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Diffstat (limited to 'source/blender/editors/space_view3d/view3d_edit.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c688
1 files changed, 375 insertions, 313 deletions
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index 3050b7efad2..9d9dd0535ff 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -83,9 +83,12 @@
#include "view3d_intern.h" /* own include */
+/* for ndof prints */
+// #define DEBUG_NDOF_MOTION
+
/* ********************** view3d_edit: view manipulations ********************* */
-int ED_view3d_camera_lock_check(View3D *v3d, RegionView3D *rv3d)
+bool ED_view3d_camera_lock_check(View3D *v3d, RegionView3D *rv3d)
{
return ((v3d->camera) &&
(v3d->camera->id.lib == NULL) &&
@@ -102,8 +105,8 @@ void ED_view3d_camera_lock_init(View3D *v3d, RegionView3D *rv3d)
}
}
-/* return TRUE if the camera is moved */
-int ED_view3d_camera_lock_sync(View3D *v3d, RegionView3D *rv3d)
+/* return true if the camera is moved */
+bool ED_view3d_camera_lock_sync(View3D *v3d, RegionView3D *rv3d)
{
if (ED_view3d_camera_lock_check(v3d, rv3d)) {
ObjectTfmProtectedChannels obtfm;
@@ -127,7 +130,7 @@ int ED_view3d_camera_lock_sync(View3D *v3d, RegionView3D *rv3d)
mult_m4_m4m4(parent_mat, diff_mat, root_parent->obmat);
BKE_object_tfm_protected_backup(root_parent, &obtfm);
- BKE_object_apply_mat4(root_parent, parent_mat, TRUE, FALSE);
+ BKE_object_apply_mat4(root_parent, parent_mat, true, false);
BKE_object_tfm_protected_restore(root_parent, &obtfm, root_parent->protectflag);
ob_update = v3d->camera;
@@ -146,10 +149,10 @@ int ED_view3d_camera_lock_sync(View3D *v3d, RegionView3D *rv3d)
WM_main_add_notifier(NC_OBJECT | ND_TRANSFORM, v3d->camera);
}
- return TRUE;
+ return true;
}
else {
- return FALSE;
+ return false;
}
}
@@ -306,7 +309,7 @@ void view3d_boxview_copy(ScrArea *sa, ARegion *ar)
}
/* 'clip' is used to know if our clip setting has changed */
-void ED_view3d_quadview_update(ScrArea *sa, ARegion *ar, short do_clip)
+void ED_view3d_quadview_update(ScrArea *sa, ARegion *ar, bool do_clip)
{
ARegion *ar_sync = NULL;
RegionView3D *rv3d = ar->regiondata;
@@ -320,7 +323,7 @@ void ED_view3d_quadview_update(ScrArea *sa, ARegion *ar, short do_clip)
viewlock = 0;
else if ((viewlock & RV3D_BOXVIEW) == 0) {
viewlock &= ~RV3D_BOXCLIP;
- do_clip = TRUE;
+ do_clip = true;
}
for (; ar; ar = ar->prev) {
@@ -364,11 +367,12 @@ typedef struct ViewOpsData {
float mousevec[3]; /* dolly only */
float reverse, dist0, camzoom0;
float grid, far;
- short axis_snap; /* view rotate only */
+ bool axis_snap; /* view rotate only */
+ float zfac;
/* use for orbit selection and auto-dist */
float ofs[3], dyn_ofs[3];
- short use_dyn_ofs;
+ bool use_dyn_ofs;
int origx, origy, oldx, oldy;
int origkey; /* the key that triggered the operator */
@@ -404,7 +408,7 @@ static void calctrackballvec(const rcti *rect, int mx, int my, float vec[3])
}
-static void viewops_data_create(bContext *C, wmOperator *op, wmEvent *event)
+static void viewops_data_create(bContext *C, wmOperator *op, const wmEvent *event)
{
static float lastofs[3] = {0, 0, 0};
RegionView3D *rv3d;
@@ -428,19 +432,33 @@ static void viewops_data_create(bContext *C, wmOperator *op, wmEvent *event)
vod->origx = vod->oldx = event->x;
vod->origy = vod->oldy = event->y;
vod->origkey = event->type; /* the key that triggered the operator. */
- vod->use_dyn_ofs = (U.uiflag & USER_ORBIT_SELECTION) ? 1 : 0;
+ vod->use_dyn_ofs = (U.uiflag & USER_ORBIT_SELECTION) != 0;
copy_v3_v3(vod->ofs, rv3d->ofs);
if (vod->use_dyn_ofs) {
- /* If there's no selection, lastofs is unmodified and last value since static */
- calculateTransformCenter(C, V3D_CENTROID, lastofs, NULL);
+ Scene *scene = CTX_data_scene(C);
+ Object *ob = OBACT;
+
+ if (ob && ob->mode & OB_MODE_ALL_PAINT) {
+ /* transformation is disabled for painting modes, which will make it
+ * so previous offset is used. This is annoying when you open file
+ * saved with active object in painting mode
+ */
+ copy_v3_v3(lastofs, ob->obmat[3]);
+ }
+ else {
+ /* If there's no selection, lastofs is unmodified and last value since static */
+ calculateTransformCenter(C, V3D_CENTROID, lastofs, NULL);
+ }
+
negate_v3_v3(vod->dyn_ofs, lastofs);
}
else if (U.uiflag & USER_ZBUF_ORBIT) {
+ Scene *scene = CTX_data_scene(C);
view3d_operator_needs_opengl(C); /* needed for zbuf drawing */
- if ((vod->use_dyn_ofs = ED_view3d_autodist(CTX_data_scene(C), vod->ar, vod->v3d, event->mval, vod->dyn_ofs))) {
+ if ((vod->use_dyn_ofs = ED_view3d_autodist(scene, vod->ar, vod->v3d, event->mval, vod->dyn_ofs, true))) {
if (rv3d->is_persp) {
float my_origin[3]; /* original G.vd->ofs */
float my_pivot[3]; /* view */
@@ -488,7 +506,11 @@ static void viewops_data_create(bContext *C, wmOperator *op, wmEvent *event)
calctrackballvec(&vod->ar->winrct, event->x, event->y, vod->trackvec);
- initgrabz(rv3d, -rv3d->ofs[0], -rv3d->ofs[1], -rv3d->ofs[2]);
+ {
+ float tvec[3];
+ negate_v3_v3(tvec, rv3d->ofs);
+ vod->zfac = ED_view3d_calc_zfac(rv3d, tvec, NULL);
+ }
vod->reverse = 1.0f;
if (rv3d->persmat[2][1] < 0.0f)
@@ -820,7 +842,7 @@ static void viewrotate_apply(ViewOpsData *vod, int x, int y)
ED_region_tag_redraw(vod->ar);
}
-static int viewrotate_modal(bContext *C, wmOperator *op, wmEvent *event)
+static int viewrotate_modal(bContext *C, wmOperator *op, const wmEvent *event)
{
ViewOpsData *vod = op->customdata;
short event_code = VIEW_PASS;
@@ -835,11 +857,11 @@ static int viewrotate_modal(bContext *C, wmOperator *op, wmEvent *event)
event_code = VIEW_CONFIRM;
break;
case VIEWROT_MODAL_AXIS_SNAP_ENABLE:
- vod->axis_snap = TRUE;
+ vod->axis_snap = true;
event_code = VIEW_APPLY;
break;
case VIEWROT_MODAL_AXIS_SNAP_DISABLE:
- vod->axis_snap = FALSE;
+ vod->axis_snap = false;
event_code = VIEW_APPLY;
break;
case VIEWROT_MODAL_SWITCH_ZOOM:
@@ -869,7 +891,7 @@ static int viewrotate_modal(bContext *C, wmOperator *op, wmEvent *event)
return OPERATOR_RUNNING_MODAL;
}
-static int viewrotate_invoke(bContext *C, wmOperator *op, wmEvent *event)
+static int viewrotate_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
ViewOpsData *vod;
RegionView3D *rv3d;
@@ -908,7 +930,12 @@ static int viewrotate_invoke(bContext *C, wmOperator *op, wmEvent *event)
}
if (event->type == MOUSEPAN) {
- viewrotate_apply(vod, event->prevx, event->prevy);
+ /* Rotate direction we keep always same */
+ if (U.uiflag2 & USER_TRACKPAD_NATURAL)
+ viewrotate_apply(vod, 2 * event->x - event->prevx, 2 * event->y - event->prevy);
+ else
+ viewrotate_apply(vod, event->prevx, event->prevy);
+
ED_view3d_depth_tag_update(rv3d);
viewops_data_free(C, op);
@@ -958,7 +985,7 @@ static int viewrotate_cancel(bContext *C, wmOperator *op)
void VIEW3D_OT_rotate(wmOperatorType *ot)
{
/* identifiers */
- ot->name = "Rotate view";
+ ot->name = "Rotate View";
ot->description = "Rotate the view";
ot->idname = "VIEW3D_OT_rotate";
@@ -975,12 +1002,12 @@ void VIEW3D_OT_rotate(wmOperatorType *ot)
/* NDOF utility functions
* (should these functions live in this file?)
