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Diffstat (limited to 'source/blender/editors/space_view3d/view3d_intern.h')
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index 83707ca4383..87a971f1ca3 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -274,7 +274,7 @@ void VIEW3D_GT_navigate_rotate(struct wmGizmoType *gzt);
void VIEW3D_GGT_placement(struct wmGizmoGroupType *gzgt);
/* workaround for trivial but noticeable camera bug caused by imprecision
- * between view border calculation in 2D/3D space, workaround for bug [#28037].
+ * between view border calculation in 2D/3D space, workaround for bug T28037.
* without this define we get the old behavior which is to try and align them
* both which _mostly_ works fine, but when the camera moves beyond ~1000 in
* any direction it starts to fail */