diff options
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_header.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_header.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/editors/space_view3d/view3d_header.c b/source/blender/editors/space_view3d/view3d_header.c index 204054b24cd..6c04f836349 100644 --- a/source/blender/editors/space_view3d/view3d_header.c +++ b/source/blender/editors/space_view3d/view3d_header.c @@ -197,7 +197,7 @@ static int view3d_layers_invoke(bContext *C, wmOperator *op, const wmEvent *even return OPERATOR_PASS_THROUGH; if (event->shift) - RNA_boolean_set(op->ptr, "extend", TRUE); + RNA_boolean_set(op->ptr, "extend", true); else RNA_boolean_set(op->ptr, "extend", false); @@ -274,7 +274,7 @@ void uiTemplateEditModeSelection(uiLayout *layout, struct bContext *C) BMEditMesh *em = BKE_editmesh_from_object(obedit); uiLayout *row; - row = uiLayoutRow(layout, TRUE); + row = uiLayoutRow(layout, true); block = uiLayoutGetBlock(row); uiDefIconButBitS(block, TOG, SCE_SELECT_VERTEX, B_SEL_VERT, ICON_VERTEXSEL, 0, 0, UI_UNIT_X, UI_UNIT_Y, &em->selectmode, 1.0, 0.0, 0, 0, @@ -322,7 +322,7 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C) modeselect = OB_MODE_OBJECT; } - row = uiLayoutRow(layout, FALSE); + row = uiLayoutRow(layout, false); { EnumPropertyItem *item = object_mode_items; const char *name = ""; @@ -347,7 +347,7 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C) if (ob->mode & OB_MODE_WEIGHT_PAINT) { /* Only for Weight Paint. makes no sense in other paint modes. */ - row = uiLayoutRow(layout, TRUE); + row = uiLayoutRow(layout, true); uiItemR(row, &v3dptr, "pivot_point", UI_ITEM_R_ICON_ONLY, "", ICON_NONE); } @@ -361,14 +361,14 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C) uiItemR(layout, &meshptr, "use_paint_mask", UI_ITEM_R_ICON_ONLY, "", ICON_NONE); } else { - row = uiLayoutRow(layout, TRUE); + row = uiLayoutRow(layout, true); uiItemR(row, &meshptr, "use_paint_mask", UI_ITEM_R_ICON_ONLY, "", ICON_NONE); uiItemR(row, &meshptr, "use_paint_mask_vertex", UI_ITEM_R_ICON_ONLY, "", ICON_NONE); } } } else { - row = uiLayoutRow(layout, TRUE); + row = uiLayoutRow(layout, true); uiItemR(row, &v3dptr, "pivot_point", UI_ITEM_R_ICON_ONLY, "", ICON_NONE); /* pose/object only however we want to allow in weight paint mode too @@ -380,7 +380,7 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C) } /* Transform widget / manipulators */ - row = uiLayoutRow(layout, TRUE); + row = uiLayoutRow(layout, true); uiItemR(row, &v3dptr, "show_manipulator", UI_ITEM_R_ICON_ONLY, "", ICON_NONE); if (v3d->twflag & V3D_USE_MANIPULATOR) { uiItemR(row, &v3dptr, "transform_manipulators", UI_ITEM_R_ICON_ONLY, "", ICON_NONE); |