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Diffstat (limited to 'source/blender/editors/space_view3d/view3d_fly.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_fly.c41
1 files changed, 21 insertions, 20 deletions
diff --git a/source/blender/editors/space_view3d/view3d_fly.c b/source/blender/editors/space_view3d/view3d_fly.c
index c8c62d63e36..0ae2ae0a9d1 100644
--- a/source/blender/editors/space_view3d/view3d_fly.c
+++ b/source/blender/editors/space_view3d/view3d_fly.c
@@ -183,10 +183,10 @@ typedef struct FlyInfo {
short pan_view; /* when true, pan the view instead of rotating */
/* relative view axis locking - xlock, zlock
- 0; disabled
- 1; enabled but not checking because mouse hasnt moved outside the margin since locking was checked an not needed
- when the mouse moves, locking is set to 2 so checks are done.
- 2; mouse moved and checking needed, if no view altering is donem its changed back to 1 */
+ * 0) disabled
+ * 1) enabled but not checking because mouse hasnt moved outside the margin since locking was checked an not needed
+ * when the mouse moves, locking is set to 2 so checks are done.
+ * 2) mouse moved and checking needed, if no view altering is donem its changed back to 1 */
short xlock, zlock;
float xlock_momentum, zlock_momentum; /* nicer dynamics */
float grid; /* world scale 1.0 default */
@@ -202,8 +202,8 @@ typedef struct FlyInfo {
short persp_backup; /* remember if were ortho or not, only used for restoring the view if it was a ortho view */
short is_ortho_cam; /* are we flying an ortho camera in perspective view,
- * which was originall in ortho view?
- * could probably figure it out but better be explicit */
+ * which was originall in ortho view?
+ * could probably figure it out but better be explicit */
void *obtfm; /* backup the objects transform */
@@ -223,7 +223,7 @@ static void drawFlyPixel(const struct bContext *UNUSED(C), struct ARegion *UNUSE
FlyInfo *fly = arg;
/* draws 4 edge brackets that frame the safe area where the
- mouse can move during fly mode without spinning the view */
+ * mouse can move during fly mode without spinning the view */
float x1, x2, y1, y2;
x1= 0.45f * (float)fly->ar->winx;
@@ -377,11 +377,11 @@ static int initFlyInfo (bContext *C, FlyInfo *fly, wmOperator *op, wmEvent *even
copy_v3_v3(fly->ofs_backup, fly->rv3d->ofs);
/* the dist defines a vector that is infront of the offset
- to rotate the view about.
- this is no good for fly mode because we
- want to rotate about the viewers center.
- but to correct the dist removal we must
- alter offset so the view doesn't jump. */
+ * to rotate the view about.
+ * this is no good for fly mode because we
+ * want to rotate about the viewers center.
+ * but to correct the dist removal we must
+ * alter offset so the view doesn't jump. */
fly->rv3d->dist= 0.0f;
@@ -720,10 +720,9 @@ static int flyApply(bContext *C, FlyInfo *fly)
#define FLY_ZUP_CORRECT_FAC 0.1f /* amount to correct per step */
#define FLY_ZUP_CORRECT_ACCEL 0.05f /* increase upright momentum each step */
- /*
- fly mode - Shift+F
- a fly loop where the user can move move the view as if they are flying
- */
+ /* fly mode - Shift+F
+ * a fly loop where the user can move move the view as if they are flying
+ */
RegionView3D *rv3d= fly->rv3d;
ARegion *ar = fly->ar;
@@ -807,7 +806,7 @@ static int flyApply(bContext *C, FlyInfo *fly)
/*fprintf(stderr, "%f\n", time_redraw);*/ /* 0.002 is a small redraw 0.02 is larger */
/* Scale the time to use shift to scale the speed down- just like
- shift slows many other areas of blender down */
+ * shift slows many other areas of blender down */
if (fly->use_precision)
fly->speed= fly->speed * (1.0f-time_redraw_clamped);
@@ -829,7 +828,7 @@ static int flyApply(bContext *C, FlyInfo *fly)
}
else {
float roll; /* similar to the angle between the camera's up and the Z-up,
- * but its very rough so just roll*/
+ * but its very rough so just roll */
/* rotate about the X axis- look up/down */
if (moffset[1]) {
@@ -988,8 +987,10 @@ static int flyApply_ndof(bContext *C, FlyInfo *fly)
RegionView3D* rv3d = fly->rv3d;
const int flag = U.ndof_flag;
-/* int shouldRotate = (flag & NDOF_SHOULD_ROTATE) && (fly->pan_view == FALSE),
- shouldTranslate = (flag & (NDOF_SHOULD_PAN | NDOF_SHOULD_ZOOM)); */
+#if 0
+ int shouldRotate = (flag & NDOF_SHOULD_ROTATE) && (fly->pan_view == FALSE),
+ shouldTranslate = (flag & (NDOF_SHOULD_PAN | NDOF_SHOULD_ZOOM));
+#endif
int shouldRotate = (fly->pan_view == FALSE),
shouldTranslate = TRUE;