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Diffstat (limited to 'source/blender/editors/space_view3d/view3d_intern.h')
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index 95c0ef92680..f4ecde79365 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -46,6 +46,9 @@ struct bContext;
struct bMotionPath;
struct bPoseChannel;
struct Mesh;
+struct BMEditStrands;
+struct Strands;
+struct StrandsChildren;
struct wmNDOFMotionData;
struct wmOperatorType;
struct wmWindowManager;
@@ -132,6 +135,7 @@ void draw_motion_paths_cleanup(View3D *v3d);
/* drawobject.c */
+void draw_object_bg_wire_color_set(const float color[3]);
void draw_object(Scene *scene, struct ARegion *ar, View3D *v3d, Base *base, const short dflag);
bool draw_glsl_material(Scene *scene, struct Object *ob, View3D *v3d, const char dt);
void draw_object_instance(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob, const char dt, int outline);
@@ -158,6 +162,7 @@ enum {
bool draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
const short dt, const short dflag, const unsigned char ob_wire_col[4],
const bool is_outline);
+void draw_pose_paths(struct Scene *scene, struct View3D *v3d, struct ARegion *ar, struct Object *ob);
/* drawmesh.c */
void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d,
@@ -179,6 +184,10 @@ void draw_mesh_paint(View3D *v3d, RegionView3D *rv3d,
/* drawsimdebug.c */
void draw_sim_debug_data(Scene *scene, View3D *v3d, ARegion *ar);
+/* drawstrands.c */
+void draw_strands(Scene *scene, View3D *v3d, ARegion *ar, struct Object *ob, struct Strands *strands, struct StrandsChildren *children, short dflag);
+void draw_strands_edit_hair(Scene *scene, View3D *v3d, ARegion *ar, struct BMEditStrands *edit);
+
/* view3d_draw.c */
void view3d_main_area_draw(const struct bContext *C, struct ARegion *ar);
void ED_view3d_draw_depth(Scene *scene, struct ARegion *ar, View3D *v3d, bool alphaoverride);