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Diffstat (limited to 'source/blender/editors/space_view3d/view3d_header.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_header.c54
1 files changed, 35 insertions, 19 deletions
diff --git a/source/blender/editors/space_view3d/view3d_header.c b/source/blender/editors/space_view3d/view3d_header.c
index 980e27ce116..0776ca752a9 100644
--- a/source/blender/editors/space_view3d/view3d_header.c
+++ b/source/blender/editors/space_view3d/view3d_header.c
@@ -47,6 +47,8 @@
#include "BLI_editVert.h"
#include "BLI_utildefines.h"
+#include "BLF_translation.h"
+
#include "BKE_context.h"
#include "BKE_depsgraph.h"
#include "BKE_effect.h"
@@ -269,16 +271,29 @@ void VIEW3D_OT_layers(wmOperatorType *ot)
RNA_def_boolean(ot->srna, "toggle", 1, "Toggle", "Toggle the layer");
}
+static int modeselect_addmode(char *str, const char *title, int id, int icon)
+{
+ static char formatstr[] = "|%s %%x%d %%i%d";
+
+ if(UI_translate_iface())
+ return sprintf(str, formatstr, BLF_gettext(title), id, icon);
+ else
+ return sprintf(str, formatstr, title, id, icon);
+}
+
static char *view3d_modeselect_pup(Scene *scene)
{
Object *ob= OBACT;
static char string[256];
- static char formatstr[] = "|%s %%x%d %%i%d";
+ const char *title= N_("Mode: %%t");
char *str = string;
- str += sprintf(str, "Mode: %%t");
+ if(U.transopts&USER_TR_IFACE)
+ title= BLF_gettext(title);
+
+ sprintf(str, title);
- str += sprintf(str, formatstr, "Object Mode", OB_MODE_OBJECT, ICON_OBJECT_DATA);
+ str += modeselect_addmode(str, N_("Object Mode"), OB_MODE_OBJECT, ICON_OBJECT_DATA);
if(ob==NULL || ob->data==NULL) return string;
if(ob->id.lib) return string;
@@ -289,31 +304,31 @@ static char *view3d_modeselect_pup(Scene *scene)
|| (ob->type == OB_CURVE) || (ob->type == OB_SURF) || (ob->type == OB_FONT)
|| (ob->type == OB_MBALL) || (ob->type == OB_LATTICE))) {
- str += sprintf(str, formatstr, "Edit Mode", OB_MODE_EDIT, ICON_EDITMODE_HLT);
+ str += modeselect_addmode(str, N_("Edit Mode"), OB_MODE_EDIT, ICON_EDITMODE_HLT);
}
else if (ob->type == OB_ARMATURE) {
if (ob->mode & OB_MODE_POSE)
- str += sprintf(str, formatstr, "Edit Mode", OB_MODE_EDIT|OB_MODE_POSE, ICON_EDITMODE_HLT);
+ str += modeselect_addmode(str, N_("Edit Mode"), OB_MODE_EDIT|OB_MODE_POSE, ICON_EDITMODE_HLT);
else
- str += sprintf(str, formatstr, "Edit Mode", OB_MODE_EDIT, ICON_EDITMODE_HLT);
+ str += modeselect_addmode(str, N_("Edit Mode"), OB_MODE_EDIT, ICON_EDITMODE_HLT);
}
if (ob->type == OB_MESH) {
- str += sprintf(str, formatstr, "Sculpt Mode", OB_MODE_SCULPT, ICON_SCULPTMODE_HLT);
- str += sprintf(str, formatstr, "Vertex Paint", OB_MODE_VERTEX_PAINT, ICON_VPAINT_HLT);
- str += sprintf(str, formatstr, "Texture Paint", OB_MODE_TEXTURE_PAINT, ICON_TPAINT_HLT);
- str += sprintf(str, formatstr, "Weight Paint", OB_MODE_WEIGHT_PAINT, ICON_WPAINT_HLT);
+ str += modeselect_addmode(str, N_("Sculpt Mode"), OB_MODE_SCULPT, ICON_SCULPTMODE_HLT);
+ str += modeselect_addmode(str, N_("Vertex Paint"), OB_MODE_VERTEX_PAINT, ICON_VPAINT_HLT);
+ str += modeselect_addmode(str, N_("Texture Paint"), OB_MODE_TEXTURE_PAINT, ICON_TPAINT_HLT);
+ str += modeselect_addmode(str, N_("Weight Paint"), OB_MODE_WEIGHT_PAINT, ICON_WPAINT_HLT);
}
}
/* if active object is an armature */