*/
-float ndof_to_axis_angle(struct wmNDOFMotionData *ndof, float axis[3])
+float ndof_to_axis_angle(const struct wmNDOFMotionData *ndof, float axis[3])
{
return ndof->dt * normalize_v3_v3(axis, ndof->rvec);
}
-void ndof_to_quat(struct wmNDOFMotionData *ndof, float q[4])
+void ndof_to_quat(const struct wmNDOFMotionData *ndof, float q[4])
{
float axis[3];
float angle;
@@ -989,23 +1016,104 @@ void ndof_to_quat(struct wmNDOFMotionData *ndof, float q[4])
axis_angle_to_quat(q, axis, angle);
}
+static void view3d_ndof_orbit(const struct wmNDOFMotionData *ndof, RegionView3D *rv3d, const float view_inv[4],
+ const float rot_sensitivity, const float dt,
+ /* optional, can be NULL*/
+ ViewOpsData *vod)
+{
+ if (U.ndof_flag & NDOF_TURNTABLE) {
+
+ /* turntable view code by John Aughey, adapted for 3D mouse by [mce] */
+ float angle, rot[4];
+ float xvec[3] = {1, 0, 0};
+
+ /* Determine the direction of the x vector (for rotating up and down) */
+ mul_qt_v3(view_inv, xvec);
+
+ /* Perform the up/down rotation */
+ angle = rot_sensitivity * dt * ndof->rx;
+ if (U.ndof_flag & NDOF_TILT_INVERT_AXIS)
+ angle = -angle;
+ rot[0] = cosf(angle);
+ mul_v3_v3fl(rot + 1, xvec, sin(angle));
+ mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, rot);
+
+ /* Perform the orbital rotation */
+ angle = rot_sensitivity * dt * ndof->ry;
+ if (U.ndof_flag & NDOF_ROTATE_INVERT_AXIS)
+ angle = -angle;
+
+ /* update the onscreen doo-dad */
+ rv3d->rot_angle = angle;
+ rv3d->rot_axis[0] = 0;
+ rv3d->rot_axis[1] = 0;
+ rv3d->rot_axis[2] = 1;
+
+ rot[0] = cosf(angle);
+ rot[1] = rot[2] = 0.0;
+ rot[3] = sinf(angle);
+ mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, rot);
+
+ }
+ else {
+ float rot[4];
+ float axis[3];
+ float angle = rot_sensitivity * ndof_to_axis_angle(ndof, axis);
+
+ if (U.ndof_flag & NDOF_ROLL_INVERT_AXIS) axis[2] = -axis[2];
+ if (U.ndof_flag & NDOF_TILT_INVERT_AXIS) axis[0] = -axis[0];
+ if (U.ndof_flag & NDOF_ROTATE_INVERT_AXIS) axis[1] = -axis[1];
+
+
+ /* transform rotation axis from view to world coordinates */
+ mul_qt_v3(view_inv, axis);
+
+ /* update the onscreen doo-dad */
+ rv3d->rot_angle = angle;
+ copy_v3_v3(rv3d->rot_axis, axis);
+
+ axis_angle_to_quat(rot, axis, angle);
+
+ /* apply rotation */
+ mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, rot);
+ }
+
+ /* rotate around custom center */
+ if (vod && vod->use_dyn_ofs) {
+ float q1[4];
+
+ /* compute the post multiplication quat, to rotate the offset correctly */
+ conjugate_qt_qt(q1, vod->oldquat);
+ mul_qt_qtqt(q1, q1, rv3d->viewquat);
+
+ conjugate_qt(q1); /* conj == inv for unit quat */
+ copy_v3_v3(rv3d->ofs, vod->ofs);
+ sub_v3_v3(rv3d->ofs, vod->dyn_ofs);
+ mul_qt_v3(q1, rv3d->ofs);
+ add_v3_v3(rv3d->ofs, vod->dyn_ofs);
+ }
+}
+
/* -- "orbit" navigation (trackball/turntable)
* -- zooming
* -- panning in rotationally-locked views
*/
-static int ndof_orbit_invoke(bContext *C, wmOperator *op, wmEvent *event)
+static int ndof_orbit_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
- ViewOpsData *vod = op->customdata;
if (event->type != NDOF_MOTION)
return OPERATOR_CANCELLED;
else {
View3D *v3d = CTX_wm_view3d(C);
+ ViewOpsData *vod;
RegionView3D *rv3d = CTX_wm_region_view3d(C);
wmNDOFMotionData *ndof = (wmNDOFMotionData *) event->customdata;
ED_view3d_camera_lock_init(v3d, rv3d);
+ viewops_data_create(C, op, event);
+ vod = op->customdata;
+
rv3d->rot_angle = 0.f; /* off by default, until changed later this function */
if (ndof->progress != P_FINISHING) {
@@ -1022,11 +1130,10 @@ static int ndof_orbit_invoke(bContext *C, wmOperator *op, wmEvent *event)
float view_inv[4];
invert_qt_qt(view_inv, rv3d->viewquat);
- /* #define DEBUG_NDOF_MOTION */
- #ifdef DEBUG_NDOF_MOTION
+#ifdef DEBUG_NDOF_MOTION
printf("ndof: T=(%.2f,%.2f,%.2f) R=(%.2f,%.2f,%.2f) dt=%.3f delivered to 3D view\n",
ndof->tx, ndof->ty, ndof->tz, ndof->rx, ndof->ry, ndof->rz, ndof->dt);
- #endif
+#endif
if (rv3d->viewlock == RV3D_LOCKED) {
/* rotation not allowed -- explore panning options instead */
@@ -1042,89 +1149,109 @@ static int ndof_orbit_invoke(bContext *C, wmOperator *op, wmEvent *event)
}
if (has_rotation) {
-
rv3d->view = RV3D_VIEW_USER;
+ view3d_ndof_orbit(ndof, rv3d, view_inv, rot_sensitivity, dt, vod);
+ }
+ }
- if (U.ndof_flag & NDOF_TURNTABLE) {
-
- /* turntable view code by John Aughey, adapted for 3D mouse by [mce] */
- float angle, rot[4];
- float xvec[3] = {1, 0, 0};
-
- /* Determine the direction of the x vector (for rotating up and down) */
- mul_qt_v3(view_inv, xvec);
-
- /* Perform the up/down rotation */
- angle = rot_sensitivity * dt * ndof->rx;
- if (U.ndof_flag & NDOF_TILT_INVERT_AXIS)
- angle = -angle;
- rot[0] = cos(angle);
- mul_v3_v3fl(rot + 1, xvec, sin(angle));
- mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, rot);
-
- /* Perform the orbital rotation */
- angle = rot_sensitivity * dt * ndof->ry;
