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Diffstat (limited to 'source/blender/editors/space_view3d/view3d_fly.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_fly.c377
1 files changed, 290 insertions, 87 deletions
diff --git a/source/blender/editors/space_view3d/view3d_fly.c b/source/blender/editors/space_view3d/view3d_fly.c
index ed1ed5b3881..38d93ab59f3 100644
--- a/source/blender/editors/space_view3d/view3d_fly.c
+++ b/source/blender/editors/space_view3d/view3d_fly.c
@@ -29,6 +29,8 @@
/* defines VIEW3D_OT_fly modal operator */
+//#define NDOF_FLY_DEBUG
+
#include "DNA_anim_types.h"
#include "DNA_scene_types.h"
#include "DNA_object_types.h"
@@ -143,7 +145,6 @@ void fly_modal_keymap(wmKeyConfig *keyconf)
/* assign map to operators */
WM_modalkeymap_assign(keymap, "VIEW3D_OT_fly");
-
}
typedef struct FlyInfo {
@@ -158,7 +159,9 @@ typedef struct FlyInfo {
short state;
short use_precision;
short redraw;
- int mval[2];
+
+ int mval[2]; /* latest 2D mouse values */
+ wmNDOFMotionData* ndof; /* latest 3D mouse values */
/* fly state state */
float speed; /* the speed the view is moving per redraw */
@@ -257,6 +260,10 @@ static int initFlyInfo (bContext *C, FlyInfo *fly, wmOperator *op, wmEvent *even
fly->ar = CTX_wm_region(C);
fly->scene= CTX_data_scene(C);
+ #ifdef NDOF_FLY_DEBUG
+ puts("\n-- fly begin --");
+ #endif
+
if(fly->rv3d->persp==RV3D_CAMOB && fly->v3d->camera->id.lib) {
BKE_report(op->reports, RPT_ERROR, "Cannot fly a camera from an external library");
return FALSE;
@@ -282,12 +289,14 @@ static int initFlyInfo (bContext *C, FlyInfo *fly, wmOperator *op, wmEvent *even
fly->zlock_momentum=0.0f;
fly->grid= 1.0f;
fly->use_precision= 0;
+ fly->redraw= 1;
fly->dvec_prev[0]= fly->dvec_prev[1]= fly->dvec_prev[2]= 0.0f;
fly->timer= WM_event_add_timer(CTX_wm_manager(C), CTX_wm_window(C), TIMER, 0.01f);
VECCOPY2D(fly->mval, event->mval)
+ fly->ndof = NULL;
fly->time_lastdraw= fly->time_lastwheel= PIL_check_seconds_timer();
@@ -329,8 +338,17 @@ static int initFlyInfo (bContext *C, FlyInfo *fly, wmOperator *op, wmEvent *even
/* perspective or ortho */
if (fly->rv3d->persp==RV3D_ORTHO)
fly->rv3d->persp= RV3D_PERSP; /*if ortho projection, make perspective */
+
copy_qt_qt(fly->rot_backup, fly->rv3d->viewquat);
copy_v3_v3(fly->ofs_backup, fly->rv3d->ofs);
+
+ /* the dist defines a vector that is infront of the offset
+ to rotate the view about.
+ this is no good for fly mode because we
+ want to rotate about the viewers center.
+ but to correct the dist removal we must
+ alter offset so the view doesn't jump. */
+
fly->rv3d->dist= 0.0f;
upvec[2]= fly->dist_backup; /*x and y are 0*/
@@ -338,7 +356,6 @@ static int initFlyInfo (bContext *C, FlyInfo *fly, wmOperator *op, wmEvent *even
sub_v3_v3(fly->rv3d->ofs, upvec);
/*Done with correcting for the dist*/
}
-
/* center the mouse, probably the UI mafia are against this but without its quite annoying */
WM_cursor_warp(CTX_wm_window(C), fly->ar->winrct.xmin + fly->ar->winx/2, fly->ar->winrct.ymin + fly->ar->winy/2);
@@ -356,6 +373,10 @@ static int flyEnd(bContext *C, FlyInfo *fly)
if(fly->state == FLY_RUNNING)
return OPERATOR_RUNNING_MODAL;
+ #ifdef NDOF_FLY_DEBUG
+ puts("\n-- fly end --");
+ #endif
+
WM_event_remove_timer(CTX_wm_manager(C), CTX_wm_window(C), fly->timer);
ED_region_draw_cb_exit(fly->ar->type, fly->draw_handle_pixel);
@@ -401,6 +422,9 @@ static int flyEnd(bContext *C, FlyInfo *fly)
if(fly->obtfm)
MEM_freeN(fly->obtfm);
+ if(fly->ndof)
+ MEM_freeN(fly->ndof);
+
if(fly->state == FLY_CONFIRM) {
MEM_freeN(fly);
return OPERATOR_FINISHED;
@@ -412,12 +436,54 @@ static int flyEnd(bContext *C, FlyInfo *fly)
static void flyEvent(FlyInfo *fly, wmEvent *event)
{
- if (event->type == TIMER && event->customdata == fly->timer) {
- fly->redraw = 1;
- }
- else if (event->type == MOUSEMOVE) {
+ if (event->type == MOUSEMOVE) {
VECCOPY2D(fly->mval, event->mval);
- } /* handle modal keymap first */
+ }
+ else if (event->type == NDOF_MOTION) {
+ // do these automagically get delivered? yes.
