diff options
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_intern.h')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_intern.h | 158 |
1 files changed, 158 insertions, 0 deletions
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h new file mode 100644 index 00000000000..ab705cb32fb --- /dev/null +++ b/source/blender/editors/space_view3d/view3d_intern.h @@ -0,0 +1,158 @@ +/** + * $Id: + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2008 Blender Foundation. + * All rights reserved. + * + * + * Contributor(s): Blender Foundation + * + * ***** END GPL LICENSE BLOCK ***** + */ +#ifndef ED_VIEW3D_INTERN_H +#define ED_VIEW3D_INTERN_H + +#include "ED_view3d.h" + +/* internal exports only */ + +struct bScreen; +struct ARegion; +struct BoundBox; +struct Object; +struct DerivedMesh; +struct wmOperatorType; +struct bContext; +struct wmWindowManager; +struct EditMesh; +struct ViewContext; +struct ARegionType; + +#define BL_NEAR_CLIP 0.001 + +/* drawing flags: */ +#define DRAW_PICKING 1 +#define DRAW_CONSTCOLOR 2 +#define DRAW_SCENESET 4 + +#define V3D_XRAY 1 +#define V3D_TRANSP 2 + +#define V3D_SELECT_MOUSE 1 + +/* view3d_header.c */ +void view3d_header_buttons(const struct bContext *C, struct ARegion *ar); +void VIEW3D_OT_layers(struct wmOperatorType *ot); + +/* view3d_ops.c */ +void view3d_operatortypes(void); +void view3d_keymap(struct wmWindowManager *wm); + +/* view3d_edit.c */ +void VIEW3D_OT_zoom(struct wmOperatorType *ot); +void VIEW3D_OT_viewmove(struct wmOperatorType *ot); +void VIEW3D_OT_viewrotate(struct wmOperatorType *ot); +void VIEW3D_OT_viewhome(struct wmOperatorType *ot); +void VIEW3D_OT_viewnumpad(struct wmOperatorType *ot); +void VIEW3D_OT_viewcenter(struct wmOperatorType *ot); +void VIEW3D_OT_view_pan(struct wmOperatorType *ot); +void VIEW3D_OT_view_persportho(struct wmOperatorType *ot); +void VIEW3D_OT_view_orbit(struct wmOperatorType *ot); +void VIEW3D_OT_clipping(struct wmOperatorType *ot); +void VIEW3D_OT_cursor3d(struct wmOperatorType *ot); +void VIEW3D_OT_render_border(struct wmOperatorType *ot); +void VIEW3D_OT_zoom_border(struct wmOperatorType *ot); +void VIEW3D_OT_drawtype(struct wmOperatorType *ot); +void VIEW3D_OT_editmesh_face_toolbox(struct wmOperatorType *ot); + +void view3d_boxview_copy(ScrArea *sa, ARegion *ar); + +/* drawobject.c */ +void draw_object(Scene *scene, struct ARegion *ar, View3D *v3d, Base *base, int flag); +int draw_glsl_material(Scene *scene, Object *ob, View3D *v3d, int dt); +void draw_object_instance(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob, int dt, int outline); +void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob); +void drawaxes(float size, int flag, char drawtype); +void view3d_object_text_draw_add(float x, float y, float z, char *str, short xoffs); + +/* drawarmature.c */ +int draw_armature(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, int dt, int flag); + +/* drawmesh.c */ +void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob, struct DerivedMesh *dm, int faceselect); + +/* view3d_draw.c */ +void view3d_main_area_draw(const struct bContext *C, struct ARegion *ar); +void draw_depth(Scene *scene, struct ARegion *ar, View3D *v3d, int (* func)(void *)); +void view3d_clr_clipping(void); +void view3d_set_clipping(RegionView3D *rv3d); +void add_view3d_after(View3D *v3d, Base *base, int type, int flag); +void calc_viewborder(Scene *scene, struct ARegion *ar, View3D *v3d, rctf *viewborder_r); + +void circf(float x, float y, float rad); +void circ(float x, float y, float rad); +void view3d_update_depths(struct ARegion *ar, View3D *v3d); + +/* view3d_select.c */ +void VIEW3D_OT_select(struct wmOperatorType *ot); +void VIEW3D_OT_select_extend(struct wmOperatorType *ot); +void VIEW3D_OT_select_circle(struct wmOperatorType *ot); +void VIEW3D_OT_select_border(struct wmOperatorType *ot); +void VIEW3D_OT_select_lasso(struct wmOperatorType *ot); + +/* view3d_view.c */ +void VIEW3D_OT_smoothview(struct wmOperatorType *ot); +void VIEW3D_OT_setcameratoview(struct wmOperatorType *ot); +void VIEW3D_OT_localview(struct wmOperatorType *ot); + +int boundbox_clip(RegionView3D *rv3d, float obmat[][4], struct BoundBox *bb); + +void centerview(struct ARegion *ar, View3D *v3d); + +void smooth_view(struct bContext *C, Object *, Object *, float *ofs, float *quat, float *dist, float *lens); + +void setwinmatrixview3d(ARegion *ar, View3D *v3d, rctf *rect); /* rect: for picking */ +void setviewmatrixview3d(Scene *scene, View3D *v3d, RegionView3D *rv3d); + +/* view3d_buttons.c */ +void VIEW3D_OT_properties(struct wmOperatorType *ot); +void view3d_buttons_register(struct ARegionType *art); + +/* view3d_buttons.c */ +void VIEW3D_OT_toolbar(struct wmOperatorType *ot); +void view3d_toolbar_register(struct ARegionType *art); + +/* view3d_snap.c */ +int minmax_verts(Object *obedit, float *min, float *max); + +void VIEW3D_OT_snap_selected_to_grid(struct wmOperatorType *ot); +void VIEW3D_OT_snap_selected_to_cursor(struct wmOperatorType *ot); +void VIEW3D_OT_snap_selected_to_center(struct wmOperatorType *ot); +void VIEW3D_OT_snap_cursor_to_grid(struct wmOperatorType *ot); +void VIEW3D_OT_snap_cursor_to_selected(struct wmOperatorType *ot); +void VIEW3D_OT_snap_cursor_to_active(struct wmOperatorType *ot); +void VIEW3D_OT_snap_menu(struct wmOperatorType *ot); + +/* space_view3d.c */ +ARegion *view3d_has_buttons_region(ScrArea *sa); +ARegion *view3d_has_tools_region(ScrArea *sa); + + +#endif /* ED_VIEW3D_INTERN_H */ + |