diff options
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_intern.h')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_intern.h | 12 |
1 files changed, 11 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h index 3658a481bdf..28e0e48f220 100644 --- a/source/blender/editors/space_view3d/view3d_intern.h +++ b/source/blender/editors/space_view3d/view3d_intern.h @@ -124,7 +124,7 @@ void view3d_cached_text_draw_end(View3D *v3d, ARegion *ar, int depth_write, floa #define V3D_CACHE_TEXT_ASCII (1<<2) /* drawarmature.c */ -int draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base, int dt, int flag); +int draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base, int dt, int flag, const short is_outline); /* drawmesh.c */ void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob, struct DerivedMesh *dm, int faceselect); @@ -198,6 +198,16 @@ extern const char *view3d_context_dir[]; /* doc access */ /* draw_volume.c */ void draw_volume(struct ARegion *ar, struct GPUTexture *tex, float *min, float *max, int res[3], float dx, struct GPUTexture *tex_shadow); +/* workaround for trivial but noticable camera bug caused by imprecision + * between view border calculation in 2D/3D space, workaround for bug [#28037]. + * without this deifne we get the old behavior which is to try and align them + * both which _mostly_ works fine, but when the camera moves beyond ~1000 in + * any direction it starts to fail */ +#define VIEW3D_CAMERA_BORDER_HACK +#ifdef VIEW3D_CAMERA_BORDER_HACK +extern float view3d_camera_border_hack_col[4]; +extern short view3d_camera_border_hack_test; +#endif #endif /* ED_VIEW3D_INTERN_H */ |