- if (U.ndof_flag & NDOF_ROTATE_INVERT_AXIS)
- angle = -angle;
-
- /* update the onscreen doo-dad */
- rv3d->rot_angle = angle;
- rv3d->rot_axis[0] = 0;
- rv3d->rot_axis[1] = 0;
- rv3d->rot_axis[2] = 1;
-
- rot[0] = cos(angle);
- rot[1] = rot[2] = 0.0;
- rot[3] = sin(angle);
- mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, rot);
-
- }
- else {
- float rot[4];
- float axis[3];
- float angle = rot_sensitivity * ndof_to_axis_angle(ndof, axis);
+ viewops_data_free(C, op);
+
+ ED_view3d_camera_lock_sync(v3d, rv3d);
+
+ ED_region_tag_redraw(CTX_wm_region(C));
- if (U.ndof_flag & NDOF_ROLL_INVERT_AXIS)
- axis[2] = -axis[2];
+ return OPERATOR_FINISHED;
+ }
+}
- if (U.ndof_flag & NDOF_TILT_INVERT_AXIS)
- axis[0] = -axis[0];
+void VIEW3D_OT_ndof_orbit(struct wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "NDOF Orbit View";
+ ot->description = "Explore every angle of an object using the 3D mouse";
+ ot->idname = "VIEW3D_OT_ndof_orbit";
- if (U.ndof_flag & NDOF_ROTATE_INVERT_AXIS)
- axis[1] = -axis[1];
-
+ /* api callbacks */
+ ot->invoke = ndof_orbit_invoke;
+ ot->poll = ED_operator_view3d_active;
+
+ /* flags */
+ ot->flag = 0;
+}
+
+
+static int ndof_orbit_zoom_invoke(bContext *C, wmOperator *op, const wmEvent *event)
+{
+
+ if (event->type != NDOF_MOTION)
+ return OPERATOR_CANCELLED;
+ else {
+ ViewOpsData *vod;
+ View3D *v3d = CTX_wm_view3d(C);
+ RegionView3D *rv3d = CTX_wm_region_view3d(C);
+ wmNDOFMotionData *ndof = (wmNDOFMotionData *) event->customdata;
- /* transform rotation axis from view to world coordinates */
- mul_qt_v3(view_inv, axis);
+ ED_view3d_camera_lock_init(v3d, rv3d);
- /* update the onscreen doo-dad */
- rv3d->rot_angle = angle;
- copy_v3_v3(rv3d->rot_axis, axis);
+ rv3d->rot_angle = 0.f; /* off by default, until changed later this function */
- axis_angle_to_quat(rot, axis, angle);
+ viewops_data_create(C, op, event);
+ vod = op->customdata;
- /* apply rotation */
- mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, rot);
-
- }
-
- /* rotate around custom center */
- if (vod && vod->use_dyn_ofs) {
- float q1[4];
-
- /* compute the post multiplication quat, to rotate the offset correctly */
- conjugate_qt_qt(q1, vod->oldquat);
- mul_qt_qtqt(q1, q1, rv3d->viewquat);
-
- conjugate_qt(q1); /* conj == inv for unit quat */
- copy_v3_v3(rv3d->ofs, vod->ofs);
- sub_v3_v3(rv3d->ofs, vod->dyn_ofs);
- mul_qt_v3(q1, rv3d->ofs);
- add_v3_v3(rv3d->ofs, vod->dyn_ofs);
- }
+ if (ndof->progress != P_FINISHING) {
+ const float dt = ndof->dt;
+
+ /* tune these until everything feels right */
+ const float rot_sensitivity = 1.f;
+
+ const float zoom_sensitivity = 1.f;
+
+ const float pan_sensitivity = 1.f;
+ const int has_rotation = rv3d->viewlock != RV3D_LOCKED && !is_zero_v3(ndof->rvec);
+
+ float view_inv[4];
+ invert_qt_qt(view_inv, rv3d->viewquat);
+
+#ifdef DEBUG_NDOF_MOTION
+ printf("ndof: T=(%.2f,%.2f,%.2f) R=(%.2f,%.2f,%.2f) dt=%.3f delivered to 3D view\n",
+ ndof->tx, ndof->ty, ndof->tz, ndof->rx, ndof->ry, ndof->rz, ndof->dt);
+#endif
+
+ if (ndof->tz) {
+ /* Zoom!
+ * velocity should be proportional to the linear velocity attained by rotational motion of same strength
+ * [got that?]
+ * proportional to arclength = radius * angle
+ */
+ float zoom_distance = zoom_sensitivity * rv3d->dist * dt * ndof->tz;
+
+ if (U.ndof_flag & NDOF_ZOOM_INVERT)
+ zoom_distance = -zoom_distance;
+
+ rv3d->dist += zoom_distance;
+ }
+
+ if (rv3d->viewlock == RV3D_LOCKED) {
+ /* rotation not allowed -- explore panning options instead */
+ float pan_vec[3] = {ndof->tx, ndof->ty, 0.0f};
+ mul_v3_fl(pan_vec, pan_sensitivity * rv3d->dist * dt);
+
+ /* transform motion from view to world coordinates */
+ invert_qt_qt(view_inv, rv3d->viewquat);
+ mul_qt_v3(view_inv, pan_vec);
+
+ /* move center of view opposite of hand motion (this is camera mode, not object mode) */
+ sub_v3_v3(rv3d->ofs, pan_vec);
+ }
+
+ if (has_rotation) {
+ rv3d->view = RV3D_VIEW_USER;
+ view3d_ndof_orbit(ndof, rv3d, view_inv, rot_sensitivity, dt, vod);
}
}
+ viewops_data_free(C, op);
+
ED_view3d_camera_lock_sync(v3d, rv3d);
ED_region_tag_redraw(CTX_wm_region(C));
@@ -1133,15 +1260,15 @@ static int ndof_orbit_invoke(bContext *C, wmOperator *op, wmEvent *event)
}
}
-void VIEW3D_OT_ndof_orbit(struct wmOperatorType *ot)
+void VIEW3D_OT_ndof_orbit_zoom(struct wmOperatorType *ot)
{
/* identifiers */
- ot->name = "NDOF Orbit View";
+ ot->name = "NDOF Orbit View with Zoom";
ot->description = "Explore every angle of an object using the 3D mouse";
- ot->idname = "VIEW3D_OT_ndof_orbit";
+ ot->idname = "VIEW3D_OT_ndof_orbit_zoom";
/* api callbacks */
- ot->invoke = ndof_orbit_invoke;
+ ot->invoke = ndof_orbit_zoom_invoke;
ot->poll = ED_operator_view3d_active;
/* flags */
@@ -1151,7 +1278,7 @@ void VIEW3D_OT_ndof_orbit(struct wmOperatorType *ot)
/* -- "pan" navigation
* -- zoom or dolly?
