)
{
- /* identifiers */
- ot->name = "NDOF Orbit View with Zoom";
- ot->description = "Orbit and zoom the view using the 3D mouse";
- ot->idname = "VIEW3D_OT_ndof_orbit_zoom";
+ /* identifiers */
+ ot->name = "NDOF Orbit View with Zoom";
+ ot->description = "Orbit and zoom the view using the 3D mouse";
+ ot->idname = "VIEW3D_OT_ndof_orbit_zoom";
- /* api callbacks */
- ot->invoke = ndof_orbit_zoom_invoke;
- ot->poll = ED_operator_view3d_active;
+ /* api callbacks */
+ ot->invoke = ndof_orbit_zoom_invoke;
+ ot->poll = ED_operator_view3d_active;
- /* flags */
- ot->flag = 0;
+ /* flags */
+ ot->flag = 0;
}
/** \} */
@@ -1508,61 +1511,61 @@ void VIEW3D_OT_ndof_orbit_zoom(struct wmOperatorType *ot)
static int ndof_pan_invoke(bContext *C, wmOperator *UNUSED(op), const wmEvent *event)
{
- if (event->type != NDOF_MOTION) {
- return OPERATOR_CANCELLED;
- }
+ if (event->type != NDOF_MOTION) {
+ return OPERATOR_CANCELLED;
+ }
- const Depsgraph *depsgraph = CTX_data_depsgraph(C);
- View3D *v3d = CTX_wm_view3d(C);
- RegionView3D *rv3d = CTX_wm_region_view3d(C);
- const wmNDOFMotionData *ndof = event->customdata;
- char xform_flag = 0;
+ const Depsgraph *depsgraph = CTX_data_depsgraph(C);
+ View3D *v3d = CTX_wm_view3d(C);
+ RegionView3D *rv3d = CTX_wm_region_view3d(C);
+ const wmNDOFMotionData *ndof = event->customdata;
+ char xform_flag = 0;
- const bool has_translate = NDOF_HAS_TRANSLATE;
- const bool has_zoom = (ndof->tvec[2] != 0.0f) && !rv3d->is_persp;
+ const bool has_translate = NDOF_HAS_TRANSLATE;
+ const bool has_zoom = (ndof->tvec[2] != 0.0f) && !rv3d->is_persp;
- /* we're panning here! so erase any leftover rotation from other operators */
- rv3d->rot_angle = 0.0f;
+ /* we're panning here! so erase any leftover rotation from other operators */
+ rv3d->rot_angle = 0.0f;
- if (!(has_translate || has_zoom)) {
- return OPERATOR_CANCELLED;
- }
+ if (!(has_translate || has_zoom)) {
+ return OPERATOR_CANCELLED;
+ }
- ED_view3d_camera_lock_init_ex(depsgraph, v3d, rv3d, false);
+ ED_view3d_camera_lock_init_ex(depsgraph, v3d, rv3d, false);
- if (ndof->progress != P_FINISHING) {
- ScrArea *sa = CTX_wm_area(C);
- ARegion *ar = CTX_wm_region(C);
+ if (ndof->progress != P_FINISHING) {
+ ScrArea *sa = CTX_wm_area(C);
+ ARegion *ar = CTX_wm_region(C);
- if (has_translate || has_zoom) {
- view3d_ndof_pan_zoom(ndof, sa, ar, has_translate, has_zoom);
- xform_flag |= HAS_TRANSLATE;
- }
- }
+ if (has_translate || has_zoom) {
+ view3d_ndof_pan_zoom(ndof, sa, ar, has_translate, has_zoom);
+ xform_flag |= HAS_TRANSLATE;
+ }
+ }
- ED_view3d_camera_lock_sync(depsgraph, v3d, rv3d);
- if (xform_flag) {
- ED_view3d_camera_lock_autokey(v3d, rv3d, C, false, xform_flag & HAS_TRANSLATE);
- }
+ ED_view3d_camera_lock_sync(depsgraph, v3d, rv3d);
+ if (xform_flag) {
+ ED_view3d_camera_lock_autokey(v3d, rv3d, C, false, xform_flag & HAS_TRANSLATE);
+ }
- ED_region_tag_redraw(CTX_wm_region(C));
+ ED_region_tag_redraw(CTX_wm_region(C));
- return OPERATOR_FINISHED;
+ return OPERATOR_FINISHED;
}
void VIEW3D_OT_ndof_pan(struct wmOperatorType *ot)
{
- /* identifiers */
- ot->name = "NDOF Pan View";
- ot->description = "Pan the view with the 3D mouse";
- ot->idname = "VIEW3D_OT_ndof_pan";
+ /* identifiers */
+ ot->name = "NDOF Pan View";
+ ot->description = "Pan the view with the 3D mouse";
+ ot->idname = "VIEW3D_OT_ndof_pan";
- /* api callbacks */
- ot->invoke = ndof_pan_invoke;
- ot->poll = ED_operator_view3d_active;
+ /* api callbacks */
+ ot->invoke = ndof_pan_invoke;
+ ot->poll = ED_operator_view3d_active;
- /* flags */
- ot->flag = 0;
+ /* flags */
+ ot->flag = 0;
}
/** \} */
@@ -1576,32 +1579,32 @@ void VIEW3D_OT_ndof_pan(struct wmOperatorType *ot)
*/
static int ndof_all_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
- /* weak!, but it works */
- const int ndof_flag = U.ndof_flag;
- int ret;
+ /* weak!, but it works */
+ const int ndof_flag = U.ndof_flag;
+ int ret;
- U.ndof_flag &= ~NDOF_MODE_ORBIT;
+ U.ndof_flag &= ~NDOF_MODE_ORBIT;
- ret = ndof_orbit_zoom_invoke(C, op, event);
+ ret = ndof_orbit_zoom_invoke(C, op, event);
- U.ndof_flag = ndof_flag;
+ U.ndof_flag = ndof_flag;
- return ret;
+ return ret;
}
void VIEW3D_OT_ndof_all(struct wmOperatorType *ot)
{
- /* identifiers */
- ot->name = "NDOF Transform View";
- ot->description = "Pan and rotate the view with the 3D mouse";
- ot->idname = "VIEW3D_OT_ndof_all";
+ /* identifiers */
+ ot->name = "NDOF Transform View";
+ ot->description = "Pan and rotate the view with the 3D mouse";
+ ot->idname = "VIEW3D_OT_ndof_all";
- /* api callbacks */
- ot->invoke = ndof_all_invoke;
- ot->poll = ED_operator_view3d_active;
+ /* api callbacks */
+ ot->invoke = ndof_all_invoke;
+ ot->poll = ED_operator_view3d_active;
- /* flags */
- ot->flag = 0;
+ /* flags */
+ ot->flag = 0;
}
#endif /* WITH_INPUT_NDOF */
@@ -1617,188 +1620,187 @@ void VIEW3D_OT_ndof_all(struct wmOperatorType *ot)
/* called in transform_ops.c, on each regeneration of keymaps */
void viewmove_modal_keymap(wmKeyConfig *keyconf)
{
- static const EnumPropertyItem modal_items[] = {
- {VIEW_MODAL_CONFIRM, "CONFIRM", 0, "Confirm", ""},
+ static const EnumPropertyItem modal_items[] = {
+ {VIEW_MODAL_CONFIRM, "CONFIRM", 0, "Confirm", ""},
- {VIEWROT_MODAL_SWITCH_ZOOM, "SWITCH_TO_ZOOM", 0, "Switch to Zoom"},
- {VIEWROT_MODAL_SWITCH_ROTATE, "SWITCH_TO_ROTATE", 0, "Switch to Rotate"},
+ {VIEWROT_MODAL_SWITCH_ZOOM, "SWITCH_TO_ZOOM", 0, "Switch to Zoom"},
+ {VIEWROT_MODAL_SWITCH_ROTATE, "SWITCH_TO_ROTATE", 0, "Switch to Rotate"},
- {0, NULL, 0, NULL, NULL},
- };
+ {0, NULL, 0, NULL, NULL},
+ };
- wmKeyMap *keymap = WM_modalkeymap_get(keyconf, "View3D Move Modal");
+ wmKeyMap *keymap = WM_modalkeymap_get(keyconf, "View3D Move Modal");
- /* this function is called for each spacetype, only needs to add map once */
- if (keymap && keymap->modal_items) {
- return;
- }
+ /* this function is called for each spacetype, only needs to add map once */
+ if (keymap && keymap->modal_items) {
+ return;
+ }
- keymap = WM_modalkeymap_add(keyconf, "View3D Move Modal", modal_items);
+ keymap = WM_modalkeymap_add(keyconf, "View3D Move Modal", modal_items);
- /* items for modal map */
- WM_modalkeymap_add_item(keymap, MIDDLEMOUSE, KM_RELEASE, KM_ANY, 0, VIEW_MODAL_CONFIRM);
- WM_modalkeymap_add_item(keymap, ESCKEY, KM_PRESS, KM_ANY, 0, VIEW_MODAL_CONFIRM);
+ /* items for modal map */
+ WM_modalkeymap_add_item(keymap, MIDDLEMOUSE, KM_RELEASE, KM_ANY, 0, VIEW_MODAL_CONFIRM);
+ WM_modalkeymap_add_item(keymap, ESCKEY, KM_PRESS, KM_ANY, 0, VIEW_MODAL_CONFIRM);
- /* disabled mode switching for now, can re-implement better, later on */
+ /* disabled mode switching for now, can re-implement better, later on */
#if 0
- WM_modalkeymap_add_item(keymap, LEFTMOUSE, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ZOOM);
- WM_modalkeymap_add_item(keymap, LEFTCTRLKEY, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ZOOM);
- WM_modalkeymap_add_item(keymap, LEFTSHIFTKEY, KM_RELEASE, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ROTATE);
+ WM_modalkeymap_add_item(keymap, LEFTMOUSE, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ZOOM);
+ WM_modalkeymap_add_item(keymap, LEFTCTRLKEY, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ZOOM);
+ WM_modalkeymap_add_item(keymap, LEFTSHIFTKEY, KM_RELEASE, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ROTATE);
#endif
- /* assign map to operators */
- WM_modalkeymap_assign(keymap, "VIEW3D_OT_move");
+ /* assign map to operators */
+ WM_modalkeymap_assign(keymap, "VIEW3D_OT_move");
}
-
static void viewmove_apply(ViewOpsData *vod, int x, int y)
{
- if (ED_view3d_offset_lock_check(vod->v3d, vod->rv3d)) {
- vod->rv3d->ofs_lock[0] -= ((vod->prev.event_xy[0] - x) * 2.0f) / (float)vod->ar->winx;
- vod->rv3d->ofs_lock[1] -= ((vod->prev.event_xy[1] - y) * 2.0f) / (float)vod->ar->winy;
- }
- else if ((vod->rv3d->persp == RV3D_CAMOB) && !ED_view3d_camera_lock_check(vod->v3d, vod->rv3d)) {
- const float zoomfac = BKE_screen_view3d_zoom_to_fac(vod->rv3d->camzoom) * 2.0f;
- vod->rv3d->camdx += (vod->prev.event_xy[0] - x) / (vod->ar->winx * zoomfac);
- vod->rv3d->camdy += (vod->prev.event_xy[1] - y) / (vod->ar->winy * zoomfac);
- CLAMP(vod->rv3d->camdx, -1.0f, 1.0f);
- CLAMP(vod->rv3d->camdy, -1.0f, 1.0f);
- }
- else {
- float dvec[3];
- float mval_f[2];
+ if (ED_view3d_offset_lock_check(vod->v3d, vod->rv3d)) {
+ vod->rv3d->ofs_lock[0] -= ((vod->prev.event_xy[0] - x) * 2.0f) / (float)vod->ar->winx;
+ vod->rv3d->ofs_lock[1] -= ((vod->prev.event_xy[1] - y) * 2.0f) / (float)vod->ar->winy;
+ }
+ else if ((vod->rv3d->persp == RV3D_CAMOB) && !ED_view3d_camera_lock_check(vod->v3d, vod->rv3d)) {
+ const float zoomfac = BKE_screen_view3d_zoom_to_fac(vod->rv3d->camzoom) * 2.0f;
+ vod->rv3d->camdx += (vod->prev.event_xy[0] - x) / (vod->ar->winx * zoomfac);
+ vod->rv3d->camdy += (vod->prev.event_xy[1] - y) / (vod->ar->winy * zoomfac);
+ CLAMP(vod->rv3d->camdx, -1.0f, 1.0f);
+ CLAMP(vod->rv3d->camdy, -1.0f, 1.0f);
+ }
+ else {
+ float dvec[3];
+ float mval_f[2];
- mval_f[0] = x - vod->prev.event_xy[0];
- mval_f[1] = y - vod->prev.event_xy[1];
- ED_view3d_win_to_delta(vod->ar, mval_f, dvec, vod->init.zfac);
+ mval_f[0] = x - vod->prev.event_xy[0];
+ mval_f[1] = y - vod->prev.event_xy[1];
+ ED_view3d_win_to_delta(vod->ar, mval_f, dvec, vod->init.zfac);
- add_v3_v3(vod->rv3d->ofs, dvec);
+ add_v3_v3(vod->rv3d->ofs, dvec);
- if (vod->rv3d->viewlock & RV3D_BOXVIEW) {
- view3d_boxview_sync(vod->sa, vod->ar);
- }
- }
+ if (vod->rv3d->viewlock & RV3D_BOXVIEW) {
+ view3d_boxview_sync(vod->sa, vod->ar);
+ }
+ }
- vod->prev.event_xy[0] = x;
- vod->prev.event_xy[1] = y;
+ vod->prev.event_xy[0] = x;
+ vod->prev.event_xy[1] = y;
- ED_view3d_camera_lock_sync(vod->depsgraph, vod->v3d, vod->rv3d);
+ ED_view3d_camera_lock_sync(vod->depsgraph, vod->v3d, vod->rv3d);
- ED_region_tag_redraw(vod->ar);
+ ED_region_tag_redraw(vod->ar);
}
-
static int viewmove_modal(bContext *C, wmOperator *op, const wmEvent *event)
{
- ViewOpsData *vod = op->customdata;
- short event_code = VIEW_PASS;
- bool use_autokey = false;
- int ret = OPERATOR_RUNNING_MODAL;
-
- /* execute the events */
- if (event->type == MOUSEMOVE) {
- event_code = VIEW_APPLY;
- }
- else if (event->type == EVT_MODAL_MAP) {
- switch (event->val) {
- case VIEW_MODAL_CONFIRM:
- event_code = VIEW_CONFIRM;
- break;
- case VIEWROT_MODAL_SWITCH_ZOOM:
- WM_operator_name_call(C, "VIEW3D_OT_zoom", WM_OP_INVOKE_DEFAULT, NULL);
- event_code = VIEW_CONFIRM;
- break;
- case VIEWROT_MODAL_SWITCH_ROTATE:
- WM_operator_name_call(C, "VIEW3D_OT_rotate", WM_OP_INVOKE_DEFAULT, NULL);
- event_code = VIEW_CONFIRM;
- break;
- }
- }
- else if (event->type == vod->init.event_type && event->val == KM_RELEASE) {
- event_code = VIEW_CONFIRM;
- }
-
- if (event_code == VIEW_APPLY) {
- viewmove_apply(vod, event->x, event->y);
- if (ED_screen_animation_playing(CTX_wm_manager(C))) {
- use_autokey = true;
- }
- }
- else if (event_code == VIEW_CONFIRM) {
- ED_view3d_depth_tag_update(vod->rv3d);
- use_autokey = true;
- ret = OPERATOR_FINISHED;
- }
-
- if (use_autokey) {
- ED_view3d_camera_lock_autokey(vod->v3d, vod->rv3d, C, false, true);
- }
-
- if (ret & OPERATOR_FINISHED) {
- viewops_data_free(C, op);
- }
-
- return ret;
+ ViewOpsData *vod = op->customdata;
+ short event_code = VIEW_PASS;
+ bool use_autokey = false;
+ int ret = OPERATOR_RUNNING_MODAL;
+
+ /* execute the events */
+ if (event->type == MOUSEMOVE) {
+ event_code = VIEW_APPLY;
+ }
+ else if (event->type == EVT_MODAL_MAP) {
+ switch (event->val) {
+ case VIEW_MODAL_CONFIRM:
+ event_code = VIEW_CONFIRM;
+ break;
+ case VIEWROT_MODAL_SWITCH_ZOOM:
+ WM_operator_name_call(C, "VIEW3D_OT_zoom", WM_OP_INVOKE_DEFAULT, NULL);
+ event_code = VIEW_CONFIRM;
+ break;
+ case VIEWROT_MODAL_SWITCH_ROTATE:
+ WM_operator_name_call(C, "VIEW3D_OT_rotate", WM_OP_INVOKE_DEFAULT, NULL);
+ event_code = VIEW_CONFIRM;
+ break;
+ }
+ }
+ else if (event->type == vod->init.event_type && event->val == KM_RELEASE) {
+ event_code = VIEW_CONFIRM;
+ }
+
+ if (event_code == VIEW_APPLY) {
+ viewmove_apply(vod, event->x, event->y);
+ if (ED_screen_animation_playing(CTX_wm_manager(C))) {
+ use_autokey = true;
+ }
+ }
+ else if (event_code == VIEW_CONFIRM) {
+ ED_view3d_depth_tag_update(vod->rv3d);
+ use_autokey = true;
+ ret = OPERATOR_FINISHED;
+ }
+
+ if (use_autokey) {
+ ED_view3d_camera_lock_autokey(vod->v3d, vod->rv3d, C, false, true);
+ }
+
+ if (ret & OPERATOR_FINISHED) {
+ viewops_data_free(C, op);
+ }
+
+ return ret;
}
static int viewmove_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
- ViewOpsData *vod;
+ ViewOpsData *vod;
- const bool use_mouse_init = RNA_boolean_get(op->ptr, "use_mouse_init");
+ const bool use_mouse_init = RNA_boolean_get(op->ptr, "use_mouse_init");
- /* makes op->customdata */
- viewops_data_alloc(C, op);
- viewops_data_create(
- C, op, event,
- (viewops_flag_from_prefs() & ~VIEWOPS_FLAG_ORBIT_SELECT) |
- (use_mouse_init ? VIEWOPS_FLAG_USE_MOUSE_INIT : 0));
- vod = op->customdata;
+ /* makes op->customdata */
+ viewops_data_alloc(C, op);
+ viewops_data_create(C,
+ op,
+ event,
+ (viewops_flag_from_prefs() & ~VIEWOPS_FLAG_ORBIT_SELECT) |
+ (use_mouse_init ? VIEWOPS_FLAG_USE_MOUSE_INIT : 0));
+ vod = op->customdata;
- ED_view3d_smooth_view_force_finish(C, vod->v3d, vod->ar);
+ ED_view3d_smooth_view_force_finish(C, vod->v3d, vod->ar);
- if (event->type == MOUSEPAN) {
- /* invert it, trackpad scroll follows same principle as 2d windows this way */
- viewmove_apply(vod, 2 * event->x - event->prevx, 2 * event->y - event->prevy);
- ED_view3d_depth_tag_update(vod->rv3d);
+ if (event->type == MOUSEPAN) {
+ /* invert it, trackpad scroll follows same principle as 2d windows this way */
+ viewmove_apply(vod, 2 * event->x - event->prevx, 2 * event->y - event->prevy);
+ ED_view3d_depth_tag_update(vod->rv3d);
- viewops_data_free(C, op);
+ viewops_data_free(C, op);
- return OPERATOR_FINISHED;
- }
- else {
- /* add temp handler */
- WM_event_add_modal_handler(C, op);
+ return OPERATOR_FINISHED;
+ }
+ else {
+ /* add temp handler */
+ WM_event_add_modal_handler(C, op);
- return OPERATOR_RUNNING_MODAL;
- }
+ return OPERATOR_RUNNING_MODAL;
+ }
}
static void viewmove_cancel(bContext *C, wmOperator *op)
{
- viewops_data_free(C, op);
+ viewops_data_free(C, op);
}
void VIEW3D_OT_move(wmOperatorType *ot)
{
- /* identifiers */
- ot->name = "Pan View";
- ot->description = "Move the view";
- ot->idname = "VIEW3D_OT_move";
+ /* identifiers */
+ ot->name = "Pan View";
+ ot->description = "Move the view";
+ ot->idname = "VIEW3D_OT_move";
- /* api callbacks */
- ot->invoke = viewmove_invoke;
- ot->modal = viewmove_modal;
- ot->poll = ED_operator_view3d_active;
- ot->cancel = viewmove_cancel;
+ /* api callbacks */
+ ot->invoke = viewmove_invoke;
+ ot->modal = viewmove_modal;
+ ot->poll = ED_operator_view3d_active;
+ ot->cancel = viewmove_cancel;
- /* flags */
- ot->flag = OPTYPE_BLOCKING | OPTYPE_GRAB_CURSOR;
+ /* flags */
+ ot->flag = OPTYPE_BLOCKING | OPTYPE_GRAB_CURSOR;
- /* properties */
- view3d_operator_properties_common(ot, V3D_OP_PROP_USE_MOUSE_INIT);
+ /* properties */
+ view3d_operator_properties_common(ot, V3D_OP_PROP_USE_MOUSE_INIT);
}
/** \} */
@@ -1811,82 +1813,81 @@ void VIEW3D_OT_move(wmOperatorType *ot)
/* called in transform_ops.c, on each regeneration of keymaps */
void viewzoom_modal_keymap(wmKeyConfig *keyconf)
{
- static const EnumPropertyItem modal_items[] = {
- {VIEW_MODAL_CONFIRM, "CONFIRM", 0, "Confirm", ""},
+ static const EnumPropertyItem modal_items[] = {
+ {VIEW_MODAL_CONFIRM, "CONFIRM", 0, "Confirm", ""},
- {VIEWROT_MODAL_SWITCH_ROTATE, "SWITCH_TO_ROTATE", 0, "Switch to Rotate"},
- {VIEWROT_MODAL_SWITCH_MOVE, "SWITCH_TO_MOVE", 0, "Switch to Move"},
+ {VIEWROT_MODAL_SWITCH_ROTATE, "SWITCH_TO_ROTATE", 0, "Switch to Rotate"},
+ {VIEWROT_MODAL_SWITCH_MOVE, "SWITCH_TO_MOVE", 0, "Switch to Move"},
- {0, NULL, 0, NULL, NULL},
- };
+ {0, NULL, 0, NULL, NULL},
+ };
- wmKeyMap *keymap = WM_modalkeymap_get(keyconf, "View3D Zoom Modal");
+ wmKeyMap *keymap = WM_modalkeymap_get(keyconf, "View3D Zoom Modal");
- /* this function is called for each spacetype, only needs to add map once */
- if (keymap && keymap->modal_items) {
- return;
- }
+ /* this function is called for each spacetype, only needs to add map once */
+ if (keymap && keymap->modal_items) {
+ return;
+ }
- keymap = WM_modalkeymap_add(keyconf, "View3D Zoom Modal", modal_items);
+ keymap = WM_modalkeymap_add(keyconf, "View3D Zoom Modal", modal_items);
- /* disabled mode switching for now, can re-implement better, later on */
+ /* disabled mode switching for now, can re-implement better, later on */
#if 0
- WM_modalkeymap_add_item(keymap, LEFTMOUSE, KM_RELEASE, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ROTATE);
- WM_modalkeymap_add_item(keymap, LEFTCTRLKEY, KM_RELEASE, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ROTATE);
- WM_modalkeymap_add_item(keymap, LEFTSHIFTKEY, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_MOVE);
+ WM_modalkeymap_add_item(keymap, LEFTMOUSE, KM_RELEASE, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ROTATE);
+ WM_modalkeymap_add_item(keymap, LEFTCTRLKEY, KM_RELEASE, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ROTATE);
+ WM_modalkeymap_add_item(keymap, LEFTSHIFTKEY, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_MOVE);
#endif
- /* assign map to operators */
- WM_modalkeymap_assign(keymap, "VIEW3D_OT_zoom");
+ /* assign map to operators */
+ WM_modalkeymap_assign(keymap, "VIEW3D_OT_zoom");
}
/**
* \param zoom_xy: Optionally zoom to window location (coords compatible w/ #wmEvent.x, y). Use when not NULL.