if (ob->type==OB_ARMATURE) {
- str += sprintf(str, formatstr, "Pose Mode", OB_MODE_POSE, ICON_POSE_HLT);
+ str += modeselect_addmode(str, N_("Pose Mode"), OB_MODE_POSE, ICON_POSE_HLT);
}
if (ob->particlesystem.first || modifiers_findByType(ob, eModifierType_Cloth) || modifiers_findByType(ob, eModifierType_Softbody)) {
- str += sprintf(str, formatstr, "Particle Mode", OB_MODE_PARTICLE_EDIT, ICON_PARTICLEMODE);
+ str += modeselect_addmode(str, N_("Particle Mode"), OB_MODE_PARTICLE_EDIT, ICON_PARTICLEMODE);
}
(void)str;
return (string);
@@ -455,6 +470,7 @@ void uiTemplateEditModeSelection(uiLayout *layout, struct bContext *C)
}
}
+#define TIP_(msgid) UI_translate_do_tooltip(msgid)
void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
{
bScreen *screen= CTX_wm_screen(C);
@@ -488,7 +504,7 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
uiBlockBeginAlign(block);
uiDefIconTextButS(block, MENU, B_MODESELECT, object_mode_icon(v3d->modeselect), view3d_modeselect_pup(scene) ,
- 0,0,126 * dpi_fac, UI_UNIT_Y, &(v3d->modeselect), 0, 0, 0, 0, "Mode");
+ 0,0,126 * dpi_fac, UI_UNIT_Y, &(v3d->modeselect), 0, 0, 0, 0, TIP_(N_("Mode")));
uiBlockEndAlign(block);
/* Draw type */
@@ -522,11 +538,11 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
block= uiLayoutGetBlock(row);
if(v3d->twflag & V3D_USE_MANIPULATOR) {
- but= uiDefIconButBitC(block, TOG, V3D_MANIP_TRANSLATE, B_MAN_TRANS, ICON_MAN_TRANS, 0,0,UI_UNIT_X,UI_UNIT_Y, &v3d->twtype, 1.0, 0.0, 0, 0, "Translate manipulator mode");
+ but= uiDefIconButBitC(block, TOG, V3D_MANIP_TRANSLATE, B_MAN_TRANS, ICON_MAN_TRANS, 0,0,UI_UNIT_X,UI_UNIT_Y, &v3d->twtype, 1.0, 0.0, 0, 0, TIP_(N_("Translate manipulator mode")));
uiButClearFlag(but, UI_BUT_UNDO); /* skip undo on screen buttons */
- but= uiDefIconButBitC(block, TOG, V3D_MANIP_ROTATE, B_MAN_ROT, ICON_MAN_ROT, 0,0,UI_UNIT_X,UI_UNIT_Y, &v3d->twtype, 1.0, 0.0, 0, 0, "Rotate manipulator mode");
+ but= uiDefIconButBitC(block, TOG, V3D_MANIP_ROTATE, B_MAN_ROT, ICON_MAN_ROT, 0,0,UI_UNIT_X,UI_UNIT_Y, &v3d->twtype, 1.0, 0.0, 0, 0, TIP_(N_("Rotate manipulator mode")));
uiButClearFlag(but, UI_BUT_UNDO); /* skip undo on screen buttons */
- but= uiDefIconButBitC(block, TOG, V3D_MANIP_SCALE, B_MAN_SCALE, ICON_MAN_SCALE, 0,0,UI_UNIT_X,UI_UNIT_Y, &v3d->twtype, 1.0, 0.0, 0, 0, "Scale manipulator mode");
+ but= uiDefIconButBitC(block, TOG, V3D_MANIP_SCALE, B_MAN_SCALE, ICON_MAN_SCALE, 0,0,UI_UNIT_X,UI_UNIT_Y, &v3d->twtype, 1.0, 0.0, 0, 0, TIP_(N_("Scale manipulator mode")));
uiButClearFlag(but, UI_BUT_UNDO); /* skip undo on screen buttons */
}
@@ -534,8 +550,8 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
v3d->twmode = 0;
}
- str_menu = BIF_menustringTransformOrientation(C, "Orientation");
- but= uiDefButC(block, MENU, B_MAN_MODE, str_menu,0,0,70 * dpi_fac, UI_UNIT_Y, &v3d->twmode, 0, 0, 0, 0, "Transform Orientation");
+ str_menu = BIF_menustringTransformOrientation(C, N_("Orientation"));
+ but= uiDefButC(block, MENU, B_MAN_MODE, str_menu,0,0,70 * dpi_fac, UI_UNIT_Y, &v3d->twmode, 0, 0, 0, 0, TIP_(N_("Transform Orientation")));
uiButClearFlag(but, UI_BUT_UNDO); /* skip undo on screen buttons */
MEM_freeN((void *)str_menu);
}
@@ -555,4 +571,4 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
uiTemplateEditModeSelection(layout, C);
}
-
+#undef TIP_