*/
-static int ndof_pan_invoke(bContext *C, wmOperator *UNUSED(op), wmEvent *event)
+static int ndof_pan_invoke(bContext *C, wmOperator *UNUSED(op), const wmEvent *event)
{
if (event->type != NDOF_MOTION)
return OPERATOR_CANCELLED;
@@ -1184,8 +1311,7 @@ static int ndof_pan_invoke(bContext *C, wmOperator *UNUSED(op), wmEvent *event)
mul_v3_fl(pan_vec, pan_sensitivity * rv3d->dist * dt);
#else /* ------------------------------------------------------- dolly with Z */
- float speed = 10.f; /* blender units per second */
- /* ^^ this is ok for default cube scene, but should scale with.. something */
+ float speed = rv3d->dist; /* uses distance from pivot to define dolly */
/* tune these until everything feels right */
const float forward_sensitivity = 1.f;
@@ -1246,10 +1372,11 @@ void VIEW3D_OT_ndof_pan(struct wmOperatorType *ot)
/*
* this is basically just the pan only code + the rotate only code crammed into one function that does both
*/
-static int ndof_all_invoke(bContext *C, wmOperator *op, wmEvent *event)
+static int ndof_all_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
- if (event->type != NDOF_MOTION)
+ if (event->type != NDOF_MOTION) {
return OPERATOR_CANCELLED;
+ }
else {
ViewOpsData *vod;
@@ -1269,23 +1396,14 @@ static int ndof_all_invoke(bContext *C, wmOperator *op, wmEvent *event)
const float dt = ndof->dt;
float view_inv[4];
- float speed = 10.f; /* blender units per second */
- /* ^^ this is ok for default cube scene, but should scale with.. something */
+ float speed = rv3d->dist; /* uses distance from pivot to define dolly */
/* tune these until everything feels right */
const float forward_sensitivity = 1.f;
const float vertical_sensitivity = 0.4f;
const float lateral_sensitivity = 0.6f;
-
float pan_vec[3];
const float rot_sensitivity = 1.f;
-#if 0
- const float zoom_sensitivity = 1.f;
- const float pan_sensitivity = 1.f;
- float rot[4];
- float angle = rot_sensitivity * ndof_to_axis_angle(ndof, axis);
- float axis[3];
-#endif
/* inverse view */
invert_qt_qt(view_inv, rv3d->viewquat);
@@ -1312,89 +1430,16 @@ static int ndof_all_invoke(bContext *C, wmOperator *op, wmEvent *event)
/* move center of view opposite of hand motion (this is camera mode, not object mode) */
sub_v3_v3(rv3d->ofs, pan_vec);
-
- if (U.ndof_flag & NDOF_TURNTABLE) {
- /* turntable view code by John Aughey, adapted for 3D mouse by [mce] */
- float angle, rot[4];
- float xvec[3] = {1, 0, 0};
-
- /* Determine the direction of the x vector (for rotating up and down) */
- mul_qt_v3(view_inv, xvec);
-
- /* Perform the up/down rotation */
- angle = rot_sensitivity * dt * ndof->rx;
- if (U.ndof_flag & NDOF_TILT_INVERT_AXIS)
- angle = -angle;
- rot[0] = cos(angle);
- mul_v3_v3fl(rot + 1, xvec, sin(angle));
- mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, rot);
-
- /* Perform the orbital rotation */
- angle = rot_sensitivity * dt * ndof->ry;
- if (U.ndof_flag & NDOF_ROTATE_INVERT_AXIS)
- angle = -angle;
-
- /* update the onscreen doo-dad */
- rv3d->rot_angle = angle;
- rv3d->rot_axis[0] = 0;
- rv3d->rot_axis[1] = 0;
- rv3d->rot_axis[2] = 1;
-
- rot[0] = cos(angle);
- rot[1] = rot[2] = 0.0;
- rot[3] = sin(angle);
- mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, rot);
-
- }
- else {
-
- float rot[4];
- float axis[3];
- float angle = rot_sensitivity * ndof_to_axis_angle(ndof, axis);
-
- if (U.ndof_flag & NDOF_ROLL_INVERT_AXIS)
- axis[2] = -axis[2];
-
- if (U.ndof_flag & NDOF_TILT_INVERT_AXIS)
- axis[0] = -axis[0];
-
- if (U.ndof_flag & NDOF_ROTATE_INVERT_AXIS)
- axis[1] = -axis[1];
-
- /* transform rotation axis from view to world coordinates */
- mul_qt_v3(view_inv, axis);
-
- /* update the onscreen doo-dad */
- rv3d->rot_angle = angle;
- copy_v3_v3(rv3d->rot_axis, axis);
-
- axis_angle_to_quat(rot, axis, angle);
-
- /* apply rotation */
- mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, rot);
-
- }
-
- /* rotate around custom center */
- if (vod && vod->use_dyn_ofs) {
- float q1[4];
-
- /* compute the post multiplication quat, to rotate the offset correctly */
- conjugate_qt_qt(q1, vod->oldquat);
- mul_qt_qtqt(q1, q1, rv3d->viewquat);
-
- conjugate_qt(q1); /* conj == inv for unit quat */
- copy_v3_v3(rv3d->ofs, vod->ofs);
- sub_v3_v3(rv3d->ofs, vod->dyn_ofs);
- mul_qt_v3(q1, rv3d->ofs);
- add_v3_v3(rv3d->ofs, vod->dyn_ofs);
- }
+ view3d_ndof_orbit(ndof, rv3d, view_inv, rot_sensitivity, dt, vod);
}
+
+ viewops_data_free(C, op);
+
ED_view3d_camera_lock_sync(v3d, rv3d);
ED_region_tag_redraw(CTX_wm_region(C));
- viewops_data_free(C, op);
+
return OPERATOR_FINISHED;
}
}
@@ -1402,7 +1447,7 @@ static int ndof_all_invoke(bContext *C, wmOperator *op, wmEvent *event)
void VIEW3D_OT_ndof_all(struct wmOperatorType *ot)
{
/* identifiers */
- ot->name = "NDOF move View";
+ ot->name = "NDOF Move View";
ot->description = "Position your viewpoint with the 3D mouse";
ot->idname = "VIEW3D_OT_ndof_all";
@@ -1469,7 +1514,7 @@ static void viewmove_apply(ViewOpsData *vod, int x, int y)
mval_f[0] = x - vod->oldx;
mval_f[1] = y - vod->oldy;
- ED_view3d_win_to_delta(vod->ar, mval_f, dvec);
+ ED_view3d_win_to_delta(vod->ar, mval_f, dvec, vod->zfac);
add_v3_v3(vod->rv3d->ofs, dvec);
@@ -1486,7 +1531,7 @@ static void viewmove_apply(ViewOpsData *vod, int x, int y)
}
-static int viewmove_modal(bContext *C, wmOperator *op, wmEvent *event)
+static int viewmove_modal(bContext *C, wmOperator *op, const wmEvent *event)
{
ViewOpsData *vod = op->customdata;
@@ -1529,7 +1574,7 @@ static int viewmove_modal(bContext *C, wmOperator *op, wmEvent *event)
return OPERATOR_RUNNING_MODAL;
}
-static int viewmove_invoke(bContext *C, wmOperator *op, wmEvent *event)
+static int viewmove_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
ViewOpsData *vod;
@@ -1538,7 +1583,8 @@ static int viewmove_invoke(bContext *C, wmOperator *op, wmEvent *event)
vod = op->customdata;
if (event->type == MOUSEPAN) {
- viewmove_apply(vod, event->prevx, event->prevy);
+ /* invert it, trackpad scroll follows same principle as 2d windows this way */
+ viewmove_apply(vod, 2 * event->x - event->prevx, 2 * event->y - event->prevy);
ED_view3d_depth_tag_update(vod->rv3d);
viewops_data_free(C, op);
@@ -1564,7 +1610,7 @@ void VIEW3D_OT_move(wmOperatorType *ot)
{
/* identifiers */
- ot->name = "Move view";
+ ot->name = "Move View";
ot->description = "Move the view";
ot->idname = "VIEW3D_OT_move";
@@ -1625,15 +1671,16 @@ static void view_zoom_mouseloc(ARegion *ar, float dfac, int mx, int my)
float tpos[3];
float mval_f[2];
float new_dist;
+ float zfac;
negate_v3_v3(tpos, rv3d->ofs);
- /* Project cursor position into 3D space */
- initgrabz(rv3d, tpos[0], tpos[1], tpos[2]);
-
mval_f[0] = (float)(((mx - ar->winrct.xmin) * 2) - ar->winx) / 2.0f;