+ // puts("ndof motion detected in fly mode!");
+ // static const char* tag_name = "3D mouse position";
+
+ wmNDOFMotionData* incoming_ndof = (wmNDOFMotionData*) event->customdata;
+ switch (incoming_ndof->progress)
+ {
+ case P_STARTING:
+ // start keeping track of 3D mouse position
+ #ifdef NDOF_FLY_DEBUG
+ puts("start keeping track of 3D mouse position");
+ #endif
+ // fall through...
+ case P_IN_PROGRESS:
+ // update 3D mouse position
+ #ifdef NDOF_FLY_DEBUG
+ putchar('.'); fflush(stdout);
+ #endif
+ if (fly->ndof == NULL)
+ // fly->ndof = MEM_mallocN(sizeof(wmNDOFMotionData), tag_name);
+ fly->ndof = MEM_dupallocN(incoming_ndof);
+ // fly->ndof = malloc(sizeof(wmNDOFMotionData));
+ else
+ memcpy(fly->ndof, incoming_ndof, sizeof(wmNDOFMotionData));
+ break;
+ case P_FINISHING:
+ // stop keeping track of 3D mouse position
+ #ifdef NDOF_FLY_DEBUG
+ puts("stop keeping track of 3D mouse position");
+ #endif
+ if (fly->ndof)
+ {
+ MEM_freeN(fly->ndof);
+ // free(fly->ndof);
+ fly->ndof = NULL;
+ }
+ /* update the time else the view will jump when 2D mouse/timer resume */
+ fly->time_lastdraw= PIL_check_seconds_timer();
+ break;
+ default:
+ ; // should always be one of the above 3
+ }
+ }
+ /* handle modal keymap first */
else if (event->type == EVT_MODAL_MAP) {
switch (event->val) {
case FLY_MODAL_CANCEL:
@@ -528,14 +594,81 @@ static void flyEvent(FlyInfo *fly, wmEvent *event)
case FLY_MODAL_PRECISION_DISABLE:
fly->use_precision= FALSE;
break;
+ }
+ }
+}
+
+
+static void move_camera(bContext* C, RegionView3D* rv3d, FlyInfo* fly, int orientationChanged, int positionChanged)
+{
+ /* we are in camera view so apply the view ofs and quat to the view matrix and set the camera to the view */
+ View3D* v3d = fly->v3d;
+ Scene *scene= fly->scene;
+ ID *id_key;
+
+ /* transform the parent or the camera? */
+ if(fly->root_parent) {
+ Object *ob_update;
+
+ float view_mat[4][4];
+ float prev_view_mat[4][4];
+ float prev_view_imat[4][4];
+ float diff_mat[4][4];
+ float parent_mat[4][4];
+
+ ED_view3d_to_m4(prev_view_mat, fly->rv3d->ofs, fly->rv3d->viewquat, fly->rv3d->dist);
+ invert_m4_m4(prev_view_imat, prev_view_mat);
+ ED_view3d_to_m4(view_mat, rv3d->ofs, rv3d->viewquat, rv3d->dist);
+ mul_m4_m4m4(diff_mat, prev_view_imat, view_mat);
+ mul_m4_m4m4(parent_mat, fly->root_parent->obmat, diff_mat);
+ object_apply_mat4(fly->root_parent, parent_mat, TRUE, FALSE);
+
+ // where_is_object(scene, fly->root_parent);
+
+ ob_update= v3d->camera->parent;
+ while(ob_update) {
+ DAG_id_tag_update(&ob_update->id, OB_RECALC_OB);
+ ob_update= ob_update->parent;
}
+
+ id_key= &fly->root_parent->id;
+ }
+ else {
+ float view_mat[4][4];
+ ED_view3d_to_m4(view_mat, rv3d->ofs, rv3d->viewquat, rv3d->dist);
+ object_apply_mat4(v3d->camera, view_mat, TRUE, FALSE);
+ id_key= &v3d->camera->id;
+ }
+
+ /* record the motion */
+ if (autokeyframe_cfra_can_key(scene, id_key)) {
+ ListBase dsources = {NULL, NULL};
+
+ /* add datasource override for the camera object */
+ ANIM_relative_keyingset_add_source(&dsources, id_key, NULL, NULL);
+
+ /* insert keyframes
+ * 1) on the first frame
+ * 2) on each subsequent frame
+ * TODO: need to check in future that frame changed before doing this
+ */
