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Diffstat (limited to 'source/blender/editors/space_view3d/view3d_intern.h')
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index 8bce8cd3e01..11cd0fdb1d7 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -122,14 +122,14 @@ void draw_motion_paths_cleanup(View3D *v3d);
/* drawobject.c */
void draw_object(Scene *scene, struct ARegion *ar, View3D *v3d, Base *base, const short dflag);
-int draw_glsl_material(Scene *scene, struct Object *ob, View3D *v3d, const char dt);
+bool draw_glsl_material(Scene *scene, struct Object *ob, View3D *v3d, const char dt);
void draw_object_instance(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob, const char dt, int outline);
void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob);
void drawaxes(float size, char drawtype);
void view3d_cached_text_draw_begin(void);
void view3d_cached_text_draw_add(const float co[3], const char *str, short xoffs, short flag, const unsigned char col[4]);
-void view3d_cached_text_draw_end(View3D * v3d, ARegion * ar, int depth_write, float mat[4][4]);
+void view3d_cached_text_draw_end(View3D *v3d, ARegion *ar, bool depth_write, float mat[4][4]);
enum {
V3D_CACHE_TEXT_ZBUF = (1 << 0),
@@ -140,9 +140,9 @@ enum {
};
/* drawarmature.c */
-int draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
- const short dt, const short dflag, const unsigned char ob_wire_col[4],
- const short is_outline);
+bool draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
+ const short dt, const short dflag, const unsigned char ob_wire_col[4],
+ const bool is_outline);
/* drawmesh.c */
void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d,
@@ -176,7 +176,7 @@ void VIEW3D_OT_localview(struct wmOperatorType *ot);
void VIEW3D_OT_game_start(struct wmOperatorType *ot);
-int ED_view3d_boundbox_clip(RegionView3D * rv3d, float obmat[4][4], struct BoundBox *bb);
+bool ED_view3d_boundbox_clip(RegionView3D *rv3d, float obmat[4][4], const struct BoundBox *bb);
void view3d_smooth_view(struct bContext *C, struct View3D *v3d, struct ARegion *ar, struct Object *, struct Object *,
float *ofs, float *quat, float *dist, float *lens);
@@ -200,7 +200,7 @@ void view3d_toolshelf_register(struct ARegionType *art);
void view3d_tool_props_register(struct ARegionType *art);
/* view3d_snap.c */
-int ED_view3d_minmax_verts(struct Object *obedit, float min[3], float max[3]);
+bool ED_view3d_minmax_verts(struct Object *obedit, float min[3], float max[3]);
void VIEW3D_OT_snap_selected_to_grid(struct wmOperatorType *ot);
void VIEW3D_OT_snap_selected_to_cursor(struct wmOperatorType *ot);
@@ -239,7 +239,7 @@ void draw_smoke_heat(struct SmokeDomainSettings *domain, struct Object *ob);
#define VIEW3D_CAMERA_BORDER_HACK
#ifdef VIEW3D_CAMERA_BORDER_HACK
extern unsigned char view3d_camera_border_hack_col[3];
-extern short view3d_camera_border_hack_test;
+extern bool view3d_camera_border_hack_test;
#endif
#endif /* __VIEW3D_INTERN_H__ */