*/
static void view_zoom_to_window_xy_camera(
- Scene *scene, Depsgraph *depsgraph, View3D *v3d,
- ARegion *ar, float dfac, const int zoom_xy[2])
+ Scene *scene, Depsgraph *depsgraph, View3D *v3d, ARegion *ar, float dfac, const int zoom_xy[2])
{
- RegionView3D *rv3d = ar->regiondata;
- const float zoomfac = BKE_screen_view3d_zoom_to_fac(rv3d->camzoom);
- const float zoomfac_new = clamp_f(zoomfac * (1.0f / dfac), RV3D_CAMZOOM_MIN_FACTOR, RV3D_CAMZOOM_MAX_FACTOR);
- const float camzoom_new = BKE_screen_view3d_zoom_from_fac(zoomfac_new);
-
+ RegionView3D *rv3d = ar->regiondata;
+ const float zoomfac = BKE_screen_view3d_zoom_to_fac(rv3d->camzoom);
+ const float zoomfac_new = clamp_f(
+ zoomfac * (1.0f / dfac), RV3D_CAMZOOM_MIN_FACTOR, RV3D_CAMZOOM_MAX_FACTOR);
+ const float camzoom_new = BKE_screen_view3d_zoom_from_fac(zoomfac_new);
- if (zoom_xy != NULL) {
- float zoomfac_px;
- rctf camera_frame_old;
- rctf camera_frame_new;
+ if (zoom_xy != NULL) {
+ float zoomfac_px;
+ rctf camera_frame_old;
+ rctf camera_frame_new;
- const float pt_src[2] = {zoom_xy[0], zoom_xy[1]};
- float pt_dst[2];
- float delta_px[2];
+ const float pt_src[2] = {zoom_xy[0], zoom_xy[1]};
+ float pt_dst[2];
+ float delta_px[2];
- ED_view3d_calc_camera_border(scene, depsgraph, ar, v3d, rv3d, &camera_frame_old, false);
- BLI_rctf_translate(&camera_frame_old, ar->winrct.xmin, ar->winrct.ymin);
+ ED_view3d_calc_camera_border(scene, depsgraph, ar, v3d, rv3d, &camera_frame_old, false);
+ BLI_rctf_translate(&camera_frame_old, ar->winrct.xmin, ar->winrct.ymin);
- rv3d->camzoom = camzoom_new;
- CLAMP(rv3d->camzoom, RV3D_CAMZOOM_MIN, RV3D_CAMZOOM_MAX);
+ rv3d->camzoom = camzoom_new;
+ CLAMP(rv3d->camzoom, RV3D_CAMZOOM_MIN, RV3D_CAMZOOM_MAX);
- ED_view3d_calc_camera_border(scene, depsgraph, ar, v3d, rv3d, &camera_frame_new, false);
- BLI_rctf_translate(&camera_frame_new, ar->winrct.xmin, ar->winrct.ymin);
+ ED_view3d_calc_camera_border(scene, depsgraph, ar, v3d, rv3d, &camera_frame_new, false);
+ BLI_rctf_translate(&camera_frame_new, ar->winrct.xmin, ar->winrct.ymin);
- BLI_rctf_transform_pt_v(&camera_frame_new, &camera_frame_old, pt_dst, pt_src);
- sub_v2_v2v2(delta_px, pt_dst, pt_src);
+ BLI_rctf_transform_pt_v(&camera_frame_new, &camera_frame_old, pt_dst, pt_src);
+ sub_v2_v2v2(delta_px, pt_dst, pt_src);
- /* translate the camera offset using pixel space delta
- * mapped back to the camera (same logic as panning in camera view) */
- zoomfac_px = BKE_screen_view3d_zoom_to_fac(rv3d->camzoom) * 2.0f;
+ /* translate the camera offset using pixel space delta
+ * mapped back to the camera (same logic as panning in camera view) */
+ zoomfac_px = BKE_screen_view3d_zoom_to_fac(rv3d->camzoom) * 2.0f;
- rv3d->camdx += delta_px[0] / (ar->winx * zoomfac_px);
- rv3d->camdy += delta_px[1] / (ar->winy * zoomfac_px);
- CLAMP(rv3d->camdx, -1.0f, 1.0f);
- CLAMP(rv3d->camdy, -1.0f, 1.0f);
- }
- else {
- rv3d->camzoom = camzoom_new;
- CLAMP(rv3d->camzoom, RV3D_CAMZOOM_MIN, RV3D_CAMZOOM_MAX);
- }
+ rv3d->camdx += delta_px[0] / (ar->winx * zoomfac_px);
+ rv3d->camdy += delta_px[1] / (ar->winy * zoomfac_px);
+ CLAMP(rv3d->camdx, -1.0f, 1.0f);
+ CLAMP(rv3d->camdy, -1.0f, 1.0f);
+ }
+ else {
+ rv3d->camzoom = camzoom_new;
+ CLAMP(rv3d->camzoom, RV3D_CAMZOOM_MIN, RV3D_CAMZOOM_MAX);
+ }
}
/**
@@ -1894,441 +1895,472 @@ static void view_zoom_to_window_xy_camera(
*/
static void view_zoom_to_window_xy_3d(ARegion *ar, float dfac, const int zoom_xy[2])
{
- RegionView3D *rv3d = ar->regiondata;
- const float dist_new = rv3d->dist * dfac;
-
- if (zoom_xy != NULL) {
- float dvec[3];
- float tvec[3];
- float tpos[3];
- float mval_f[2];
-
- float zfac;
-
- negate_v3_v3(tpos, rv3d->ofs);
-
- mval_f[0] = (float)(((zoom_xy[0] - ar->winrct.xmin) * 2) - ar->winx) / 2.0f;
- mval_f[1] = (float)(((zoom_xy[1] - ar->winrct.ymin) * 2) - ar->winy) / 2.0f;
-
- /* Project cursor position into 3D space */
- zfac = ED_view3d_calc_zfac(rv3d, tpos, NULL);
- ED_view3d_win_to_delta(ar, mval_f, dvec, zfac);
-
- /* Calculate view target position for dolly */
- add_v3_v3v3(tvec, tpos, dvec);
- negate_v3(tvec);
-
- /* Offset to target position and dolly */
- copy_v3_v3(rv3d->ofs, tvec);
- rv3d->dist = dist_new;
-
- /* Calculate final offset */
- madd_v3_v3v3fl(rv3d->ofs, tvec, dvec, dfac);
- }
- else {
- rv3d->dist = dist_new;
- }
-}
-
-static float viewzoom_scale_value(
- const rcti *winrct,
- const short viewzoom,
- const bool zoom_invert, const bool zoom_invert_force,
- const int xy_curr[2], const int xy_init[2],
- const float val, const float val_orig,
- double *r_timer_lastdraw)
-{
- float zfac;
-
- if (viewzoom == USER_ZOOM_CONT) {
- double time = PIL_check_seconds_timer();
- float time_step = (float)(time - *r_timer_lastdraw);
- float fac;
-
- if (U.uiflag & USER_ZOOM_HORIZ) {
- fac = (float)(xy_init[0] - xy_curr[0]);
- }
- else {
- fac = (float)(xy_init[1] - xy_curr[1]);
- }
-
- if (zoom_invert != zoom_invert_force) {
- fac = -fac;
- }
-
- /* oldstyle zoom */
- zfac = 1.0f + ((fac / 20.0f) * time_step);
- *r_timer_lastdraw = time;
- }
- else if (viewzoom == USER_ZOOM_SCALE) {
- /* method which zooms based on how far you move the mouse */
-
- const int ctr[2] = {
- BLI_rcti_cent_x(winrct),
- BLI_rcti_cent_y(winrct),
- };
- float len_new = 5 + len_v2v2_int(ctr, xy_curr);
- float len_old = 5 + len_v2v2_int(ctr, xy_init);
-
- /* intentionally ignore 'zoom_invert' for scale */
- if (zoom_invert_force) {
- SWAP(float, len_new, len_old);
- }
-
- zfac = val_orig * (len_old / max_ff(len_new, 1.0f)) / val;
- }
- else { /* USER_ZOOM_DOLLY */
- float len_new = 5;
- float len_old = 5;
-
- if (U.uiflag & USER_ZOOM_HORIZ) {
- len_new += (winrct->xmax - (xy_curr[0]));
- len_old += (winrct->xmax - (xy_init[0]));
- }
- else {
- len_new += (winrct->ymax - (xy_curr[1]));
- len_old += (winrct->ymax - (xy_init[1]));
- }
-
- if (zoom_invert != zoom_invert_force) {
- SWAP(float, len_new, len_old);
- }
-
- zfac = val_orig * (2.0f * ((len_new / max_ff(len_old, 1.0f)) - 1.0f) + 1.0f) / val;
- }
-
-
- return zfac;
-}
-
-static float viewzoom_scale_value_offset(
- const rcti *winrct,
- const short viewzoom,
- const bool zoom_invert, const bool zoom_invert_force,
- const int xy_curr[2], const int xy_init[2], const int xy_offset[2],
- const float val, const float val_orig,
- double *r_timer_lastdraw)
-{
- const int xy_curr_offset[2] = {
- xy_curr[0] + xy_offset[0],
- xy_curr[1] + xy_offset[1],
- };
- const int xy_init_offset[2] = {
- xy_init[0] + xy_offset[0],
- xy_init[1] + xy_offset[1],
- };
- return viewzoom_scale_value(
- winrct, viewzoom, zoom_invert, zoom_invert_force,
- xy_curr_offset, xy_init_offset,
- val, val_orig, r_timer_lastdraw);
-}
-
-static void viewzoom_apply_camera(
- ViewOpsData *vod, const int xy[2],
- const short viewzoom, const bool zoom_invert, const bool zoom_to_pos)
-{
- float zfac;
- float zoomfac_prev = BKE_screen_view3d_zoom_to_fac(vod->init.camzoom) * 2.0f;
- float zoomfac = BKE_screen_view3d_zoom_to_fac(vod->rv3d->camzoom) * 2.0f;
-
- zfac = viewzoom_scale_value_offset(
- &vod->ar->winrct, viewzoom, zoom_invert, true,
- xy, vod->init.event_xy, vod->init.event_xy_offset,
- zoomfac, zoomfac_prev,
- &vod->prev.time);
-
- if (zfac != 1.0f && zfac != 0.0f) {
- /* calculate inverted, then invert again (needed because of camera zoom scaling) */
- zfac = 1.0f / zfac;
- view_zoom_to_window_xy_camera(
- vod->scene, vod->depsgraph, vod->v3d,
- vod->ar, zfac, zoom_to_pos ? vod->prev.event_xy : NULL);
- }
-
- ED_region_tag_redraw(vod->ar);
-}
-
-static void viewzoom_apply_3d(
- ViewOpsData *vod, const int xy[2],
- const short viewzoom, const bool zoom_invert, const bool zoom_to_pos)
-{
- float zfac;
- float dist_range[2];
-
- ED_view3d_dist_range_get(vod->v3d, dist_range);
-
- zfac = viewzoom_scale_value_offset(
- &vod->ar->winrct, viewzoom, zoom_invert, false,
- xy, vod->init.event_xy, vod->init.event_xy_offset,
- vod->rv3d->dist, vod->init.dist,
- &vod->prev.time);
-
- if (zfac != 1.0f) {
- const float zfac_min = dist_range[0] / vod->rv3d->dist;
- const float zfac_max = dist_range[1] / vod->rv3d->dist;
- CLAMP(zfac, zfac_min, zfac_max);
-
- view_zoom_to_window_xy_3d(
- vod->ar, zfac, zoom_to_pos ? vod->prev.event_xy : NULL);
- }
-
- /* these limits were in old code too */
- CLAMP(vod->rv3d->dist, dist_range[0], dist_range[1]);
-
- if (vod->rv3d->viewlock & RV3D_BOXVIEW) {
- view3d_boxview_sync(vod->sa, vod->ar);
- }
-
- ED_view3d_camera_lock_sync(vod->depsgraph, vod->v3d, vod->rv3d);
-
- ED_region_tag_redraw(vod->ar);
-}
-
-static void viewzoom_apply(
- ViewOpsData *vod, const int xy[2],
- const short viewzoom, const bool zoom_invert, const bool zoom_to_pos)
-{
- if ((vod->rv3d->persp == RV3D_CAMOB) &&
- (vod->rv3d->is_persp && ED_view3d_camera_lock_check(vod->v3d, vod->rv3d)) == 0)
- {
- viewzoom_apply_camera(vod, xy, viewzoom, zoom_invert, zoom_to_pos);
- }
- else {
- viewzoom_apply_3d(vod, xy, viewzoom, zoom_invert, zoom_to_pos);
- }
+ RegionView3D *rv3d = ar->regiondata;
+ const float dist_new = rv3d->dist * dfac;
+
+ if (zoom_xy != NULL) {
+ float dvec[3];
+ float tvec[3];
+ float tpos[3];
+ float mval_f[2];
+
+ float zfac;
+
+ negate_v3_v3(tpos, rv3d->ofs);
+
+ mval_f[0] = (float)(((zoom_xy[0] - ar->winrct.xmin) * 2) - ar->winx) / 2.0f;
+ mval_f[1] = (float)(((zoom_xy[1] - ar->winrct.ymin) * 2) - ar->winy) / 2.0f;
+
+ /* Project cursor position into 3D space */
+ zfac = ED_view3d_calc_zfac(rv3d, tpos, NULL);
+ ED_view3d_win_to_delta(ar, mval_f, dvec, zfac);
+
+ /* Calculate view target position for dolly */
+ add_v3_v3v3(tvec, tpos, dvec);
+ negate_v3(tvec);
+
+ /* Offset to target position and dolly */
+ copy_v3_v3(rv3d->ofs, tvec);
+ rv3d->dist = dist_new;
+
+ /* Calculate final offset */
+ madd_v3_v3v3fl(rv3d->ofs, tvec, dvec, dfac);
+ }
+ else {
+ rv3d->dist = dist_new;
+ }
+}
+
+static float viewzoom_scale_value(const rcti *winrct,
+ const short viewzoom,
+ const bool zoom_invert,
+ const bool zoom_invert_force,
+ const int xy_curr[2],
+ const int xy_init[2],
+ const float val,
+ const float val_orig,
+ double *r_timer_lastdraw)
+{
+ float zfac;
+
+ if (viewzoom == USER_ZOOM_CONT) {
+ double time = PIL_check_seconds_timer();
+ float time_step = (float)(time - *r_timer_lastdraw);
+ float fac;
+
+ if (U.uiflag & USER_ZOOM_HORIZ) {
+ fac = (float)(xy_init[0] - xy_curr[0]);
+ }
+ else {
+ fac = (float)(xy_init[1] - xy_curr[1]);
+ }
+
+ if (zoom_invert != zoom_invert_force) {
+ fac = -fac;
+ }
+
+ /* oldstyle zoom */
+ zfac = 1.0f + ((fac / 20.0f) * time_step);
+ *r_timer_lastdraw = time;
+ }
+ else if (viewzoom == USER_ZOOM_SCALE) {
+ /* method which zooms based on how far you move the mouse */
+
+ const int ctr[2] = {
+ BLI_rcti_cent_x(winrct),
+ BLI_rcti_cent_y(winrct),
+ };
+ float len_new = 5 + len_v2v2_int(ctr, xy_curr);
+ float len_old = 5 + len_v2v2_int(ctr, xy_init);
+
+ /* intentionally ignore 'zoom_invert' for scale */
+ if (zoom_invert_force) {
+ SWAP(float, len_new, len_old);
+ }
+
+ zfac = val_orig * (len_old / max_ff(len_new, 1.0f)) / val;
+ }
+ else { /* USER_ZOOM_DOLLY */
+ float len_new = 5;
+ float len_old = 5;
+
+ if (U.uiflag & USER_ZOOM_HORIZ) {
+ len_new += (winrct->xmax - (xy_curr[0]));
+ len_old += (winrct->xmax - (xy_init[0]));
+ }
+ else {
+ len_new += (winrct->ymax - (xy_curr[1]));
+ len_old += (winrct->ymax - (xy_init[1]));
+ }
+
+ if (zoom_invert != zoom_invert_force) {
+ SWAP(float, len_new, len_old);
+ }
+
+ zfac = val_orig * (2.0f * ((len_new / max_ff(len_old, 1.0f)) - 1.0f) + 1.0f) / val;
+ }
+
+ return zfac;
+}
+
+static float viewzoom_scale_value_offset(const rcti *winrct,
+ const short viewzoom,
+ const bool zoom_invert,
+ const bool zoom_invert_force,
+ const int xy_curr[2],
+ const int xy_init[2],
+ const int xy_offset[2],
+ const float val,
+ const float val_orig,
+ double *r_timer_lastdraw)
+{
+ const int xy_curr_offset[2] = {
+ xy_curr[0] + xy_offset[0],
+ xy_curr[1] + xy_offset[1],
+ };
+ const int xy_init_offset[2] = {
+ xy_init[0] + xy_offset[0],
+ xy_init[1] + xy_offset[1],
+ };
+ return viewzoom_scale_value(winrct,
+ viewzoom,
+ zoom_invert,
+ zoom_invert_force,
+ xy_curr_offset,
+ xy_init_offset,
+ val,
+ val_orig,
+ r_timer_lastdraw);
+}
+
+static void viewzoom_apply_camera(ViewOpsData *vod,
+ const int xy[2],
+ const short viewzoom,
+ const bool zoom_invert,
+ const bool zoom_to_pos)
+{
+ float zfac;
+ float zoomfac_prev = BKE_screen_view3d_zoom_to_fac(vod->init.camzoom) * 2.0f;
+ float zoomfac = BKE_screen_view3d_zoom_to_fac(vod->rv3d->camzoom) * 2.0f;
+
+ zfac = viewzoom_scale_value_offset(&vod->ar->winrct,
+ viewzoom,
+ zoom_invert,
+ true,
+ xy,
+ vod->init.event_xy,
+ vod->init.event_xy_offset,
+ zoomfac,
+ zoomfac_prev,
+ &vod->prev.time);
+
+ if (zfac != 1.0f && zfac != 0.0f) {
+ /* calculate inverted, then invert again (needed because of camera zoom scaling) */
+ zfac = 1.0f / zfac;
+ view_zoom_to_window_xy_camera(vod->scene,
+ vod->depsgraph,
+ vod->v3d,
+ vod->ar,
+ zfac,
+ zoom_to_pos ? vod->prev.event_xy : NULL);
+ }
+
+ ED_region_tag_redraw(vod->ar);
+}
+
+static void viewzoom_apply_3d(ViewOpsData *vod,
+ const int xy[2],
+ const short viewzoom,
+ const bool zoom_invert,
+ const bool zoom_to_pos)
+{
+ float zfac;
+ float dist_range[2];
+
+ ED_view3d_dist_range_get(vod->v3d, dist_range);
+
+ zfac = viewzoom_scale_value_offset(&vod->ar->winrct,
+ viewzoom,
+ zoom_invert,
+ false,
+ xy,
+ vod->init.event_xy,
+ vod->init.event_xy_offset,
+ vod->rv3d->dist,
+ vod->init.dist,
+ &vod->prev.time);
+
+ if (zfac != 1.0f) {
+ const float zfac_min = dist_range[0] / vod->rv3d->dist;
+ const float zfac_max = dist_range[1] / vod->rv3d->dist;
+ CLAMP(zfac, zfac_min, zfac_max);
+
+ view_zoom_to_window_xy_3d(vod->ar, zfac, zoom_to_pos ? vod->prev.event_xy : NULL);
+ }
+
+ /* these limits were in old code too */
+ CLAMP(vod->rv3d->dist, dist_range[0], dist_range[1]);
+
+ if (vod->rv3d->viewlock & RV3D_BOXVIEW) {
+ view3d_boxview_sync(vod->sa, vod->ar);
+ }
+
+ ED_view3d_camera_lock_sync(vod->depsgraph, vod->v3d, vod->rv3d);
+
+ ED_region_tag_redraw(vod->ar);
+}
+
+static void viewzoom_apply(ViewOpsData *vod,
+ const int xy[2],
+ const short viewzoom,
+ const bool zoom_invert,
+ const bool zoom_to_pos)
+{
+ if ((vod->rv3d->persp == RV3D_CAMOB) &&
+ (vod->rv3d->is_persp && ED_view3d_camera_lock_check(vod->v3d, vod->rv3d)) == 0) {
+ viewzoom_apply_camera(vod, xy, viewzoom, zoom_invert, zoom_to_pos);
+ }
+ else {
+ viewzoom_apply_3d(vod, xy, viewzoom, zoom_invert, zoom_to_pos);
+ }
}
static int viewzoom_modal(bContext *C, wmOperator *op, const wmEvent *event)
{
- ViewOpsData *vod = op->customdata;
- short event_code = VIEW_PASS;
- bool use_autokey = false;
- int ret = OPERATOR_RUNNING_MODAL;
-
- /* execute the events */
- if (event->type == TIMER && event->customdata == vod->timer) {
- /* continuous zoom */
- event_code = VIEW_APPLY;
- }
- else if (event->type == MOUSEMOVE) {
- event_code = VIEW_APPLY;
- }
- else if (event->type == EVT_MODAL_MAP) {
- switch (event->val) {
- case VIEW_MODAL_CONFIRM:
- event_code = VIEW_CONFIRM;
- break;
- case VIEWROT_MODAL_SWITCH_MOVE:
- WM_operator_name_call(C, "VIEW3D_OT_move", WM_OP_INVOKE_DEFAULT, NULL);
- event_code = VIEW_CONFIRM;
- break;
- case VIEWROT_MODAL_SWITCH_ROTATE:
- WM_operator_name_call(C, "VIEW3D_OT_rotate", WM_OP_INVOKE_DEFAULT, NULL);
- event_code = VIEW_CONFIRM;
- break;
- }
- }
- else if (event->type == vod->init.event_type && event->val == KM_RELEASE) {
- event_code = VIEW_CONFIRM;
- }
-
- if (event_code == VIEW_APPLY) {
- const bool use_mouse_init = RNA_boolean_get(op->ptr, "use_mouse_init");
- viewzoom_apply(
- vod, &event->x, U.viewzoom,
- (U.uiflag & USER_ZOOM_INVERT) != 0,
- (use_mouse_init && (U.uiflag & USER_ZOOM_TO_MOUSEPOS)));
- if (ED_screen_animation_playing(CTX_wm_manager(C))) {
- use_autokey = true;
- }
- }
- else if (event_code == VIEW_CONFIRM) {
- ED_view3d_depth_tag_update(vod->rv3d);
- use_autokey = true;
- ret = OPERATOR_FINISHED;
- }
-
- if (use_autokey) {
- ED_view3d_camera_lock_autokey(vod->v3d, vod->rv3d, C, false, true);
- }
-
- if (ret & OPERATOR_FINISHED) {
- viewops_data_free(C, op);
- }
-
- return ret;
+ ViewOpsData *vod = op->customdata;
+ short event_code = VIEW_PASS;
+ bool use_autokey = false;
+ int ret = OPERATOR_RUNNING_MODAL;
+
+ /* execute the events */
+ if (event->type == TIMER && event->customdata == vod->timer) {
+ /* continuous zoom */
+ event_code = VIEW_APPLY;
+ }
+ else if (event->type == MOUSEMOVE) {
+ event_code = VIEW_APPLY;
+ }
+ else if (event->type == EVT_MODAL_MAP) {
+ switch (event->val) {
+ case VIEW_MODAL_CONFIRM:
+ event_code = VIEW_CONFIRM;
+ break;
+ case VIEWROT_MODAL_SWITCH_MOVE:
+ WM_operator_name_call(C, "VIEW3D_OT_move", WM_OP_INVOKE_DEFAULT, NULL);
+ event_code = VIEW_CONFIRM;
+ break;
+ case VIEWROT_MODAL_SWITCH_ROTATE:
+ WM_operator_name_call(C, "VIEW3D_OT_rotate", WM_OP_INVOKE_DEFAULT, NULL);
+ event_code = VIEW_CONFIRM;
+ break;
+ }
+ }
+ else if (event->type == vod->init.event_type && event->val == KM_RELEASE) {
+ event_code = VIEW_CONFIRM;
+ }
+
+ if (event_code == VIEW_APPLY) {
+ const bool use_mouse_init = RNA_boolean_get(op->ptr, "use_mouse_init");
+ viewzoom_apply(vod,
+ &event->x,
+ U.viewzoom,
+ (U.uiflag & USER_ZOOM_INVERT) != 0,
+ (use_mouse_init && (U.uiflag & USER_ZOOM_TO_MOUSEPOS)));
+ if (ED_screen_animation_playing(CTX_wm_manager(C))) {
+ use_autokey = true;
+ }
+ }
+ else if (event_code == VIEW_CONFIRM) {
+ ED_view3d_depth_tag_update(vod->rv3d);
+ use_autokey = true;
+ ret = OPERATOR_FINISHED;
+ }
+
+ if (use_autokey) {
+ ED_view3d_camera_lock_autokey(vod->v3d, vod->rv3d, C, false, true);
+ }
+
+ if (ret & OPERATOR_FINISHED) {
+ viewops_data_free(C, op);
+ }
+
+ return ret;
}
static int viewzoom_exec(bContext *C, wmOperator *op)
{
- Depsgraph *depsgraph = CTX_data_depsgraph(C);
- Scene *scene = CTX_data_scene(C);
- View3D *v3d;
- RegionView3D *rv3d;
- ScrArea *sa;
- ARegion *ar;
- bool use_cam_zoom;
- float dist_range[2];
-
- const int delta = RNA_int_get(op->ptr, "delta");
- const bool use_mouse_init = RNA_boolean_get(op->ptr, "use_mouse_init");
-
- if (op->customdata) {
- ViewOpsData *vod = op->customdata;
-
- sa = vod->sa;
- ar = vod->ar;
- }
- else {
- sa = CTX_wm_area(C);
- ar = CTX_wm_region(C);
- }
-
- v3d = sa->spacedata.first;
- rv3d = ar->regiondata;
-
-
- use_cam_zoom = (rv3d->persp == RV3D_CAMOB) && !(rv3d->is_persp && ED_view3d_camera_lock_check(v3d, rv3d));
-
- int zoom_xy_buf[2];
- const int *zoom_xy = NULL;
- if (use_mouse_init && (U.uiflag & USER_ZOOM_TO_MOUSEPOS)) {
- zoom_xy_buf[0] = RNA_struct_property_is_set(op->ptr, "mx") ? RNA_int_get(op->ptr, "mx") : ar->winx / 2;
- zoom_xy_buf[1] = RNA_struct_property_is_set(op->ptr, "my") ? RNA_int_get(op->ptr, "my") : ar->winy / 2;
- zoom_xy = zoom_xy_buf;
- }
-
- ED_view3d_dist_range_get(v3d, dist_range);
-
- if (delta < 0) {
- const float step = 1.2f;
- /* this min and max is also in viewmove() */
- if (use_cam_zoom) {
- view_zoom_to_window_xy_camera(scene, depsgraph, v3d, ar, step, zoom_xy);
- }
- else {
- if (rv3d->dist < dist_range[1]) {
- view_zoom_to_window_xy_3d(ar, step, zoom_xy);
- }
- }
- }
- else {
- const float step = 1.0f / 1.2f;
- if (use_cam_zoom) {
- view_zoom_to_window_xy_camera(scene, depsgraph, v3d, ar, step, zoom_xy);
- }
- else {
- if (rv3d->dist > dist_range[0]) {
- view_zoom_to_window_xy_3d(ar, step, zoom_xy);
- }
- }
- }
-
- if (rv3d->viewlock & RV3D_BOXVIEW) {
- view3d_boxview_sync(sa, ar);
- }
-
- ED_view3d_depth_tag_update(rv3d);
-
- ED_view3d_camera_lock_sync(depsgraph, v3d, rv3d);
- ED_view3d_camera_lock_autokey(v3d, rv3d, C, false, true);
-
- ED_region_tag_redraw(ar);
-
- viewops_data_free(C, op);
-
- return OPERATOR_FINISHED;
+ Depsgraph *depsgraph = CTX_data_depsgraph(C);
+ Scene *scene = CTX_data_scene(C);
+ View3D *v3d;
+ RegionView3D *rv3d;
+ ScrArea *sa;
+ ARegion *ar;
+ bool use_cam_zoom;
+ float dist_range[2];
+
+ const int delta = RNA_int_get(op->ptr, "delta");
+ const bool use_mouse_init = RNA_boolean_get(op->ptr, "use_mouse_init");
+
+ if (op->customdata) {
+ ViewOpsData *vod = op->customdata;
+
+ sa = vod->sa;
+ ar = vod->ar;
+ }
+ else {
+ sa = CTX_wm_area(C);
+ ar = CTX_wm_region(C);
+ }
+
+ v3d = sa->spacedata.first;
+ rv3d = ar->regiondata;
+
+ use_cam_zoom = (rv3d->persp == RV3D_CAMOB) &&
+ !(rv3d->is_persp && ED_view3d_camera_lock_check(v3d, rv3d));
+
+ int zoom_xy_buf[2];
+ const int *zoom_xy = NULL;
+ if (use_mouse_init && (U.uiflag & USER_ZOOM_TO_MOUSEPOS)) {
+ zoom_xy_buf[0] = RNA_struct_property_is_set(op->ptr, "mx") ? RNA_int_get(op->ptr, "mx") :
+ ar->winx / 2;
+ zoom_xy_buf[1] = RNA_struct_property_is_set(op->ptr, "my") ? RNA_int_get(op->ptr, "my") :
+ ar->winy / 2;
+ zoom_xy = zoom_xy_buf;
+ }
+
+ ED_view3d_dist_range_get(v3d, dist_range);
+
+ if (delta < 0) {
+ const float step = 1.2f;
+ /* this min and max is also in viewmove() */
+ if (use_cam_zoom) {
+ view_zoom_to_window_xy_camera(scene, depsgraph, v3d, ar, step, zoom_xy);
+ }
+ else {
+ if (rv3d->dist < dist_range[1]) {
+ view_zoom_to_window_xy_3d(ar, step, zoom_xy);
+ }
+ }
+ }
+ else {
+ const float step = 1.0f / 1.2f;
+ if (use_cam_zoom) {
+ view_zoom_to_window_xy_camera(scene, depsgraph, v3d, ar, step, zoom_xy);
+ }
+ else {
+ if (rv3d->dist > dist_range[0]) {
+ view_zoom_to_window_xy_3d(ar, step, zoom_xy);
+ }
+ }
+ }
+
+ if (rv3d->viewlock & RV3D_BOXVIEW) {
+ view3d_boxview_sync(sa, ar);
+ }
+
+ ED_view3d_depth_tag_update(rv3d);
+
+ ED_view3d_camera_lock_sync(depsgraph, v3d, rv3d);
+ ED_view3d_camera_lock_autokey(v3d, rv3d, C, false, true);
+
+ ED_region_tag_redraw(ar);
+
+ viewops_data_free(C, op);
+
+ return OPERATOR_FINISHED;
}
/* viewdolly_invoke() copied this function, changes here may apply there */
static int viewzoom_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
- ViewOpsData *vod;
-
- const bool use_mouse_init = RNA_boolean_get(op->ptr, "use_mouse_init");
-
- /* makes op->customdata */
- viewops_data_alloc(C, op);
- viewops_data_create(
- C, op, event,
- (viewops_flag_from_prefs() & ~VIEWOPS_FLAG_ORBIT_SELECT) |
- (use_mouse_init ? VIEWOPS_FLAG_USE_MOUSE_INIT : 0));
- vod = op->customdata;
-
- ED_view3d_smooth_view_force_finish(C, vod->v3d, vod->ar);
-
- /* if one or the other zoom position aren't set, set from event */
- if (!RNA_struct_property_is_set(op->ptr, "mx") || !RNA_struct_property_is_set(op->ptr, "my")) {
- RNA_int_set(op->ptr, "mx", event->x);
- RNA_int_set(op->ptr, "my", event->y);
- }
-
- if (RNA_struct_property_is_set(op->ptr, "delta")) {
- viewzoom_exec(C, op);
- }
- else {
- if (event->type == MOUSEZOOM || event->type == MOUSEPAN) {
-
- if (U.uiflag & USER_ZOOM_HORIZ) {
- vod->init.event_xy[0] = vod->prev.event_xy[0] = event->x;
- }
- else {
- /* Set y move = x move as MOUSEZOOM uses only x axis to pass magnification value */
- vod->init.event_xy[1] = vod->prev.event_xy[1] = vod->init.event_xy[1] + event->x - event->prevx;
- }
- viewzoom_apply(
- vod, &event->prevx, USER_ZOOM_DOLLY,
- (U.uiflag & USER_ZOOM_INVERT) != 0,
- (use_mouse_init && (U.uiflag & USER_ZOOM_TO_MOUSEPOS)));
- ED_view3d_camera_lock_autokey(vod->v3d, vod->rv3d, C, false, true);
-
- ED_view3d_depth_tag_update(vod->rv3d);
-
- viewops_data_free(C, op);
- return OPERATOR_FINISHED;
- }
- else {
- if (U.viewzoom == USER_ZOOM_CONT) {
- /* needs a timer to continue redrawing */
- vod->timer = WM_event_add_timer(CTX_wm_manager(C), CTX_wm_window(C), TIMER, 0.01f);
- vod->prev.time = PIL_check_seconds_timer();
- }
-
- /* add temp handler */
- WM_event_add_modal_handler(C, op);
-
- return OPERATOR_RUNNING_MODAL;
- }
- }
- return OPERATOR_FINISHED;
+ ViewOpsData *vod;
+
+ const bool use_mouse_init = RNA_boolean_get(op->ptr, "use_mouse_init");
+
+ /* makes op->customdata */
+ viewops_data_alloc(C, op);
+ viewops_data_create(C,
+ op,
+ event,
+ (viewops_flag_from_prefs() & ~VIEWOPS_FLAG_ORBIT_SELECT) |
+ (use_mouse_init ? VIEWOPS_FLAG_USE_MOUSE_INIT : 0));
+ vod = op->customdata;
+
+ ED_view3d_smooth_view_force_finish(C, vod->v3d, vod->ar);
+
+ /* if one or the other zoom position aren't set, set from event */
+ if (!RNA_struct_property_is_set(op->ptr, "mx") || !RNA_struct_property_is_set(op->ptr, "my")) {
+ RNA_int_set(op->ptr, "mx", event->x);
+ RNA_int_set(op->ptr, "my", event->y);
+ }
+
+ if (RNA_struct_property_is_set(op->ptr, "delta")) {
+ viewzoom_exec(C, op);
+ }
+ else {
+ if (event->type == MOUSEZOOM || event->type == MOUSEPAN) {
+
+ if (U.uiflag & USER_ZOOM_HORIZ) {
+ vod->init.event_xy[0] = vod->prev.event_xy[0] = event->x;
+ }
+ else {
+ /* Set y move = x move as MOUSEZOOM uses only x axis to pass magnification value */
+ vod->init.event_xy[1] = vod->prev.event_xy[1] = vod->init.event_xy[1] + event->x -
+ event->prevx;
+ }
+ viewzoom_apply(vod,
+ &event->prevx,
+ USER_ZOOM_DOLLY,
+ (U.uiflag & USER_ZOOM_INVERT) != 0,
+ (use_mouse_init && (U.uiflag & USER_ZOOM_TO_MOUSEPOS)));
+ ED_view3d_camera_lock_autokey(vod->v3d, vod->rv3d, C, false, true);
+
+ ED_view3d_depth_tag_update(vod->rv3d);
+
+ viewops_data_free(C, op);
+ return OPERATOR_FINISHED;
+ }
+ else {
+ if (U.viewzoom == USER_ZOOM_CONT) {
+ /* needs a timer to continue redrawing */