mval_f[1] = (float)(((my - ar->winrct.ymin) * 2) - ar->winy) / 2.0f;
- ED_view3d_win_to_delta(ar, mval_f, dvec);
+
+ /* Project cursor position into 3D space */
+ zfac = ED_view3d_calc_zfac(rv3d, tpos, NULL);
+ ED_view3d_win_to_delta(ar, mval_f, dvec, zfac);
/* Calculate view target position for dolly */
add_v3_v3v3(tvec, tpos, dvec);
@@ -1657,7 +1704,7 @@ static void view_zoom_mouseloc(ARegion *ar, float dfac, int mx, int my)
static void viewzoom_apply(ViewOpsData *vod, const int x, const int y, const short viewzoom, const short zoom_invert)
{
float zfac = 1.0;
- short use_cam_zoom;
+ bool use_cam_zoom;
use_cam_zoom = (vod->rv3d->persp == RV3D_CAMOB) && !(vod->rv3d->is_persp && ED_view3d_camera_lock_check(vod->v3d, vod->rv3d));
@@ -1748,7 +1795,7 @@ static void viewzoom_apply(ViewOpsData *vod, const int x, const int y, const sho
}
-static int viewzoom_modal(bContext *C, wmOperator *op, wmEvent *event)
+static int viewzoom_modal(bContext *C, wmOperator *op, const wmEvent *event)
{
ViewOpsData *vod = op->customdata;
short event_code = VIEW_PASS;
@@ -1799,9 +1846,9 @@ static int viewzoom_exec(bContext *C, wmOperator *op)
RegionView3D *rv3d;
ScrArea *sa;
ARegion *ar;
- short use_cam_zoom;
+ bool use_cam_zoom;
- int delta = RNA_int_get(op->ptr, "delta");
+ const int delta = RNA_int_get(op->ptr, "delta");
int mx, my;
if (op->customdata) {
@@ -1893,7 +1940,7 @@ void viewdolly_modal_keymap(wmKeyConfig *keyconf)
}
/* viewdolly_invoke() copied this function, changes here may apply there */
-static int viewzoom_invoke(bContext *C, wmOperator *op, wmEvent *event)
+static int viewzoom_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
ViewOpsData *vod;
@@ -1911,17 +1958,16 @@ static int viewzoom_invoke(bContext *C, wmOperator *op, wmEvent *event)
viewzoom_exec(C, op);
}
else {
- if (event->type == MOUSEZOOM) {
- /* Bypass Zoom invert flag for track pads (pass FALSE always) */
+ if (event->type == MOUSEZOOM || event->type == MOUSEPAN) {
if (U.uiflag & USER_ZOOM_HORIZ) {
vod->origx = vod->oldx = event->x;
- viewzoom_apply(vod, event->prevx, event->prevy, USER_ZOOM_DOLLY, (U.uiflag & USER_ZOOM_INVERT) == 0);
+ viewzoom_apply(vod, event->prevx, event->prevy, USER_ZOOM_DOLLY, (U.uiflag & USER_ZOOM_INVERT) != 0);
}
else {
/* Set y move = x move as MOUSEZOOM uses only x axis to pass magnification value */
vod->origy = vod->oldy = vod->origy + event->x - event->prevx;
- viewzoom_apply(vod, event->prevx, event->prevy, USER_ZOOM_DOLLY, (U.uiflag & USER_ZOOM_INVERT) == 0);
+ viewzoom_apply(vod, event->prevx, event->prevy, USER_ZOOM_DOLLY, (U.uiflag & USER_ZOOM_INVERT) != 0);
}
ED_view3d_depth_tag_update(vod->rv3d);
@@ -2014,7 +2060,7 @@ static void viewdolly_apply(ViewOpsData *vod, int x, int y, const short zoom_inv
}
-static int viewdolly_modal(bContext *C, wmOperator *op, wmEvent *event)
+static int viewdolly_modal(bContext *C, wmOperator *op, const wmEvent *event)
{
ViewOpsData *vod = op->customdata;
short event_code = VIEW_PASS;
@@ -2063,7 +2109,7 @@ static int viewdolly_exec(bContext *C, wmOperator *op)
ARegion *ar;
float mousevec[3];
- int delta = RNA_int_get(op->ptr, "delta");
+ const int delta = RNA_int_get(op->ptr, "delta");
if (op->customdata) {
ViewOpsData *vod = op->customdata;
@@ -2106,7 +2152,7 @@ static int viewdolly_exec(bContext *C, wmOperator *op)
}
/* copied from viewzoom_invoke(), changes here may apply there */
-static int viewdolly_invoke(bContext *C, wmOperator *op, wmEvent *event)
+static int viewdolly_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
ViewOpsData *vod;
@@ -2131,7 +2177,7 @@ static int viewdolly_invoke(bContext *C, wmOperator *op, wmEvent *event)
}
if (event->type == MOUSEZOOM) {
- /* Bypass Zoom invert flag for track pads (pass FALSE always) */
+ /* Bypass Zoom invert flag for track pads (pass false always) */
if (U.uiflag & USER_ZOOM_HORIZ) {
vod->origx = vod->oldx = event->x;
@@ -2187,7 +2233,7 @@ static int viewdolly_cancel(bContext *C, wmOperator *op)
void VIEW3D_OT_dolly(wmOperatorType *ot)
{
/* identifiers */
- ot->name = "Dolly view";
+ ot->name = "Dolly View";
ot->description = "Dolly in/out in the view";
ot->idname = "VIEW3D_OT_dolly";
@@ -2208,7 +2254,7 @@ void VIEW3D_OT_dolly(wmOperatorType *ot)
static void view3d_from_minmax(bContext *C, View3D *v3d, ARegion *ar,
const float min[3], const float max[3],
- int ok_dist)
+ bool ok_dist)
{
RegionView3D *rv3d = ar->regiondata;
float afm[3];
@@ -2219,7 +2265,7 @@ static void view3d_from_minmax(bContext *C, View3D *v3d, ARegion *ar,
float new_dist;
sub_v3_v3v3(afm, max, min);
- size = MAX3(afm[0], afm[1], afm[2]);
+ size = max_fff(afm[0], afm[1], afm[2]);
if (ok_dist) {
/* fix up zoom distance if needed */
@@ -2247,7 +2293,7 @@ static void view3d_from_minmax(bContext *C, View3D *v3d, ARegion *ar,
else { /* ortho */
if (size < 0.0001f) {
/* bounding box was a single point so do not zoom */
- ok_dist = 0;
+ ok_dist = false;
}
else {
/* adjust zoom so it looks nicer */
@@ -2282,7 +2328,7 @@ static void view3d_from_minmax(bContext *C, View3D *v3d, ARegion *ar,
/* same as view3d_from_minmax but for all regions (except cameras) */
static void view3d_from_minmax_multi(bContext *C, View3D *v3d,
const float min[3], const float max[3],
- const int ok_dist)
+ const bool ok_dist)
{
ScrArea *sa = CTX_wm_area(C);
ARegion *ar;
@@ -2305,14 +2351,14 @@ static int view3d_all_exec(bContext *C, wmOperator *op) /* was view3d_home() in
Scene *scene = CTX_data_scene(C);
Base *base;
float *curs;
- const short use_all_regions = RNA_boolean_get(op->ptr, "use_all_regions");
- const short skip_camera = (ED_view3d_camera_lock_check(v3d, ar->regiondata) ||
- /* any one of the regions may be locked */
- (use_all_regions && v3d->flag2 & V3D_LOCK_CAMERA));
- int center = RNA_boolean_get(op->ptr, "center");
+ const bool use_all_regions = RNA_boolean_get(op->ptr, "use_all_regions");
+ const bool skip_camera = (ED_view3d_camera_lock_check(v3d, ar->regiondata) ||
+ /* any one of the regions may be locked */
+ (use_all_regions && v3d->flag2 & V3D_LOCK_CAMERA));
+ const bool center = RNA_boolean_get(op->ptr, "center");
float min[3], max[3];
- int ok = 1, onedone = FALSE;
+ bool change = false;
if (center) {
/* in 2.4x this also move the cursor to (0, 0, 0) (with shift+c). */
@@ -2327,16 +2373,16 @@ static int view3d_all_exec(bContext *C, wmOperator *op) /* was view3d_home() in
for (base = scene->base.first; base; base = base->next) {
if (BASE_VISIBLE(v3d, base)) {
- onedone = TRUE;
+ change = true;
if (skip_camera && base->object == v3d->camera) {
continue;
}
- BKE_object_minmax(base->object, min, max, FALSE);
+ BKE_object_minmax(base->object, min, max, false);
}
}
- if (!onedone) {
+ if (!change) {
ED_region_tag_redraw(ar);
/* TODO - should this be cancel?
