diff options
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_intern.h')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_intern.h | 40 |
1 files changed, 22 insertions, 18 deletions
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h index 66b8ceb7a85..f387e1dd844 100644 --- a/source/blender/editors/space_view3d/view3d_intern.h +++ b/source/blender/editors/space_view3d/view3d_intern.h @@ -53,9 +53,9 @@ struct wmWindowManager; #define BL_NEAR_CLIP 0.001 /* drawing flags: */ -#define DRAW_PICKING 1 -#define DRAW_CONSTCOLOR 2 -#define DRAW_SCENESET 4 +#define DRAW_PICKING 1 +#define DRAW_CONSTCOLOR 2 +#define DRAW_SCENESET 4 /* draw_mesh_fancy/draw_mesh_textured draw_flags */ #define DRAW_MODIFIERS_PREVIEW 1 @@ -78,6 +78,8 @@ void VIEW3D_OT_ndof_pan(struct wmOperatorType *ot); void VIEW3D_OT_view_all(struct wmOperatorType *ot); void VIEW3D_OT_viewnumpad(struct wmOperatorType *ot); void VIEW3D_OT_view_selected(struct wmOperatorType *ot); +void VIEW3D_OT_view_lock_clear(struct wmOperatorType *ot); +void VIEW3D_OT_view_lock_to_active(struct wmOperatorType *ot); void VIEW3D_OT_view_center_cursor(struct wmOperatorType *ot); void VIEW3D_OT_view_center_camera(struct wmOperatorType *ot); void VIEW3D_OT_view_pan(struct wmOperatorType *ot); @@ -93,8 +95,8 @@ void VIEW3D_OT_render_border(struct wmOperatorType *ot); void VIEW3D_OT_zoom_border(struct wmOperatorType *ot); void view3d_boxview_copy(ScrArea *sa, ARegion *ar); -void ndof_to_quat(struct wmNDOFMotionData* ndof, float q[4]); -float ndof_to_axis_angle(struct wmNDOFMotionData* ndof, float axis[3]); +void ndof_to_quat(struct wmNDOFMotionData *ndof, float q[4]); +float ndof_to_axis_angle(struct wmNDOFMotionData *ndof, float axis[3]); /* view3d_fly.c */ void view3d_keymap(struct wmKeyConfig *keyconf); @@ -103,8 +105,8 @@ void VIEW3D_OT_fly(struct wmOperatorType *ot); /* drawanim.c */ void draw_motion_paths_init(View3D *v3d, struct ARegion *ar); void draw_motion_path_instance(Scene *scene, - struct Object *ob, struct bPoseChannel *pchan, - struct bAnimVizSettings *avs, struct bMotionPath *mpath); + struct Object *ob, struct bPoseChannel *pchan, + struct bAnimVizSettings *avs, struct bMotionPath *mpath); void draw_motion_paths_cleanup(View3D *v3d); @@ -118,23 +120,25 @@ void drawaxes(float size, char drawtype); void view3d_cached_text_draw_begin(void); void view3d_cached_text_draw_add(const float co[3], const char *str, short xoffs, short flag, const unsigned char col[4]); -void view3d_cached_text_draw_end(View3D *v3d, ARegion *ar, int depth_write, float mat[][4]); -#define V3D_CACHE_TEXT_ZBUF (1<<0) -#define V3D_CACHE_TEXT_WORLDSPACE (1<<1) -#define V3D_CACHE_TEXT_ASCII (1<<2) -#define V3D_CACHE_TEXT_GLOBALSPACE (1<<3) -#define V3D_CACHE_TEXT_LOCALCLIP (1<<4) +void view3d_cached_text_draw_end(View3D * v3d, ARegion * ar, int depth_write, float mat[][4]); +#define V3D_CACHE_TEXT_ZBUF (1 << 0) +#define V3D_CACHE_TEXT_WORLDSPACE (1 << 1) +#define V3D_CACHE_TEXT_ASCII (1 << 2) +#define V3D_CACHE_TEXT_GLOBALSPACE (1 << 3) +#define V3D_CACHE_TEXT_LOCALCLIP (1 << 4) /* drawarmature.c */ int draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base, int dt, int flag, const short is_outline); /* drawmesh.c */ -void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob, struct DerivedMesh *dm, int faceselect); -void draw_mesh_paint(RegionView3D *rv3d, struct Object *ob, struct DerivedMesh *dm, int faceselect); +void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d, + struct Object *ob, struct DerivedMesh *dm, const int draw_flags); +void draw_mesh_paint(View3D *v3d, RegionView3D *rv3d, + struct Object *ob, struct DerivedMesh *dm, const int draw_flags); /* view3d_draw.c */ void view3d_main_area_draw(const struct bContext *C, struct ARegion *ar); -void draw_depth(Scene *scene, struct ARegion *ar, View3D *v3d, int (* func)(void *)); +void draw_depth(Scene *scene, struct ARegion *ar, View3D *v3d, int (*func)(void *)); void draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d); void add_view3d_after(ListBase *lb, Base *base, int flag); @@ -158,12 +162,12 @@ void VIEW3D_OT_localview(struct wmOperatorType *ot); void VIEW3D_OT_game_start(struct wmOperatorType *ot); -int ED_view3d_boundbox_clip(RegionView3D *rv3d, float obmat[][4], struct BoundBox *bb); +int ED_view3d_boundbox_clip(RegionView3D * rv3d, float obmat[][4], struct BoundBox *bb); void smooth_view(struct bContext *C, struct View3D *v3d, struct ARegion *ar, struct Object *, struct Object *, float *ofs, float *quat, float *dist, float *lens); -void setwinmatrixview3d(ARegion *ar, View3D *v3d, rctf *rect); /* rect: for picking */ +void setwinmatrixview3d(ARegion *ar, View3D *v3d, rctf *rect); /* rect: for picking */ void setviewmatrixview3d(Scene *scene, View3D *v3d, RegionView3D *rv3d); void fly_modal_keymap(struct wmKeyConfig *keyconf); |