+ vod->timer = WM_event_add_timer(CTX_wm_manager(C), CTX_wm_window(C), TIMER, 0.01f);
+ vod->prev.time = PIL_check_seconds_timer();
+ }
+
+ /* add temp handler */
+ WM_event_add_modal_handler(C, op);
+
+ return OPERATOR_RUNNING_MODAL;
+ }
+ }
+ return OPERATOR_FINISHED;
}
static void viewzoom_cancel(bContext *C, wmOperator *op)
{
- viewops_data_free(C, op);
+ viewops_data_free(C, op);
}
void VIEW3D_OT_zoom(wmOperatorType *ot)
{
- /* identifiers */
- ot->name = "Zoom View";
- ot->description = "Zoom in/out in the view";
- ot->idname = "VIEW3D_OT_zoom";
+ /* identifiers */
+ ot->name = "Zoom View";
+ ot->description = "Zoom in/out in the view";
+ ot->idname = "VIEW3D_OT_zoom";
- /* api callbacks */
- ot->invoke = viewzoom_invoke;
- ot->exec = viewzoom_exec;
- ot->modal = viewzoom_modal;
- ot->poll = ED_operator_region_view3d_active;
- ot->cancel = viewzoom_cancel;
+ /* api callbacks */
+ ot->invoke = viewzoom_invoke;
+ ot->exec = viewzoom_exec;
+ ot->modal = viewzoom_modal;
+ ot->poll = ED_operator_region_view3d_active;
+ ot->cancel = viewzoom_cancel;
- /* flags */
- ot->flag = OPTYPE_BLOCKING | OPTYPE_GRAB_CURSOR;
+ /* flags */
+ ot->flag = OPTYPE_BLOCKING | OPTYPE_GRAB_CURSOR;
- /* properties */
- view3d_operator_properties_common(
- ot,
- V3D_OP_PROP_DELTA | V3D_OP_PROP_MOUSE_CO | V3D_OP_PROP_USE_MOUSE_INIT);
+ /* properties */
+ view3d_operator_properties_common(
+ ot, V3D_OP_PROP_DELTA | V3D_OP_PROP_MOUSE_CO | V3D_OP_PROP_USE_MOUSE_INIT);
}
/** \} */
@@ -2344,304 +2376,304 @@ void VIEW3D_OT_zoom(wmOperatorType *ot)
/* called in transform_ops.c, on each regeneration of keymaps */
void viewdolly_modal_keymap(wmKeyConfig *keyconf)
{
- static const EnumPropertyItem modal_items[] = {
- {VIEW_MODAL_CONFIRM, "CONFIRM", 0, "Confirm", ""},
+ static const EnumPropertyItem modal_items[] = {
+ {VIEW_MODAL_CONFIRM, "CONFIRM", 0, "Confirm", ""},
- {VIEWROT_MODAL_SWITCH_ROTATE, "SWITCH_TO_ROTATE", 0, "Switch to Rotate"},
- {VIEWROT_MODAL_SWITCH_MOVE, "SWITCH_TO_MOVE", 0, "Switch to Move"},
+ {VIEWROT_MODAL_SWITCH_ROTATE, "SWITCH_TO_ROTATE", 0, "Switch to Rotate"},
+ {VIEWROT_MODAL_SWITCH_MOVE, "SWITCH_TO_MOVE", 0, "Switch to Move"},
- {0, NULL, 0, NULL, NULL},
- };
+ {0, NULL, 0, NULL, NULL},
+ };
- wmKeyMap *keymap = WM_modalkeymap_get(keyconf, "View3D Dolly Modal");
+ wmKeyMap *keymap = WM_modalkeymap_get(keyconf, "View3D Dolly Modal");
- /* this function is called for each spacetype, only needs to add map once */
- if (keymap && keymap->modal_items) {
- return;
- }
+ /* this function is called for each spacetype, only needs to add map once */
+ if (keymap && keymap->modal_items) {
+ return;
+ }
- keymap = WM_modalkeymap_add(keyconf, "View3D Dolly Modal", modal_items);
+ keymap = WM_modalkeymap_add(keyconf, "View3D Dolly Modal", modal_items);
- /* disabled mode switching for now, can re-implement better, later on */
+ /* disabled mode switching for now, can re-implement better, later on */
#if 0
- WM_modalkeymap_add_item(keymap, LEFTMOUSE, KM_RELEASE, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ROTATE);
- WM_modalkeymap_add_item(keymap, LEFTCTRLKEY, KM_RELEASE, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ROTATE);
- WM_modalkeymap_add_item(keymap, LEFTSHIFTKEY, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_MOVE);
+ WM_modalkeymap_add_item(keymap, LEFTMOUSE, KM_RELEASE, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ROTATE);
+ WM_modalkeymap_add_item(keymap, LEFTCTRLKEY, KM_RELEASE, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ROTATE);
+ WM_modalkeymap_add_item(keymap, LEFTSHIFTKEY, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_MOVE);
#endif
- /* assign map to operators */
- WM_modalkeymap_assign(keymap, "VIEW3D_OT_dolly");
+ /* assign map to operators */
+ WM_modalkeymap_assign(keymap, "VIEW3D_OT_dolly");
}
static bool viewdolly_offset_lock_check(bContext *C, wmOperator *op)
{
- View3D *v3d = CTX_wm_view3d(C);
- RegionView3D *rv3d = CTX_wm_region_view3d(C);
- if (ED_view3d_offset_lock_check(v3d, rv3d)) {
- BKE_report(op->reports, RPT_WARNING, "Cannot dolly when the view offset is locked");
- return true;
- }
- else {
- return false;
- }
+ View3D *v3d = CTX_wm_view3d(C);
+ RegionView3D *rv3d = CTX_wm_region_view3d(C);
+ if (ED_view3d_offset_lock_check(v3d, rv3d)) {
+ BKE_report(op->reports, RPT_WARNING, "Cannot dolly when the view offset is locked");
+ return true;
+ }
+ else {
+ return false;
+ }
}
static void view_dolly_to_vector_3d(ARegion *ar, float orig_ofs[3], float dvec[3], float dfac)
{
- RegionView3D *rv3d = ar->regiondata;
- madd_v3_v3v3fl(rv3d->ofs, orig_ofs, dvec, -(1.0f - dfac));
+ RegionView3D *rv3d = ar->regiondata;
+ madd_v3_v3v3fl(rv3d->ofs, orig_ofs, dvec, -(1.0f - dfac));
}
static void viewdolly_apply(ViewOpsData *vod, const int xy[2], const short zoom_invert)
{
- float zfac = 1.0;
+ float zfac = 1.0;
- {
- float len1, len2;
+ {
+ float len1, len2;
- if (U.uiflag & USER_ZOOM_HORIZ) {
- len1 = (vod->ar->winrct.xmax - xy[0]) + 5;
- len2 = (vod->ar->winrct.xmax - vod->init.event_xy[0]) + 5;
- }
- else {
- len1 = (vod->ar->winrct.ymax - xy[1]) + 5;
- len2 = (vod->ar->winrct.ymax - vod->init.event_xy[1]) + 5;
- }
- if (zoom_invert) {
- SWAP(float, len1, len2);
- }
+ if (U.uiflag & USER_ZOOM_HORIZ) {
+ len1 = (vod->ar->winrct.xmax - xy[0]) + 5;
+ len2 = (vod->ar->winrct.xmax - vod->init.event_xy[0]) + 5;
+ }
+ else {
+ len1 = (vod->ar->winrct.ymax - xy[1]) + 5;
+ len2 = (vod->ar->winrct.ymax - vod->init.event_xy[1]) + 5;
+ }
+ if (zoom_invert) {
+ SWAP(float, len1, len2);
+ }
- zfac = 1.0f + ((len1 - len2) * 0.01f * vod->rv3d->dist);
- }
+ zfac = 1.0f + ((len1 - len2) * 0.01f * vod->rv3d->dist);
+ }
- if (zfac != 1.0f) {
- view_dolly_to_vector_3d(vod->ar, vod->init.ofs, vod->init.mousevec, zfac);
- }
+ if (zfac != 1.0f) {
+ view_dolly_to_vector_3d(vod->ar, vod->init.ofs, vod->init.mousevec, zfac);
+ }
- if (vod->rv3d->viewlock & RV3D_BOXVIEW) {
- view3d_boxview_sync(vod->sa, vod->ar);
- }
+ if (vod->rv3d->viewlock & RV3D_BOXVIEW) {
+ view3d_boxview_sync(vod->sa, vod->ar);
+ }
- ED_view3d_camera_lock_sync(vod->depsgraph, vod->v3d, vod->rv3d);
+ ED_view3d_camera_lock_sync(vod->depsgraph, vod->v3d, vod->rv3d);
- ED_region_tag_redraw(vod->ar);
+ ED_region_tag_redraw(vod->ar);
}
-
static int viewdolly_modal(bContext *C, wmOperator *op, const wmEvent *event)
{
- ViewOpsData *vod = op->customdata;
- short event_code = VIEW_PASS;
- bool use_autokey = false;
- int ret = OPERATOR_RUNNING_MODAL;
-
- /* execute the events */
- if (event->type == MOUSEMOVE) {
- event_code = VIEW_APPLY;
- }
- else if (event->type == EVT_MODAL_MAP) {
- switch (event->val) {
- case VIEW_MODAL_CONFIRM:
- event_code = VIEW_CONFIRM;
- break;
- case VIEWROT_MODAL_SWITCH_MOVE:
- WM_operator_name_call(C, "VIEW3D_OT_move", WM_OP_INVOKE_DEFAULT, NULL);
- event_code = VIEW_CONFIRM;
- break;
- case VIEWROT_MODAL_SWITCH_ROTATE:
- WM_operator_name_call(C, "VIEW3D_OT_rotate", WM_OP_INVOKE_DEFAULT, NULL);
- event_code = VIEW_CONFIRM;
- break;
- }
- }
- else if (event->type == vod->init.event_type && event->val == KM_RELEASE) {
- event_code = VIEW_CONFIRM;
- }
-
- if (event_code == VIEW_APPLY) {
- viewdolly_apply(vod, &event->x, (U.uiflag & USER_ZOOM_INVERT) != 0);
- if (ED_screen_animation_playing(CTX_wm_manager(C))) {
- use_autokey = true;
- }
- }
- else if (event_code == VIEW_CONFIRM) {
- ED_view3d_depth_tag_update(vod->rv3d);
- use_autokey = true;
- ret = OPERATOR_FINISHED;
- }
-
- if (use_autokey) {
- ED_view3d_camera_lock_autokey(vod->v3d, vod->rv3d, C, false, true);
- }
-
- if (ret & OPERATOR_FINISHED) {
- viewops_data_free(C, op);
- }
-
- return ret;
+ ViewOpsData *vod = op->customdata;
+ short event_code = VIEW_PASS;
+ bool use_autokey = false;
+ int ret = OPERATOR_RUNNING_MODAL;
+
+ /* execute the events */
+ if (event->type == MOUSEMOVE) {
+ event_code = VIEW_APPLY;
+ }
+ else if (event->type == EVT_MODAL_MAP) {
+ switch (event->val) {
+ case VIEW_MODAL_CONFIRM:
+ event_code = VIEW_CONFIRM;
+ break;
+ case VIEWROT_MODAL_SWITCH_MOVE:
+ WM_operator_name_call(C, "VIEW3D_OT_move", WM_OP_INVOKE_DEFAULT, NULL);
+ event_code = VIEW_CONFIRM;
+ break;
+ case VIEWROT_MODAL_SWITCH_ROTATE:
+ WM_operator_name_call(C, "VIEW3D_OT_rotate", WM_OP_INVOKE_DEFAULT, NULL);
+ event_code = VIEW_CONFIRM;
+ break;
+ }
+ }
+ else if (event->type == vod->init.event_type && event->val == KM_RELEASE) {
+ event_code = VIEW_CONFIRM;
+ }
+
+ if (event_code == VIEW_APPLY) {
+ viewdolly_apply(vod, &event->x, (U.uiflag & USER_ZOOM_INVERT) != 0);
+ if (ED_screen_animation_playing(CTX_wm_manager(C))) {
+ use_autokey = true;
+ }
+ }
+ else if (event_code == VIEW_CONFIRM) {
+ ED_view3d_depth_tag_update(vod->rv3d);
+ use_autokey = true;
+ ret = OPERATOR_FINISHED;
+ }
+
+ if (use_autokey) {
+ ED_view3d_camera_lock_autokey(vod->v3d, vod->rv3d, C, false, true);
+ }
+
+ if (ret & OPERATOR_FINISHED) {
+ viewops_data_free(C, op);
+ }
+
+ return ret;
}
static int viewdolly_exec(bContext *C, wmOperator *op)
{
- View3D *v3d;
- RegionView3D *rv3d;
- ScrArea *sa;
- ARegion *ar;
- float mousevec[3];
+ View3D *v3d;
+ RegionView3D *rv3d;
+ ScrArea *sa;
+ ARegion *ar;
+ float mousevec[3];
- const int delta = RNA_int_get(op->ptr, "delta");
+ const int delta = RNA_int_get(op->ptr, "delta");
- if (op->customdata) {
- ViewOpsData *vod = op->customdata;
+ if (op->customdata) {
+ ViewOpsData *vod = op->customdata;
- sa = vod->sa;
- ar = vod->ar;
- copy_v3_v3(mousevec, vod->init.mousevec);
- }
- else {
- sa = CTX_wm_area(C);
- ar = CTX_wm_region(C);
- negate_v3_v3(mousevec, ((RegionView3D *)ar->regiondata)->viewinv[2]);
- normalize_v3(mousevec);
- }
+ sa = vod->sa;
+ ar = vod->ar;
+ copy_v3_v3(mousevec, vod->init.mousevec);
+ }
+ else {
+ sa = CTX_wm_area(C);
+ ar = CTX_wm_region(C);
+ negate_v3_v3(mousevec, ((RegionView3D *)ar->regiondata)->viewinv[2]);
+ normalize_v3(mousevec);
+ }
- v3d = sa->spacedata.first;
- rv3d = ar->regiondata;
+ v3d = sa->spacedata.first;
+ rv3d = ar->regiondata;
- const bool use_mouse_init = RNA_boolean_get(op->ptr, "use_mouse_init");
+ const bool use_mouse_init = RNA_boolean_get(op->ptr, "use_mouse_init");
- /* overwrite the mouse vector with the view direction (zoom into the center) */
- if ((use_mouse_init && (U.uiflag & USER_ZOOM_TO_MOUSEPOS)) == 0) {
- normalize_v3_v3(mousevec, rv3d->viewinv[2]);
- }
+ /* overwrite the mouse vector with the view direction (zoom into the center) */
+ if ((use_mouse_init && (U.uiflag & USER_ZOOM_TO_MOUSEPOS)) == 0) {
+ normalize_v3_v3(mousevec, rv3d->viewinv[2]);
+ }
- view_dolly_to_vector_3d(ar, rv3d->ofs, mousevec, delta < 0 ? 0.2f : 1.8f);
+ view_dolly_to_vector_3d(ar, rv3d->ofs, mousevec, delta < 0 ? 0.2f : 1.8f);
- if (rv3d->viewlock & RV3D_BOXVIEW) {
- view3d_boxview_sync(sa, ar);
- }
+ if (rv3d->viewlock & RV3D_BOXVIEW) {
+ view3d_boxview_sync(sa, ar);
+ }
- ED_view3d_depth_tag_update(rv3d);
+ ED_view3d_depth_tag_update(rv3d);
- ED_view3d_camera_lock_sync(CTX_data_depsgraph(C), v3d, rv3d);
+ ED_view3d_camera_lock_sync(CTX_data_depsgraph(C), v3d, rv3d);
- ED_region_tag_redraw(ar);
+ ED_region_tag_redraw(ar);
- viewops_data_free(C, op);
+ viewops_data_free(C, op);
- return OPERATOR_FINISHED;
+ return OPERATOR_FINISHED;
}
/* copied from viewzoom_invoke(), changes here may apply there */
static int viewdolly_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
- ViewOpsData *vod;
-
- if (viewdolly_offset_lock_check(C, op)) {
- return OPERATOR_CANCELLED;
- }
-
- /* makes op->customdata */
- viewops_data_alloc(C, op);
- vod = op->customdata;
-
- /* poll should check but in some cases fails, see poll func for details */
- if (vod->rv3d->viewlock & RV3D_LOCKED) {
- viewops_data_free(C, op);
- return OPERATOR_PASS_THROUGH;
- }
-
- ED_view3d_smooth_view_force_finish(C, vod->v3d, vod->ar);
-
- /* needs to run before 'viewops_data_create' so the backup 'rv3d->ofs' is correct */
- /* switch from camera view when: */
- if (vod->rv3d->persp != RV3D_PERSP) {
- if (vod->rv3d->persp == RV3D_CAMOB) {
- /* ignore rv3d->lpersp because dolly only makes sense in perspective mode */
- const Depsgraph *depsgraph = CTX_data_depsgraph(C);
- ED_view3d_persp_switch_from_camera(depsgraph, vod->v3d, vod->rv3d, RV3D_PERSP);
- }
- else {
- vod->rv3d->persp = RV3D_PERSP;
- }
- ED_region_tag_redraw(vod->ar);
- }
-
- const bool use_mouse_init = RNA_boolean_get(op->ptr, "use_mouse_init");
-
- viewops_data_create(
- C, op, event,
- (viewops_flag_from_prefs() & ~VIEWOPS_FLAG_ORBIT_SELECT) |
- (use_mouse_init ? VIEWOPS_FLAG_USE_MOUSE_INIT : 0));
-
-
- /* if one or the other zoom position aren't set, set from event */
- if (!RNA_struct_property_is_set(op->ptr, "mx") || !RNA_struct_property_is_set(op->ptr, "my")) {
- RNA_int_set(op->ptr, "mx", event->x);
- RNA_int_set(op->ptr, "my", event->y);
- }
-
- if (RNA_struct_property_is_set(op->ptr, "delta")) {
- viewdolly_exec(C, op);
- }
- else {
- /* overwrite the mouse vector with the view direction (zoom into the center) */
- if ((use_mouse_init && (U.uiflag & USER_ZOOM_TO_MOUSEPOS)) == 0) {
- negate_v3_v3(vod->init.mousevec, vod->rv3d->viewinv[2]);
- normalize_v3(vod->init.mousevec);
- }
-
- if (event->type == MOUSEZOOM) {
- /* Bypass Zoom invert flag for track pads (pass false always) */
-
- if (U.uiflag & USER_ZOOM_HORIZ) {
- vod->init.event_xy[0] = vod->prev.event_xy[0] = event->x;
- }
- else {
- /* Set y move = x move as MOUSEZOOM uses only x axis to pass magnification value */
- vod->init.event_xy[1] = vod->prev.event_xy[1] = vod->init.event_xy[1] + event->x - event->prevx;
- }
- viewdolly_apply(vod, &event->prevx, (U.uiflag & USER_ZOOM_INVERT) == 0);
- ED_view3d_depth_tag_update(vod->rv3d);
-
- viewops_data_free(C, op);
- return OPERATOR_FINISHED;
- }
- else {
- /* add temp handler */
- WM_event_add_modal_handler(C, op);
-
- return OPERATOR_RUNNING_MODAL;
- }
- }
- return OPERATOR_FINISHED;
+ ViewOpsData *vod;
+
+ if (viewdolly_offset_lock_check(C, op)) {
+ return OPERATOR_CANCELLED;
+ }
+
+ /* makes op->customdata */
+ viewops_data_alloc(C, op);
+ vod = op->customdata;
+
+ /* poll should check but in some cases fails, see poll func for details */
+ if (vod->rv3d->viewlock & RV3D_LOCKED) {
+ viewops_data_free(C, op);
+ return OPERATOR_PASS_THROUGH;
+ }
+
+ ED_view3d_smooth_view_force_finish(C, vod->v3d, vod->ar);
+
+ /* needs to run before 'viewops_data_create' so the backup 'rv3d->ofs' is correct */
+ /* switch from camera view when: */
+ if (vod->rv3d->persp != RV3D_PERSP) {
+ if (vod->rv3d->persp == RV3D_CAMOB) {
+ /* ignore rv3d->lpersp because dolly only makes sense in perspective mode */
+ const Depsgraph *depsgraph = CTX_data_depsgraph(C);
+ ED_view3d_persp_switch_from_camera(depsgraph, vod->v3d, vod->rv3d, RV3D_PERSP);
+ }
+ else {
+ vod->rv3d->persp = RV3D_PERSP;
+ }
+ ED_region_tag_redraw(vod->ar);
+ }
+
+ const bool use_mouse_init = RNA_boolean_get(op->ptr, "use_mouse_init");
+
+ viewops_data_create(C,
+ op,
+ event,
+ (viewops_flag_from_prefs() & ~VIEWOPS_FLAG_ORBIT_SELECT) |
+ (use_mouse_init ? VIEWOPS_FLAG_USE_MOUSE_INIT : 0));
+
+ /* if one or the other zoom position aren't set, set from event */
+ if (!RNA_struct_property_is_set(op->ptr, "mx") || !RNA_struct_property_is_set(op->ptr, "my")) {
+ RNA_int_set(op->ptr, "mx", event->x);
+ RNA_int_set(op->ptr, "my", event->y);
+ }
+
+ if (RNA_struct_property_is_set(op->ptr, "delta")) {
+ viewdolly_exec(C, op);
+ }
+ else {
+ /* overwrite the mouse vector with the view direction (zoom into the center) */
+ if ((use_mouse_init && (U.uiflag & USER_ZOOM_TO_MOUSEPOS)) == 0) {
+ negate_v3_v3(vod->init.mousevec, vod->rv3d->viewinv[2]);
+ normalize_v3(vod->init.mousevec);
+ }
+
+ if (event->type == MOUSEZOOM) {
+ /* Bypass Zoom invert flag for track pads (pass false always) */
+
+ if (U.uiflag & USER_ZOOM_HORIZ) {
+ vod->init.event_xy[0] = vod->prev.event_xy[0] = event->x;
+ }
+ else {
+ /* Set y move = x move as MOUSEZOOM uses only x axis to pass magnification value */
+ vod->init.event_xy[1] = vod->prev.event_xy[1] = vod->init.event_xy[1] + event->x -
+ event->prevx;
+ }
+ viewdolly_apply(vod, &event->prevx, (U.uiflag & USER_ZOOM_INVERT) == 0);
+ ED_view3d_depth_tag_update(vod->rv3d);
+
+ viewops_data_free(C, op);
+ return OPERATOR_FINISHED;
+ }
+ else {
+ /* add temp handler */
+ WM_event_add_modal_handler(C, op);
+
+ return OPERATOR_RUNNING_MODAL;
+ }
+ }
+ return OPERATOR_FINISHED;
}
static void viewdolly_cancel(bContext *C, wmOperator *op)
{
- viewops_data_free(C, op);
+ viewops_data_free(C, op);
}
void VIEW3D_OT_dolly(wmOperatorType *ot)
{
- /* identifiers */
- ot->name = "Dolly View";
- ot->description = "Dolly in/out in the view";
- ot->idname = "VIEW3D_OT_dolly";
+ /* identifiers */
+ ot->name = "Dolly View";
+ ot->description = "Dolly in/out in the view";
+ ot->idname = "VIEW3D_OT_dolly";
- /* api callbacks */
- ot->invoke = viewdolly_invoke;
- ot->exec = viewdolly_exec;
- ot->modal = viewdolly_modal;
- ot->poll = ED_operator_region_view3d_active;
- ot->cancel = viewdolly_cancel;
+ /* api callbacks */
+ ot->invoke = viewdolly_invoke;
+ ot->exec = viewdolly_exec;
+ ot->modal = viewdolly_modal;
+ ot->poll = ED_operator_region_view3d_active;
+ ot->cancel = viewdolly_cancel;
- /* flags */
- ot->flag = OPTYPE_BLOCKING | OPTYPE_GRAB_CURSOR;
+ /* flags */
+ ot->flag = OPTYPE_BLOCKING | OPTYPE_GRAB_CURSOR;
- /* properties */
- view3d_operator_properties_common(
- ot, V3D_OP_PROP_DELTA | V3D_OP_PROP_MOUSE_CO | V3D_OP_PROP_USE_MOUSE_INIT);
+ /* properties */
+ view3d_operator_properties_common(
+ ot, V3D_OP_PROP_DELTA | V3D_OP_PROP_MOUSE_CO | V3D_OP_PROP_USE_MOUSE_INIT);
}
/** \} */
@@ -2652,215 +2684,228 @@ void VIEW3D_OT_dolly(wmOperatorType *ot)
* Move & Zoom the view to fit all of it's contents.
* \{ */
-static bool view3d_object_skip_minmax(
- const View3D *v3d, const RegionView3D *rv3d, const Object *ob, const bool skip_camera,
- bool *r_only_center)
-{
- BLI_assert(ob->id.orig_id == NULL);
- *r_only_center = false;
-
- if (skip_camera && (ob == v3d->camera)) {
- return true;
- }
-
- if ((ob->type == OB_EMPTY) &&
- (ob->empty_drawtype == OB_EMPTY_IMAGE) &&
- !BKE_object_empty_image_frame_is_visible_in_view3d(ob, rv3d))
- {
- *r_only_center = true;
- return false;
- }
-
- return false;
-}
-
-static void view3d_from_minmax(
- bContext *C, View3D *v3d, ARegion *ar,
- const float min[3], const float max[3],
- bool ok_dist, const int smooth_viewtx)
-{
- RegionView3D *rv3d = ar->regiondata;
- float afm[3];
- float size;
-
- ED_view3d_smooth_view_force_finish(C, v3d, ar);
-
- /* SMOOTHVIEW */
- float new_ofs[3];
- float new_dist;
-
- sub_v3_v3v3(afm, max, min);
- size = max_fff(afm[0], afm[1], afm[2]);
-
- if (ok_dist) {
- char persp;
-
- if (rv3d->is_persp) {
- if (rv3d->persp == RV3D_CAMOB && ED_view3d_camera_lock_check(v3d, rv3d)) {
- persp = RV3D_CAMOB;
- }
- else {
- persp = RV3D_PERSP;
- }
- }
- else { /* ortho */
- if (size < 0.0001f) {
- /* bounding box was a single point so do not zoom */
- ok_dist = false;
- }
- else {
- /* adjust zoom so it looks nicer */
- persp = RV3D_ORTHO;
- }
- }
-
- if (ok_dist) {
- new_dist = ED_view3d_radius_to_dist(v3d, ar, CTX_data_depsgraph(C), persp, true, (size / 2) * VIEW3D_MARGIN);
- if (rv3d->is_persp) {
- /* don't zoom closer than the near clipping plane */
- new_dist = max_ff(new_dist, v3d->clip_start * 1.5f);
- }
- }
- }
-
- mid_v3_v3v3(new_ofs, min, max);
- negate_v3(new_ofs);
-
- if (rv3d->persp == RV3D_CAMOB && !ED_view3d_camera_lock_check(v3d, rv3d)) {
- rv3d->persp = RV3D_PERSP;
- ED_view3d_smooth_view(
- C, v3d, ar, smooth_viewtx,
- &(const V3D_SmoothParams) {
- .camera_old = v3d->camera, .ofs = new_ofs,
- .dist = ok_dist ? &new_dist : NULL,
- });
- }
- else {
- ED_view3d_smooth_view(
- C, v3d, ar, smooth_viewtx,
- &(const V3D_SmoothParams) { .ofs = new_ofs, .dist = ok_dist ? &new_dist : NULL, });
- }
-
- /* smooth view does viewlock RV3D_BOXVIEW copy */
+static bool view3d_object_skip_minmax(const View3D *v3d,
+ const RegionView3D *rv3d,
+ const Object *ob,
+ const bool skip_camera,
+ bool *r_only_center)
+{
+ BLI_assert(ob->id.orig_id == NULL);
+ *r_only_center = false;
+
+ if (skip_camera && (ob == v3d->camera)) {
+ return true;
+ }
+
+ if ((ob->type == OB_EMPTY) && (ob->empty_drawtype == OB_EMPTY_IMAGE) &&
+ !BKE_object_empty_image_frame_is_visible_in_view3d(ob, rv3d)) {
+ *r_only_center = true;
+ return false;
+ }
+
+ return false;
+}
+
+static void view3d_from_minmax(bContext *C,
+ View3D *v3d,
+ ARegion *ar,
+ const float min[3],
+ const float max[3],
+ bool ok_dist,
+ const int smooth_viewtx)
+{
+ RegionView3D *rv3d = ar->regiondata;
+ float afm[3];
+ float size;
+
+ ED_view3d_smooth_view_force_finish(C, v3d, ar);
+
+ /* SMOOTHVIEW */
+ float new_ofs[3];
+ float new_dist;
+
+ sub_v3_v3v3(afm, max, min);
+ size = max_fff(afm[0], afm[1], afm[2]);
+
+ if (ok_dist) {
+ char persp;
+
+ if (rv3d->is_persp) {
+ if (rv3d->persp == RV3D_CAMOB && ED_view3d_camera_lock_check(v3d, rv3d)) {
+ persp = RV3D_CAMOB;
+ }
+ else {
+ persp = RV3D_PERSP;
+ }
+ }
+ else { /* ortho */
+ if (size < 0.0001f) {
+ /* bounding box was a single point so do not zoom */
+ ok_dist = false;
+ }
+ else {
+ /* adjust zoom so it looks nicer */
+ persp = RV3D_ORTHO;
+ }
+ }
+
+ if (ok_dist) {
+ new_dist = ED_view3d_radius_to_dist(
+ v3d, ar, CTX_data_depsgraph(C), persp, true, (size / 2) * VIEW3D_MARGIN);
+ if (rv3d->is_persp) {
+ /* don't zoom closer than the near clipping plane */
+ new_dist = max_ff(new_dist, v3d->clip_start * 1.5f);
+ }
+ }
+ }
+
+ mid_v3_v3v3(new_ofs, min, max);
+ negate_v3(new_ofs);
+
+ if (rv3d->persp == RV3D_CAMOB && !ED_view3d_camera_lock_check(v3d, rv3d)) {
+ rv3d->persp = RV3D_PERSP;
+ ED_view3d_smooth_view(C,
+ v3d,
+ ar,
+ smooth_viewtx,
+ &(const V3D_SmoothParams){
+ .camera_old = v3d->camera,
+ .ofs = new_ofs,
+ .dist = ok_dist ? &new_dist : NULL,
+ });
+ }
+ else {
+ ED_view3d_smooth_view(C,
+ v3d,
+ ar,
+ smooth_viewtx,
+ &(const V3D_SmoothParams){
+ .ofs = new_ofs,
+ .dist = ok_dist ? &new_dist : NULL,
+ });
+ }
+
+ /* smooth view does viewlock RV3D_BOXVIEW copy */
}
/**
* Same as #view3d_from_minmax but for all regions (except cameras).
*/
-static void view3d_from_minmax_multi(
- bContext *C, View3D *v3d,
- const float min[3], const float max[3],
- const bool ok_dist, const int smooth_viewtx)
-{
- ScrArea *sa = CTX_wm_area(C);
- ARegion *ar;
- for (ar = sa->regionbase.first; ar; ar = ar->next) {
- if (ar->regiontype == RGN_TYPE_WINDOW) {
- RegionView3D *rv3d = ar->regiondata;
- /* when using all regions, don't jump out of camera view,
- * but _do_ allow locked cameras to be moved */
- if ((rv3d->persp != RV3D_CAMOB) || ED_view3d_camera_lock_check(v3d, rv3d)) {
- view3d_from_minmax(C, v3d, ar, min, max, ok_dist, smooth_viewtx);
- }
- }
- }
+static void view3d_from_minmax_multi(bContext *C,
+ View3D *v3d,
+ const float min[3],
+ const float max[3],
+ const bool ok_dist,
+ const int smooth_viewtx)
+{
+ ScrArea *sa = CTX_wm_area(C);
+ ARegion *ar;
+ for (ar = sa->regionbase.first; ar; ar = ar->next) {
+ if (ar->regiontype == RGN_TYPE_WINDOW) {
+ RegionView3D *rv3d = ar->regiondata;
+ /* when using all regions, don't jump out of camera view,
+ * but _do_ allow locked cameras to be moved */
+ if ((rv3d->persp != RV3D_CAMOB) || ED_view3d_camera_lock_check(v3d, rv3d)) {
+ view3d_from_minmax(C, v3d, ar, min, max, ok_dist, smooth_viewtx);
+ }
+ }
+ }
}
static int view3d_all_exec(bContext *C, wmOperator *op)
{
- ARegion *ar = CTX_wm_region(C);
- View3D *v3d = CTX_wm_view3d(C);
- RegionView3D *rv3d = CTX_wm_region_view3d(C);
- Scene *scene = CTX_data_scene(C);
- const Depsgraph *depsgraph = CTX_data_depsgraph(C);
- ViewLayer *view_layer_eval = DEG_get_evaluated_view_layer(depsgraph);
- Base *base_eval;
- const bool use_all_regions = RNA_boolean_get(op->ptr, "use_all_regions");
- const bool skip_camera = (ED_view3d_camera_lock_check(v3d, ar->regiondata) ||
- /* any one of the regions may be locked */
- (use_all_regions && v3d->flag2 & V3D_LOCK_CAMERA));
- const bool center = RNA_boolean_get(op->ptr, "center");
- const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
-
- float min[3], max[3];
- bool changed = false;
-
- if (center) {
- /* in 2.4x this also move the cursor to (0, 0, 0) (with shift+c). */
- View3DCursor *cursor = &scene->cursor;
- zero_v3(min);
- zero_v3(max);
- zero_v3(cursor->location);
- float mat3[3][3];
- unit_m3(mat3);
- BKE_scene_cursor_mat3_to_rot(cursor, mat3, false);
- }
- else {
- INIT_MINMAX(min, max);
- }
-
- for (base_eval = view_layer_eval->object_bases.first; base_eval; base_eval = base_eval->next) {
- if (BASE_VISIBLE(v3d, base_eval)) {
- bool only_center = false;
- Object *ob = DEG_get_original_object(base_eval->object);
- if (view3d_object_skip_minmax(v3d, rv3d, ob, skip_camera, &only_center)) {
- continue;
- }
-
- if (only_center) {
- minmax_v3v3_v3(min, max, base_eval->object->obmat[3]);
- }
- else {
- BKE_object_minmax(base_eval->object, min, max, false);
- }
- changed = true;
- }
- }
-
- if (center) {
- DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
- }
-
- if (!changed) {
- ED_region_tag_redraw(ar);
- /* TODO - should this be cancel?