* I think no, because we always move the cursor, with or without
@@ -2348,15 +2394,11 @@ static int view3d_all_exec(bContext *C, wmOperator *op) /* was view3d_home() in
return OPERATOR_FINISHED;
}
- if (ok == 0) {
- return OPERATOR_FINISHED;
- }
-
if (use_all_regions) {
- view3d_from_minmax_multi(C, v3d, min, max, TRUE);
+ view3d_from_minmax_multi(C, v3d, min, max, true);
}
else {
- view3d_from_minmax(C, v3d, ar, min, max, TRUE);
+ view3d_from_minmax(C, v3d, ar, min, max, true);
}
return OPERATOR_FINISHED;
@@ -2393,11 +2435,11 @@ static int viewselected_exec(bContext *C, wmOperator *op)
Object *ob = OBACT;
Object *obedit = CTX_data_edit_object(C);
float min[3], max[3];
- int ok = 0, ok_dist = 1;
- const short use_all_regions = RNA_boolean_get(op->ptr, "use_all_regions");
- const short skip_camera = (ED_view3d_camera_lock_check(v3d, ar->regiondata) ||
- /* any one of the regions may be locked */
- (use_all_regions && v3d->flag2 & V3D_LOCK_CAMERA));
+ bool ok = false, ok_dist = true;
+ const bool use_all_regions = RNA_boolean_get(op->ptr, "use_all_regions");
+ const bool skip_camera = (ED_view3d_camera_lock_check(v3d, ar->regiondata) ||
+ /* any one of the regions may be locked */
+ (use_all_regions && v3d->flag2 & V3D_LOCK_CAMERA));
INIT_MINMAX(min, max);
@@ -2460,8 +2502,8 @@ static int viewselected_exec(bContext *C, wmOperator *op)
}
/* account for duplis */
- if (BKE_object_minmax_dupli(scene, base->object, min, max, FALSE) == 0)
- BKE_object_minmax(base->object, min, max, FALSE); /* use if duplis not found */
+ if (BKE_object_minmax_dupli(scene, base->object, min, max, false) == 0)
+ BKE_object_minmax(base->object, min, max, false); /* use if duplis not found */
ok = 1;
}
@@ -2681,7 +2723,7 @@ static int render_border_exec(bContext *C, wmOperator *op)
rcti rect;
rctf vb, border;
- int camera_only = RNA_boolean_get(op->ptr, "camera_only");
+ const bool camera_only = RNA_boolean_get(op->ptr, "camera_only");
if (camera_only && rv3d->persp != RV3D_CAMOB)
return OPERATOR_PASS_THROUGH;
@@ -2692,7 +2734,7 @@ static int render_border_exec(bContext *C, wmOperator *op)
/* calculate range */
if (rv3d->persp == RV3D_CAMOB) {
- ED_view3d_calc_camera_border(scene, ar, v3d, rv3d, &vb, FALSE);
+ ED_view3d_calc_camera_border(scene, ar, v3d, rv3d, &vb, false);
}
else {
vb.xmin = 0;
@@ -2851,7 +2893,7 @@ static int view3d_zoom_border_exec(bContext *C, wmOperator *op)
/* Get Z Depths, needed for perspective, nice for ortho */
bgl_get_mats(&mats);
- draw_depth(scene, ar, v3d, NULL);
+ draw_depth(scene, ar, v3d, NULL, true);
{
/* avoid allocating the whole depth buffer */
@@ -2918,14 +2960,20 @@ static int view3d_zoom_border_exec(bContext *C, wmOperator *op)
}
else {
float mval_f[2];
+ float zfac;
+
/* We cant use the depth, fallback to the old way that dosnt set the center depth */
copy_v3_v3(new_ofs, rv3d->ofs);
- initgrabz(rv3d, -new_ofs[0], -new_ofs[1], -new_ofs[2]);
+ {
+ float tvec[3];
+ negate_v3_v3(tvec, new_ofs);
+ zfac = ED_view3d_calc_zfac(rv3d, tvec, NULL);
+ }
mval_f[0] = (rect.xmin + rect.xmax - vb[0]) / 2.0f;
mval_f[1] = (rect.ymin + rect.ymax - vb[1]) / 2.0f;
- ED_view3d_win_to_delta(ar, mval_f, dvec);
+ ED_view3d_win_to_delta(ar, mval_f, dvec, zfac);
/* center the view to the center of the rectangle */
sub_v3_v3(new_ofs, dvec);
}
@@ -2958,7 +3006,7 @@ static int view3d_zoom_border_exec(bContext *C, wmOperator *op)
return OPERATOR_FINISHED;
}
-static int view3d_zoom_border_invoke(bContext *C, wmOperator *op, wmEvent *event)
+static int view3d_zoom_border_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d = CTX_wm_region_view3d(C);
@@ -2989,7 +3037,7 @@ void VIEW3D_OT_zoom_border(wmOperatorType *ot)
ot->flag = 0;
/* rna */
- WM_operator_properties_gesture_border(ot, FALSE);
+ WM_operator_properties_gesture_border(ot, false);
}
/* sets the view to 1:1 camera/render-pixel */
@@ -3055,7 +3103,7 @@ static EnumPropertyItem prop_view_items[] = {
static void axis_set_view(bContext *C, View3D *v3d, ARegion *ar,
float q1, float q2, float q3, float q4,
- short view, int perspo, int align_active)
+ short view, int perspo, bool align_active)
{
RegionView3D *rv3d = ar->regiondata; /* no NULL check is needed, poll checks */
float new_quat[4];
@@ -3069,14 +3117,14 @@ static void axis_set_view(bContext *C, View3D *v3d, ARegion *ar,
Object *obact = CTX_data_active_object(C);
if (obact == NULL) {
/* no active object, ignore this option */
- align_active = FALSE;
+ align_active = false;
}
else {
float obact_quat[4];
float twmat[3][3];
/* same as transform manipulator when normal is set */
- ED_getTransformOrientationMatrix(C, twmat, FALSE);
+ ED_getTransformOrientationMatrix(C, twmat, false);
mat3_to_quat(obact_quat, twmat);
invert_qt(obact_quat);
@@ -3086,7 +3134,7 @@ static void axis_set_view(bContext *C, View3D *v3d, ARegion *ar,
}
}
- if (align_active == FALSE) {
+ if (align_active == false) {
/* normal operation */
if (rv3d->viewlock) {
/* only pass on if */
@@ -3135,7 +3183,8 @@ static int viewnumpad_exec(bContext *C, wmOperator *op)
RegionView3D *rv3d;
Scene *scene = CTX_data_scene(C);
static int perspo = RV3D_PERSP;
- int viewnum, align_active, nextperspo;
+ int viewnum, nextperspo;
+ bool align_active;
/* no NULL check is needed, poll checks */
ED_view3d_context_user_region(C, &v3d, &ar);
@@ -3146,7 +3195,7 @@ static int viewnumpad_exec(bContext *C, wmOperator *op)
/* set this to zero, gets handled in axis_set_view */
if (rv3d->viewlock)
- align_active = 0;
+ align_active = false;
/* Use this to test if we started out with a camera */
@@ -3269,7 +3318,7 @@ void VIEW3D_OT_viewnumpad(wmOperatorType *ot)