+ if (orientationChanged) {
+ KeyingSet *ks= ANIM_builtin_keyingset_get_named(NULL, "Rotation");
+ ANIM_apply_keyingset(C, &dsources, NULL, ks, MODIFYKEY_MODE_INSERT, (float)CFRA);
+ }
+ if (positionChanged) {
+ KeyingSet *ks= ANIM_builtin_keyingset_get_named(NULL, "Location");
+ ANIM_apply_keyingset(C, &dsources, NULL, ks, MODIFYKEY_MODE_INSERT, (float)CFRA);
+ }
+
+ /* free temp data */
+ BLI_freelistN(&dsources);
}
}
static int flyApply(bContext *C, FlyInfo *fly)
{
-
#define FLY_ROTATE_FAC 2.5f /* more is faster */
#define FLY_ZUP_CORRECT_FAC 0.1f /* amount to correct per step */
#define FLY_ZUP_CORRECT_ACCEL 0.05f /* increase upright momentum each step */
@@ -545,11 +678,7 @@ static int flyApply(bContext *C, FlyInfo *fly)
a fly loop where the user can move move the view as if they are flying
*/
RegionView3D *rv3d= fly->rv3d;
- View3D *v3d = fly->v3d;
ARegion *ar = fly->ar;
- Scene *scene= fly->scene;
-
- float prev_view_mat[4][4];
float mat[3][3], /* 3x3 copy of the view matrix so we can move allong the view axis */
dvec[3]={0,0,0}, /* this is the direction thast added to the view offset per redraw */
@@ -567,15 +696,11 @@ static int flyApply(bContext *C, FlyInfo *fly)
unsigned char
apply_rotation= 1; /* if the user presses shift they can look about without movinf the direction there looking*/
- if(fly->root_parent)
- ED_view3d_to_m4(prev_view_mat, fly->rv3d->ofs, fly->rv3d->viewquat, fly->rv3d->dist);
+ #ifdef NDOF_FLY_DEBUG
+ static unsigned int iteration = 1;
+ printf("fly timer %d\n", iteration++);
+ #endif
- /* the dist defines a vector that is infront of the offset
- to rotate the view about.
- this is no good for fly mode because we
- want to rotate about the viewers center.
- but to correct the dist removal we must
- alter offset so the view doesn't jump. */
xmargin= ar->winx/20.0f;
ymargin= ar->winy/20.0f;
@@ -622,6 +747,8 @@ static int flyApply(bContext *C, FlyInfo *fly)
float time_redraw;
float time_redraw_clamped;
+ fly->redraw= 1;
+
time_current= PIL_check_seconds_timer();
time_redraw= (float)(time_current - fly->time_lastdraw);
time_redraw_clamped= MIN2(0.05f, time_redraw); /* clamt the redraw time to avoid jitter in roll correction */
@@ -690,7 +817,7 @@ static int flyApply(bContext *C, FlyInfo *fly)
mul_m3_v3(mat, upvec);
}
- axis_angle_to_quat( tmp_quat, upvec, (float)moffset[0] * time_redraw * FLY_ROTATE_FAC); /* Rotate about the relative up vec */
+ axis_angle_to_quat(tmp_quat, upvec, (float)moffset[0] * time_redraw * FLY_ROTATE_FAC); /* Rotate about the relative up vec */
mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, tmp_quat);
if (fly->xlock) fly->xlock = 2;/*check for rotation*/
@@ -784,69 +911,9 @@ static int flyApply(bContext *C, FlyInfo *fly)
ED_area_headerprint(fly->ar, "FlyKeys Speed:(+/- | Wheel), Upright Axis:X off/Z off, Slow:Shift, Direction:WASDRF, Ok:LMB, Pan:MMB, Cancel:RMB");
#endif
- /* we are in camera view so apply the view ofs and quat to the view matrix and set the camera to the view */
- if (rv3d->persp==RV3D_CAMOB) {
- ID *id_key;
- /* transform the parent or the camera? */
- if(fly->root_parent) {
- Object *ob_update;
-
- float view_mat[4][4];
- float prev_view_imat[4][4];
- float diff_mat[4][4];