- * I think no, because we always move the cursor, with or without
- * object, but in this case there is no change in the scene,
- * only the cursor so I choice a ED_region_tag like
- * view3d_smooth_view do for the center_cursor.
- * See bug #22640
- */
- return OPERATOR_FINISHED;
- }
-
- if (use_all_regions) {
- view3d_from_minmax_multi(C, v3d, min, max, true, smooth_viewtx);
- }
- else {
- view3d_from_minmax(C, v3d, ar, min, max, true, smooth_viewtx);
- }
-
- return OPERATOR_FINISHED;
+ ARegion *ar = CTX_wm_region(C);
+ View3D *v3d = CTX_wm_view3d(C);
+ RegionView3D *rv3d = CTX_wm_region_view3d(C);
+ Scene *scene = CTX_data_scene(C);
+ const Depsgraph *depsgraph = CTX_data_depsgraph(C);
+ ViewLayer *view_layer_eval = DEG_get_evaluated_view_layer(depsgraph);
+ Base *base_eval;
+ const bool use_all_regions = RNA_boolean_get(op->ptr, "use_all_regions");
+ const bool skip_camera = (ED_view3d_camera_lock_check(v3d, ar->regiondata) ||
+ /* any one of the regions may be locked */
+ (use_all_regions && v3d->flag2 & V3D_LOCK_CAMERA));
+ const bool center = RNA_boolean_get(op->ptr, "center");
+ const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
+
+ float min[3], max[3];
+ bool changed = false;
+
+ if (center) {
+ /* in 2.4x this also move the cursor to (0, 0, 0) (with shift+c). */
+ View3DCursor *cursor = &scene->cursor;
+ zero_v3(min);
+ zero_v3(max);
+ zero_v3(cursor->location);
+ float mat3[3][3];
+ unit_m3(mat3);
+ BKE_scene_cursor_mat3_to_rot(cursor, mat3, false);
+ }
+ else {
+ INIT_MINMAX(min, max);
+ }
+
+ for (base_eval = view_layer_eval->object_bases.first; base_eval; base_eval = base_eval->next) {
+ if (BASE_VISIBLE(v3d, base_eval)) {
+ bool only_center = false;
+ Object *ob = DEG_get_original_object(base_eval->object);
+ if (view3d_object_skip_minmax(v3d, rv3d, ob, skip_camera, &only_center)) {
+ continue;
+ }
+
+ if (only_center) {
+ minmax_v3v3_v3(min, max, base_eval->object->obmat[3]);
+ }
+ else {
+ BKE_object_minmax(base_eval->object, min, max, false);
+ }
+ changed = true;
+ }
+ }
+
+ if (center) {
+ DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
+ }
+
+ if (!changed) {
+ ED_region_tag_redraw(ar);
+ /* TODO - should this be cancel?
+ * I think no, because we always move the cursor, with or without
+ * object, but in this case there is no change in the scene,
+ * only the cursor so I choice a ED_region_tag like
+ * view3d_smooth_view do for the center_cursor.
+ * See bug #22640
+ */
+ return OPERATOR_FINISHED;
+ }
+
+ if (use_all_regions) {
+ view3d_from_minmax_multi(C, v3d, min, max, true, smooth_viewtx);
+ }
+ else {
+ view3d_from_minmax(C, v3d, ar, min, max, true, smooth_viewtx);
+ }
+
+ return OPERATOR_FINISHED;
}
-
void VIEW3D_OT_view_all(wmOperatorType *ot)
{
- /* identifiers */
- ot->name = "View All";
- ot->description = "View all objects in scene";
- ot->idname = "VIEW3D_OT_view_all";
+ /* identifiers */
+ ot->name = "View All";
+ ot->description = "View all objects in scene";
+ ot->idname = "VIEW3D_OT_view_all";
- /* api callbacks */
- ot->exec = view3d_all_exec;
- ot->poll = ED_operator_region_view3d_active;
+ /* api callbacks */
+ ot->exec = view3d_all_exec;
+ ot->poll = ED_operator_region_view3d_active;
- /* flags */
- ot->flag = 0;
+ /* flags */
+ ot->flag = 0;
- /* properties */
- view3d_operator_properties_common(ot, V3D_OP_PROP_USE_ALL_REGIONS);
- RNA_def_boolean(ot->srna, "center", 0, "Center", "");
+ /* properties */
+ view3d_operator_properties_common(ot, V3D_OP_PROP_USE_ALL_REGIONS);
+ RNA_def_boolean(ot->srna, "center", 0, "Center", "");
}
/** \} */
@@ -2874,151 +2919,150 @@ void VIEW3D_OT_view_all(wmOperatorType *ot)
/* like a localview without local!, was centerview() in 2.4x */
static int viewselected_exec(bContext *C, wmOperator *op)
{
- ARegion *ar = CTX_wm_region(C);
- View3D *v3d = CTX_wm_view3d(C);
- RegionView3D *rv3d = CTX_wm_region_view3d(C);
- Scene *scene = CTX_data_scene(C);
- Depsgraph *depsgraph = CTX_data_depsgraph(C);
- ViewLayer *view_layer_eval = DEG_get_evaluated_view_layer(depsgraph);
- bGPdata *gpd = CTX_data_gpencil_data(C);
- const bool is_gp_edit = GPENCIL_ANY_MODE(gpd);
- const bool is_face_map = ((is_gp_edit == false) && ar->gizmo_map &&
- WM_gizmomap_is_any_selected(ar->gizmo_map));
- Object *ob_eval = OBACT(view_layer_eval);
- Object *obedit = CTX_data_edit_object(C);
- float min[3], max[3];
- bool ok = false, ok_dist = true;
- const bool use_all_regions = RNA_boolean_get(op->ptr, "use_all_regions");
- const bool skip_camera = (ED_view3d_camera_lock_check(v3d, ar->regiondata) ||
- /* any one of the regions may be locked */
- (use_all_regions && v3d->flag2 & V3D_LOCK_CAMERA));
- const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
-
- INIT_MINMAX(min, max);
- if (is_face_map) {
- ob_eval = NULL;
- }
-
- if (ob_eval && (ob_eval->mode & OB_MODE_WEIGHT_PAINT)) {
- /* hard-coded exception, we look for the one selected armature */
- /* this is weak code this way, we should make a generic
- * active/selection callback interface once... */
- Base *base_eval;
- for (base_eval = view_layer_eval->object_bases.first; base_eval; base_eval = base_eval->next) {
- if (BASE_SELECTED_EDITABLE(v3d, base_eval)) {
- if (base_eval->object->type == OB_ARMATURE) {
- if (base_eval->object->mode & OB_MODE_POSE) {
- break;
- }
- }
- }
- }
- if (base_eval) {
- ob_eval = base_eval->object;
- }
- }
-
- if (is_gp_edit) {
- CTX_DATA_BEGIN(C, bGPDstroke *, gps, editable_gpencil_strokes)
- {
- /* we're only interested in selected points here... */
- if ((gps->flag & GP_STROKE_SELECT) && (gps->flag & GP_STROKE_3DSPACE)) {
- ok |= BKE_gpencil_stroke_minmax(gps, true, min, max);
- }
- }
- CTX_DATA_END;
-
- if ((ob_eval) && (ok)) {
- mul_m4_v3(ob_eval->obmat, min);
- mul_m4_v3(ob_eval->obmat, max);
- }
- }
- else if (is_face_map) {
- ok = WM_gizmomap_minmax(ar->gizmo_map, true, true, min, max);
- }
- else if (obedit) {
- /* only selected */
- FOREACH_OBJECT_IN_MODE_BEGIN (view_layer_eval, v3d, obedit->type, obedit->mode, ob_eval_iter) {
- ok |= ED_view3d_minmax_verts(ob_eval_iter, min, max);
- }
- FOREACH_OBJECT_IN_MODE_END;
- }
- else if (ob_eval && (ob_eval->mode & OB_MODE_POSE)) {
- FOREACH_OBJECT_IN_MODE_BEGIN (view_layer_eval, v3d, ob_eval->type, ob_eval->mode, ob_eval_iter) {
- ok |= BKE_pose_minmax(ob_eval_iter, min, max, true, true);
- }
- FOREACH_OBJECT_IN_MODE_END;
- }
- else if (BKE_paint_select_face_test(ob_eval)) {
- ok = paintface_minmax(ob_eval, min, max);
- }
- else if (ob_eval && (ob_eval->mode & OB_MODE_PARTICLE_EDIT)) {
- ok = PE_minmax(scene, view_layer_eval, min, max);
- }
- else if (ob_eval &&
- (ob_eval->mode & (OB_MODE_SCULPT | OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT)))
- {
- BKE_paint_stroke_get_average(scene, ob_eval, min);
- copy_v3_v3(max, min);
- ok = true;
- ok_dist = 0; /* don't zoom */
- }
- else {
- Base *base_eval;
- for (base_eval = FIRSTBASE(view_layer_eval); base_eval; base_eval = base_eval->next) {
- if (BASE_SELECTED(v3d, base_eval)) {
- bool only_center = false;
- Object *ob = DEG_get_original_object(base_eval->object);
- if (view3d_object_skip_minmax(v3d, rv3d, ob, skip_camera, &only_center)) {
- continue;
- }
-
- /* account for duplis */
- if (BKE_object_minmax_dupli(depsgraph, scene, base_eval->object, min, max, false) == 0) {
- /* use if duplis not found */
- if (only_center) {
- minmax_v3v3_v3(min, max, base_eval->object->obmat[3]);
- }
- else {
- BKE_object_minmax(base_eval->object, min, max, false);
- }
- }
-
- ok = 1;
- }
- }
- }
-
- if (ok == 0) {
- return OPERATOR_FINISHED;
- }
-
- if (use_all_regions) {
- view3d_from_minmax_multi(C, v3d, min, max, ok_dist, smooth_viewtx);
- }
- else {
- view3d_from_minmax(C, v3d, ar, min, max, ok_dist, smooth_viewtx);
- }
-
- return OPERATOR_FINISHED;
+ ARegion *ar = CTX_wm_region(C);
+ View3D *v3d = CTX_wm_view3d(C);
+ RegionView3D *rv3d = CTX_wm_region_view3d(C);
+ Scene *scene = CTX_data_scene(C);
+ Depsgraph *depsgraph = CTX_data_depsgraph(C);
+ ViewLayer *view_layer_eval = DEG_get_evaluated_view_layer(depsgraph);
+ bGPdata *gpd = CTX_data_gpencil_data(C);
+ const bool is_gp_edit = GPENCIL_ANY_MODE(gpd);
+ const bool is_face_map = ((is_gp_edit == false) && ar->gizmo_map &&
+ WM_gizmomap_is_any_selected(ar->gizmo_map));
+ Object *ob_eval = OBACT(view_layer_eval);
+ Object *obedit = CTX_data_edit_object(C);
+ float min[3], max[3];
+ bool ok = false, ok_dist = true;
+ const bool use_all_regions = RNA_boolean_get(op->ptr, "use_all_regions");
+ const bool skip_camera = (ED_view3d_camera_lock_check(v3d, ar->regiondata) ||
+ /* any one of the regions may be locked */
+ (use_all_regions && v3d->flag2 & V3D_LOCK_CAMERA));
+ const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
+
+ INIT_MINMAX(min, max);
+ if (is_face_map) {
+ ob_eval = NULL;
+ }
+
+ if (ob_eval && (ob_eval->mode & OB_MODE_WEIGHT_PAINT)) {
+ /* hard-coded exception, we look for the one selected armature */
+ /* this is weak code this way, we should make a generic
+ * active/selection callback interface once... */
+ Base *base_eval;
+ for (base_eval = view_layer_eval->object_bases.first; base_eval; base_eval = base_eval->next) {
+ if (BASE_SELECTED_EDITABLE(v3d, base_eval)) {
+ if (base_eval->object->type == OB_ARMATURE) {
+ if (base_eval->object->mode & OB_MODE_POSE) {
+ break;
+ }
+ }
+ }
+ }
+ if (base_eval) {
+ ob_eval = base_eval->object;
+ }
+ }
+
+ if (is_gp_edit) {
+ CTX_DATA_BEGIN (C, bGPDstroke *, gps, editable_gpencil_strokes) {
+ /* we're only interested in selected points here... */
+ if ((gps->flag & GP_STROKE_SELECT) && (gps->flag & GP_STROKE_3DSPACE)) {
+ ok |= BKE_gpencil_stroke_minmax(gps, true, min, max);
+ }
+ }
+ CTX_DATA_END;
+
+ if ((ob_eval) && (ok)) {
+ mul_m4_v3(ob_eval->obmat, min);
+ mul_m4_v3(ob_eval->obmat, max);
+ }
+ }
+ else if (is_face_map) {
+ ok = WM_gizmomap_minmax(ar->gizmo_map, true, true, min, max);
+ }
+ else if (obedit) {
+ /* only selected */
+ FOREACH_OBJECT_IN_MODE_BEGIN (view_layer_eval, v3d, obedit->type, obedit->mode, ob_eval_iter) {
+ ok |= ED_view3d_minmax_verts(ob_eval_iter, min, max);
+ }
+ FOREACH_OBJECT_IN_MODE_END;
+ }
+ else if (ob_eval && (ob_eval->mode & OB_MODE_POSE)) {
+ FOREACH_OBJECT_IN_MODE_BEGIN (
+ view_layer_eval, v3d, ob_eval->type, ob_eval->mode, ob_eval_iter) {
+ ok |= BKE_pose_minmax(ob_eval_iter, min, max, true, true);
+ }
+ FOREACH_OBJECT_IN_MODE_END;
+ }
+ else if (BKE_paint_select_face_test(ob_eval)) {
+ ok = paintface_minmax(ob_eval, min, max);
+ }
+ else if (ob_eval && (ob_eval->mode & OB_MODE_PARTICLE_EDIT)) {
+ ok = PE_minmax(scene, view_layer_eval, min, max);
+ }
+ else if (ob_eval && (ob_eval->mode & (OB_MODE_SCULPT | OB_MODE_VERTEX_PAINT |
+ OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT))) {
+ BKE_paint_stroke_get_average(scene, ob_eval, min);
+ copy_v3_v3(max, min);
+ ok = true;
+ ok_dist = 0; /* don't zoom */
+ }
+ else {
+ Base *base_eval;
+ for (base_eval = FIRSTBASE(view_layer_eval); base_eval; base_eval = base_eval->next) {
+ if (BASE_SELECTED(v3d, base_eval)) {
+ bool only_center = false;
+ Object *ob = DEG_get_original_object(base_eval->object);
+ if (view3d_object_skip_minmax(v3d, rv3d, ob, skip_camera, &only_center)) {
+ continue;
+ }
+
+ /* account for duplis */
+ if (BKE_object_minmax_dupli(depsgraph, scene, base_eval->object, min, max, false) == 0) {
+ /* use if duplis not found */
+ if (only_center) {
+ minmax_v3v3_v3(min, max, base_eval->object->obmat[3]);
+ }
+ else {
+ BKE_object_minmax(base_eval->object, min, max, false);
+ }
+ }
+
+ ok = 1;
+ }
+ }
+ }
+
+ if (ok == 0) {
+ return OPERATOR_FINISHED;
+ }
+
+ if (use_all_regions) {
+ view3d_from_minmax_multi(C, v3d, min, max, ok_dist, smooth_viewtx);
+ }
+ else {
+ view3d_from_minmax(C, v3d, ar, min, max, ok_dist, smooth_viewtx);
+ }
+
+ return OPERATOR_FINISHED;
}
void VIEW3D_OT_view_selected(wmOperatorType *ot)
{
- /* identifiers */
- ot->name = "View Selected";
- ot->description = "Move the view to the selection center";
- ot->idname = "VIEW3D_OT_view_selected";
+ /* identifiers */
+ ot->name = "View Selected";
+ ot->description = "Move the view to the selection center";
+ ot->idname = "VIEW3D_OT_view_selected";
- /* api callbacks */
- ot->exec = viewselected_exec;
- ot->poll = ED_operator_region_view3d_active;
+ /* api callbacks */
+ ot->exec = viewselected_exec;
+ ot->poll = ED_operator_region_view3d_active;
- /* flags */
- ot->flag = 0;
+ /* flags */
+ ot->flag = 0;
- /* properties */
- view3d_operator_properties_common(ot, V3D_OP_PROP_USE_ALL_REGIONS);
+ /* properties */
+ view3d_operator_properties_common(ot, V3D_OP_PROP_USE_ALL_REGIONS);
}
/** \} */
@@ -3029,34 +3073,34 @@ void VIEW3D_OT_view_selected(wmOperatorType *ot)
static int view_lock_clear_exec(bContext *C, wmOperator *UNUSED(op))
{
- View3D *v3d = CTX_wm_view3d(C);
+ View3D *v3d = CTX_wm_view3d(C);
- if (v3d) {
- ED_view3d_lock_clear(v3d);
+ if (v3d) {
+ ED_view3d_lock_clear(v3d);
- WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d);
+ WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d);
- return OPERATOR_FINISHED;
- }
- else {
- return OPERATOR_CANCELLED;
- }
+ return OPERATOR_FINISHED;
+ }
+ else {
+ return OPERATOR_CANCELLED;
+ }
}
void VIEW3D_OT_view_lock_clear(wmOperatorType *ot)
{
- /* identifiers */
- ot->name = "View Lock Clear";
- ot->description = "Clear all view locking";
- ot->idname = "VIEW3D_OT_view_lock_clear";
+ /* identifiers */
+ ot->name = "View Lock Clear";
+ ot->description = "Clear all view locking";
+ ot->idname = "VIEW3D_OT_view_lock_clear";
- /* api callbacks */
- ot->exec = view_lock_clear_exec;
- ot->poll = ED_operator_region_view3d_active;
+ /* api callbacks */
+ ot->exec = view_lock_clear_exec;
+ ot->poll = ED_operator_region_view3d_active;
- /* flags */
- ot->flag = 0;
+ /* flags */
+ ot->flag = 0;
}
/** \} */
@@ -3067,53 +3111,53 @@ void VIEW3D_OT_view_lock_clear(wmOperatorType *ot)
static int view_lock_to_active_exec(bContext *C, wmOperator *UNUSED(op))
{
- View3D *v3d = CTX_wm_view3d(C);
- Object *obact = CTX_data_active_object(C);
+ View3D *v3d = CTX_wm_view3d(C);
+ Object *obact = CTX_data_active_object(C);
- if (v3d) {
- ED_view3d_lock_clear(v3d);
+ if (v3d) {
+ ED_view3d_lock_clear(v3d);
- v3d->ob_centre = obact; /* can be NULL */
+ v3d->ob_centre = obact; /* can be NULL */
- if (obact && obact->type == OB_ARMATURE) {
- if (obact->mode & OB_MODE_POSE) {
- Object *obact_eval = DEG_get_evaluated_object(CTX_data_depsgraph(C), obact);
- bPoseChannel *pcham_act = BKE_pose_channel_active(obact_eval);
- if (pcham_act) {
- BLI_strncpy(v3d->ob_centre_bone, pcham_act->name, sizeof(v3d->ob_centre_bone));
- }
- }
- else {
- EditBone *ebone_act = ((bArmature *)obact->data)->act_edbone;
- if (ebone_act) {
- BLI_strncpy(v3d->ob_centre_bone, ebone_act->name, sizeof(v3d->ob_centre_bone));
- }
- }
- }
+ if (obact && obact->type == OB_ARMATURE) {
+ if (obact->mode & OB_MODE_POSE) {
+ Object *obact_eval = DEG_get_evaluated_object(CTX_data_depsgraph(C), obact);
+ bPoseChannel *pcham_act = BKE_pose_channel_active(obact_eval);
+ if (pcham_act) {
+ BLI_strncpy(v3d->ob_centre_bone, pcham_act->name, sizeof(v3d->ob_centre_bone));
+ }
+ }
+ else {
+ EditBone *ebone_act = ((bArmature *)obact->data)->act_edbone;
+ if (ebone_act) {
+ BLI_strncpy(v3d->ob_centre_bone, ebone_act->name, sizeof(v3d->ob_centre_bone));
+ }
+ }
+ }
- WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d);
+ WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d);
- return OPERATOR_FINISHED;
- }
- else {
- return OPERATOR_CANCELLED;
- }
+ return OPERATOR_FINISHED;
+ }
+ else {
+ return OPERATOR_CANCELLED;
+ }
}
void VIEW3D_OT_view_lock_to_active(wmOperatorType *ot)
{
- /* identifiers */
- ot->name = "View Lock to Active";
- ot->description = "Lock the view to the active object/bone";
- ot->idname = "VIEW3D_OT_view_lock_to_active";
+ /* identifiers */
+ ot->name = "View Lock to Active";
+ ot->description = "Lock the view to the active object/bone";
+ ot->idname = "VIEW3D_OT_view_lock_to_active";
- /* api callbacks */
- ot->exec = view_lock_to_active_exec;
- ot->poll = ED_operator_region_view3d_active;
+ /* api callbacks */
+ ot->exec = view_lock_to_active_exec;
+ ot->poll = ED_operator_region_view3d_active;
- /* flags */
- ot->flag = 0;
+ /* flags */
+ ot->flag = 0;
}
/** \} */
@@ -3124,42 +3168,40 @@ void VIEW3D_OT_view_lock_to_active(wmOperatorType *ot)
static int viewcenter_cursor_exec(bContext *C, wmOperator *op)
{
- View3D *v3d = CTX_wm_view3d(C);
- RegionView3D *rv3d = CTX_wm_region_view3d(C);
- Scene *scene = CTX_data_scene(C);
+ View3D *v3d = CTX_wm_view3d(C);
+ RegionView3D *rv3d = CTX_wm_region_view3d(C);
+ Scene *scene = CTX_data_scene(C);
- if (rv3d) {
- ARegion *ar = CTX_wm_region(C);
- const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
+ if (rv3d) {
+ ARegion *ar = CTX_wm_region(C);
+ const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
- ED_view3d_smooth_view_force_finish(C, v3d, ar);
+ ED_view3d_smooth_view_force_finish(C, v3d, ar);
- /* non camera center */
- float new_ofs[3];
- negate_v3_v3(new_ofs, scene->cursor.location);
- ED_view3d_smooth_view(
- C, v3d, ar, smooth_viewtx,
- &(const V3D_SmoothParams) {.ofs = new_ofs});
+ /* non camera center */
+ float new_ofs[3];
+ negate_v3_v3(new_ofs, scene->cursor.location);
+ ED_view3d_smooth_view(C, v3d, ar, smooth_viewtx, &(const V3D_SmoothParams){.ofs = new_ofs});
- /* smooth view does viewlock RV3D_BOXVIEW copy */
- }
+ /* smooth view does viewlock RV3D_BOXVIEW copy */
+ }
- return OPERATOR_FINISHED;
+ return OPERATOR_FINISHED;
}
void VIEW3D_OT_view_center_cursor(wmOperatorType *ot)
{
- /* identifiers */
- ot->name = "Center View to Cursor";
- ot->description = "Center the view so that the cursor is in the middle of the view";
- ot->idname = "VIEW3D_OT_view_center_cursor";
+ /* identifiers */
+ ot->name = "Center View to Cursor";
+ ot->description = "Center the view so that the cursor is in the middle of the view";
+ ot->idname = "VIEW3D_OT_view_center_cursor";
- /* api callbacks */
- ot->exec = viewcenter_cursor_exec;
- ot->poll = ED_operator_view3d_active;
+ /* api callbacks */
+ ot->exec = viewcenter_cursor_exec;
+ ot->poll = ED_operator_view3d_active;
- /* flags */
- ot->flag = 0;
+ /* flags */
+ ot->flag = 0;
}
/** \} */
@@ -3170,49 +3212,47 @@ void VIEW3D_OT_view_center_cursor(wmOperatorType *ot)
static int viewcenter_pick_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
- View3D *v3d = CTX_wm_view3d(C);
- RegionView3D *rv3d = CTX_wm_region_view3d(C);
- ARegion *ar = CTX_wm_region(C);
+ View3D *v3d = CTX_wm_view3d(C);
+ RegionView3D *rv3d = CTX_wm_region_view3d(C);
+ ARegion *ar = CTX_wm_region(C);
- if (rv3d) {
- struct Depsgraph *depsgraph = CTX_data_depsgraph(C);
- float new_ofs[3];
- const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
+ if (rv3d) {
+ struct Depsgraph *depsgraph = CTX_data_depsgraph(C);
+ float new_ofs[3];
+ const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
- ED_view3d_smooth_view_force_finish(C, v3d, ar);
+ ED_view3d_smooth_view_force_finish(C, v3d, ar);
- view3d_operator_needs_opengl(C);
+ view3d_operator_needs_opengl(C);
- if (ED_view3d_autodist(depsgraph, ar, v3d, event->mval, new_ofs, false, NULL)) {
- /* pass */
- }
- else {
- /* fallback to simple pan */
- negate_v3_v3(new_ofs, rv3d->ofs);
- ED_view3d_win_to_3d_int(v3d, ar, new_ofs, event->mval, new_ofs);
- }
- negate_v3(new_ofs);
- ED_view3d_smooth_view(
- C, v3d, ar, smooth_viewtx,
- &(const V3D_SmoothParams) {.ofs = new_ofs});
- }
+ if (ED_view3d_autodist(depsgraph, ar, v3d, event->mval, new_ofs, false, NULL)) {
+ /* pass */
+ }
+ else {
+ /* fallback to simple pan */
+ negate_v3_v3(new_ofs, rv3d->ofs);
+ ED_view3d_win_to_3d_int(v3d, ar, new_ofs, event->mval, new_ofs);
+ }
+ negate_v3(new_ofs);
+ ED_view3d_smooth_view(C, v3d, ar, smooth_viewtx, &(const V3D_SmoothParams){.ofs = new_ofs});
+ }
- return OPERATOR_FINISHED;
+ return OPERATOR_FINISHED;
}
void VIEW3D_OT_view_center_pick(wmOperatorType *ot)
{
- /* identifiers */
- ot->name = "Center View to Mouse";
- ot->description = "Center the view to the Z-depth position under the mouse cursor";
- ot->idname = "VIEW3D_OT_view_center_pick";
+ /* identifiers */
+ ot->name = "Center View to Mouse";
+ ot->description = "Center the view to the Z-depth position under the mouse cursor";
+ ot->idname = "VIEW3D_OT_view_center_pick";
- /* api callbacks */
- ot->invoke = viewcenter_pick_invoke;
- ot->poll = ED_operator_view3d_active;
+ /* api callbacks */
+ ot->invoke = viewcenter_pick_invoke;
+ ot->poll = ED_operator_view3d_active;
- /* flags */
- ot->flag = 0;
+ /* flags */
+ ot->flag = 0;
}
/** \} */
@@ -3223,48 +3263,48 @@ void VIEW3D_OT_view_center_pick(wmOperatorType *ot)
static int view3d_center_camera_exec(bContext *C, wmOperator *UNUSED(op))
{
- Depsgraph *depsgraph = CTX_data_depsgraph(C);
- Scene *scene = CTX_data_scene(C);
- float xfac, yfac;
- float size[2];
+ Depsgraph *depsgraph = CTX_data_depsgraph(C);
+ Scene *scene = CTX_data_scene(C);
+ float xfac, yfac;
+ float size[2];
- View3D *v3d;
- ARegion *ar;
- RegionView3D *rv3d;
+ View3D *v3d;
+ ARegion *ar;
+ RegionView3D *rv3d;
- /* no NULL check is needed, poll checks */
- ED_view3d_context_user_region(C, &v3d, &ar);
- rv3d = ar->regiondata;
+ /* no NULL check is needed, poll checks */
+ ED_view3d_context_user_region(C, &v3d, &ar);
+ rv3d = ar->regiondata;
- rv3d->camdx = rv3d->camdy = 0.0f;
+ rv3d->camdx = rv3d->camdy = 0.0f;
- ED_view3d_calc_camera_border_size(scene, depsgraph, ar, v3d, rv3d, size);
+ ED_view3d_calc_camera_border_size(scene, depsgraph, ar, v3d, rv3d, size);
- /* 4px is just a little room from the edge of the area */
- xfac = (float)ar->winx / (float)(size[0] + 4);
- yfac = (float)ar->winy / (float)(size[1] + 4);
+ /* 4px is just a little room from the edge of the area */