PropertyRNA *prop;
/* identifiers */
- ot->name = "View numpad";
+ ot->name = "View Numpad";
ot->description = "Use a preset viewpoint";
ot->idname = "VIEW3D_OT_viewnumpad";
@@ -3376,16 +3425,19 @@ static int viewpan_exec(bContext *C, wmOperator *op)
ARegion *ar = CTX_wm_region(C);
RegionView3D *rv3d = CTX_wm_region_view3d(C);
float vec[3];
+ const float co_zero[3] = {0.0f};
float mval_f[2] = {0.0f, 0.0f};
+ float zfac;
int pandir;
pandir = RNA_enum_get(op->ptr, "type");
- initgrabz(rv3d, 0.0, 0.0, 0.0);
- if (pandir == V3D_VIEW_PANRIGHT) { mval_f[0] = -32.0f; ED_view3d_win_to_delta(ar, mval_f, vec); }
- else if (pandir == V3D_VIEW_PANLEFT) { mval_f[0] = 32.0f; ED_view3d_win_to_delta(ar, mval_f, vec); }
- else if (pandir == V3D_VIEW_PANUP) { mval_f[1] = -25.0f; ED_view3d_win_to_delta(ar, mval_f, vec); }
- else if (pandir == V3D_VIEW_PANDOWN) { mval_f[1] = 25.0f; ED_view3d_win_to_delta(ar, mval_f, vec); }
+ zfac = ED_view3d_calc_zfac(rv3d, co_zero, NULL);
+ if (pandir == V3D_VIEW_PANRIGHT) { mval_f[0] = -32.0f; }
+ else if (pandir == V3D_VIEW_PANLEFT) { mval_f[0] = 32.0f; }
+ else if (pandir == V3D_VIEW_PANUP) { mval_f[1] = -25.0f; }
+ else if (pandir == V3D_VIEW_PANDOWN) { mval_f[1] = 25.0f; }
+ ED_view3d_win_to_delta(ar, mval_f, vec, zfac);
add_v3_v3(rv3d->ofs, vec);
if (rv3d->viewlock & RV3D_BOXVIEW)
@@ -3467,7 +3519,7 @@ static int background_image_add_exec(bContext *C, wmOperator *UNUSED(op))
return OPERATOR_FINISHED;
}
-static int background_image_add_invoke(bContext *C, wmOperator *op, wmEvent *UNUSED(event))
+static int background_image_add_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
{
View3D *v3d = CTX_wm_view3d(C);
Image *ima = NULL;
@@ -3506,7 +3558,9 @@ static int background_image_add_invoke(bContext *C, wmOperator *op, wmEvent *UNU
void VIEW3D_OT_background_image_add(wmOperatorType *ot)
{
/* identifiers */
- ot->name = "Add Background Image";
+ /* note: having key shortcut here is bad practice,
+ * but for now keep because this displays when dragging an image over the 3D viewport */
+ ot->name = "Add Background Image (Ctrl for Empty Object)";
ot->description = "Add a new background image";
ot->idname = "VIEW3D_OT_background_image_add";
@@ -3528,7 +3582,7 @@ void VIEW3D_OT_background_image_add(wmOperatorType *ot)
static int background_image_remove_exec(bContext *C, wmOperator *op)
{
View3D *v3d = CTX_wm_view3d(C);
- int index = RNA_int_get(op->ptr, "index");
+ const int index = RNA_int_get(op->ptr, "index");
BGpic *bgpic_rem = BLI_findlink(&v3d->bgpicbase, index);
if (bgpic_rem) {
@@ -3620,7 +3674,7 @@ static int view3d_clipping_exec(bContext *C, wmOperator *op)
return OPERATOR_FINISHED;
}
-static int view3d_clipping_invoke(bContext *C, wmOperator *op, wmEvent *event)
+static int view3d_clipping_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
RegionView3D *rv3d = CTX_wm_region_view3d(C);
ARegion *ar = CTX_wm_region(C);
@@ -3663,61 +3717,71 @@ void VIEW3D_OT_clip_border(wmOperatorType *ot)
/* ***************** 3d cursor cursor op ******************* */
-/* mx my in region coords */
-static int view3d_cursor3d_invoke(bContext *C, wmOperator *UNUSED(op), wmEvent *event)
+/* cursor position in vec, result in vec, mval in region coords */
+/* note: cannot use event->mval here (called by object_add() */
+void ED_view3d_cursor3d_position(bContext *C, float fp[3], const int mval[2])
{
Scene *scene = CTX_data_scene(C);
ARegion *ar = CTX_wm_region(C);
View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d = CTX_wm_region_view3d(C);
- float *fp = NULL;
float mval_fl[2];
- int flip;
- fp = give_cursor(scene, v3d);
-
- flip = initgrabz(rv3d, fp[0], fp[1], fp[2]);
+ float zfac;
+ bool flip;
+
+ zfac = ED_view3d_calc_zfac(rv3d, fp, &flip);
/* reset the depth based on the view offset (we _know_ the offset is infront of us) */
if (flip) {
negate_v3_v3(fp, rv3d->ofs);
/* re initialize, no need to check flip again */
- /* flip = */ initgrabz(rv3d, fp[0], fp[1], fp[2]);
+ zfac = ED_view3d_calc_zfac(rv3d, fp, NULL /* &flip */ );
}
if (ED_view3d_project_float_global(ar, fp, mval_fl, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK) {
- short depth_used = FALSE;
+ bool depth_used = false;
if (U.uiflag & USER_ZBUF_CURSOR) { /* maybe this should be accessed some other way */
view3d_operator_needs_opengl(C);
- if (ED_view3d_autodist(scene, ar, v3d, event->mval, fp))
- depth_used = TRUE;
+ if (ED_view3d_autodist(scene, ar, v3d, mval, fp, true))
+ depth_used = true;
}
- if (depth_used == FALSE) {
+ if (depth_used == false) {
float dvec[3];
- VECSUB2D(mval_fl, mval_fl, event->mval);
- ED_view3d_win_to_delta(ar, mval_fl, dvec);
+ VECSUB2D(mval_fl, mval_fl, mval);
+ ED_view3d_win_to_delta(ar, mval_fl, dvec, zfac);
sub_v3_v3(fp, dvec);
}
}
else {
- const float dx = ((float)(event->mval[0] - (ar->winx / 2))) * rv3d->zfac / (ar->winx / 2);
- const float dy = ((float)(event->mval[1] - (ar->winy / 2))) * rv3d->zfac / (ar->winy / 2);
+ const float dx = ((float)(mval[0] - (ar->winx / 2))) * zfac / (ar->winx / 2);
+ const float dy = ((float)(mval[1] - (ar->winy / 2))) * zfac / (ar->winy / 2);
const float fz = (rv3d->persmat[0][3] * fp[0] +
rv3d->persmat[1][3] * fp[1] +
rv3d->persmat[2][3] * fp[2] +
- rv3d->persmat[3][3]) / rv3d->zfac;
+ rv3d->persmat[3][3]) / zfac;
fp[0] = (rv3d->persinv[0][0] * dx + rv3d->persinv[1][0] * dy + rv3d->persinv[2][0] * fz) - rv3d->ofs[0];
fp[1] = (rv3d->persinv[0][1] * dx + rv3d->persinv[1][1] * dy + rv3d->persinv[2][1] * fz) - rv3d->ofs[1];
fp[2] = (rv3d->persinv[0][2] * dx + rv3d->persinv[1][2] * dy + rv3d->persinv[2][2] * fz) - rv3d->ofs[2];