- float parent_mat[4][4];
-
- invert_m4_m4(prev_view_imat, prev_view_mat);
- ED_view3d_to_m4(view_mat, rv3d->ofs, rv3d->viewquat, rv3d->dist);
- mul_m4_m4m4(diff_mat, prev_view_imat, view_mat);
- mul_m4_m4m4(parent_mat, fly->root_parent->obmat, diff_mat);
- object_apply_mat4(fly->root_parent, parent_mat, TRUE, FALSE);
-
- // where_is_object(scene, fly->root_parent);
-
- ob_update= v3d->camera->parent;
- while(ob_update) {
- DAG_id_tag_update(&ob_update->id, OB_RECALC_OB);
- ob_update= ob_update->parent;
- }
-
- copy_m4_m4(prev_view_mat, view_mat);
-
- id_key= &fly->root_parent->id;
-
- }
- else {
- float view_mat[4][4];
- ED_view3d_to_m4(view_mat, rv3d->ofs, rv3d->viewquat, rv3d->dist);
- object_apply_mat4(v3d->camera, view_mat, TRUE, FALSE);
- id_key= &v3d->camera->id;
- }
+ if (rv3d->persp==RV3D_CAMOB)
+ move_camera(C, rv3d, fly, (fly->xlock || fly->zlock || moffset[0] || moffset[1]), fly->speed);
- /* record the motion */
- if (autokeyframe_cfra_can_key(scene, id_key)) {
- ListBase dsources = {NULL, NULL};
-
- /* add datasource override for the camera object */
- ANIM_relative_keyingset_add_source(&dsources, id_key, NULL, NULL);
-
- /* insert keyframes
- * 1) on the first frame
- * 2) on each subsequent frame
- * TODO: need to check in future that frame changed before doing this
- */
- if (fly->xlock || fly->zlock || moffset[0] || moffset[1]) {
- KeyingSet *ks= ANIM_builtin_keyingset_get_named(NULL, "Rotation");
- ANIM_apply_keyingset(C, &dsources, NULL, ks, MODIFYKEY_MODE_INSERT, (float)CFRA);
- }
- if (fly->speed) {
- KeyingSet *ks= ANIM_builtin_keyingset_get_named(NULL, "Location");
- ANIM_apply_keyingset(C, &dsources, NULL, ks, MODIFYKEY_MODE_INSERT, (float)CFRA);
- }
-
- /* free temp data */
- BLI_freelistN(&dsources);
- }
- }
} else
/*were not redrawing but we need to update the time else the view will jump */
fly->time_lastdraw= PIL_check_seconds_timer();
@@ -854,11 +921,141 @@ static int flyApply(bContext *C, FlyInfo *fly)
copy_v3_v3(fly->dvec_prev, dvec);
}
-/* moved to flyEnd() */
-
return OPERATOR_FINISHED;
}
+static int flyApply_ndof(bContext *C, FlyInfo *fly)
+{
+ // shorthand for oft-used variables
+ wmNDOFMotionData* ndof = fly->ndof;
+ const float dt = ndof->dt;
+ RegionView3D* rv3d = fly->rv3d;
+ const int flag = U.ndof_flag;
+
+// int shouldRotate = (flag & NDOF_SHOULD_ROTATE) && (fly->pan_view == FALSE),
+// shouldTranslate = (flag & (NDOF_SHOULD_PAN | NDOF_SHOULD_ZOOM));
+
+ int shouldRotate = (fly->pan_view == FALSE),
+ shouldTranslate = TRUE;
+
+ float view_inv[4];
+ invert_qt_qt(view_inv, rv3d->viewquat);
+
+ rv3d->rot_angle = 0.f; // disable onscreen rotation doo-dad
+
+ if (shouldTranslate)
+ {
+ const float forward_sensitivity = 1.f;
+ const float vertical_sensitivity = 0.4f;
+ const float lateral_sensitivity = 0.6f;
+
+ float speed = 10.f; // blender units per second
+ // ^^ this is ok for default cube scene, but should scale with.. something
+
+ float trans[3] = {
+ lateral_sensitivity * ndof->tx,
+ vertical_sensitivity * ndof->ty,
+ forward_sensitivity * ndof->tz
+ };
+
+ if (fly->use_precision)
+ speed *= 0.2f;
+
+ mul_v3_fl(trans, speed * dt);
+
+ // transform motion from view to world coordinates
+ mul_qt_v3(view_inv, trans);