+ xfac = (float)ar->winx / (float)(size[0] + 4);
+ yfac = (float)ar->winy / (float)(size[1] + 4);
- rv3d->camzoom = BKE_screen_view3d_zoom_from_fac(min_ff(xfac, yfac));
- CLAMP(rv3d->camzoom, RV3D_CAMZOOM_MIN, RV3D_CAMZOOM_MAX);
+ rv3d->camzoom = BKE_screen_view3d_zoom_from_fac(min_ff(xfac, yfac));
+ CLAMP(rv3d->camzoom, RV3D_CAMZOOM_MIN, RV3D_CAMZOOM_MAX);
- WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d);
+ WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d);
- return OPERATOR_FINISHED;
+ return OPERATOR_FINISHED;
}
void VIEW3D_OT_view_center_camera(wmOperatorType *ot)
{
- /* identifiers */
- ot->name = "View Camera Center";
- ot->description = "Center the camera view";
- ot->idname = "VIEW3D_OT_view_center_camera";
+ /* identifiers */
+ ot->name = "View Camera Center";
+ ot->description = "Center the camera view";
+ ot->idname = "VIEW3D_OT_view_center_camera";
- /* api callbacks */
- ot->exec = view3d_center_camera_exec;
- ot->poll = view3d_camera_user_poll;
+ /* api callbacks */
+ ot->exec = view3d_center_camera_exec;
+ ot->poll = view3d_camera_user_poll;
- /* flags */
- ot->flag = 0;
+ /* flags */
+ ot->flag = 0;
}
/** \} */
@@ -3275,28 +3315,28 @@ void VIEW3D_OT_view_center_camera(wmOperatorType *ot)
static int view3d_center_lock_exec(bContext *C, wmOperator *UNUSED(op))
{
- RegionView3D *rv3d = CTX_wm_region_view3d(C);
+ RegionView3D *rv3d = CTX_wm_region_view3d(C);
- zero_v2(rv3d->ofs_lock);
+ zero_v2(rv3d->ofs_lock);
- WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, CTX_wm_view3d(C));
+ WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, CTX_wm_view3d(C));
- return OPERATOR_FINISHED;
+ return OPERATOR_FINISHED;
}
void VIEW3D_OT_view_center_lock(wmOperatorType *ot)
{
- /* identifiers */
- ot->name = "View Lock Center";
- ot->description = "Center the view lock offset";
- ot->idname = "VIEW3D_OT_view_center_lock";
+ /* identifiers */
+ ot->name = "View Lock Center";
+ ot->description = "Center the view lock offset";
+ ot->idname = "VIEW3D_OT_view_center_lock";
- /* api callbacks */
- ot->exec = view3d_center_lock_exec;
- ot->poll = view3d_lock_poll;
+ /* api callbacks */
+ ot->exec = view3d_center_lock_exec;
+ ot->poll = view3d_lock_poll;
- /* flags */
- ot->flag = 0;
+ /* flags */
+ ot->flag = 0;
}
/** \} */
@@ -3307,97 +3347,97 @@ void VIEW3D_OT_view_center_lock(wmOperatorType *ot)
static int render_border_exec(bContext *C, wmOperator *op)
{
- View3D *v3d = CTX_wm_view3d(C);
- ARegion *ar = CTX_wm_region(C);
- RegionView3D *rv3d = ED_view3d_context_rv3d(C);
-
- Scene *scene = CTX_data_scene(C);
-
- rcti rect;
- rctf vb, border;
-
- /* get box select values using rna */
- WM_operator_properties_border_to_rcti(op, &rect);
-
- /* calculate range */
-
- if (rv3d->persp == RV3D_CAMOB) {
- Depsgraph *depsgraph = CTX_data_depsgraph(C);
- ED_view3d_calc_camera_border(scene, depsgraph, ar, v3d, rv3d, &vb, false);
- }
- else {
- vb.xmin = 0;
- vb.ymin = 0;
- vb.xmax = ar->winx;
- vb.ymax = ar->winy;
- }
-
- border.xmin = ((float)rect.xmin - vb.xmin) / BLI_rctf_size_x(&vb);
- border.ymin = ((float)rect.ymin - vb.ymin) / BLI_rctf_size_y(&vb);
- border.xmax = ((float)rect.xmax - vb.xmin) / BLI_rctf_size_x(&vb);
- border.ymax = ((float)rect.ymax - vb.ymin) / BLI_rctf_size_y(&vb);
-
- /* actually set border */
- CLAMP(border.xmin, 0.0f, 1.0f);
- CLAMP(border.ymin, 0.0f, 1.0f);
- CLAMP(border.xmax, 0.0f, 1.0f);
- CLAMP(border.ymax, 0.0f, 1.0f);
-
- if (rv3d->persp == RV3D_CAMOB) {
- scene->r.border = border;
-
- WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS, NULL);
- }
- else {
- v3d->render_border = border;
-
- WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, NULL);
- }
-
- /* drawing a border outside the camera view switches off border rendering */
- if ((border.xmin == border.xmax || border.ymin == border.ymax)) {
- if (rv3d->persp == RV3D_CAMOB) {
- scene->r.mode &= ~R_BORDER;
- }
- else {
- v3d->flag2 &= ~V3D_RENDER_BORDER;
- }
- }
- else {
- if (rv3d->persp == RV3D_CAMOB) {
- scene->r.mode |= R_BORDER;
- }
- else {
- v3d->flag2 |= V3D_RENDER_BORDER;
- }
- }
-
- if (rv3d->persp == RV3D_CAMOB) {
- DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
- }
- return OPERATOR_FINISHED;
+ View3D *v3d = CTX_wm_view3d(C);
+ ARegion *ar = CTX_wm_region(C);
+ RegionView3D *rv3d = ED_view3d_context_rv3d(C);
+
+ Scene *scene = CTX_data_scene(C);
+
+ rcti rect;
+ rctf vb, border;
+
+ /* get box select values using rna */
+ WM_operator_properties_border_to_rcti(op, &rect);
+
+ /* calculate range */
+
+ if (rv3d->persp == RV3D_CAMOB) {
+ Depsgraph *depsgraph = CTX_data_depsgraph(C);
+ ED_view3d_calc_camera_border(scene, depsgraph, ar, v3d, rv3d, &vb, false);
+ }
+ else {
+ vb.xmin = 0;
+ vb.ymin = 0;
+ vb.xmax = ar->winx;
+ vb.ymax = ar->winy;
+ }
+
+ border.xmin = ((float)rect.xmin - vb.xmin) / BLI_rctf_size_x(&vb);
+ border.ymin = ((float)rect.ymin - vb.ymin) / BLI_rctf_size_y(&vb);
+ border.xmax = ((float)rect.xmax - vb.xmin) / BLI_rctf_size_x(&vb);
+ border.ymax = ((float)rect.ymax - vb.ymin) / BLI_rctf_size_y(&vb);
+
+ /* actually set border */
+ CLAMP(border.xmin, 0.0f, 1.0f);
+ CLAMP(border.ymin, 0.0f, 1.0f);
+ CLAMP(border.xmax, 0.0f, 1.0f);
+ CLAMP(border.ymax, 0.0f, 1.0f);
+
+ if (rv3d->persp == RV3D_CAMOB) {
+ scene->r.border = border;
+
+ WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS, NULL);
+ }
+ else {
+ v3d->render_border = border;
+
+ WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, NULL);
+ }
+
+ /* drawing a border outside the camera view switches off border rendering */
+ if ((border.xmin == border.xmax || border.ymin == border.ymax)) {
+ if (rv3d->persp == RV3D_CAMOB) {
+ scene->r.mode &= ~R_BORDER;
+ }
+ else {
+ v3d->flag2 &= ~V3D_RENDER_BORDER;
+ }
+ }
+ else {
+ if (rv3d->persp == RV3D_CAMOB) {
+ scene->r.mode |= R_BORDER;
+ }
+ else {
+ v3d->flag2 |= V3D_RENDER_BORDER;
+ }
+ }
+
+ if (rv3d->persp == RV3D_CAMOB) {
+ DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
+ }
+ return OPERATOR_FINISHED;
}
void VIEW3D_OT_render_border(wmOperatorType *ot)
{
- /* identifiers */
- ot->name = "Set Render Region";
- ot->description = "Set the boundaries of the border render and enable border render";
- ot->idname = "VIEW3D_OT_render_border";
+ /* identifiers */
+ ot->name = "Set Render Region";
+ ot->description = "Set the boundaries of the border render and enable border render";
+ ot->idname = "VIEW3D_OT_render_border";
- /* api callbacks */
- ot->invoke = WM_gesture_box_invoke;
- ot->exec = render_border_exec;
- ot->modal = WM_gesture_box_modal;
- ot->cancel = WM_gesture_box_cancel;
+ /* api callbacks */
+ ot->invoke = WM_gesture_box_invoke;
+ ot->exec = render_border_exec;
+ ot->modal = WM_gesture_box_modal;
+ ot->cancel = WM_gesture_box_cancel;
- ot->poll = ED_operator_view3d_active;
+ ot->poll = ED_operator_view3d_active;
- /* flags */
- ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
- /* properties */
- WM_operator_properties_border(ot);
+ /* properties */
+ WM_operator_properties_border(ot);
}
/** \} */
@@ -3408,49 +3448,49 @@ void VIEW3D_OT_render_border(wmOperatorType *ot)
static int clear_render_border_exec(bContext *C, wmOperator *UNUSED(op))
{
- View3D *v3d = CTX_wm_view3d(C);
- RegionView3D *rv3d = ED_view3d_context_rv3d(C);
+ View3D *v3d = CTX_wm_view3d(C);
+ RegionView3D *rv3d = ED_view3d_context_rv3d(C);
- Scene *scene = CTX_data_scene(C);
- rctf *border = NULL;
+ Scene *scene = CTX_data_scene(C);
+ rctf *border = NULL;
- if (rv3d->persp == RV3D_CAMOB) {
- scene->r.mode &= ~R_BORDER;
- border = &scene->r.border;
+ if (rv3d->persp == RV3D_CAMOB) {
+ scene->r.mode &= ~R_BORDER;
+ border = &scene->r.border;
- WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS, NULL);
- }
- else {
- v3d->flag2 &= ~V3D_RENDER_BORDER;
- border = &v3d->render_border;
+ WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS, NULL);
+ }
+ else {
+ v3d->flag2 &= ~V3D_RENDER_BORDER;
+ border = &v3d->render_border;
- WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, NULL);
- }
+ WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, NULL);
+ }
- border->xmin = 0.0f;
- border->ymin = 0.0f;
- border->xmax = 1.0f;
- border->ymax = 1.0f;
+ border->xmin = 0.0f;
+ border->ymin = 0.0f;
+ border->xmax = 1.0f;
+ border->ymax = 1.0f;
- if (rv3d->persp == RV3D_CAMOB) {
- DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
- }
- return OPERATOR_FINISHED;
+ if (rv3d->persp == RV3D_CAMOB) {
+ DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
+ }
+ return OPERATOR_FINISHED;
}
void VIEW3D_OT_clear_render_border(wmOperatorType *ot)
{
- /* identifiers */
- ot->name = "Clear Render Region";
- ot->description = "Clear the boundaries of the border render and disable border render";
- ot->idname = "VIEW3D_OT_clear_render_border";
+ /* identifiers */
+ ot->name = "Clear Render Region";
+ ot->description = "Clear the boundaries of the border render and disable border render";
+ ot->idname = "VIEW3D_OT_clear_render_border";
- /* api callbacks */
- ot->exec = clear_render_border_exec;
- ot->poll = ED_operator_view3d_active;
+ /* api callbacks */
+ ot->exec = clear_render_border_exec;
+ ot->poll = ED_operator_view3d_active;
- /* flags */
- ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/** \} */
@@ -3461,161 +3501,165 @@ void VIEW3D_OT_clear_render_border(wmOperatorType *ot)
static int view3d_zoom_border_exec(bContext *C, wmOperator *op)
{
- ARegion *ar = CTX_wm_region(C);
- View3D *v3d = CTX_wm_view3d(C);
- RegionView3D *rv3d = CTX_wm_region_view3d(C);
- const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
-
- /* Zooms in on a border drawn by the user */
- rcti rect;
- float dvec[3], vb[2], xscale, yscale;
- float dist_range[2];
-
- /* SMOOTHVIEW */
- float new_dist;
- float new_ofs[3];
-
- /* ZBuffer depth vars */
- float depth_close = FLT_MAX;
- float cent[2], p[3];
-
- /* note; otherwise opengl won't work */
- view3d_operator_needs_opengl(C);
-
- /* get box select values using rna */
- WM_operator_properties_border_to_rcti(op, &rect);
-
- /* check if zooming in/out view */
- const bool zoom_in = !RNA_boolean_get(op->ptr, "zoom_out");
-
- ED_view3d_dist_range_get(v3d, dist_range);
-
- /* Get Z Depths, needed for perspective, nice for ortho */
- ED_view3d_draw_depth(CTX_data_depsgraph(C), ar, v3d, true);
-
- {
- /* avoid allocating the whole depth buffer */
- ViewDepths depth_temp = {0};
-
- /* avoid view3d_update_depths() for speed. */
- view3d_update_depths_rect(ar, &depth_temp, &rect);
-
- /* find the closest Z pixel */
- depth_close = view3d_depth_near(&depth_temp);
-
- MEM_SAFE_FREE(depth_temp.depths);
- }
-
- cent[0] = (((float)rect.xmin) + ((float)rect.xmax)) / 2;
- cent[1] = (((float)rect.ymin) + ((float)rect.ymax)) / 2;
-
- if (rv3d->is_persp) {
- float p_corner[3];
-
- /* no depths to use, we cant do anything! */
- if (depth_close == FLT_MAX) {
- BKE_report(op->reports, RPT_ERROR, "Depth too large");
- return OPERATOR_CANCELLED;
- }
- /* convert border to 3d coordinates */
- if ((!ED_view3d_unproject(ar, cent[0], cent[1], depth_close, p)) ||
- (!ED_view3d_unproject(ar, rect.xmin, rect.ymin, depth_close, p_corner)))
- {
- return OPERATOR_CANCELLED;
- }
-
- sub_v3_v3v3(dvec, p, p_corner);
- negate_v3_v3(new_ofs, p);
-
- new_dist = len_v3(dvec);
-
- /* ignore dist_range min */
- dist_range[0] = v3d->clip_start * 1.5f;
- }
- else { /* othographic */
- /* find the current window width and height */
- vb[0] = ar->winx;
- vb[1] = ar->winy;
-
- new_dist = rv3d->dist;
-
- /* convert the drawn rectangle into 3d space */
- if (depth_close != FLT_MAX && ED_view3d_unproject(ar, cent[0], cent[1], depth_close, p)) {
- negate_v3_v3(new_ofs, p);
- }
- else {
- float mval_f[2];
- float zfac;
-
- /* We cant use the depth, fallback to the old way that dosnt set the center depth */
- copy_v3_v3(new_ofs, rv3d->ofs);
-
- {
- float tvec[3];
- negate_v3_v3(tvec, new_ofs);
- zfac = ED_view3d_calc_zfac(rv3d, tvec, NULL);
- }
-
- mval_f[0] = (rect.xmin + rect.xmax - vb[0]) / 2.0f;
- mval_f[1] = (rect.ymin + rect.ymax - vb[1]) / 2.0f;
- ED_view3d_win_to_delta(ar, mval_f, dvec, zfac);
- /* center the view to the center of the rectangle */
- sub_v3_v3(new_ofs, dvec);
- }
-
- /* work out the ratios, so that everything selected fits when we zoom */
- xscale = (BLI_rcti_size_x(&rect) / vb[0]);
- yscale = (BLI_rcti_size_y(&rect) / vb[1]);
- new_dist *= max_ff(xscale, yscale);
- }
-
- if (!zoom_in) {
- sub_v3_v3v3(dvec, new_ofs, rv3d->ofs);
- new_dist = rv3d->dist * (rv3d->dist / new_dist);
- add_v3_v3v3(new_ofs, rv3d->ofs, dvec);
- }
-
- /* clamp after because we may have been zooming out */
- CLAMP(new_dist, dist_range[0], dist_range[1]);
-
- /* TODO(campbell): 'is_camera_lock' not currently working well. */
- const bool is_camera_lock = ED_view3d_camera_lock_check(v3d, rv3d);
- if ((rv3d->persp == RV3D_CAMOB) && (is_camera_lock == false)) {
- Depsgraph *depsgraph = CTX_data_depsgraph(C);
- ED_view3d_persp_switch_from_camera(depsgraph, v3d, rv3d, RV3D_PERSP);
- }
-
- ED_view3d_smooth_view(
- C, v3d, ar, smooth_viewtx,
- &(const V3D_SmoothParams) { .ofs = new_ofs, .dist = &new_dist, });
-
- if (rv3d->viewlock & RV3D_BOXVIEW) {
- view3d_boxview_sync(CTX_wm_area(C), ar);
- }
-
- return OPERATOR_FINISHED;
+ ARegion *ar = CTX_wm_region(C);
+ View3D *v3d = CTX_wm_view3d(C);
+ RegionView3D *rv3d = CTX_wm_region_view3d(C);
+ const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
+
+ /* Zooms in on a border drawn by the user */
+ rcti rect;
+ float dvec[3], vb[2], xscale, yscale;
+ float dist_range[2];
+
+ /* SMOOTHVIEW */
+ float new_dist;
+ float new_ofs[3];
+
+ /* ZBuffer depth vars */
+ float depth_close = FLT_MAX;
+ float cent[2], p[3];
+
+ /* note; otherwise opengl won't work */
+ view3d_operator_needs_opengl(C);
+
+ /* get box select values using rna */
+ WM_operator_properties_border_to_rcti(op, &rect);
+
+ /* check if zooming in/out view */
+ const bool zoom_in = !RNA_boolean_get(op->ptr, "zoom_out");
+
+ ED_view3d_dist_range_get(v3d, dist_range);
+
+ /* Get Z Depths, needed for perspective, nice for ortho */
+ ED_view3d_draw_depth(CTX_data_depsgraph(C), ar, v3d, true);
+
+ {
+ /* avoid allocating the whole depth buffer */
+ ViewDepths depth_temp = {0};
+
+ /* avoid view3d_update_depths() for speed. */
+ view3d_update_depths_rect(ar, &depth_temp, &rect);
+
+ /* find the closest Z pixel */
+ depth_close = view3d_depth_near(&depth_temp);
+
+ MEM_SAFE_FREE(depth_temp.depths);
+ }
+
+ cent[0] = (((float)rect.xmin) + ((float)rect.xmax)) / 2;
+ cent[1] = (((float)rect.ymin) + ((float)rect.ymax)) / 2;
+
+ if (rv3d->is_persp) {
+ float p_corner[3];
+
+ /* no depths to use, we cant do anything! */
+ if (depth_close == FLT_MAX) {
+ BKE_report(op->reports, RPT_ERROR, "Depth too large");
+ return OPERATOR_CANCELLED;
+ }
+ /* convert border to 3d coordinates */
+ if ((!ED_view3d_unproject(ar, cent[0], cent[1], depth_close, p)) ||
+ (!ED_view3d_unproject(ar, rect.xmin, rect.ymin, depth_close, p_corner))) {
+ return OPERATOR_CANCELLED;
+ }
+
+ sub_v3_v3v3(dvec, p, p_corner);
+ negate_v3_v3(new_ofs, p);
+
+ new_dist = len_v3(dvec);
+
+ /* ignore dist_range min */
+ dist_range[0] = v3d->clip_start * 1.5f;
+ }
+ else { /* othographic */
+ /* find the current window width and height */
+ vb[0] = ar->winx;
+ vb[1] = ar->winy;
+
+ new_dist = rv3d->dist;
+
+ /* convert the drawn rectangle into 3d space */
+ if (depth_close != FLT_MAX && ED_view3d_unproject(ar, cent[0], cent[1], depth_close, p)) {
+ negate_v3_v3(new_ofs, p);
+ }
+ else {
+ float mval_f[2];
+ float zfac;
+
+ /* We cant use the depth, fallback to the old way that dosnt set the center depth */
+ copy_v3_v3(new_ofs, rv3d->ofs);
+
+ {
+ float tvec[3];
+ negate_v3_v3(tvec, new_ofs);
+ zfac = ED_view3d_calc_zfac(rv3d, tvec, NULL);
+ }
+
+ mval_f[0] = (rect.xmin + rect.xmax - vb[0]) / 2.0f;
+ mval_f[1] = (rect.ymin + rect.ymax - vb[1]) / 2.0f;
+ ED_view3d_win_to_delta(ar, mval_f, dvec, zfac);
+ /* center the view to the center of the rectangle */
+ sub_v3_v3(new_ofs, dvec);
+ }
+
+ /* work out the ratios, so that everything selected fits when we zoom */
+ xscale = (BLI_rcti_size_x(&rect) / vb[0]);
+ yscale = (BLI_rcti_size_y(&rect) / vb[1]);
+ new_dist *= max_ff(xscale, yscale);
+ }
+
+ if (!zoom_in) {
+ sub_v3_v3v3(dvec, new_ofs, rv3d->ofs);
+ new_dist = rv3d->dist * (rv3d->dist / new_dist);
+ add_v3_v3v3(new_ofs, rv3d->ofs, dvec);
+ }
+
+ /* clamp after because we may have been zooming out */
+ CLAMP(new_dist, dist_range[0], dist_range[1]);
+
+ /* TODO(campbell): 'is_camera_lock' not currently working well. */
+ const bool is_camera_lock = ED_view3d_camera_lock_check(v3d, rv3d);
+ if ((rv3d->persp == RV3D_CAMOB) && (is_camera_lock == false)) {
+ Depsgraph *depsgraph = CTX_data_depsgraph(C);
+ ED_view3d_persp_switch_from_camera(depsgraph, v3d, rv3d, RV3D_PERSP);
+ }
+
+ ED_view3d_smooth_view(C,
+ v3d,
+ ar,
+ smooth_viewtx,
+ &(const V3D_SmoothParams){
+ .ofs = new_ofs,
+ .dist = &new_dist,
+ });
+
+ if (rv3d->viewlock & RV3D_BOXVIEW) {
+ view3d_boxview_sync(CTX_wm_area(C), ar);
+ }
+
+ return OPERATOR_FINISHED;
}
void VIEW3D_OT_zoom_border(wmOperatorType *ot)
{
- /* identifiers */
- ot->name = "Zoom to Border";
- ot->description = "Zoom in the view to the nearest object contained in the border";
- ot->idname = "VIEW3D_OT_zoom_border";
+ /* identifiers */
+ ot->name = "Zoom to Border";
+ ot->description = "Zoom in the view to the nearest object contained in the border";
+ ot->idname = "VIEW3D_OT_zoom_border";
- /* api callbacks */
- ot->invoke = WM_gesture_box_invoke;
- ot->exec = view3d_zoom_border_exec;
- ot->modal = WM_gesture_box_modal;
- ot->cancel = WM_gesture_box_cancel;
+ /* api callbacks */
+ ot->invoke = WM_gesture_box_invoke;
+ ot->exec = view3d_zoom_border_exec;
+ ot->modal = WM_gesture_box_modal;
+ ot->cancel = WM_gesture_box_cancel;
- ot->poll = ED_operator_region_view3d_active;
+ ot->poll = ED_operator_region_view3d_active;
- /* flags */
- ot->flag = 0;
+ /* flags */
+ ot->flag = 0;
- /* properties */
- WM_operator_properties_gesture_box_zoom(ot);
+ /* properties */
+ WM_operator_properties_gesture_box_zoom(ot);
}
/** \} */
@@ -3626,49 +3670,52 @@ void VIEW3D_OT_zoom_border(wmOperatorType *ot)
* Sets the view to 1:1 camera/render-pixel.
* \{ */
-static void view3d_set_1_to_1_viewborder(Scene *scene, Depsgraph *depsgraph, ARegion *ar, View3D *v3d)
+static void view3d_set_1_to_1_viewborder(Scene *scene,
+ Depsgraph *depsgraph,
+ ARegion *ar,
+ View3D *v3d)
{
- RegionView3D *rv3d = ar->regiondata;
- float size[2];
- int im_width = (scene->r.size * scene->r.xsch) / 100;
+ RegionView3D *rv3d = ar->regiondata;
+ float size[2];
+ int im_width = (scene->r.size * scene->r.xsch) / 100;
- ED_view3d_calc_camera_border_size(scene, depsgraph, ar, v3d, rv3d, size);
+ ED_view3d_calc_camera_border_size(scene, depsgraph, ar, v3d, rv3d, size);
- rv3d->camzoom = BKE_screen_view3d_zoom_from_fac((float)im_width / size[0]);
- CLAMP(rv3d->camzoom, RV3D_CAMZOOM_MIN, RV3D_CAMZOOM_MAX);
+ rv3d->camzoom = BKE_screen_view3d_zoom_from_fac((float)im_width / size[0]);
+ CLAMP(rv3d->camzoom, RV3D_CAMZOOM_MIN, RV3D_CAMZOOM_MAX);
}
static int view3d_zoom_1_to_1_camera_exec(bContext *C, wmOperator *UNUSED(op))
{
- Depsgraph *depsgraph = CTX_data_depsgraph(C);
- Scene *scene = CTX_data_scene(C);
+ Depsgraph *depsgraph = CTX_data_depsgraph(C);
+ Scene *scene = CTX_data_scene(C);
- View3D *v3d;
- ARegion *ar;
+ View3D *v3d;
+ ARegion *ar;
- /* no NULL check is needed, poll checks */
- ED_view3d_context_user_region(C, &v3d, &ar);
+ /* no NULL check is needed, poll checks */
+ ED_view3d_context_user_region(C, &v3d, &ar);
- view3d_set_1_to_1_viewborder(scene, depsgraph, ar, v3d);
+ view3d_set_1_to_1_viewborder(scene, depsgraph, ar, v3d);
- WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d);
+ WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d);
- return OPERATOR_FINISHED;
+ return OPERATOR_FINISHED;
}
void VIEW3D_OT_zoom_camera_1_to_1(wmOperatorType *ot)
{
- /* identifiers */
- ot->name = "Zoom Camera 1:1";
- ot->description = "Match the camera to 1:1 to the render output";
- ot->idname = "VIEW3D_OT_zoom_camera_1_to_1";
+ /* identifiers */
+ ot->name = "Zoom Camera 1:1";
+ ot->description = "Match the camera to 1:1 to the render output";
+ ot->idname = "VIEW3D_OT_zoom_camera_1_to_1";
- /* api callbacks */
- ot->exec = view3d_zoom_1_to_1_camera_exec;
- ot->poll = view3d_camera_user_poll;
+ /* api callbacks */
+ ot->exec = view3d_zoom_1_to_1_camera_exec;
+ ot->poll = view3d_camera_user_poll;
- /* flags */
- ot->flag = 0;
+ /* flags */
+ ot->flag = 0;
}
/** \} */
@@ -3678,211 +3725,229 @@ void VIEW3D_OT_zoom_camera_1_to_1(wmOperatorType *ot)
* \{ */
static const EnumPropertyItem prop_view_items[] = {
- {RV3D_VIEW_LEFT, "LEFT", ICON_TRIA_LEFT, "Left", "View From the Left"},
- {RV3D_VIEW_RIGHT, "RIGHT", ICON_TRIA_RIGHT, "Right", "View From the Right"},
- {RV3D_VIEW_BOTTOM, "BOTTOM", ICON_TRIA_DOWN, "Bottom", "View From the Bottom"},
- {RV3D_VIEW_TOP, "TOP", ICON_TRIA_UP, "Top", "View From the Top"},
- {RV3D_VIEW_FRONT, "FRONT", 0, "Front", "View From the Front"},
- {RV3D_VIEW_BACK, "BACK", 0, "Back", "View From the Back"},
- {0, NULL, 0, NULL, NULL},
+ {RV3D_VIEW_LEFT, "LEFT", ICON_TRIA_LEFT, "Left", "View From the Left"},
+ {RV3D_VIEW_RIGHT, "RIGHT", ICON_TRIA_RIGHT, "Right", "View From the Right"},
+ {RV3D_VIEW_BOTTOM, "BOTTOM", ICON_TRIA_DOWN, "Bottom", "View From the Bottom"},
+ {RV3D_VIEW_TOP, "TOP", ICON_TRIA_UP, "Top", "View From the Top"},
+ {RV3D_VIEW_FRONT, "FRONT", 0, "Front", "View From the Front"},
+ {RV3D_VIEW_BACK, "BACK", 0, "Back", "View From the Back"},
+ {0, NULL, 0, NULL, NULL},
};
-
/* would like to make this a generic function - outside of transform */
/**
* \param align_to_quat: When not NULL, set the axis relative to this rotation.
