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Diffstat (limited to 'source/blender/editors/space_view3d/view3d_intern.h')
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index 3e8bc71c351..173d8256269 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -102,10 +102,10 @@ void draw_motion_paths_cleanup(Scene *scene, View3D *v3d, struct ARegion *ar);
/* drawobject.c */
void draw_object(Scene *scene, struct ARegion *ar, View3D *v3d, Base *base, int flag);
-int draw_glsl_material(Scene *scene, Object *ob, View3D *v3d, int dt);
-void draw_object_instance(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob, int dt, int outline);
-void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob);
-void drawaxes(struct RegionView3D *rv3d, float mat[][4], float size, int flag, char drawtype);
+int draw_glsl_material(Scene *scene, struct Object *ob, View3D *v3d, int dt);
+void draw_object_instance(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob, int dt, int outline);
+void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob);
+void drawaxes(float size, int flag, char drawtype);
void view3d_cached_text_draw_begin(void);
void view3d_cached_text_draw_add(float x, float y, float z, char *str, short xoffs, short flag);
@@ -117,7 +117,7 @@ void view3d_cached_text_draw_end(View3D *v3d, ARegion *ar, int depth_write, floa
int draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base, int dt, int flag);
/* drawmesh.c */
-void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob, struct DerivedMesh *dm, int faceselect);
+void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob, struct DerivedMesh *dm, int faceselect);
/* view3d_draw.c */
void view3d_main_area_draw(const struct bContext *C, struct ARegion *ar);
@@ -144,7 +144,7 @@ void view3d_settings_from_ob(struct Object *ob, float *ofs, float *quat, float *
void VIEW3D_OT_smoothview(struct wmOperatorType *ot);
void VIEW3D_OT_setcameratoview(struct wmOperatorType *ot);
-void VIEW3D_OT_setobjectascamera(struct wmOperatorType *ot);
+void VIEW3D_OT_object_as_camera(struct wmOperatorType *ot);
void VIEW3D_OT_localview(struct wmOperatorType *ot);
void VIEW3D_OT_game_start(struct wmOperatorType *ot);
void VIEW3D_OT_fly(struct wmOperatorType *ot);
@@ -154,7 +154,7 @@ int boundbox_clip(RegionView3D *rv3d, float obmat[][4], struct BoundBox *bb);
void centerview(struct ARegion *ar, View3D *v3d);
-void smooth_view(struct bContext *C, Object *, Object *, float *ofs, float *quat, float *dist, float *lens);
+void smooth_view(struct bContext *C, struct Object *, struct Object *, float *ofs, float *quat, float *dist, float *lens);
void setwinmatrixview3d(ARegion *ar, View3D *v3d, rctf *rect); /* rect: for picking */
void setviewmatrixview3d(Scene *scene, View3D *v3d, RegionView3D *rv3d);
@@ -174,7 +174,7 @@ void view3d_toolshelf_register(struct ARegionType *art);
void view3d_tool_props_register(struct ARegionType *art);
/* view3d_snap.c */
-int minmax_verts(Object *obedit, float *min, float *max);
+int minmax_verts(struct Object *obedit, float *min, float *max);
void VIEW3D_OT_snap_selected_to_grid(struct wmOperatorType *ot);
void VIEW3D_OT_snap_selected_to_cursor(struct wmOperatorType *ot);