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Diffstat (limited to 'source/blender/editors/space_view3d/view3d_header.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_header.c61
1 files changed, 10 insertions, 51 deletions
diff --git a/source/blender/editors/space_view3d/view3d_header.c b/source/blender/editors/space_view3d/view3d_header.c
index 11dc4d10f2a..a1dc2a21477 100644
--- a/source/blender/editors/space_view3d/view3d_header.c
+++ b/source/blender/editors/space_view3d/view3d_header.c
@@ -41,11 +41,12 @@
#include "BLT_translation.h"
#include "BKE_context.h"
-#include "BKE_depsgraph.h"
#include "BKE_main.h"
#include "BKE_screen.h"
#include "BKE_editmesh.h"
+#include "DEG_depsgraph.h"
+
#include "RNA_access.h"
#include "RNA_define.h"
#include "RNA_enum_types.h"
@@ -71,11 +72,10 @@ static void do_view3d_header_buttons(bContext *C, void *arg, int event);
/* XXX quickly ported across */
static void handle_view3d_lock(bContext *C)
{
- Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
ScrArea *sa = CTX_wm_area(C);
View3D *v3d = CTX_wm_view3d(C);
-
+
if (v3d != NULL && sa != NULL) {
if (v3d->localvd == NULL && v3d->scenelock && sa->spacetype == SPACE_VIEW3D) {
/* copy to scene */
@@ -83,10 +83,6 @@ static void handle_view3d_lock(bContext *C)
scene->layact = v3d->layact;
scene->camera = v3d->camera;
- /* not through notifier, listener don't have context
- * and non-open screens or spaces need to be updated too */
- BKE_screen_view3d_main_sync(&bmain->screen, scene);
-
/* notifiers for scene update */
WM_event_add_notifier(C, NC_SCENE | ND_LAYER, scene);
}
@@ -97,7 +93,7 @@ static void handle_view3d_lock(bContext *C)
* layer code is on three levels actually:
* - here for operator
* - uiTemplateLayers in interface/ code for buttons
- * - ED_view3d_scene_layer_set for RNA
+ * - ED_view3d_view_layer_set for RNA
*/
static void view3d_layers_editmode_ensure(Scene *scene, View3D *v3d)
{
@@ -172,7 +168,7 @@ static int view3d_layers_exec(bContext *C, wmOperator *op)
if (v3d->scenelock) handle_view3d_lock(C);
- DAG_on_visible_update(CTX_data_main(C), false);
+ DEG_on_visible_update(CTX_data_main(C), false);
ED_area_tag_redraw(sa);
@@ -284,15 +280,16 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
ScrArea *sa = CTX_wm_area(C);
View3D *v3d = sa->spacedata.first;
Scene *scene = CTX_data_scene(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
ToolSettings *ts = CTX_data_tool_settings(C);
PointerRNA v3dptr, toolsptr, sceneptr;
- Object *ob = OBACT;
+ Object *ob = OBACT(view_layer);
Object *obedit = CTX_data_edit_object(C);
bGPdata *gpd = CTX_data_gpencil_data(C);
uiBlock *block;
uiLayout *row;
- bool is_paint = false;
- int modeselect;
+ bool is_paint = ob && !(gpd && (gpd->flag & GP_DATA_STROKE_EDITMODE)) &&
+ ELEM(ob->mode, OB_MODE_SCULPT, OB_MODE_VERTEX_PAINT, OB_MODE_WEIGHT_PAINT, OB_MODE_TEXTURE_PAINT);
RNA_pointer_create(&screen->id, &RNA_SpaceView3D, v3d, &v3dptr);
RNA_pointer_create(&scene->id, &RNA_ToolSettings, ts, &toolsptr);
@@ -303,39 +300,6 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
/* other buttons: */
UI_block_emboss_set(block, UI_EMBOSS);
-
- /* mode */
- if ((gpd) && (gpd->flag & GP_DATA_STROKE_EDITMODE)) {
- modeselect = OB_MODE_GPENCIL;
- }
- else if (ob) {
- modeselect = ob->mode;
- is_paint = ELEM(ob->mode, OB_MODE_SCULPT, OB_MODE_VERTEX_PAINT, OB_MODE_WEIGHT_PAINT, OB_MODE_TEXTURE_PAINT);
- }
- else {
- modeselect = OB_MODE_OBJECT;
- }
-
- row = uiLayoutRow(layout, false);
- {
- const EnumPropertyItem *item = rna_enum_object_mode_items;
- const char *name = "";
- int icon = ICON_OBJECT_DATAMODE;
-
- while (item->identifier) {
- if (item->value == modeselect && item->identifier[0]) {
- name = IFACE_(item->name);
- icon = item->icon;
- break;
- }
- item++;
- }
-
- uiItemMenuEnumO(row, C, "OBJECT_OT_mode_set", "mode", name, icon);
- }
-
- /* Draw type */
- uiItemR(layout, &v3dptr, "viewport_shade", UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
row = uiLayoutRow(layout, true);
uiItemR(row, &v3dptr, "pivot_point", UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
@@ -364,18 +328,13 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
/* Transform widget / manipulators */
row = uiLayoutRow(layout, true);
uiItemR(row, &v3dptr, "show_manipulator", UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
- if (v3d->twflag & V3D_USE_MANIPULATOR) {
+ if (v3d->twflag & V3D_MANIPULATOR_DRAW) {
uiItemR(row, &v3dptr, "transform_manipulators", UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
}
uiItemR(row, &v3dptr, "transform_orientation", 0, "", ICON_NONE);
}
if (obedit == NULL && v3d->localvd == NULL) {
- unsigned int ob_lay = ob ? ob->lay : 0;
-
- /* Layers */
- uiTemplateLayers(layout, v3d->scenelock ? &sceneptr : &v3dptr, "layers", &v3dptr, "layers_used", ob_lay);
-
/* Scene lock */
uiItemR(layout, &v3dptr, "lock_camera_and_layers", UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
}