+
+ if (flag & NDOF_FLY_HELICOPTER)
+ {
+ // replace world z component with device y (yes it makes sense)
+ trans[2] = speed * dt * vertical_sensitivity * ndof->ty;
+ }
+
+ if (rv3d->persp==RV3D_CAMOB) {
+ // respect camera position locks
+ Object *lock_ob= fly->root_parent ? fly->root_parent : fly->v3d->camera;
+ if (lock_ob->protectflag & OB_LOCK_LOCX) trans[0] = 0.f;
+ if (lock_ob->protectflag & OB_LOCK_LOCY) trans[1] = 0.f;
+ if (lock_ob->protectflag & OB_LOCK_LOCZ) trans[2] = 0.f;
+ }
+
+ if (trans[0] || trans[1] || trans[2])
+ {
+ // move center of view opposite of hand motion (this is camera mode, not object mode)
+ sub_v3_v3(rv3d->ofs, trans);
+ shouldTranslate = TRUE;
+ }
+ else
+ shouldTranslate = FALSE;
+ }
+
+ if (shouldRotate)
+ {
+ const float turn_sensitivity = 1.f;
+
+ float rotation[4];
+ float axis[3];
+ float angle = turn_sensitivity * ndof_to_angle_axis(ndof, axis);
+
+ if (fabsf(angle) > 0.0001f)
+ {
+ shouldRotate = TRUE;
+
+ if (fly->use_precision)
+ angle *= 0.2f;
+
+ // transform rotation axis from view to world coordinates
+ mul_qt_v3(view_inv, axis);
+
+ // apply rotation to view
+ axis_angle_to_quat(rotation, axis, angle);
+ mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, rotation);
+
+ if (flag & NDOF_LOCK_HORIZON)
+ // force an upright viewpoint
+ // TODO: make this less... sudden
+ {
+ float view_horizon[3] = {1.f, 0.f, 0.f}; // view +x
+ float view_direction[3] = {0.f, 0.f, -1.f}; // view -z (into screen)
+
+ // find new inverse since viewquat has changed
+ invert_qt_qt(view_inv, rv3d->viewquat);
+ // could apply reverse rotation to existing view_inv to save a few cycles
+
+ // transform view vectors to world coordinates
+ mul_qt_v3(view_inv, view_horizon);
+ mul_qt_v3(view_inv, view_direction);
+
+ // find difference between view & world horizons
+ // true horizon lives in world xy plane, so look only at difference in z
+ angle = -asinf(view_horizon[2]);
+
+ #ifdef NDOF_FLY_DEBUG
+ printf("lock horizon: adjusting %.1f degrees\n\n", RAD2DEG(angle));
+ #endif
+
+ // rotate view so view horizon = world horizon
+ axis_angle_to_quat(rotation, view_direction, angle);
+ mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, rotation);
+ }
+
+ rv3d->view = RV3D_VIEW_USER;
+ }
+ else
+ shouldRotate = FALSE;
+ }
+
+ if (shouldTranslate || shouldRotate)
+ {
+ fly->redraw = TRUE;
+
+ if (rv3d->persp==RV3D_CAMOB)
+ move_camera(C, rv3d, fly, shouldRotate, shouldTranslate);
+ }
+
+ return OPERATOR_FINISHED;
+}
static int fly_invoke(bContext *C, wmOperator *op, wmEvent *event)
@@ -908,7 +1105,12 @@ static int fly_modal(bContext *C, wmOperator *op, wmEvent *event)
flyEvent(fly, event);
- if(event->type==TIMER && event->customdata == fly->timer)
+ if (fly->ndof) // 3D mouse overrules [2D mouse + timer]
+ {
+ if (event->type==NDOF_MOTION)
+ flyApply_ndof(C, fly);
+ }
+ else if (event->type==TIMER && event->customdata == fly->timer)
flyApply(C, fly);
do_draw |= fly->redraw;
@@ -923,6 +1125,7 @@ static int fly_modal(bContext *C, wmOperator *op, wmEvent *event)
WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, fly_object);
}
+ // puts("redraw!"); // too frequent, fix tomorrow.
ED_region_tag_redraw(CTX_wm_region(C));
}