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Diffstat (limited to 'source/blender/editors/space_view3d/view3d_intern.h')
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diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
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+/**
+ * $Id:
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2008 Blender Foundation.
+ * All rights reserved.
+ *
+ *
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+#ifndef ED_VIEW3D_INTERN_H
+#define ED_VIEW3D_INTERN_H
+
+#include "ED_view3d.h"
+
+/* internal exports only */
+
+struct bScreen;
+struct ARegion;
+struct BoundBox;
+struct Object;
+struct DerivedMesh;
+struct wmOperatorType;
+struct bContext;
+struct wmWindowManager;
+struct EditMesh;
+struct ViewContext;
+struct ARegionType;
+
+#define BL_NEAR_CLIP 0.001
+
+/* drawing flags: */
+#define DRAW_PICKING 1
+#define DRAW_CONSTCOLOR 2
+#define DRAW_SCENESET 4
+
+#define V3D_XRAY 1
+#define V3D_TRANSP 2
+
+#define V3D_SELECT_MOUSE 1
+
+/* view3d_header.c */
+void view3d_header_buttons(const struct bContext *C, struct ARegion *ar);
+void VIEW3D_OT_layers(struct wmOperatorType *ot);
+
+/* view3d_ops.c */
+void view3d_operatortypes(void);
+void view3d_keymap(struct wmWindowManager *wm);
+
+/* view3d_edit.c */
+void VIEW3D_OT_zoom(struct wmOperatorType *ot);
+void VIEW3D_OT_viewmove(struct wmOperatorType *ot);
+void VIEW3D_OT_viewrotate(struct wmOperatorType *ot);
+void VIEW3D_OT_viewhome(struct wmOperatorType *ot);
+void VIEW3D_OT_viewnumpad(struct wmOperatorType *ot);
+void VIEW3D_OT_viewcenter(struct wmOperatorType *ot);
+void VIEW3D_OT_view_pan(struct wmOperatorType *ot);
+void VIEW3D_OT_view_persportho(struct wmOperatorType *ot);
+void VIEW3D_OT_view_orbit(struct wmOperatorType *ot);
+void VIEW3D_OT_clipping(struct wmOperatorType *ot);
+void VIEW3D_OT_cursor3d(struct wmOperatorType *ot);
+void VIEW3D_OT_render_border(struct wmOperatorType *ot);
+void VIEW3D_OT_zoom_border(struct wmOperatorType *ot);
+void VIEW3D_OT_drawtype(struct wmOperatorType *ot);
+void VIEW3D_OT_editmesh_face_toolbox(struct wmOperatorType *ot);
+
+void view3d_boxview_copy(ScrArea *sa, ARegion *ar);
+
+/* drawobject.c */
+void draw_object(Scene *scene, struct ARegion *ar, View3D *v3d, Base *base, int flag);
+int draw_glsl_material(Scene *scene, Object *ob, View3D *v3d, int dt);
+void draw_object_instance(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob, int dt, int outline);
+void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob);
+void drawaxes(float size, int flag, char drawtype);
+void view3d_object_text_draw_add(float x, float y, float z, char *str, short xoffs);
+
+/* drawarmature.c */
+int draw_armature(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, int dt, int flag);
+
+/* drawmesh.c */
+void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob, struct DerivedMesh *dm, int faceselect);
+
+/* view3d_draw.c */
+void view3d_main_area_draw(const struct bContext *C, struct ARegion *ar);
+void draw_depth(Scene *scene, struct ARegion *ar, View3D *v3d, int (* func)(void *));
+void view3d_clr_clipping(void);
+void view3d_set_clipping(RegionView3D *rv3d);
+void add_view3d_after(View3D *v3d, Base *base, int type, int flag);
+void calc_viewborder(Scene *scene, struct ARegion *ar, View3D *v3d, rctf *viewborder_r);
+
+void circf(float x, float y, float rad);
+void circ(float x, float y, float rad);
+void view3d_update_depths(struct ARegion *ar, View3D *v3d);
+
+/* view3d_select.c */
+void VIEW3D_OT_select(struct wmOperatorType *ot);
+void VIEW3D_OT_select_extend(struct wmOperatorType *ot);
+void VIEW3D_OT_select_circle(struct wmOperatorType *ot);
+void VIEW3D_OT_select_border(struct wmOperatorType *ot);
+void VIEW3D_OT_select_lasso(struct wmOperatorType *ot);
+
+/* view3d_view.c */
+void VIEW3D_OT_smoothview(struct wmOperatorType *ot);
+void VIEW3D_OT_setcameratoview(struct wmOperatorType *ot);
+void VIEW3D_OT_localview(struct wmOperatorType *ot);
+
+int boundbox_clip(RegionView3D *rv3d, float obmat[][4], struct BoundBox *bb);
+
+void centerview(struct ARegion *ar, View3D *v3d);
+
+void smooth_view(struct bContext *C, Object *, Object *, float *ofs, float *quat, float *dist, float *lens);
+
+void setwinmatrixview3d(ARegion *ar, View3D *v3d, rctf *rect); /* rect: for picking */
+void setviewmatrixview3d(Scene *scene, View3D *v3d, RegionView3D *rv3d);
+
+/* view3d_buttons.c */
+void VIEW3D_OT_properties(struct wmOperatorType *ot);
+void view3d_buttons_register(struct ARegionType *art);
+
+/* view3d_buttons.c */
+void VIEW3D_OT_toolbar(struct wmOperatorType *ot);
+void view3d_toolbar_register(struct ARegionType *art);
+
+/* view3d_snap.c */
+int minmax_verts(Object *obedit, float *min, float *max);
+
+void VIEW3D_OT_snap_selected_to_grid(struct wmOperatorType *ot);
+void VIEW3D_OT_snap_selected_to_cursor(struct wmOperatorType *ot);
+void VIEW3D_OT_snap_selected_to_center(struct wmOperatorType *ot);
+void VIEW3D_OT_snap_cursor_to_grid(struct wmOperatorType *ot);
+void VIEW3D_OT_snap_cursor_to_selected(struct wmOperatorType *ot);
+void VIEW3D_OT_snap_cursor_to_active(struct wmOperatorType *ot);
+void VIEW3D_OT_snap_menu(struct wmOperatorType *ot);
+
+/* space_view3d.c */
+ARegion *view3d_has_buttons_region(ScrArea *sa);
+ARegion *view3d_has_tools_region(ScrArea *sa);
+
+
+#endif /* ED_VIEW3D_INTERN_H */
+