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Diffstat (limited to 'source/blender/editors/space_view3d/view3d_intern.h')
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h9
1 files changed, 5 insertions, 4 deletions
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index ee0b628fdad..8897b473b98 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -233,8 +233,9 @@ void ED_view3d_draw_select_loop(
void ED_view3d_draw_depth_loop(
const struct EvaluationContext *eval_ctx, Scene *scene, ARegion *ar, View3D *v3d);
-void view3d_draw_bgpic_test(Scene *scene, ARegion *ar, View3D *v3d,
- const bool do_foreground, const bool do_camera_frame);
+void view3d_draw_bgpic_test(Scene *scene, const struct Depsgraph *depsgraph,
+ ARegion *ar, View3D *v3d,
+ const bool do_foreground, const bool do_camera_frame);
void ED_view3d_after_add(ListBase *lb, Base *base, const short dflag);
@@ -279,7 +280,7 @@ void ED_view3d_smooth_view_force_finish(
struct bContext *C,
struct View3D *v3d, struct ARegion *ar);
-void view3d_winmatrix_set(ARegion *ar, const View3D *v3d, const rcti *rect);
+void view3d_winmatrix_set(const struct Depsgraph *depsgraph, ARegion *ar, const View3D *v3d, const rcti *rect);
void view3d_viewmatrix_set(const struct EvaluationContext *eval_ctx, Scene *scene, const View3D *v3d, RegionView3D *rv3d);
void fly_modal_keymap(struct wmKeyConfig *keyconf);
@@ -376,7 +377,7 @@ bool VP_legacy_view3d_stereo3d_active(struct wmWindow *win, Scene *scene, View3D
void VP_legacy_view3d_stereo3d_setup(const struct EvaluationContext *eval_ctx, Scene *scene, View3D *v3d, ARegion *ar);
void draw_dupli_objects(const struct EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, ARegion *ar, View3D *v3d, Base *base);
bool VP_legacy_use_depth(Scene *scene, View3D *v3d);
-void VP_drawviewborder(Scene *scene, ARegion *ar, View3D *v3d);
+void VP_drawviewborder(Scene *scene, const struct Depsgraph *depsgraph, ARegion *ar, View3D *v3d);
void VP_drawrenderborder(ARegion *ar, View3D *v3d);
void VP_view3d_draw_background_none(void);
void VP_view3d_draw_background_world(Scene *scene, RegionView3D *rv3d);