*/
-static void axis_set_view(
- bContext *C, View3D *v3d, ARegion *ar,
- const float quat_[4],
- short view, int perspo,
- const float *align_to_quat,
- const int smooth_viewtx)
-{
- RegionView3D *rv3d = ar->regiondata; /* no NULL check is needed, poll checks */
- float quat[4];
- const short orig_persp = rv3d->persp;
-
-
- normalize_qt_qt(quat, quat_);
-
- if (align_to_quat) {
- mul_qt_qtqt(quat, quat, align_to_quat);
- rv3d->view = view = RV3D_VIEW_USER;
- }
-
- if (align_to_quat == NULL) {
- rv3d->view = view;
- }
-
- if (rv3d->viewlock & RV3D_LOCKED) {
- ED_region_tag_redraw(ar);
- return;
- }
-
- if (U.uiflag & USER_AUTOPERSP) {
- rv3d->persp = RV3D_VIEW_IS_AXIS(view) ? RV3D_ORTHO : perspo;
- }
- else if (rv3d->persp == RV3D_CAMOB) {
- rv3d->persp = perspo;
- }
-
- if (rv3d->persp == RV3D_CAMOB && v3d->camera) {
- /* to camera */
- ED_view3d_smooth_view(
- C, v3d, ar, smooth_viewtx,
- &(const V3D_SmoothParams) { .camera_old = v3d->camera, .ofs = rv3d->ofs, .quat = quat, });
- }
- else if (orig_persp == RV3D_CAMOB && v3d->camera) {
- /* from camera */
- float ofs[3], dist;
-
- copy_v3_v3(ofs, rv3d->ofs);
- dist = rv3d->dist;
-
- /* so we animate _from_ the camera location */
- Object *camera_eval = DEG_get_evaluated_object(CTX_data_depsgraph(C), v3d->camera);
- ED_view3d_from_object(camera_eval, rv3d->ofs, NULL, &rv3d->dist, NULL);
-
- ED_view3d_smooth_view(
- C, v3d, ar, smooth_viewtx,
- &(const V3D_SmoothParams) { .ofs = ofs, .quat = quat, .dist = &dist, });
- }
- else {
- /* rotate around selection */
- const float *dyn_ofs_pt = NULL;
- float dyn_ofs[3];
-
- if (U.uiflag & USER_ORBIT_SELECTION) {
- if (view3d_orbit_calc_center(C, dyn_ofs)) {
- negate_v3(dyn_ofs);
- dyn_ofs_pt = dyn_ofs;
- }
- }
-
- /* no camera involved */
- ED_view3d_smooth_view(
- C, v3d, ar, smooth_viewtx,
- &(const V3D_SmoothParams) { .quat = quat, .dyn_ofs = dyn_ofs_pt, });
- }
+static void axis_set_view(bContext *C,
+ View3D *v3d,
+ ARegion *ar,
+ const float quat_[4],
+ short view,
+ int perspo,
+ const float *align_to_quat,
+ const int smooth_viewtx)
+{
+ RegionView3D *rv3d = ar->regiondata; /* no NULL check is needed, poll checks */
+ float quat[4];
+ const short orig_persp = rv3d->persp;
+
+ normalize_qt_qt(quat, quat_);
+
+ if (align_to_quat) {
+ mul_qt_qtqt(quat, quat, align_to_quat);
+ rv3d->view = view = RV3D_VIEW_USER;
+ }
+
+ if (align_to_quat == NULL) {
+ rv3d->view = view;
+ }
+
+ if (rv3d->viewlock & RV3D_LOCKED) {
+ ED_region_tag_redraw(ar);
+ return;
+ }
+
+ if (U.uiflag & USER_AUTOPERSP) {
+ rv3d->persp = RV3D_VIEW_IS_AXIS(view) ? RV3D_ORTHO : perspo;
+ }
+ else if (rv3d->persp == RV3D_CAMOB) {
+ rv3d->persp = perspo;
+ }
+
+ if (rv3d->persp == RV3D_CAMOB && v3d->camera) {
+ /* to camera */
+ ED_view3d_smooth_view(C,
+ v3d,
+ ar,
+ smooth_viewtx,
+ &(const V3D_SmoothParams){
+ .camera_old = v3d->camera,
+ .ofs = rv3d->ofs,
+ .quat = quat,
+ });
+ }
+ else if (orig_persp == RV3D_CAMOB && v3d->camera) {
+ /* from camera */
+ float ofs[3], dist;
+
+ copy_v3_v3(ofs, rv3d->ofs);
+ dist = rv3d->dist;
+
+ /* so we animate _from_ the camera location */
+ Object *camera_eval = DEG_get_evaluated_object(CTX_data_depsgraph(C), v3d->camera);
+ ED_view3d_from_object(camera_eval, rv3d->ofs, NULL, &rv3d->dist, NULL);
+
+ ED_view3d_smooth_view(C,
+ v3d,
+ ar,
+ smooth_viewtx,
+ &(const V3D_SmoothParams){
+ .ofs = ofs,
+ .quat = quat,
+ .dist = &dist,
+ });
+ }
+ else {
+ /* rotate around selection */
+ const float *dyn_ofs_pt = NULL;
+ float dyn_ofs[3];
+
+ if (U.uiflag & USER_ORBIT_SELECTION) {
+ if (view3d_orbit_calc_center(C, dyn_ofs)) {
+ negate_v3(dyn_ofs);
+ dyn_ofs_pt = dyn_ofs;
+ }
+ }
+
+ /* no camera involved */
+ ED_view3d_smooth_view(C,
+ v3d,
+ ar,
+ smooth_viewtx,
+ &(const V3D_SmoothParams){
+ .quat = quat,
+ .dyn_ofs = dyn_ofs_pt,
+ });
+ }
}
static int view_axis_exec(bContext *C, wmOperator *op)
{
- View3D *v3d;
- ARegion *ar;
- RegionView3D *rv3d;
- static int perspo = RV3D_PERSP;
- int viewnum;
- const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
-
- /* no NULL check is needed, poll checks */
- ED_view3d_context_user_region(C, &v3d, &ar);
- rv3d = ar->regiondata;
-
- ED_view3d_smooth_view_force_finish(C, v3d, ar);
-
- viewnum = RNA_enum_get(op->ptr, "type");
-
- float align_quat_buf[4];
- float *align_quat = NULL;
-
- if (RNA_boolean_get(op->ptr, "align_active")) {
- /* align to active object */
- Object *obact = CTX_data_active_object(C);
- if (obact != NULL) {
- float twmat[3][3];
- /* same as transform gizmo when normal is set */
- ED_getTransformOrientationMatrix(C, twmat, V3D_AROUND_ACTIVE);
- align_quat = align_quat_buf;
- mat3_to_quat(align_quat, twmat);
- invert_qt_normalized(align_quat);
- }
- }
-
- if (RNA_boolean_get(op->ptr, "relative")) {
- float z_rel[3];
-
- if (viewnum == RV3D_VIEW_RIGHT) {
- negate_v3_v3(z_rel, rv3d->viewinv[0]);
- }
- else if (viewnum == RV3D_VIEW_LEFT) {
- copy_v3_v3(z_rel, rv3d->viewinv[0]);
- }
- else if (viewnum == RV3D_VIEW_TOP) {
- negate_v3_v3(z_rel, rv3d->viewinv[1]);
- }
- else if (viewnum == RV3D_VIEW_BOTTOM) {
- copy_v3_v3(z_rel, rv3d->viewinv[1]);
- }
- else if (viewnum == RV3D_VIEW_FRONT) {
- negate_v3_v3(z_rel, rv3d->viewinv[2]);
- }
- else if (viewnum == RV3D_VIEW_BACK) {
- copy_v3_v3(z_rel, rv3d->viewinv[2]);
- }
- else {
- BLI_assert(0);
- }
-
- float angle_max = FLT_MAX;
- int view_closest = -1;
- for (int i = RV3D_VIEW_FRONT; i <= RV3D_VIEW_BOTTOM; i++) {
- float quat[4];
- float mat[3][3];
- ED_view3d_quat_from_axis_view(i, quat);
- quat[0] *= -1.0f;
- quat_to_mat3(mat, quat);
- if (align_quat) {
- mul_qt_qtqt(quat, quat, align_quat);
- }
- const float angle_test = angle_normalized_v3v3(z_rel, mat[2]);
- if (angle_max > angle_test) {
- angle_max = angle_test;
- view_closest = i;
- }
- }
- if (view_closest == -1) {
- view_closest = RV3D_VIEW_FRONT;
- }
- viewnum = view_closest;
- }
-
- /* Use this to test if we started out with a camera */
- const int nextperspo = (rv3d->persp == RV3D_CAMOB) ? rv3d->lpersp : perspo;
- float quat[4];
- ED_view3d_quat_from_axis_view(viewnum, quat);
- axis_set_view(C, v3d, ar, quat, viewnum, nextperspo, align_quat, smooth_viewtx);
-
- perspo = rv3d->persp;
-
- return OPERATOR_FINISHED;
+ View3D *v3d;
+ ARegion *ar;
+ RegionView3D *rv3d;
+ static int perspo = RV3D_PERSP;
+ int viewnum;
+ const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
+
+ /* no NULL check is needed, poll checks */
+ ED_view3d_context_user_region(C, &v3d, &ar);
+ rv3d = ar->regiondata;
+
+ ED_view3d_smooth_view_force_finish(C, v3d, ar);
+
+ viewnum = RNA_enum_get(op->ptr, "type");
+
+ float align_quat_buf[4];
+ float *align_quat = NULL;
+
+ if (RNA_boolean_get(op->ptr, "align_active")) {
+ /* align to active object */
+ Object *obact = CTX_data_active_object(C);
+ if (obact != NULL) {
+ float twmat[3][3];
+ /* same as transform gizmo when normal is set */
+ ED_getTransformOrientationMatrix(C, twmat, V3D_AROUND_ACTIVE);
+ align_quat = align_quat_buf;
+ mat3_to_quat(align_quat, twmat);
+ invert_qt_normalized(align_quat);
+ }
+ }
+
+ if (RNA_boolean_get(op->ptr, "relative")) {
+ float z_rel[3];
+
+ if (viewnum == RV3D_VIEW_RIGHT) {
+ negate_v3_v3(z_rel, rv3d->viewinv[0]);
+ }
+ else if (viewnum == RV3D_VIEW_LEFT) {
+ copy_v3_v3(z_rel, rv3d->viewinv[0]);
+ }
+ else if (viewnum == RV3D_VIEW_TOP) {
+ negate_v3_v3(z_rel, rv3d->viewinv[1]);
+ }
+ else if (viewnum == RV3D_VIEW_BOTTOM) {
+ copy_v3_v3(z_rel, rv3d->viewinv[1]);
+ }
+ else if (viewnum == RV3D_VIEW_FRONT) {
+ negate_v3_v3(z_rel, rv3d->viewinv[2]);
+ }
+ else if (viewnum == RV3D_VIEW_BACK) {
+ copy_v3_v3(z_rel, rv3d->viewinv[2]);
+ }
+ else {
+ BLI_assert(0);
+ }
+
+ float angle_max = FLT_MAX;
+ int view_closest = -1;
+ for (int i = RV3D_VIEW_FRONT; i <= RV3D_VIEW_BOTTOM; i++) {
+ float quat[4];
+ float mat[3][3];
+ ED_view3d_quat_from_axis_view(i, quat);
+ quat[0] *= -1.0f;
+ quat_to_mat3(mat, quat);
+ if (align_quat) {
+ mul_qt_qtqt(quat, quat, align_quat);
+ }
+ const float angle_test = angle_normalized_v3v3(z_rel, mat[2]);
+ if (angle_max > angle_test) {
+ angle_max = angle_test;
+ view_closest = i;
+ }
+ }
+ if (view_closest == -1) {
+ view_closest = RV3D_VIEW_FRONT;
+ }
+ viewnum = view_closest;
+ }
+
+ /* Use this to test if we started out with a camera */
+ const int nextperspo = (rv3d->persp == RV3D_CAMOB) ? rv3d->lpersp : perspo;
+ float quat[4];
+ ED_view3d_quat_from_axis_view(viewnum, quat);
+ axis_set_view(C, v3d, ar, quat, viewnum, nextperspo, align_quat, smooth_viewtx);
+
+ perspo = rv3d->persp;
+
+ return OPERATOR_FINISHED;
}
-
void VIEW3D_OT_view_axis(wmOperatorType *ot)
{
- PropertyRNA *prop;
+ PropertyRNA *prop;
- /* identifiers */
- ot->name = "View Axis";
- ot->description = "Use a preset viewpoint";
- ot->idname = "VIEW3D_OT_view_axis";
+ /* identifiers */
+ ot->name = "View Axis";
+ ot->description = "Use a preset viewpoint";
+ ot->idname = "VIEW3D_OT_view_axis";
- /* api callbacks */
- ot->exec = view_axis_exec;
- ot->poll = ED_operator_rv3d_user_region_poll;
+ /* api callbacks */
+ ot->exec = view_axis_exec;
+ ot->poll = ED_operator_rv3d_user_region_poll;
- /* flags */
- ot->flag = 0;
+ /* flags */
+ ot->flag = 0;
- ot->prop = RNA_def_enum(ot->srna, "type", prop_view_items, 0, "View", "Preset viewpoint to use");
- RNA_def_property_flag(ot->prop, PROP_SKIP_SAVE);
- prop = RNA_def_boolean(ot->srna, "align_active", 0, "Align Active", "Align to the active object's axis");
- RNA_def_property_flag(prop, PROP_SKIP_SAVE);
- prop = RNA_def_boolean(ot->srna, "relative", 0, "Relative", "Rotate relative to the current orientation");
- RNA_def_property_flag(prop, PROP_SKIP_SAVE);
+ ot->prop = RNA_def_enum(ot->srna, "type", prop_view_items, 0, "View", "Preset viewpoint to use");
+ RNA_def_property_flag(ot->prop, PROP_SKIP_SAVE);
+ prop = RNA_def_boolean(
+ ot->srna, "align_active", 0, "Align Active", "Align to the active object's axis");
+ RNA_def_property_flag(prop, PROP_SKIP_SAVE);
+ prop = RNA_def_boolean(
+ ot->srna, "relative", 0, "Relative", "Rotate relative to the current orientation");
+ RNA_def_property_flag(prop, PROP_SKIP_SAVE);
}
/** \} */
@@ -3893,106 +3958,111 @@ void VIEW3D_OT_view_axis(wmOperatorType *ot)
static int view_camera_exec(bContext *C, wmOperator *op)
{
- View3D *v3d;
- ARegion *ar;
- RegionView3D *rv3d;
- const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
+ View3D *v3d;
+ ARegion *ar;
+ RegionView3D *rv3d;
+ const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
- /* no NULL check is needed, poll checks */
- ED_view3d_context_user_region(C, &v3d, &ar);
- rv3d = ar->regiondata;
+ /* no NULL check is needed, poll checks */
+ ED_view3d_context_user_region(C, &v3d, &ar);
+ rv3d = ar->regiondata;
- ED_view3d_smooth_view_force_finish(C, v3d, ar);
+ ED_view3d_smooth_view_force_finish(C, v3d, ar);
- if ((rv3d->viewlock & RV3D_LOCKED) == 0) {
- /* lastview - */
+ if ((rv3d->viewlock & RV3D_LOCKED) == 0) {
+ /* lastview - */
- ViewLayer *view_layer = CTX_data_view_layer(C);
- Scene *scene = CTX_data_scene(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+ Scene *scene = CTX_data_scene(C);
- if (rv3d->persp != RV3D_CAMOB) {
- Object *ob = OBACT(view_layer);
+ if (rv3d->persp != RV3D_CAMOB) {
+ Object *ob = OBACT(view_layer);
- if (!rv3d->smooth_timer) {
- /* store settings of current view before allowing overwriting with camera view
- * only if we're not currently in a view transition */
+ if (!rv3d->smooth_timer) {
+ /* store settings of current view before allowing overwriting with camera view
+ * only if we're not currently in a view transition */
- ED_view3d_lastview_store(rv3d);
- }
+ ED_view3d_lastview_store(rv3d);
+ }
#if 0
- if (G.qual == LR_ALTKEY) {
- if (oldcamera && is_an_active_object(oldcamera)) {
- v3d->camera = oldcamera;
- }
- handle_view3d_lock();
- }
+ if (G.qual == LR_ALTKEY) {
+ if (oldcamera && is_an_active_object(oldcamera)) {
+ v3d->camera = oldcamera;
+ }
+ handle_view3d_lock();
+ }
#endif
- /* first get the default camera for the view lock type */
- if (v3d->scenelock) {
- /* sets the camera view if available */
- v3d->camera = scene->camera;
- }
- else {
- /* use scene camera if one is not set (even though we're unlocked) */
- if (v3d->camera == NULL) {
- v3d->camera = scene->camera;
- }
- }
-
- /* if the camera isn't found, check a number of options */
- if (v3d->camera == NULL && ob && ob->type == OB_CAMERA) {
- v3d->camera = ob;
- }
-
- if (v3d->camera == NULL) {
- v3d->camera = BKE_view_layer_camera_find(view_layer);
- }
-
- /* couldn't find any useful camera, bail out */
- if (v3d->camera == NULL) {
- return OPERATOR_CANCELLED;
- }
-
- /* important these don't get out of sync for locked scenes */
- if (v3d->scenelock && scene->camera != v3d->camera) {
- scene->camera = v3d->camera;
- DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
- }
-
- /* finally do snazzy view zooming */
- rv3d->persp = RV3D_CAMOB;
- ED_view3d_smooth_view(
- C, v3d, ar, smooth_viewtx,
- &(const V3D_SmoothParams) {
- .camera = v3d->camera, .ofs = rv3d->ofs, .quat = rv3d->viewquat,
- .dist = &rv3d->dist, .lens = &v3d->lens,
- });
- }
- else {
- /* return to settings of last view */
- /* does view3d_smooth_view too */
- axis_set_view(C, v3d, ar, rv3d->lviewquat, rv3d->lview, rv3d->lpersp, NULL, smooth_viewtx);
- }
- }
-
- return OPERATOR_FINISHED;
+ /* first get the default camera for the view lock type */
+ if (v3d->scenelock) {
+ /* sets the camera view if available */
+ v3d->camera = scene->camera;
+ }
+ else {
+ /* use scene camera if one is not set (even though we're unlocked) */
+ if (v3d->camera == NULL) {
+ v3d->camera = scene->camera;
+ }
+ }
+
+ /* if the camera isn't found, check a number of options */
+ if (v3d->camera == NULL && ob && ob->type == OB_CAMERA) {
+ v3d->camera = ob;
+ }
+
+ if (v3d->camera == NULL) {
+ v3d->camera = BKE_view_layer_camera_find(view_layer);
+ }
+
+ /* couldn't find any useful camera, bail out */
+ if (v3d->camera == NULL) {
+ return OPERATOR_CANCELLED;
+ }
+
+ /* important these don't get out of sync for locked scenes */
+ if (v3d->scenelock && scene->camera != v3d->camera) {
+ scene->camera = v3d->camera;
+ DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
+ }
+
+ /* finally do snazzy view zooming */
+ rv3d->persp = RV3D_CAMOB;
+ ED_view3d_smooth_view(C,
+ v3d,
+ ar,
+ smooth_viewtx,
+ &(const V3D_SmoothParams){
+ .camera = v3d->camera,
+ .ofs = rv3d->ofs,
+ .quat = rv3d->viewquat,
+ .dist = &rv3d->dist,
+ .lens = &v3d->lens,
+ });
+ }
+ else {
+ /* return to settings of last view */
+ /* does view3d_smooth_view too */
+ axis_set_view(C, v3d, ar, rv3d->lviewquat, rv3d->lview, rv3d->lpersp, NULL, smooth_viewtx);
+ }
+ }
+
+ return OPERATOR_FINISHED;
}
void VIEW3D_OT_view_camera(wmOperatorType *ot)
{
- /* identifiers */
- ot->name = "View Camera";
- ot->description = "Toggle the camera view";
- ot->idname = "VIEW3D_OT_view_camera";
+ /* identifiers */
+ ot->name = "View Camera";
+ ot->description = "Toggle the camera view";
+ ot->idname = "VIEW3D_OT_view_camera";
- /* api callbacks */
- ot->exec = view_camera_exec;
- ot->poll = ED_operator_rv3d_user_region_poll;
+ /* api callbacks */
+ ot->exec = view_camera_exec;
+ ot->poll = ED_operator_rv3d_user_region_poll;
- /* flags */
- ot->flag = 0;
+ /* flags */
+ ot->flag = 0;
}
/** \} */
@@ -4004,133 +4074,140 @@ void VIEW3D_OT_view_camera(wmOperatorType *ot)
* \{ */
enum {
- V3D_VIEW_STEPLEFT = 1,
- V3D_VIEW_STEPRIGHT,
- V3D_VIEW_STEPDOWN,
- V3D_VIEW_STEPUP,
+ V3D_VIEW_STEPLEFT = 1,
+ V3D_VIEW_STEPRIGHT,
+ V3D_VIEW_STEPDOWN,
+ V3D_VIEW_STEPUP,
};
static const EnumPropertyItem prop_view_orbit_items[] = {
- {V3D_VIEW_STEPLEFT, "ORBITLEFT", 0, "Orbit Left", "Orbit the view around to the Left"},
- {V3D_VIEW_STEPRIGHT, "ORBITRIGHT", 0, "Orbit Right", "Orbit the view around to the Right"},
- {V3D_VIEW_STEPUP, "ORBITUP", 0, "Orbit Up", "Orbit the view Up"},
- {V3D_VIEW_STEPDOWN, "ORBITDOWN", 0, "Orbit Down", "Orbit the view Down"},
- {0, NULL, 0, NULL, NULL},
+ {V3D_VIEW_STEPLEFT, "ORBITLEFT", 0, "Orbit Left", "Orbit the view around to the Left"},
+ {V3D_VIEW_STEPRIGHT, "ORBITRIGHT", 0, "Orbit Right", "Orbit the view around to the Right"},
+ {V3D_VIEW_STEPUP, "ORBITUP", 0, "Orbit Up", "Orbit the view Up"},
+ {V3D_VIEW_STEPDOWN, "ORBITDOWN", 0, "Orbit Down", "Orbit the view Down"},
+ {0, NULL, 0, NULL, NULL},
};
static int vieworbit_exec(bContext *C, wmOperator *op)
{
- View3D *v3d;
- ARegion *ar;
- RegionView3D *rv3d;
- int orbitdir;
- char view_opposite;
- PropertyRNA *prop_angle = RNA_struct_find_property(op->ptr, "angle");
- float angle = RNA_property_is_set(op->ptr, prop_angle) ?
- RNA_property_float_get(op->ptr, prop_angle) : DEG2RADF(U.pad_rot_angle);
-
- /* no NULL check is needed, poll checks */
- v3d = CTX_wm_view3d(C);
- ar = CTX_wm_region(C);
- rv3d = ar->regiondata;
-
- /* support for switching to the opposite view (even when in locked views) */
- view_opposite = (fabsf(angle) == (float)M_PI) ? ED_view3d_axis_view_opposite(rv3d->view) : RV3D_VIEW_USER;
- orbitdir = RNA_enum_get(op->ptr, "type");
-
- if ((rv3d->viewlock & RV3D_LOCKED) && (view_opposite == RV3D_VIEW_USER)) {
- /* no NULL check is needed, poll checks */
- ED_view3d_context_user_region(C, &v3d, &ar);
- rv3d = ar->regiondata;
- }
-
- ED_view3d_smooth_view_force_finish(C, v3d, ar);
-
- if ((rv3d->viewlock & RV3D_LOCKED) == 0 || (view_opposite != RV3D_VIEW_USER)) {
- if ((rv3d->persp != RV3D_CAMOB) || ED_view3d_camera_lock_check(v3d, rv3d)) {
- int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
- float quat_mul[4];
- float quat_new[4];
-
- if (view_opposite == RV3D_VIEW_USER) {
- const Depsgraph *depsgraph = CTX_data_depsgraph(C);
- ED_view3d_persp_ensure(depsgraph, v3d, ar);
- }
-
- if (ELEM(orbitdir, V3D_VIEW_STEPLEFT, V3D_VIEW_STEPRIGHT)) {
- if (orbitdir == V3D_VIEW_STEPRIGHT) {
- angle = -angle;
- }
-
- /* z-axis */
- axis_angle_to_quat_single(quat_mul, 'Z', angle);
- }
- else {
-
- if (orbitdir == V3D_VIEW_STEPDOWN) {
- angle = -angle;
- }
-
- /* horizontal axis */
- axis_angle_to_quat(quat_mul, rv3d->viewinv[0], angle);
- }
-
- mul_qt_qtqt(quat_new, rv3d->viewquat, quat_mul);
-
- /* avoid precision loss over time */
- normalize_qt(quat_new);
-
- if (view_opposite != RV3D_VIEW_USER) {
- rv3d->view = view_opposite;
- /* avoid float in-precision, just get a new orientation */
- ED_view3d_quat_from_axis_view(view_opposite, quat_new);
- }
- else {
- rv3d->view = RV3D_VIEW_USER;
- }
-
-
- float dyn_ofs[3], *dyn_ofs_pt = NULL;
-
- if (U.uiflag & USER_ORBIT_SELECTION) {
- if (view3d_orbit_calc_center(C, dyn_ofs)) {
- negate_v3(dyn_ofs);
- dyn_ofs_pt = dyn_ofs;
- }
- }
-
- ED_view3d_smooth_view(
- C, v3d, ar, smooth_viewtx,
- &(const V3D_SmoothParams) { .quat = quat_new, .dyn_ofs = dyn_ofs_pt, });
-
- return OPERATOR_FINISHED;
- }
- }
-
- return OPERATOR_CANCELLED;
+ View3D *v3d;
+ ARegion *ar;
+ RegionView3D *rv3d;
+ int orbitdir;
+ char view_opposite;
+ PropertyRNA *prop_angle = RNA_struct_find_property(op->ptr, "angle");
+ float angle = RNA_property_is_set(op->ptr, prop_angle) ?
