diff options
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_intern.h')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_intern.h | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h index ee0b628fdad..8897b473b98 100644 --- a/source/blender/editors/space_view3d/view3d_intern.h +++ b/source/blender/editors/space_view3d/view3d_intern.h @@ -233,8 +233,9 @@ void ED_view3d_draw_select_loop( void ED_view3d_draw_depth_loop( const struct EvaluationContext *eval_ctx, Scene *scene, ARegion *ar, View3D *v3d); -void view3d_draw_bgpic_test(Scene *scene, ARegion *ar, View3D *v3d, - const bool do_foreground, const bool do_camera_frame); +void view3d_draw_bgpic_test(Scene *scene, const struct Depsgraph *depsgraph, + ARegion *ar, View3D *v3d, + const bool do_foreground, const bool do_camera_frame); void ED_view3d_after_add(ListBase *lb, Base *base, const short dflag); @@ -279,7 +280,7 @@ void ED_view3d_smooth_view_force_finish( struct bContext *C, struct View3D *v3d, struct ARegion *ar); -void view3d_winmatrix_set(ARegion *ar, const View3D *v3d, const rcti *rect); +void view3d_winmatrix_set(const struct Depsgraph *depsgraph, ARegion *ar, const View3D *v3d, const rcti *rect); void view3d_viewmatrix_set(const struct EvaluationContext *eval_ctx, Scene *scene, const View3D *v3d, RegionView3D *rv3d); void fly_modal_keymap(struct wmKeyConfig *keyconf); @@ -376,7 +377,7 @@ bool VP_legacy_view3d_stereo3d_active(struct wmWindow *win, Scene *scene, View3D void VP_legacy_view3d_stereo3d_setup(const struct EvaluationContext *eval_ctx, Scene *scene, View3D *v3d, ARegion *ar); void draw_dupli_objects(const struct EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, ARegion *ar, View3D *v3d, Base *base); bool VP_legacy_use_depth(Scene *scene, View3D *v3d); -void VP_drawviewborder(Scene *scene, ARegion *ar, View3D *v3d); +void VP_drawviewborder(Scene *scene, const struct Depsgraph *depsgraph, ARegion *ar, View3D *v3d); void VP_drawrenderborder(ARegion *ar, View3D *v3d); void VP_view3d_draw_background_none(void); void VP_view3d_draw_background_world(Scene *scene, RegionView3D *rv3d); |