}
+}
+
+static int view3d_cursor3d_invoke(bContext *C, wmOperator *UNUSED(op), const wmEvent *event)
+{
+ Scene *scene = CTX_data_scene(C);
+ View3D *v3d = CTX_wm_view3d(C);
+ float *fp = give_cursor(scene, v3d);
+
+ ED_view3d_cursor3d_position(C, fp, event->mval);
+
if (v3d && v3d->localvd)
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d);
else
WM_event_add_notifier(C, NC_SCENE | NA_EDITED, scene);
-
+
return OPERATOR_FINISHED;
}
@@ -3744,7 +3808,7 @@ void VIEW3D_OT_cursor3d(wmOperatorType *ot)
/* ***************** manipulator op ******************* */
-static int manipulator_invoke(bContext *C, wmOperator *op, wmEvent *event)
+static int manipulator_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
View3D *v3d = CTX_wm_view3d(C);
@@ -3780,7 +3844,7 @@ void VIEW3D_OT_manipulator(wmOperatorType *ot)
Transform_Properties(ot, P_CONSTRAINT);
}
-static int enable_manipulator_invoke(bContext *C, wmOperator *op, wmEvent *UNUSED(event))
+static int enable_manipulator_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
{
View3D *v3d = CTX_wm_view3d(C);
@@ -3851,7 +3915,7 @@ static float view_autodist_depth_margin(ARegion *ar, const int mval[2], int marg
}
/* XXX todo Zooms in on a border drawn by the user */
-int ED_view3d_autodist(Scene *scene, ARegion *ar, View3D *v3d, const int mval[2], float mouse_worldloc[3])
+bool ED_view3d_autodist(Scene *scene, ARegion *ar, View3D *v3d, const int mval[2], float mouse_worldloc[3], bool alphaoverride)
{
bglMats mats; /* ZBuffer depth vars */
float depth_close = FLT_MAX;
@@ -3859,12 +3923,12 @@ int ED_view3d_autodist(Scene *scene, ARegion *ar, View3D *v3d, const int mval[2]
/* Get Z Depths, needed for perspective, nice for ortho */
bgl_get_mats(&mats);
- draw_depth(scene, ar, v3d, NULL);
+ draw_depth(scene, ar, v3d, NULL, alphaoverride);
depth_close = view_autodist_depth_margin(ar, mval, 4);
if (depth_close == FLT_MAX)
- return 0;
+ return false;
cent[0] = (double)mval[0];
cent[1] = (double)mval[1];
@@ -3872,33 +3936,31 @@ int ED_view3d_autodist(Scene *scene, ARegion *ar, View3D *v3d, const int mval[2]
if (!gluUnProject(cent[0], cent[1], depth_close,
mats.modelview, mats.projection, (GLint *)mats.viewport, &p[0], &p[1], &p[2]))
{
- return 0;
+ return false;
}
mouse_worldloc[0] = (float)p[0];
mouse_worldloc[1] = (float)p[1];
mouse_worldloc[2] = (float)p[2];
- return 1;
+ return true;
}
-int ED_view3d_autodist_init(Scene *scene, ARegion *ar, View3D *v3d, int mode)
+void ED_view3d_autodist_init(Scene *scene, ARegion *ar, View3D *v3d, int mode)
{
/* Get Z Depths, needed for perspective, nice for ortho */
switch (mode) {
case 0:
- draw_depth(scene, ar, v3d, NULL);
+ draw_depth(scene, ar, v3d, NULL, true);
break;
case 1:
draw_depth_gpencil(scene, ar, v3d);
break;
}
-
- return 1;
}
-/* no 4x4 sampling, run view_autodist_init first */
-int ED_view3d_autodist_simple(ARegion *ar, const int mval[2], float mouse_worldloc[3],
- int margin, float *force_depth)
+/* no 4x4 sampling, run #ED_view3d_autodist_init first */
+bool ED_view3d_autodist_simple(ARegion *ar, const int mval[2], float mouse_worldloc[3],
+ int margin, float *force_depth)
{
bglMats mats; /* ZBuffer depth vars, could cache? */
float depth;
@@ -3911,7 +3973,7 @@ int ED_view3d_autodist_simple(ARegion *ar, const int mval[2], float mouse_worldl
depth = view_autodist_depth_margin(ar, mval, margin);
if (depth == FLT_MAX)
- return 0;
+ return false;
cent[0] = (double)mval[0];
cent[1] = (double)mval[1];
@@ -3921,23 +3983,23 @@ int ED_view3d_autodist_simple(ARegion *ar, const int mval[2], float mouse_worldl
if (!gluUnProject(cent[0], cent[1], depth,
mats.modelview, mats.projection, (GLint *)mats.viewport, &p[0], &p[1], &p[2]))
{
- return 0;
+ return false;
}
mouse_worldloc[0] = (float)p[0];
mouse_worldloc[1] = (float)p[1];
mouse_worldloc[2] = (float)p[2];
- return 1;
+ return true;
}
-int ED_view3d_autodist_depth(ARegion *ar, const int mval[2], int margin, float *depth)
+bool ED_view3d_autodist_depth(ARegion *ar, const int mval[2], int margin, float *depth)
{
*depth = view_autodist_depth_margin(ar, mval, margin);
- return (*depth == FLT_MAX) ? 0 : 1;
+ return (*depth != FLT_MAX);
}
-static int depth_segment_cb(int x, int y, void *userData)
+static bool depth_segment_cb(int x, int y, void *userData)
{
struct { ARegion *ar; int margin; float depth; } *data = userData;
int mval[2];
@@ -3957,8 +4019,8 @@ static int depth_segment_cb(int x, int y, void *userData)
}
}
-int ED_view3d_autodist_depth_seg(ARegion *ar, const int mval_sta[2], const int mval_end[2],
- int margin, float *depth)
+bool ED_view3d_autodist_depth_seg(ARegion *ar, const int mval_sta[2], const int mval_end[2],
+ int margin, float *depth)
{
struct { ARegion *ar; int margin; float depth; } data = {NULL};
int p1[2];
@@ -3975,7 +4037,7 @@ int ED_view3d_autodist_depth_seg(ARegion *ar, const int mval_sta[2], const int m
*depth = data.depth;
- return (*depth == FLT_MAX) ? 0 : 1;
+ return (*depth != FLT_MAX);
}
/* problem - ofs[3] can be on same location as camera itself.
@@ -4089,7 +4151,7 @@ void ED_view3d_to_object(Object *ob, const float ofs[3], const float quat[4], co
{
float mat[4][4];
ED_view3d_to_m4(mat, ofs, quat, dist);
- BKE_object_apply_mat4(ob, mat, TRUE, TRUE);
+ BKE_object_apply_mat4(ob, mat, true, true);
}
BGpic *ED_view3D_background_image_new(View3D *v3d)
@@ -4132,6 +4194,6 @@ void ED_view3D_lock_clear(View3D *v3d)
{
v3d->ob_centre = NULL;
v3d->ob_centre_bone[0] = '\0';
- v3d->ob_centre_cursor = FALSE;
+ v3d->ob_centre_cursor = false;
v3d->flag2 &= ~V3D_LOCK_CAMERA;
}