+ RNA_property_float_get(op->ptr, prop_angle) :
+ DEG2RADF(U.pad_rot_angle);
+
+ /* no NULL check is needed, poll checks */
+ v3d = CTX_wm_view3d(C);
+ ar = CTX_wm_region(C);
+ rv3d = ar->regiondata;
+
+ /* support for switching to the opposite view (even when in locked views) */
+ view_opposite = (fabsf(angle) == (float)M_PI) ? ED_view3d_axis_view_opposite(rv3d->view) :
+ RV3D_VIEW_USER;
+ orbitdir = RNA_enum_get(op->ptr, "type");
+
+ if ((rv3d->viewlock & RV3D_LOCKED) && (view_opposite == RV3D_VIEW_USER)) {
+ /* no NULL check is needed, poll checks */
+ ED_view3d_context_user_region(C, &v3d, &ar);
+ rv3d = ar->regiondata;
+ }
+
+ ED_view3d_smooth_view_force_finish(C, v3d, ar);
+
+ if ((rv3d->viewlock & RV3D_LOCKED) == 0 || (view_opposite != RV3D_VIEW_USER)) {
+ if ((rv3d->persp != RV3D_CAMOB) || ED_view3d_camera_lock_check(v3d, rv3d)) {
+ int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
+ float quat_mul[4];
+ float quat_new[4];
+
+ if (view_opposite == RV3D_VIEW_USER) {
+ const Depsgraph *depsgraph = CTX_data_depsgraph(C);
+ ED_view3d_persp_ensure(depsgraph, v3d, ar);
+ }
+
+ if (ELEM(orbitdir, V3D_VIEW_STEPLEFT, V3D_VIEW_STEPRIGHT)) {
+ if (orbitdir == V3D_VIEW_STEPRIGHT) {
+ angle = -angle;
+ }
+
+ /* z-axis */
+ axis_angle_to_quat_single(quat_mul, 'Z', angle);
+ }
+ else {
+
+ if (orbitdir == V3D_VIEW_STEPDOWN) {
+ angle = -angle;
+ }
+
+ /* horizontal axis */
+ axis_angle_to_quat(quat_mul, rv3d->viewinv[0], angle);
+ }
+
+ mul_qt_qtqt(quat_new, rv3d->viewquat, quat_mul);
+
+ /* avoid precision loss over time */
+ normalize_qt(quat_new);
+
+ if (view_opposite != RV3D_VIEW_USER) {
+ rv3d->view = view_opposite;
+ /* avoid float in-precision, just get a new orientation */
+ ED_view3d_quat_from_axis_view(view_opposite, quat_new);
+ }
+ else {
+ rv3d->view = RV3D_VIEW_USER;
+ }
+
+ float dyn_ofs[3], *dyn_ofs_pt = NULL;
+
+ if (U.uiflag & USER_ORBIT_SELECTION) {
+ if (view3d_orbit_calc_center(C, dyn_ofs)) {
+ negate_v3(dyn_ofs);
+ dyn_ofs_pt = dyn_ofs;
+ }
+ }
+
+ ED_view3d_smooth_view(C,
+ v3d,
+ ar,
+ smooth_viewtx,
+ &(const V3D_SmoothParams){
+ .quat = quat_new,
+ .dyn_ofs = dyn_ofs_pt,
+ });
+
+ return OPERATOR_FINISHED;
+ }
+ }
+
+ return OPERATOR_CANCELLED;
}
void VIEW3D_OT_view_orbit(wmOperatorType *ot)
{
- PropertyRNA *prop;
+ PropertyRNA *prop;
- /* identifiers */
- ot->name = "View Orbit";
- ot->description = "Orbit the view";
- ot->idname = "VIEW3D_OT_view_orbit";
+ /* identifiers */
+ ot->name = "View Orbit";
+ ot->description = "Orbit the view";
+ ot->idname = "VIEW3D_OT_view_orbit";
- /* api callbacks */
- ot->exec = vieworbit_exec;
- ot->poll = ED_operator_rv3d_user_region_poll;
+ /* api callbacks */
+ ot->exec = vieworbit_exec;
+ ot->poll = ED_operator_rv3d_user_region_poll;
- /* flags */
- ot->flag = 0;
+ /* flags */
+ ot->flag = 0;
- /* properties */
- prop = RNA_def_float(ot->srna, "angle", 0, -FLT_MAX, FLT_MAX, "Roll", "", -FLT_MAX, FLT_MAX);
- RNA_def_property_flag(prop, PROP_SKIP_SAVE);
+ /* properties */
+ prop = RNA_def_float(ot->srna, "angle", 0, -FLT_MAX, FLT_MAX, "Roll", "", -FLT_MAX, FLT_MAX);
+ RNA_def_property_flag(prop, PROP_SKIP_SAVE);
- ot->prop = RNA_def_enum(ot->srna, "type", prop_view_orbit_items, 0, "Orbit", "Direction of View Orbit");
+ ot->prop = RNA_def_enum(
+ ot->srna, "type", prop_view_orbit_items, 0, "Orbit", "Direction of View Orbit");
}
/** \} */
@@ -4139,253 +4216,265 @@ void VIEW3D_OT_view_orbit(wmOperatorType *ot)
/** \name View Roll Operator
* \{ */
-static void view_roll_angle(ARegion *ar, float quat[4], const float orig_quat[4], const float dvec[3], float angle)
+static void view_roll_angle(
+ ARegion *ar, float quat[4], const float orig_quat[4], const float dvec[3], float angle)
{
- RegionView3D *rv3d = ar->regiondata;
- float quat_mul[4];
+ RegionView3D *rv3d = ar->regiondata;
+ float quat_mul[4];
- /* camera axis */
- axis_angle_normalized_to_quat(quat_mul, dvec, angle);
+ /* camera axis */
+ axis_angle_normalized_to_quat(quat_mul, dvec, angle);
- mul_qt_qtqt(quat, orig_quat, quat_mul);
+ mul_qt_qtqt(quat, orig_quat, quat_mul);
- /* avoid precision loss over time */
- normalize_qt(quat);
+ /* avoid precision loss over time */
+ normalize_qt(quat);
- rv3d->view = RV3D_VIEW_USER;
+ rv3d->view = RV3D_VIEW_USER;
}
static void viewroll_apply(ViewOpsData *vod, int x, int UNUSED(y))
{
- float angle = 0.0;
+ float angle = 0.0;
- {
- float len1, len2, tot;
+ {
+ float len1, len2, tot;
- tot = vod->ar->winrct.xmax - vod->ar->winrct.xmin;
- len1 = (vod->ar->winrct.xmax - x) / tot;
- len2 = (vod->ar->winrct.xmax - vod->init.event_xy[0]) / tot;
- angle = (len1 - len2) * (float)M_PI * 4.0f;
- }
+ tot = vod->ar->winrct.xmax - vod->ar->winrct.xmin;
+ len1 = (vod->ar->winrct.xmax - x) / tot;
+ len2 = (vod->ar->winrct.xmax - vod->init.event_xy[0]) / tot;
+ angle = (len1 - len2) * (float)M_PI * 4.0f;
+ }
- if (angle != 0.0f) {
- view_roll_angle(vod->ar, vod->rv3d->viewquat, vod->init.quat, vod->init.mousevec, angle);
- }
+ if (angle != 0.0f) {
+ view_roll_angle(vod->ar, vod->rv3d->viewquat, vod->init.quat, vod->init.mousevec, angle);
+ }
- if (vod->use_dyn_ofs) {
- view3d_orbit_apply_dyn_ofs(vod->rv3d->ofs, vod->init.ofs, vod->init.quat, vod->rv3d->viewquat, vod->dyn_ofs);
- }
+ if (vod->use_dyn_ofs) {
+ view3d_orbit_apply_dyn_ofs(
+ vod->rv3d->ofs, vod->init.ofs, vod->init.quat, vod->rv3d->viewquat, vod->dyn_ofs);
+ }
- if (vod->rv3d->viewlock & RV3D_BOXVIEW) {
- view3d_boxview_sync(vod->sa, vod->ar);
- }
+ if (vod->rv3d->viewlock & RV3D_BOXVIEW) {
+ view3d_boxview_sync(vod->sa, vod->ar);
+ }
- ED_view3d_camera_lock_sync(vod->depsgraph, vod->v3d, vod->rv3d);
+ ED_view3d_camera_lock_sync(vod->depsgraph, vod->v3d, vod->rv3d);
- ED_region_tag_redraw(vod->ar);
+ ED_region_tag_redraw(vod->ar);
}
static int viewroll_modal(bContext *C, wmOperator *op, const wmEvent *event)
{
- ViewOpsData *vod = op->customdata;
- short event_code = VIEW_PASS;
- bool use_autokey = false;
- int ret = OPERATOR_RUNNING_MODAL;
-
- /* execute the events */
- if (event->type == MOUSEMOVE) {
- event_code = VIEW_APPLY;
- }
- else if (event->type == EVT_MODAL_MAP) {
- switch (event->val) {
- case VIEW_MODAL_CONFIRM:
- event_code = VIEW_CONFIRM;
- break;
- case VIEWROT_MODAL_SWITCH_MOVE:
- WM_operator_name_call(C, "VIEW3D_OT_move", WM_OP_INVOKE_DEFAULT, NULL);
- event_code = VIEW_CONFIRM;
- break;
- case VIEWROT_MODAL_SWITCH_ROTATE:
- WM_operator_name_call(C, "VIEW3D_OT_rotate", WM_OP_INVOKE_DEFAULT, NULL);
- event_code = VIEW_CONFIRM;
- break;
- }
- }
- else if (event->type == vod->init.event_type && event->val == KM_RELEASE) {
- event_code = VIEW_CONFIRM;
- }
-
- if (event_code == VIEW_APPLY) {
- viewroll_apply(vod, event->x, event->y);
- if (ED_screen_animation_playing(CTX_wm_manager(C))) {
- use_autokey = true;
- }
- }
- else if (event_code == VIEW_CONFIRM) {
- ED_view3d_depth_tag_update(vod->rv3d);
- use_autokey = true;
- ret = OPERATOR_FINISHED;
- }
-
- if (use_autokey) {
- ED_view3d_camera_lock_autokey(vod->v3d, vod->rv3d, C, true, false);
- }
-
- if (ret & OPERATOR_FINISHED) {
- viewops_data_free(C, op);
- }
-
- return ret;
+ ViewOpsData *vod = op->customdata;
+ short event_code = VIEW_PASS;
+ bool use_autokey = false;
+ int ret = OPERATOR_RUNNING_MODAL;
+
+ /* execute the events */
+ if (event->type == MOUSEMOVE) {
+ event_code = VIEW_APPLY;
+ }
+ else if (event->type == EVT_MODAL_MAP) {
+ switch (event->val) {
+ case VIEW_MODAL_CONFIRM:
+ event_code = VIEW_CONFIRM;
+ break;
+ case VIEWROT_MODAL_SWITCH_MOVE:
+ WM_operator_name_call(C, "VIEW3D_OT_move", WM_OP_INVOKE_DEFAULT, NULL);
+ event_code = VIEW_CONFIRM;
+ break;
+ case VIEWROT_MODAL_SWITCH_ROTATE:
+ WM_operator_name_call(C, "VIEW3D_OT_rotate", WM_OP_INVOKE_DEFAULT, NULL);
+ event_code = VIEW_CONFIRM;
+ break;
+ }
+ }
+ else if (event->type == vod->init.event_type && event->val == KM_RELEASE) {
+ event_code = VIEW_CONFIRM;
+ }
+
+ if (event_code == VIEW_APPLY) {
+ viewroll_apply(vod, event->x, event->y);
+ if (ED_screen_animation_playing(CTX_wm_manager(C))) {
+ use_autokey = true;
+ }
+ }
+ else if (event_code == VIEW_CONFIRM) {
+ ED_view3d_depth_tag_update(vod->rv3d);
+ use_autokey = true;
+ ret = OPERATOR_FINISHED;
+ }
+
+ if (use_autokey) {
+ ED_view3d_camera_lock_autokey(vod->v3d, vod->rv3d, C, true, false);
+ }
+
+ if (ret & OPERATOR_FINISHED) {
+ viewops_data_free(C, op);
+ }
+
+ return ret;
}
static const EnumPropertyItem prop_view_roll_items[] = {
- {0, "ANGLE", 0, "Roll Angle", "Roll the view using an angle value"},
- {V3D_VIEW_STEPLEFT, "LEFT", 0, "Roll Left", "Roll the view around to the Left"},
- {V3D_VIEW_STEPRIGHT, "RIGHT", 0, "Roll Right", "Roll the view around to the Right"},
- {0, NULL, 0, NULL, NULL},
+ {0, "ANGLE", 0, "Roll Angle", "Roll the view using an angle value"},
+ {V3D_VIEW_STEPLEFT, "LEFT", 0, "Roll Left", "Roll the view around to the Left"},
+ {V3D_VIEW_STEPRIGHT, "RIGHT", 0, "Roll Right", "Roll the view around to the Right"},
+ {0, NULL, 0, NULL, NULL},
};
-
static int viewroll_exec(bContext *C, wmOperator *op)
{
- View3D *v3d;
- RegionView3D *rv3d;
- ARegion *ar;
-
- if (op->customdata) {
- ViewOpsData *vod = op->customdata;
- ar = vod->ar;
- v3d = vod->v3d;
- }
- else {
- ED_view3d_context_user_region(C, &v3d, &ar);
- }
-
- rv3d = ar->regiondata;
- if ((rv3d->persp != RV3D_CAMOB) || ED_view3d_camera_lock_check(v3d, rv3d)) {
-
- ED_view3d_smooth_view_force_finish(C, v3d, ar);
-
- int type = RNA_enum_get(op->ptr, "type");
- float angle = (type == 0) ? RNA_float_get(op->ptr, "angle") : DEG2RADF(U.pad_rot_angle);
- float mousevec[3];
- float quat_new[4];
-
- const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
-
- if (type == V3D_VIEW_STEPLEFT) {
- angle = -angle;
- }
-
- normalize_v3_v3(mousevec, rv3d->viewinv[2]);
- negate_v3(mousevec);
- view_roll_angle(ar, quat_new, rv3d->viewquat, mousevec, angle);
-
- const float *dyn_ofs_pt = NULL;
- float dyn_ofs[3];
- if (U.uiflag & USER_ORBIT_SELECTION) {
- if (view3d_orbit_calc_center(C, dyn_ofs)) {
- negate_v3(dyn_ofs);
- dyn_ofs_pt = dyn_ofs;
- }
- }
-
- ED_view3d_smooth_view(
- C, v3d, ar, smooth_viewtx,
- &(const V3D_SmoothParams) { .quat = quat_new, .dyn_ofs = dyn_ofs_pt, });
-
- viewops_data_free(C, op);
- return OPERATOR_FINISHED;
- }
- else {
- viewops_data_free(C, op);
- return OPERATOR_CANCELLED;
- }
+ View3D *v3d;
+ RegionView3D *rv3d;
+ ARegion *ar;
+
+ if (op->customdata) {
+ ViewOpsData *vod = op->customdata;
+ ar = vod->ar;
+ v3d = vod->v3d;
+ }
+ else {
+ ED_view3d_context_user_region(C, &v3d, &ar);
+ }
+
+ rv3d = ar->regiondata;
+ if ((rv3d->persp != RV3D_CAMOB) || ED_view3d_camera_lock_check(v3d, rv3d)) {
+
+ ED_view3d_smooth_view_force_finish(C, v3d, ar);
+
+ int type = RNA_enum_get(op->ptr, "type");
+ float angle = (type == 0) ? RNA_float_get(op->ptr, "angle") : DEG2RADF(U.pad_rot_angle);
+ float mousevec[3];
+ float quat_new[4];
+
+ const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
+
+ if (type == V3D_VIEW_STEPLEFT) {
+ angle = -angle;
+ }
+
+ normalize_v3_v3(mousevec, rv3d->viewinv[2]);
+ negate_v3(mousevec);
+ view_roll_angle(ar, quat_new, rv3d->viewquat, mousevec, angle);
+
+ const float *dyn_ofs_pt = NULL;
+ float dyn_ofs[3];
+ if (U.uiflag & USER_ORBIT_SELECTION) {
+ if (view3d_orbit_calc_center(C, dyn_ofs)) {
+ negate_v3(dyn_ofs);
+ dyn_ofs_pt = dyn_ofs;
+ }
+ }
+
+ ED_view3d_smooth_view(C,
+ v3d,
+ ar,
+ smooth_viewtx,
+ &(const V3D_SmoothParams){
+ .quat = quat_new,
+ .dyn_ofs = dyn_ofs_pt,
+ });
+
+ viewops_data_free(C, op);
+ return OPERATOR_FINISHED;
+ }
+ else {
+ viewops_data_free(C, op);
+ return OPERATOR_CANCELLED;
+ }
}
static int viewroll_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
- ViewOpsData *vod;
+ ViewOpsData *vod;
- bool use_angle = RNA_enum_get(op->ptr, "type") != 0;
+ bool use_angle = RNA_enum_get(op->ptr, "type") != 0;
- if (use_angle || RNA_struct_property_is_set(op->ptr, "angle")) {
- viewroll_exec(C, op);
- }
- else {
- /* makes op->customdata */
- viewops_data_alloc(C, op);
- viewops_data_create(C, op, event, viewops_flag_from_prefs());
- vod = op->customdata;
+ if (use_angle || RNA_struct_property_is_set(op->ptr, "angle")) {
+ viewroll_exec(C, op);
+ }
+ else {
+ /* makes op->customdata */
+ viewops_data_alloc(C, op);
+ viewops_data_create(C, op, event, viewops_flag_from_prefs());
+ vod = op->customdata;
- ED_view3d_smooth_view_force_finish(C, vod->v3d, vod->ar);
+ ED_view3d_smooth_view_force_finish(C, vod->v3d, vod->ar);
- /* overwrite the mouse vector with the view direction */
- normalize_v3_v3(vod->init.mousevec, vod->rv3d->viewinv[2]);
- negate_v3(vod->init.mousevec);
+ /* overwrite the mouse vector with the view direction */
+ normalize_v3_v3(vod->init.mousevec, vod->rv3d->viewinv[2]);
+ negate_v3(vod->init.mousevec);
- if (event->type == MOUSEROTATE) {
- vod->init.event_xy[0] = vod->prev.event_xy[0] = event->x;
- viewroll_apply(vod, event->prevx, event->prevy);
- ED_view3d_depth_tag_update(vod->rv3d);
+ if (event->type == MOUSEROTATE) {
+ vod->init.event_xy[0] = vod->prev.event_xy[0] = event->x;
+ viewroll_apply(vod, event->prevx, event->prevy);
+ ED_view3d_depth_tag_update(vod->rv3d);
- viewops_data_free(C, op);
- return OPERATOR_FINISHED;
- }
- else {
- /* add temp handler */
- WM_event_add_modal_handler(C, op);
+ viewops_data_free(C, op);
+ return OPERATOR_FINISHED;
+ }
+ else {
+ /* add temp handler */
+ WM_event_add_modal_handler(C, op);
- return OPERATOR_RUNNING_MODAL;
- }
- }
- return OPERATOR_FINISHED;
+ return OPERATOR_RUNNING_MODAL;
+ }
+ }
+ return OPERATOR_FINISHED;
}
static void viewroll_cancel(bContext *C, wmOperator *op)
{
- viewops_data_free(C, op);
+ viewops_data_free(C, op);
}
void VIEW3D_OT_view_roll(wmOperatorType *ot)
{
- PropertyRNA *prop;
+ PropertyRNA *prop;
- /* identifiers */
- ot->name = "View Roll";
- ot->description = "Roll the view";
- ot->idname = "VIEW3D_OT_view_roll";
+ /* identifiers */
+ ot->name = "View Roll";
+ ot->description = "Roll the view";
+ ot->idname = "VIEW3D_OT_view_roll";
- /* api callbacks */
- ot->invoke = viewroll_invoke;
- ot->exec = viewroll_exec;
- ot->modal = viewroll_modal;
- ot->poll = ED_operator_rv3d_user_region_poll;
- ot->cancel = viewroll_cancel;
+ /* api callbacks */
+ ot->invoke = viewroll_invoke;
+ ot->exec = viewroll_exec;
+ ot->modal = viewroll_modal;
+ ot->poll = ED_operator_rv3d_user_region_poll;
+ ot->cancel = viewroll_cancel;
- /* flags */
- ot->flag = 0;
+ /* flags */
+ ot->flag = 0;
- /* properties */
- ot->prop = prop = RNA_def_float(ot->srna, "angle", 0, -FLT_MAX, FLT_MAX, "Roll", "", -FLT_MAX, FLT_MAX);
- RNA_def_property_flag(prop, PROP_SKIP_SAVE);
- prop = RNA_def_enum(ot->srna, "type", prop_view_roll_items, 0, "Roll Angle Source", "How roll angle is calculated");
- RNA_def_property_flag(prop, PROP_SKIP_SAVE);
+ /* properties */
+ ot->prop = prop = RNA_def_float(
+ ot->srna, "angle", 0, -FLT_MAX, FLT_MAX, "Roll", "", -FLT_MAX, FLT_MAX);
+ RNA_def_property_flag(prop, PROP_SKIP_SAVE);
+ prop = RNA_def_enum(ot->srna,
+ "type",
+ prop_view_roll_items,
+ 0,
+ "Roll Angle Source",
+ "How roll angle is calculated");
+ RNA_def_property_flag(prop, PROP_SKIP_SAVE);
}
enum {
- V3D_VIEW_PANLEFT = 1,
- V3D_VIEW_PANRIGHT,
- V3D_VIEW_PANDOWN,
- V3D_VIEW_PANUP,
+ V3D_VIEW_PANLEFT = 1,
+ V3D_VIEW_PANRIGHT,
+ V3D_VIEW_PANDOWN,
+ V3D_VIEW_PANUP,
};
static const EnumPropertyItem prop_view_pan_items[] = {
- {V3D_VIEW_PANLEFT, "PANLEFT", 0, "Pan Left", "Pan the view to the Left"},
- {V3D_VIEW_PANRIGHT, "PANRIGHT", 0, "Pan Right", "Pan the view to the Right"},
- {V3D_VIEW_PANUP, "PANUP", 0, "Pan Up", "Pan the view Up"},
- {V3D_VIEW_PANDOWN, "PANDOWN", 0, "Pan Down", "Pan the view Down"},
- {0, NULL, 0, NULL, NULL},
+ {V3D_VIEW_PANLEFT, "PANLEFT", 0, "Pan Left", "Pan the view to the Left"},
+ {V3D_VIEW_PANRIGHT, "PANRIGHT", 0, "Pan Right", "Pan the view to the Right"},
+ {V3D_VIEW_PANUP, "PANUP", 0, "Pan Up", "Pan the view Up"},
+ {V3D_VIEW_PANDOWN, "PANDOWN", 0, "Pan Down", "Pan the view Down"},
+ {0, NULL, 0, NULL, NULL},
};
/** \} */
@@ -4398,42 +4487,51 @@ static const EnumPropertyItem prop_view_pan_items[] = {
static int viewpan_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
- int x = 0, y = 0;
- int pandir = RNA_enum_get(op->ptr, "type");
+ int x = 0, y = 0;
+ int pandir = RNA_enum_get(op->ptr, "type");
- if (pandir == V3D_VIEW_PANRIGHT) { x = -32; }
- else if (pandir == V3D_VIEW_PANLEFT) { x = 32; }
- else if (pandir == V3D_VIEW_PANUP) { y = -25; }
- else if (pandir == V3D_VIEW_PANDOWN) { y = 25; }
+ if (pandir == V3D_VIEW_PANRIGHT) {
+ x = -32;
+ }
+ else if (pandir == V3D_VIEW_PANLEFT) {
+ x = 32;
+ }
+ else if (pandir == V3D_VIEW_PANUP) {
+ y = -25;
+ }
+ else if (pandir == V3D_VIEW_PANDOWN) {
+ y = 25;
+ }
- viewops_data_alloc(C, op);
- viewops_data_create(C, op, event, (viewops_flag_from_prefs() & ~VIEWOPS_FLAG_ORBIT_SELECT));
- ViewOpsData *vod = op->customdata;
+ viewops_data_alloc(C, op);
+ viewops_data_create(C, op, event, (viewops_flag_from_prefs() & ~VIEWOPS_FLAG_ORBIT_SELECT));
+ ViewOpsData *vod = op->customdata;
- viewmove_apply(vod, vod->prev.event_xy[0] + x, vod->prev.event_xy[1] + y);
+ viewmove_apply(vod, vod->prev.event_xy[0] + x, vod->prev.event_xy[1] + y);
- ED_view3d_depth_tag_update(vod->rv3d);
- viewops_data_free(C, op);
+ ED_view3d_depth_tag_update(vod->rv3d);
+ viewops_data_free(C, op);
- return OPERATOR_FINISHED;
+ return OPERATOR_FINISHED;
}
void VIEW3D_OT_view_pan(wmOperatorType *ot)
{
- /* identifiers */
- ot->name = "Pan View Direction";
- ot->description = "Pan the view in a given direction";
- ot->idname = "VIEW3D_OT_view_pan";
+ /* identifiers */
+ ot->name = "Pan View Direction";
+ ot->description = "Pan the view in a given direction";
+ ot->idname = "VIEW3D_OT_view_pan";
- /* api callbacks */
- ot->invoke = viewpan_invoke;
- ot->poll = ED_operator_region_view3d_active;
+ /* api callbacks */
+ ot->invoke = viewpan_invoke;
+ ot->poll = ED_operator_region_view3d_active;
- /* flags */
- ot->flag = 0;
+ /* flags */
+ ot->flag = 0;
- /* Properties */
- ot->prop = RNA_def_enum(ot->srna, "type", prop_view_pan_items, 0, "Pan", "Direction of View Pan");
+ /* Properties */
+ ot->prop = RNA_def_enum(
+ ot->srna, "type", prop_view_pan_items, 0, "Pan", "Direction of View Pan");
}
/** \} */
@@ -4444,40 +4542,40 @@ void VIEW3D_OT_view_pan(wmOperatorType *ot)
static int viewpersportho_exec(bContext *C, wmOperator *UNUSED(op))
{
- View3D *v3d_dummy;
- ARegion *ar;
- RegionView3D *rv3d;
+ View3D *v3d_dummy;
+ ARegion *ar;
+ RegionView3D *rv3d;
- /* no NULL check is needed, poll checks */
- ED_view3d_context_user_region(C, &v3d_dummy, &ar);
- rv3d = ar->regiondata;
+ /* no NULL check is needed, poll checks */
+ ED_view3d_context_user_region(C, &v3d_dummy, &ar);
+ rv3d = ar->regiondata;
- if ((rv3d->viewlock & RV3D_LOCKED) == 0) {
- if (rv3d->persp != RV3D_ORTHO) {
- rv3d->persp = RV3D_ORTHO;
- }
- else {
- rv3d->persp = RV3D_PERSP;
- }
- ED_region_tag_redraw(ar);
- }
+ if ((rv3d->viewlock & RV3D_LOCKED) == 0) {
+ if (rv3d->persp != RV3D_ORTHO) {
+ rv3d->persp = RV3D_ORTHO;
+ }
+ else {
+ rv3d->persp = RV3D_PERSP;
+ }
+ ED_region_tag_redraw(ar);
+ }
- return OPERATOR_FINISHED;
+ return OPERATOR_FINISHED;
}
void VIEW3D_OT_view_persportho(wmOperatorType *ot)
{
- /* identifiers */
- ot->name = "View Persp/Ortho";
- ot->description = "Switch the current view from perspective/orthographic projection";
- ot->idname = "VIEW3D_OT_view_persportho";
+ /* identifiers */
+ ot->name = "View Persp/Ortho";
+ ot->description = "Switch the current view from perspective/orthographic projection";
+ ot->idname = "VIEW3D_OT_view_persportho";
- /* api callbacks */
- ot->exec = viewpersportho_exec;
- ot->poll = ED_operator_rv3d_user_region_poll;
+ /* api callbacks */
+ ot->exec = viewpersportho_exec;
+ ot->poll = ED_operator_rv3d_user_region_poll;
- /* flags */
- ot->flag = 0;
+ /* flags */
+ ot->flag = 0;
}
/** \} */
@@ -4488,33 +4586,36 @@ void VIEW3D_OT_view_persportho(wmOperatorType *ot)
* Wraps walk/fly modes.
* \{ */
-static int view3d_navigate_invoke(bContext *C, wmOperator *UNUSED(op), const wmEvent *UNUSED(event))
+static int view3d_navigate_invoke(bContext *C,
+ wmOperator *UNUSED(op),
+ const wmEvent *UNUSED(event))
{
- eViewNavigation_Method mode = U.navigation_mode;
+ eViewNavigation_Method mode = U.navigation_mode;
- switch (mode) {
- case VIEW_NAVIGATION_FLY:
- WM_operator_name_call(C, "VIEW3D_OT_fly", WM_OP_INVOKE_DEFAULT, NULL);
- break;
- case VIEW_NAVIGATION_WALK:
- default:
- WM_operator_name_call(C, "VIEW3D_OT_walk", WM_OP_INVOKE_DEFAULT, NULL);
- break;
- }
+ switch (mode) {
+ case VIEW_NAVIGATION_FLY:
+ WM_operator_name_call(C, "VIEW3D_OT_fly", WM_OP_INVOKE_DEFAULT, NULL);
+ break;
+ case VIEW_NAVIGATION_WALK:
+ default:
+ WM_operator_name_call(C, "VIEW3D_OT_walk", WM_OP_INVOKE_DEFAULT, NULL);
+ break;
+ }
- return OPERATOR_FINISHED;
+ return OPERATOR_FINISHED;
}
void VIEW3D_OT_navigate(wmOperatorType *ot)
{
- /* identifiers */
- ot->name = "View Navigation";
- ot->description = "Interactively navigate around the scene (uses the mode (walk/fly) preference)";
- ot->idname = "VIEW3D_OT_navigate";
+ /* identifiers */
+ ot->name = "View Navigation";
+ ot->description =
+ "Interactively navigate around the scene (uses the mode (walk/fly) preference)";
+ ot->idname = "VIEW3D_OT_navigate";
- /* api callbacks */
- ot->invoke = view3d_navigate_invoke;
- ot->poll = ED_operator_view3d_active;
+ /* api callbacks */
+ ot->invoke = view3d_navigate_invoke;
+ ot->poll = ED_operator_view3d_active;
}
/** \} */
@@ -4523,76 +4624,79 @@ void VIEW3D_OT_navigate(wmOperatorType *ot)
/** \name Background Image Add Operator
* \{ */
-
static Camera *background_image_camera_from_context(bContext *C)
{
- /* Needed to support drag-and-drop & camera buttons context. */
- View3D *v3d = CTX_wm_view3d(C);
- if (v3d != NULL) {
- if (v3d->camera && v3d->camera->data && v3d->camera->type == OB_CAMERA) {
- return v3d->camera->data;
- }
- return NULL;
- }
- else {
- return CTX_data_pointer_get_type(C, "camera", &RNA_Camera).data;
- }
+ /* Needed to support drag-and-drop & camera buttons context. */
+ View3D *v3d = CTX_wm_view3d(C);
+ if (v3d != NULL) {
+ if (v3d->camera && v3d->camera->data && v3d->camera->type == OB_CAMERA) {
+ return v3d->camera->data;
+ }
+ return NULL;
+ }
+ else {
+ return CTX_data_pointer_get_type(C, "camera", &RNA_Camera).data;
+ }
}
static int background_image_add_exec(bContext *C, wmOperator *UNUSED(op))
{
- Camera *cam = background_image_camera_from_context(C);
- BKE_camera_background_image_new(cam);
+ Camera *cam = background_image_camera_from_context(C);
+ BKE_camera_background_image_new(cam);
- return OPERATOR_FINISHED;
+ return OPERATOR_FINISHED;
}
static int background_image_add_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
{
- Camera *cam = background_image_camera_from_context(C);
- Image *ima;
- CameraBGImage *bgpic;
+ Camera *cam = background_image_camera_from_context(C);
+ Image *ima;
+ CameraBGImage *bgpic;
- ima = (Image *)WM_operator_drop_load_path(C, op, ID_IM);
- /* may be NULL, continue anyway */
+ ima = (Image *)WM_operator_drop_load_path(C, op, ID_IM);
+ /* may be NULL, continue anyway */
- bgpic = BKE_camera_background_image_new(cam);
- bgpic->ima = ima;
+ bgpic = BKE_camera_background_image_new(cam);
+ bgpic->ima = ima;
- cam->flag |= CAM_SHOW_BG_IMAGE;
+ cam->flag |= CAM_SHOW_BG_IMAGE;
- WM_event_add_notifier(C, NC_CAMERA | ND_DRAW_RENDER_VIEWPORT, cam);
+ WM_event_add_notifier(C, NC_CAMERA | ND_DRAW_RENDER_VIEWPORT, cam);
- return OPERATOR_FINISHED;
+ return OPERATOR_FINISHED;
}
static bool background_image_add_poll(bContext *C)
{
- return background_image_camera_from_context(C) != NULL;
+ return background_image_camera_from_context(C) != NULL;
}
void VIEW3D_OT_background_image_add(wmOperatorType *ot)
{
- /* identifiers */
- /* note: having key shortcut here is bad practice,
- * but for now keep because this displays when dragging an image over the 3D viewport */
- ot->name = "Add Background Image";
- ot->description = "Add a new background image";
- ot->idname = "VIEW3D_OT_background_image_add";
+ /* identifiers */
+ /* note: having key shortcut here is bad practice,
+ * but for now keep because this displays when dragging an image over the 3D viewport */
+ ot->name = "Add Background Image";
+ ot->description = "Add a new background image";
+ ot->idname = "VIEW3D_OT_background_image_add";
- /* api callbacks */
- ot->invoke = background_image_add_invoke;
- ot->exec = background_image_add_exec;
- ot->poll = background_image_add_poll;
+ /* api callbacks */
+ ot->invoke = background_image_add_invoke;
+ ot->exec = background_image_add_exec;
+ ot->poll = background_image_add_poll;
- /* flags */
- ot->flag = OPTYPE_UNDO;
+ /* flags */
+ ot->flag = OPTYPE_UNDO;
- /* properties */
- RNA_def_string(ot->srna, "name", "Image", MAX_ID_NAME - 2, "Name", "Image name to assign");
- WM_operator_properties_filesel(
- ot, FILE_TYPE_FOLDER | FILE_TYPE_IMAGE | FILE_TYPE_MOVIE, FILE_SPECIAL, FILE_OPENFILE,
- WM_FILESEL_FILEPATH | WM_FILESEL_RELPATH, FILE_DEFAULTDISPLAY, FILE_SORT_ALPHA);
+ /* properties */
+ RNA_def_string(ot->srna, "name", "Image", MAX_ID_NAME - 2, "Name", "Image name to assign");
+ WM_operator_properties_filesel(ot,
+ FILE_TYPE_FOLDER | FILE_TYPE_IMAGE | FILE_TYPE_MOVIE,
+ FILE_SPECIAL,
+ FILE_OPENFILE,
+ WM_FILESEL_FILEPATH | WM_FILESEL_RELPATH,
+ FILE_DEFAULTDISPLAY,
+ FILE_SORT_ALPHA);
}
/** \} */
@@ -4603,44 +4707,45 @@ void VIEW3D_OT_background_image_add(wmOperatorType *ot)
static int background_image_remove_exec(bContext *C, wmOperator *op)
{
- Camera *cam = CTX_data_pointer_get_type(C, "camera", &RNA_Camera).data;
- const int index = RNA_int_get(op->ptr, "index");
- CameraBGImage *bgpic_rem = BLI_findlink(&cam->bg_images, index);
+ Camera *cam = CTX_data_pointer_get_type(C, "camera", &RNA_Camera).data;
+ const int index = RNA_int_get(op->ptr, "index");
+ CameraBGImage *bgpic_rem = BLI_findlink(&cam->bg_images, index);
- if (bgpic_rem) {
- if (bgpic_rem->source == CAM_BGIMG_SOURCE_IMAGE) {
- id_us_min((ID *)bgpic_rem->ima);
- }
