diff options
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_intern.h')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_intern.h | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h index 95c0ef92680..f4ecde79365 100644 --- a/source/blender/editors/space_view3d/view3d_intern.h +++ b/source/blender/editors/space_view3d/view3d_intern.h @@ -46,6 +46,9 @@ struct bContext; struct bMotionPath; struct bPoseChannel; struct Mesh; +struct BMEditStrands; +struct Strands; +struct StrandsChildren; struct wmNDOFMotionData; struct wmOperatorType; struct wmWindowManager; @@ -132,6 +135,7 @@ void draw_motion_paths_cleanup(View3D *v3d); /* drawobject.c */ +void draw_object_bg_wire_color_set(const float color[3]); void draw_object(Scene *scene, struct ARegion *ar, View3D *v3d, Base *base, const short dflag); bool draw_glsl_material(Scene *scene, struct Object *ob, View3D *v3d, const char dt); void draw_object_instance(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob, const char dt, int outline); @@ -158,6 +162,7 @@ enum { bool draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base, const short dt, const short dflag, const unsigned char ob_wire_col[4], const bool is_outline); +void draw_pose_paths(struct Scene *scene, struct View3D *v3d, struct ARegion *ar, struct Object *ob); /* drawmesh.c */ void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d, @@ -179,6 +184,10 @@ void draw_mesh_paint(View3D *v3d, RegionView3D *rv3d, /* drawsimdebug.c */ void draw_sim_debug_data(Scene *scene, View3D *v3d, ARegion *ar); +/* drawstrands.c */ +void draw_strands(Scene *scene, View3D *v3d, ARegion *ar, struct Object *ob, struct Strands *strands, struct StrandsChildren *children, short dflag); +void draw_strands_edit_hair(Scene *scene, View3D *v3d, ARegion *ar, struct BMEditStrands *edit); + /* view3d_draw.c */ void view3d_main_area_draw(const struct bContext *C, struct ARegion *ar); void ED_view3d_draw_depth(Scene *scene, struct ARegion *ar, View3D *v3d, bool alphaoverride); |