- else if (bgpic_rem->source == CAM_BGIMG_SOURCE_MOVIE) {
- id_us_min((ID *)bgpic_rem->clip);
- }
+ if (bgpic_rem) {
+ if (bgpic_rem->source == CAM_BGIMG_SOURCE_IMAGE) {
+ id_us_min((ID *)bgpic_rem->ima);
+ }
+ else if (bgpic_rem->source == CAM_BGIMG_SOURCE_MOVIE) {
+ id_us_min((ID *)bgpic_rem->clip);
+ }
- BKE_camera_background_image_remove(cam, bgpic_rem);
+ BKE_camera_background_image_remove(cam, bgpic_rem);
- WM_event_add_notifier(C, NC_CAMERA | ND_DRAW_RENDER_VIEWPORT, cam);
- return OPERATOR_FINISHED;
- }
- else {
- return OPERATOR_CANCELLED;
- }
+ WM_event_add_notifier(C, NC_CAMERA | ND_DRAW_RENDER_VIEWPORT, cam);
+ return OPERATOR_FINISHED;
+ }
+ else {
+ return OPERATOR_CANCELLED;
+ }
}
void VIEW3D_OT_background_image_remove(wmOperatorType *ot)
{
- /* identifiers */
- ot->name = "Remove Background Image";
- ot->description = "Remove a background image from the 3D view";
- ot->idname = "VIEW3D_OT_background_image_remove";
+ /* identifiers */
+ ot->name = "Remove Background Image";
+ ot->description = "Remove a background image from the 3D view";
+ ot->idname = "VIEW3D_OT_background_image_remove";
- /* api callbacks */
- ot->exec = background_image_remove_exec;
- ot->poll = ED_operator_camera;
+ /* api callbacks */
+ ot->exec = background_image_remove_exec;
+ ot->poll = ED_operator_camera;
- /* flags */
- ot->flag = 0;
+ /* flags */
+ ot->flag = 0;
- /* properties */
- RNA_def_int(ot->srna, "index", 0, 0, INT_MAX, "Index", "Background image index to remove", 0, INT_MAX);
+ /* properties */
+ RNA_def_int(
+ ot->srna, "index", 0, 0, INT_MAX, "Index", "Background image index to remove", 0, INT_MAX);
}
/** \} */
@@ -4653,83 +4758,83 @@ void VIEW3D_OT_background_image_remove(wmOperatorType *ot)
static void calc_local_clipping(float clip_local[6][4], BoundBox *clipbb, float mat[4][4])
{
- BoundBox clipbb_local;
- float imat[4][4];
- int i;
+ BoundBox clipbb_local;
+ float imat[4][4];
+ int i;
- invert_m4_m4(imat, mat);
+ invert_m4_m4(imat, mat);
- for (i = 0; i < 8; i++) {
- mul_v3_m4v3(clipbb_local.vec[i], imat, clipbb->vec[i]);
- }
+ for (i = 0; i < 8; i++) {
+ mul_v3_m4v3(clipbb_local.vec[i], imat, clipbb->vec[i]);
+ }
- ED_view3d_clipping_calc_from_boundbox(clip_local, &clipbb_local, is_negative_m4(mat));
+ ED_view3d_clipping_calc_from_boundbox(clip_local, &clipbb_local, is_negative_m4(mat));
}
void ED_view3d_clipping_local(RegionView3D *rv3d, float mat[4][4])
{
- if (rv3d->rflag & RV3D_CLIPPING) {
- calc_local_clipping(rv3d->clip_local, rv3d->clipbb, mat);
- }
+ if (rv3d->rflag & RV3D_CLIPPING) {
+ calc_local_clipping(rv3d->clip_local, rv3d->clipbb, mat);
+ }
}
static int view3d_clipping_exec(bContext *C, wmOperator *op)
{
- ARegion *ar = CTX_wm_region(C);
- RegionView3D *rv3d = CTX_wm_region_view3d(C);
- rcti rect;
+ ARegion *ar = CTX_wm_region(C);
+ RegionView3D *rv3d = CTX_wm_region_view3d(C);
+ rcti rect;
- WM_operator_properties_border_to_rcti(op, &rect);
+ WM_operator_properties_border_to_rcti(op, &rect);
- rv3d->rflag |= RV3D_CLIPPING;
- rv3d->clipbb = MEM_callocN(sizeof(BoundBox), "clipbb");
+ rv3d->rflag |= RV3D_CLIPPING;
+ rv3d->clipbb = MEM_callocN(sizeof(BoundBox), "clipbb");
- /* NULL object because we don't want it in object space */
- ED_view3d_clipping_calc(rv3d->clipbb, rv3d->clip, ar, NULL, &rect);
+ /* NULL object because we don't want it in object space */
+ ED_view3d_clipping_calc(rv3d->clipbb, rv3d->clip, ar, NULL, &rect);
- return OPERATOR_FINISHED;
+ return OPERATOR_FINISHED;
}
static int view3d_clipping_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
- RegionView3D *rv3d = CTX_wm_region_view3d(C);
- ARegion *ar = CTX_wm_region(C);
+ RegionView3D *rv3d = CTX_wm_region_view3d(C);
+ ARegion *ar = CTX_wm_region(C);
- if (rv3d->rflag & RV3D_CLIPPING) {
- rv3d->rflag &= ~RV3D_CLIPPING;
- ED_region_tag_redraw(ar);
- if (rv3d->clipbb) {
- MEM_freeN(rv3d->clipbb);
- }
- rv3d->clipbb = NULL;
- return OPERATOR_FINISHED;
- }
- else {
- return WM_gesture_box_invoke(C, op, event);
- }
+ if (rv3d->rflag & RV3D_CLIPPING) {
+ rv3d->rflag &= ~RV3D_CLIPPING;
+ ED_region_tag_redraw(ar);
+ if (rv3d->clipbb) {
+ MEM_freeN(rv3d->clipbb);
+ }
+ rv3d->clipbb = NULL;
+ return OPERATOR_FINISHED;
+ }
+ else {
+ return WM_gesture_box_invoke(C, op, event);
+ }
}
void VIEW3D_OT_clip_border(wmOperatorType *ot)
{
- /* identifiers */
- ot->name = "Clipping Region";
- ot->description = "Set the view clipping region";
- ot->idname = "VIEW3D_OT_clip_border";
+ /* identifiers */
+ ot->name = "Clipping Region";
+ ot->description = "Set the view clipping region";
+ ot->idname = "VIEW3D_OT_clip_border";
- /* api callbacks */
- ot->invoke = view3d_clipping_invoke;
- ot->exec = view3d_clipping_exec;
- ot->modal = WM_gesture_box_modal;
- ot->cancel = WM_gesture_box_cancel;
+ /* api callbacks */
+ ot->invoke = view3d_clipping_invoke;
+ ot->exec = view3d_clipping_exec;
+ ot->modal = WM_gesture_box_modal;
+ ot->cancel = WM_gesture_box_cancel;
- ot->poll = ED_operator_region_view3d_active;
+ ot->poll = ED_operator_region_view3d_active;
- /* flags */
- ot->flag = 0;
+ /* flags */
+ ot->flag = 0;
- /* properties */
- WM_operator_properties_border(ot);
+ /* properties */
+ WM_operator_properties_border(ot);
}
/** \} */
@@ -4740,263 +4845,273 @@ void VIEW3D_OT_clip_border(wmOperatorType *ot)
/* cursor position in vec, result in vec, mval in region coords */
/* note: cannot use event->mval here (called by object_add() */
-void ED_view3d_cursor3d_position(bContext *C, const int mval[2], const bool use_depth, float cursor_co[3])
-{
- ARegion *ar = CTX_wm_region(C);
- View3D *v3d = CTX_wm_view3d(C);
- RegionView3D *rv3d = ar->regiondata;
- bool flip;
- bool depth_used = false;
-
- /* normally the caller should ensure this,
- * but this is called from areas that aren't already dealing with the viewport */
- if (rv3d == NULL) {
- return;
- }
-
- ED_view3d_calc_zfac(rv3d, cursor_co, &flip);
-
- /* reset the depth based on the view offset (we _know_ the offset is infront of us) */
- if (flip) {
- negate_v3_v3(cursor_co, rv3d->ofs);
- /* re initialize, no need to check flip again */
- ED_view3d_calc_zfac(rv3d, cursor_co, NULL /* &flip */ );
- }
-
- if (use_depth) { /* maybe this should be accessed some other way */
- struct Depsgraph *depsgraph = CTX_data_depsgraph(C);
-
- view3d_operator_needs_opengl(C);
- if (ED_view3d_autodist(depsgraph, ar, v3d, mval, cursor_co, true, NULL)) {
- depth_used = true;
- }
- }
-
- if (depth_used == false) {
- float depth_pt[3];
- copy_v3_v3(depth_pt, cursor_co);
- ED_view3d_win_to_3d_int(v3d, ar, depth_pt, mval, cursor_co);
- }
-}
-
-void ED_view3d_cursor3d_position_rotation(
- bContext *C, const int mval[2],
- const bool use_depth, enum eV3DCursorOrient orientation,
- float cursor_co[3], float cursor_quat[4])
-{
- Main *bmain = CTX_data_main(C);
- Scene *scene = CTX_data_scene(C);
- View3D *v3d = CTX_wm_view3d(C);
- ARegion *ar = CTX_wm_region(C);
- RegionView3D *rv3d = ar->regiondata;
-
- /* XXX, caller should check. */
- if (rv3d == NULL) {
- return;
- }
-
- ED_view3d_cursor3d_position(C, mval, use_depth, cursor_co);
-
- if (orientation == V3D_CURSOR_ORIENT_NONE) {
- /* pass */
- }
- else if (orientation == V3D_CURSOR_ORIENT_VIEW) {
- copy_qt_qt(cursor_quat, rv3d->viewquat);
- cursor_quat[0] *= -1.0f;
- }
- else if (orientation == V3D_CURSOR_ORIENT_XFORM) {
- float mat[3][3];
- ED_transform_calc_orientation_from_type(C, mat);
- mat3_to_quat(cursor_quat, mat);
- }
- else if (orientation == V3D_CURSOR_ORIENT_GEOM) {
- copy_qt_qt(cursor_quat, rv3d->viewquat);
- cursor_quat[0] *= -1.0f;
-
- const float mval_fl[2] = {UNPACK2(mval)};
- float ray_no[3];
- float ray_co[3];
-
- struct SnapObjectContext *snap_context = ED_transform_snap_object_context_create_view3d(
- bmain, scene, CTX_data_depsgraph(C), 0, ar, v3d);
-
- float obmat[4][4];
- Object *ob_dummy = NULL;
- float dist_px = 0;
- if (ED_transform_snap_object_project_view3d_ex(
- snap_context,
- SCE_SNAP_MODE_FACE,
- &(const struct SnapObjectParams){
- .snap_select = SNAP_ALL,
- .use_object_edit_cage = false,
- },
- mval_fl, &dist_px,
- ray_co, ray_no, NULL,
- &ob_dummy, obmat))
- {
- if (use_depth) {
- copy_v3_v3(cursor_co, ray_co);
- }
-
- float tquat[4];
-
- /* Math normal (Z). */
- {
- float z_src[3] = {0, 0, 1};
- mul_qt_v3(cursor_quat, z_src);
- rotation_between_vecs_to_quat(tquat, z_src, ray_no);
- mul_qt_qtqt(cursor_quat, tquat, cursor_quat);
- }
-
- /* Match object matrix (X). */
- {
- const float ortho_axis_dot[3] = {
- dot_v3v3(ray_no, obmat[0]),
- dot_v3v3(ray_no, obmat[1]),
- dot_v3v3(ray_no, obmat[2]),
- };
- const int ortho_axis = axis_dominant_v3_ortho_single(ortho_axis_dot);
- float x_src[3] = {1, 0, 0};
- float x_dst[3];
- mul_qt_v3(cursor_quat, x_src);
- project_plane_v3_v3v3(x_dst, obmat[ortho_axis], ray_no);
- normalize_v3(x_dst);
- rotation_between_vecs_to_quat(tquat, x_src, x_dst);
- mul_qt_qtqt(cursor_quat, tquat, cursor_quat);
- }
- }
- ED_transform_snap_object_context_destroy(snap_context);
- }
-}
-
-void ED_view3d_cursor3d_update(
- bContext *C, const int mval[2],
- const bool use_depth, enum eV3DCursorOrient orientation)
-{
- Scene *scene = CTX_data_scene(C);
- View3D *v3d = CTX_wm_view3d(C);
- ARegion *ar = CTX_wm_region(C);
- RegionView3D *rv3d = ar->regiondata;
-
- View3DCursor *cursor_curr = &scene->cursor;
- View3DCursor cursor_prev = *cursor_curr;
-
- {
- float quat[4], quat_prev[4];
- BKE_scene_cursor_rot_to_quat(cursor_curr, quat);
- copy_qt_qt(quat_prev, quat);
- ED_view3d_cursor3d_position_rotation(
- C, mval,
- use_depth, orientation,
- cursor_curr->location, quat);
-
- if (!equals_v4v4(quat_prev, quat)) {
- if ((cursor_curr->rotation_mode == ROT_MODE_AXISANGLE) &&
- RV3D_VIEW_IS_AXIS(rv3d->view))
- {
- float tmat[3][3], cmat[3][3];
- quat_to_mat3(tmat, quat);
- negate_v3_v3(cursor_curr->rotation_axis, tmat[2]);
- axis_angle_to_mat3(cmat, cursor_curr->rotation_axis, 0.0f);
- cursor_curr->rotation_angle = angle_signed_on_axis_v3v3_v3(cmat[0], tmat[0], cursor_curr->rotation_axis);
- }
- else {
- BKE_scene_cursor_quat_to_rot(cursor_curr, quat, true);
- }
- }
- }
-
- /* offset the cursor lock to avoid jumping to new offset */
- if (v3d->ob_centre_cursor) {
- if (U.uiflag & USER_LOCK_CURSOR_ADJUST) {
-
- float co_2d_curr[2], co_2d_prev[2];
-
- if ((ED_view3d_project_float_global(
- ar, cursor_prev.location, co_2d_prev, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK) &&
- (ED_view3d_project_float_global(
- ar, cursor_curr->location, co_2d_curr, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK))
- {
- rv3d->ofs_lock[0] += (co_2d_curr[0] - co_2d_prev[0]) / (ar->winx * 0.5f);
- rv3d->ofs_lock[1] += (co_2d_curr[1] - co_2d_prev[1]) / (ar->winy * 0.5f);
- }
- }
- else {
- /* Cursor may be outside of the view,
- * prevent it getting 'lost', see: T40353 & T45301 */
- zero_v2(rv3d->ofs_lock);
- }
- }
-
- if (v3d->localvd) {
- WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d);
- }
- else {
- WM_event_add_notifier(C, NC_SCENE | NA_EDITED, scene);
- }
-
- {
- struct wmMsgBus *mbus = CTX_wm_message_bus(C);
- wmMsgParams_RNA msg_key_params = {{{0}}};
- RNA_pointer_create(&scene->id, &RNA_View3DCursor, &scene->cursor, &msg_key_params.ptr);
- WM_msg_publish_rna_params(mbus, &msg_key_params);
- }
-
- DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
+void ED_view3d_cursor3d_position(bContext *C,
+ const int mval[2],
+ const bool use_depth,
+ float cursor_co[3])
+{
+ ARegion *ar = CTX_wm_region(C);
+ View3D *v3d = CTX_wm_view3d(C);
+ RegionView3D *rv3d = ar->regiondata;
+ bool flip;
+ bool depth_used = false;
+
+ /* normally the caller should ensure this,
+ * but this is called from areas that aren't already dealing with the viewport */
+ if (rv3d == NULL) {
+ return;
+ }
+
+ ED_view3d_calc_zfac(rv3d, cursor_co, &flip);
+
+ /* reset the depth based on the view offset (we _know_ the offset is infront of us) */
+ if (flip) {
+ negate_v3_v3(cursor_co, rv3d->ofs);
+ /* re initialize, no need to check flip again */
+ ED_view3d_calc_zfac(rv3d, cursor_co, NULL /* &flip */);
+ }
+
+ if (use_depth) { /* maybe this should be accessed some other way */
+ struct Depsgraph *depsgraph = CTX_data_depsgraph(C);
+
+ view3d_operator_needs_opengl(C);
+ if (ED_view3d_autodist(depsgraph, ar, v3d, mval, cursor_co, true, NULL)) {
+ depth_used = true;
+ }
+ }
+
+ if (depth_used == false) {
+ float depth_pt[3];
+ copy_v3_v3(depth_pt, cursor_co);
+ ED_view3d_win_to_3d_int(v3d, ar, depth_pt, mval, cursor_co);
+ }
+}
+
+void ED_view3d_cursor3d_position_rotation(bContext *C,
+ const int mval[2],
+ const bool use_depth,
+ enum eV3DCursorOrient orientation,
+ float cursor_co[3],
+ float cursor_quat[4])
+{
+ Main *bmain = CTX_data_main(C);
+ Scene *scene = CTX_data_scene(C);
+ View3D *v3d = CTX_wm_view3d(C);
+ ARegion *ar = CTX_wm_region(C);
+ RegionView3D *rv3d = ar->regiondata;
+
+ /* XXX, caller should check. */
+ if (rv3d == NULL) {
+ return;
+ }
+
+ ED_view3d_cursor3d_position(C, mval, use_depth, cursor_co);
+
+ if (orientation == V3D_CURSOR_ORIENT_NONE) {
+ /* pass */
+ }
+ else if (orientation == V3D_CURSOR_ORIENT_VIEW) {
+ copy_qt_qt(cursor_quat, rv3d->viewquat);
+ cursor_quat[0] *= -1.0f;
+ }
+ else if (orientation == V3D_CURSOR_ORIENT_XFORM) {
+ float mat[3][3];
+ ED_transform_calc_orientation_from_type(C, mat);
+ mat3_to_quat(cursor_quat, mat);
+ }
+ else if (orientation == V3D_CURSOR_ORIENT_GEOM) {
+ copy_qt_qt(cursor_quat, rv3d->viewquat);
+ cursor_quat[0] *= -1.0f;
+
+ const float mval_fl[2] = {UNPACK2(mval)};
+ float ray_no[3];
+ float ray_co[3];
+
+ struct SnapObjectContext *snap_context = ED_transform_snap_object_context_create_view3d(
+ bmain, scene, CTX_data_depsgraph(C), 0, ar, v3d);
+
+ float obmat[4][4];
+ Object *ob_dummy = NULL;
+ float dist_px = 0;
+ if (ED_transform_snap_object_project_view3d_ex(snap_context,
+ SCE_SNAP_MODE_FACE,
+ &(const struct SnapObjectParams){
+ .snap_select = SNAP_ALL,
+ .use_object_edit_cage = false,
+ },
+ mval_fl,
+ &dist_px,
+ ray_co,
+ ray_no,
+ NULL,
+ &ob_dummy,
+ obmat)) {
+ if (use_depth) {
+ copy_v3_v3(cursor_co, ray_co);
+ }
+
+ float tquat[4];
+
+ /* Math normal (Z). */
+ {
+ float z_src[3] = {0, 0, 1};
+ mul_qt_v3(cursor_quat, z_src);
+ rotation_between_vecs_to_quat(tquat, z_src, ray_no);
+ mul_qt_qtqt(cursor_quat, tquat, cursor_quat);
+ }
+
+ /* Match object matrix (X). */
+ {
+ const float ortho_axis_dot[3] = {
+ dot_v3v3(ray_no, obmat[0]),
+ dot_v3v3(ray_no, obmat[1]),
+ dot_v3v3(ray_no, obmat[2]),
+ };
+ const int ortho_axis = axis_dominant_v3_ortho_single(ortho_axis_dot);
+ float x_src[3] = {1, 0, 0};
+ float x_dst[3];
+ mul_qt_v3(cursor_quat, x_src);
+ project_plane_v3_v3v3(x_dst, obmat[ortho_axis], ray_no);
+ normalize_v3(x_dst);
+ rotation_between_vecs_to_quat(tquat, x_src, x_dst);
+ mul_qt_qtqt(cursor_quat, tquat, cursor_quat);
+ }
+ }
+ ED_transform_snap_object_context_destroy(snap_context);
+ }
+}
+
+void ED_view3d_cursor3d_update(bContext *C,
+ const int mval[2],
+ const bool use_depth,
+ enum eV3DCursorOrient orientation)
+{
+ Scene *scene = CTX_data_scene(C);
+ View3D *v3d = CTX_wm_view3d(C);
+ ARegion *ar = CTX_wm_region(C);
+ RegionView3D *rv3d = ar->regiondata;
+
+ View3DCursor *cursor_curr = &scene->cursor;
+ View3DCursor cursor_prev = *cursor_curr;
+
+ {
+ float quat[4], quat_prev[4];
+ BKE_scene_cursor_rot_to_quat(cursor_curr, quat);
+ copy_qt_qt(quat_prev, quat);
+ ED_view3d_cursor3d_position_rotation(
+ C, mval, use_depth, orientation, cursor_curr->location, quat);
+
+ if (!equals_v4v4(quat_prev, quat)) {
+ if ((cursor_curr->rotation_mode == ROT_MODE_AXISANGLE) && RV3D_VIEW_IS_AXIS(rv3d->view)) {
+ float tmat[3][3], cmat[3][3];
+ quat_to_mat3(tmat, quat);
+ negate_v3_v3(cursor_curr->rotation_axis, tmat[2]);
+ axis_angle_to_mat3(cmat, cursor_curr->rotation_axis, 0.0f);
+ cursor_curr->rotation_angle = angle_signed_on_axis_v3v3_v3(
+ cmat[0], tmat[0], cursor_curr->rotation_axis);
+ }
+ else {
+ BKE_scene_cursor_quat_to_rot(cursor_curr, quat, true);
+ }
+ }
+ }
+
+ /* offset the cursor lock to avoid jumping to new offset */
+ if (v3d->ob_centre_cursor) {
+ if (U.uiflag & USER_LOCK_CURSOR_ADJUST) {
+
+ float co_2d_curr[2], co_2d_prev[2];
+
+ if ((ED_view3d_project_float_global(
+ ar, cursor_prev.location, co_2d_prev, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK) &&
+ (ED_view3d_project_float_global(
+ ar, cursor_curr->location, co_2d_curr, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK)) {
+ rv3d->ofs_lock[0] += (co_2d_curr[0] - co_2d_prev[0]) / (ar->winx * 0.5f);
+ rv3d->ofs_lock[1] += (co_2d_curr[1] - co_2d_prev[1]) / (ar->winy * 0.5f);
+ }
+ }
+ else {
+ /* Cursor may be outside of the view,
+ * prevent it getting 'lost', see: T40353 & T45301 */
+ zero_v2(rv3d->ofs_lock);
+ }
+ }
+
+ if (v3d->localvd) {
+ WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d);
+ }
+ else {
+ WM_event_add_notifier(C, NC_SCENE | NA_EDITED, scene);
+ }
+
+ {
+ struct wmMsgBus *mbus = CTX_wm_message_bus(C);
+ wmMsgParams_RNA msg_key_params = {{{0}}};
+ RNA_pointer_create(&scene->id, &RNA_View3DCursor, &scene->cursor, &msg_key_params.ptr);
+ WM_msg_publish_rna_params(mbus, &msg_key_params);
+ }
+
+ DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
}
static int view3d_cursor3d_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
- bool use_depth = (U.uiflag & USER_DEPTH_CURSOR);
- {
- PropertyRNA *prop = RNA_struct_find_property(op->ptr, "use_depth");
- if (RNA_property_is_set(op->ptr, prop)) {
- use_depth = RNA_property_boolean_get(op->ptr, prop);
- }
- else {
- RNA_property_boolean_set(op->ptr, prop, use_depth);
- }
- }
- const enum eV3DCursorOrient orientation = RNA_enum_get(op->ptr, "orientation");
- ED_view3d_cursor3d_update(C, event->mval, use_depth, orientation);
+ bool use_depth = (U.uiflag & USER_DEPTH_CURSOR);
+ {
+ PropertyRNA *prop = RNA_struct_find_property(op->ptr, "use_depth");
+ if (RNA_property_is_set(op->ptr, prop)) {
+ use_depth = RNA_property_boolean_get(op->ptr, prop);
+ }
+ else {
+ RNA_property_boolean_set(op->ptr, prop, use_depth);
+ }
+ }
+ const enum eV3DCursorOrient orientation = RNA_enum_get(op->ptr, "orientation");
+ ED_view3d_cursor3d_update(C, event->mval, use_depth, orientation);
- return OPERATOR_FINISHED;
+ return OPERATOR_FINISHED;
}
void VIEW3D_OT_cursor3d(wmOperatorType *ot)
{
- /* identifiers */
- ot->name = "Set 3D Cursor";
- ot->description = "Set the location of the 3D cursor";
- ot->idname = "VIEW3D_OT_cursor3d";
+ /* identifiers */
+ ot->name = "Set 3D Cursor";
+ ot->description = "Set the location of the 3D cursor";
+ ot->idname = "VIEW3D_OT_cursor3d";
- /* api callbacks */
- ot->invoke = view3d_cursor3d_invoke;
+ /* api callbacks */
+ ot->invoke = view3d_cursor3d_invoke;
- ot->poll = ED_operator_region_view3d_active;
+ ot->poll = ED_operator_region_view3d_active;
- /* flags */
-// ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
+ /* flags */
+ // ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
- PropertyRNA *prop;
- static const EnumPropertyItem orientation_items[] = {
- {V3D_CURSOR_ORIENT_NONE, "NONE", 0, "None", "Leave orientation unchanged"},
- {V3D_CURSOR_ORIENT_VIEW, "VIEW", 0, "View", "Orient to the viewport"},
- {V3D_CURSOR_ORIENT_XFORM, "XFORM", 0, "Transform", "Orient to the current transform setting"},
- {V3D_CURSOR_ORIENT_GEOM, "GEOM", 0, "Geometry", "Match the surface normal"},
- {0, NULL, 0, NULL, NULL},
- };
+ PropertyRNA *prop;
+ static const EnumPropertyItem orientation_items[] = {
+ {V3D_CURSOR_ORIENT_NONE, "NONE", 0, "None", "Leave orientation unchanged"},
+ {V3D_CURSOR_ORIENT_VIEW, "VIEW", 0, "View", "Orient to the viewport"},
+ {V3D_CURSOR_ORIENT_XFORM,
+ "XFORM",
+ 0,
+ "Transform",
+ "Orient to the current transform setting"},
+ {V3D_CURSOR_ORIENT_GEOM, "GEOM", 0, "Geometry", "Match the surface normal"},
+ {0, NULL, 0, NULL, NULL},
+ };
- prop = RNA_def_boolean(
- ot->srna, "use_depth", true, "Surface Project",
- "Project onto the surface");
- RNA_def_property_flag(prop, PROP_SKIP_SAVE);
+ prop = RNA_def_boolean(
+ ot->srna, "use_depth", true, "Surface Project", "Project onto the surface");
+ RNA_def_property_flag(prop, PROP_SKIP_SAVE);
- prop = RNA_def_enum(
- ot->srna, "orientation", orientation_items, V3D_CURSOR_ORIENT_VIEW,
- "Orientation", "Preset viewpoint to use");
- RNA_def_property_flag(prop, PROP_SKIP_SAVE);
+ prop = RNA_def_enum(ot->srna,
+ "orientation",
+ orientation_items,
+ V3D_CURSOR_ORIENT_VIEW,
+ "Orientation",
+ "Preset viewpoint to use");
+ RNA_def_property_flag(prop, PROP_SKIP_SAVE);
}
/** \} */
@@ -5006,120 +5121,114 @@ void VIEW3D_OT_cursor3d(wmOperatorType *ot)
* \{ */
static const EnumPropertyItem prop_shading_type_items[] = {
- {OB_WIRE, "WIREFRAME", 0, "Wireframe", "Toggle wireframe shading"},
- {OB_SOLID, "SOLID", 0, "Solid", "Toggle solid shading"},
- {OB_MATERIAL, "MATERIAL", 0, "LookDev", "Toggle lookdev shading"},
- {OB_RENDER, "RENDERED", 0, "Rendered", "Toggle rendered shading"},
- {0, NULL, 0, NULL, NULL},
+ {OB_WIRE, "WIREFRAME", 0, "Wireframe", "Toggle wireframe shading"},
+ {OB_SOLID, "SOLID", 0, "Solid", "Toggle solid shading"},
+ {OB_MATERIAL, "MATERIAL", 0, "LookDev", "Toggle lookdev shading"},
+ {OB_RENDER, "RENDERED", 0, "Rendered", "Toggle rendered shading"},
+ {0, NULL, 0, NULL, NULL},
};
static int toggle_shading_exec(bContext *C, wmOperator *op)
{
- Main *bmain = CTX_data_main(C);
- View3D *v3d = CTX_wm_view3d(C);
- ScrArea *sa = CTX_wm_area(C);
- int type = RNA_enum_get(op->ptr, "type");
-
- if (type == OB_SOLID) {
- if (v3d->shading.type != type) {
- v3d->shading.type = type;
- }
- else if (v3d->shading.type == OB_WIRE) {
- v3d->shading.type = OB_SOLID;
- }
- else {
- v3d->shading.type = OB_WIRE;
- }
- }
- else {
- char *prev_type = (
- (type == OB_WIRE) ?
- &v3d->shading.prev_type_wire :
- &v3d->shading.prev_type);
- if (v3d->shading.type == type) {
- if (*prev_type == type || !ELEM(*prev_type, OB_WIRE, OB_SOLID, OB_MATERIAL, OB_RENDER)) {
- *prev_type = OB_SOLID;
- }
- v3d->shading.type = *prev_type;
- }
- else {
- *prev_type = v3d->shading.type;
- v3d->shading.type = type;
- }
- }
-
- ED_view3d_shade_update(bmain, v3d, sa);
- WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d);
-
- return OPERATOR_FINISHED;
+ Main *bmain = CTX_data_main(C);
+ View3D *v3d = CTX_wm_view3d(C);
+ ScrArea *sa = CTX_wm_area(C);
+ int type = RNA_enum_get(op->ptr, "type");
+
+ if (type == OB_SOLID) {
+ if (v3d->shading.type != type) {
+ v3d->shading.type = type;
+ }
+ else if (v3d->shading.type == OB_WIRE) {
+ v3d->shading.type = OB_SOLID;
+ }
+ else {
+ v3d->shading.type = OB_WIRE;
+ }
+ }
+ else {
+ char *prev_type = ((type == OB_WIRE) ? &v3d->shading.prev_type_wire : &v3d->shading.prev_type);
+ if (v3d->shading.type == type) {
+ if (*prev_type == type || !ELEM(*prev_type, OB_WIRE, OB_SOLID, OB_MATERIAL, OB_RENDER)) {
+ *prev_type = OB_SOLID;
+ }
+ v3d->shading.type = *prev_type;
+ }
+ else {
+ *prev_type = v3d->shading.type;
+ v3d->shading.type = type;
+ }
+ }
+
+ ED_view3d_shade_update(bmain, v3d, sa);
+ WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d);
+
+ return OPERATOR_FINISHED;
}
void VIEW3D_OT_toggle_shading(wmOperatorType *ot)
{
- PropertyRNA *prop;
+ PropertyRNA *prop;
- /* identifiers */
- ot->name = "Toggle Shading Type";
- ot->description = "Toggle shading type in 3D viewport";
- ot->idname = "VIEW3D_OT_toggle_shading";
+ /* identifiers */
+ ot->name = "Toggle Shading Type";
+ ot->description = "Toggle shading type in 3D viewport";
+ ot->idname = "VIEW3D_OT_toggle_shading";
- /* api callbacks */
- ot->exec = toggle_shading_exec;
- ot->poll = ED_operator_view3d_active;
+ /* api callbacks */
+ ot->exec = toggle_shading_exec;
+ ot->poll = ED_operator_view3d_active;
- prop = RNA_def_enum(ot->srna, "type", prop_shading_type_items, 0, "Type", "Shading type to toggle");
- RNA_def_property_flag(prop, PROP_SKIP_SAVE);
+ prop = RNA_def_enum(
+ ot->srna, "type", prop_shading_type_items, 0, "Type", "Shading type to toggle");
+ RNA_def_property_flag(prop, PROP_SKIP_SAVE);
}
/** \} */
-
/* -------------------------------------------------------------------- */
/** \name Toggle XRay
* \{ */
static int toggle_xray_exec(bContext *C, wmOperator *op)
{
- View3D *v3d = CTX_wm_view3d(C);
- ScrArea *sa = CTX_wm_area(C);
- Object *obact = CTX_data_active_object(C);
-
- if (obact &&
- ((obact->mode & OB_MODE_POSE) ||
- ((obact->mode & OB_MODE_WEIGHT_PAINT) && BKE_object_pose_armature_get(obact))))
- {
- v3d->overlay.flag ^= V3D_OVERLAY_BONE_SELECT;
- }
- else {
- const bool xray_active = (
- (obact && (obact->mode & OB_MODE_EDIT)) ||
- ELEM(v3d->shading.type, OB_WIRE, OB_SOLID));
-
- if (v3d->shading.type == OB_WIRE) {
- v3d->shading.flag ^= V3D_SHADING_XRAY_BONE;
- }
- else {
- v3d->shading.flag ^= V3D_SHADING_XRAY;
- }
- if (!xray_active) {
- BKE_report(op->reports, RPT_INFO, "X-Ray not available in current mode");
- }
- }
-
- ED_area_tag_redraw(sa);
-
- return OPERATOR_FINISHED;
+ View3D *v3d = CTX_wm_view3d(C);
+ ScrArea *sa = CTX_wm_area(C);
+ Object *obact = CTX_data_active_object(C);
+
+ if (obact && ((obact->mode & OB_MODE_POSE) ||
+ ((obact->mode & OB_MODE_WEIGHT_PAINT) && BKE_object_pose_armature_get(obact)))) {
+ v3d->overlay.flag ^= V3D_OVERLAY_BONE_SELECT;
+ }
+ else {
+ const bool xray_active = ((obact && (obact->mode & OB_MODE_EDIT)) ||
+ ELEM(v3d->shading.type, OB_WIRE, OB_SOLID));
+
+ if (v3d->shading.type == OB_WIRE) {
+ v3d->shading.flag ^= V3D_SHADING_XRAY_BONE;
+ }
+ else {
+ v3d->shading.flag ^= V3D_SHADING_XRAY;
+ }
+ if (!xray_active) {
+ BKE_report(op->reports, RPT_INFO, "X-Ray not available in current mode");
+ }
+ }
+
+ ED_area_tag_redraw(sa);
+
+ return OPERATOR_FINISHED;
}
void VIEW3D_OT_toggle_xray(wmOperatorType *ot)
{
- /* identifiers */
- ot->name = "Toggle X-Ray";
- ot->idname = "VIEW3D_OT_toggle_xray";
+ /* identifiers */
+ ot->name = "Toggle X-Ray";
+ ot->idname = "VIEW3D_OT_toggle_xray";
- /* api callbacks */
- ot->exec = toggle_xray_exec;
- ot->poll = ED_operator_view3d_active;
+ /* api callbacks */
+ ot->exec = toggle_xray_exec;
+ ot->poll = ED_operator_view3d_active;
}
/** \} */