diff options
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_intern.h')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_intern.h | 28 |
1 files changed, 16 insertions, 12 deletions
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h index f8a7cdde8a5..11cd0fdb1d7 100644 --- a/source/blender/editors/space_view3d/view3d_intern.h +++ b/source/blender/editors/space_view3d/view3d_intern.h @@ -77,6 +77,7 @@ void VIEW3D_OT_zoom_camera_1_to_1(struct wmOperatorType *ot); void VIEW3D_OT_move(struct wmOperatorType *ot); void VIEW3D_OT_rotate(struct wmOperatorType *ot); void VIEW3D_OT_ndof_orbit(struct wmOperatorType *ot); +void VIEW3D_OT_ndof_orbit_zoom(struct wmOperatorType *ot); void VIEW3D_OT_ndof_pan(struct wmOperatorType *ot); void VIEW3D_OT_ndof_all(struct wmOperatorType *ot); void VIEW3D_OT_view_all(struct wmOperatorType *ot); @@ -100,13 +101,16 @@ void VIEW3D_OT_clear_render_border(struct wmOperatorType *ot); void VIEW3D_OT_zoom_border(struct wmOperatorType *ot); void view3d_boxview_copy(ScrArea *sa, ARegion *ar); -void ndof_to_quat(struct wmNDOFMotionData *ndof, float q[4]); -float ndof_to_axis_angle(struct wmNDOFMotionData *ndof, float axis[3]); +void ndof_to_quat(const struct wmNDOFMotionData *ndof, float q[4]); +float ndof_to_axis_angle(const struct wmNDOFMotionData *ndof, float axis[3]); /* view3d_fly.c */ void view3d_keymap(struct wmKeyConfig *keyconf); void VIEW3D_OT_fly(struct wmOperatorType *ot); +/* view3d_ruler.c */ +void VIEW3D_OT_ruler(struct wmOperatorType *ot); + /* drawanim.c */ void draw_motion_paths_init(View3D *v3d, struct ARegion *ar); void draw_motion_path_instance(Scene *scene, @@ -118,14 +122,14 @@ void draw_motion_paths_cleanup(View3D *v3d); /* drawobject.c */ void draw_object(Scene *scene, struct ARegion *ar, View3D *v3d, Base *base, const short dflag); -int draw_glsl_material(Scene *scene, struct Object *ob, View3D *v3d, const short dt); -void draw_object_instance(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob, const short dt, int outline); +bool draw_glsl_material(Scene *scene, struct Object *ob, View3D *v3d, const char dt); +void draw_object_instance(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob, const char dt, int outline); void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob); void drawaxes(float size, char drawtype); void view3d_cached_text_draw_begin(void); void view3d_cached_text_draw_add(const float co[3], const char *str, short xoffs, short flag, const unsigned char col[4]); -void view3d_cached_text_draw_end(View3D * v3d, ARegion * ar, int depth_write, float mat[4][4]); +void view3d_cached_text_draw_end(View3D *v3d, ARegion *ar, bool depth_write, float mat[4][4]); enum { V3D_CACHE_TEXT_ZBUF = (1 << 0), @@ -136,9 +140,9 @@ enum { }; /* drawarmature.c */ -int draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base, - const short dt, const short dflag, const unsigned char ob_wire_col[4], - const short is_outline); +bool draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base, + const short dt, const short dflag, const unsigned char ob_wire_col[4], + const bool is_outline); /* drawmesh.c */ void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d, @@ -148,7 +152,7 @@ void draw_mesh_paint(View3D *v3d, RegionView3D *rv3d, /* view3d_draw.c */ void view3d_main_area_draw(const struct bContext *C, struct ARegion *ar); -void draw_depth(Scene *scene, struct ARegion *ar, View3D *v3d, int (*func)(void *)); +void draw_depth(Scene *scene, struct ARegion *ar, View3D *v3d, int (*func)(void *), bool alphaoverride); void draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d); void ED_view3d_after_add(ListBase *lb, Base *base, const short dflag); @@ -172,7 +176,7 @@ void VIEW3D_OT_localview(struct wmOperatorType *ot); void VIEW3D_OT_game_start(struct wmOperatorType *ot); -int ED_view3d_boundbox_clip(RegionView3D * rv3d, float obmat[4][4], struct BoundBox *bb); +bool ED_view3d_boundbox_clip(RegionView3D *rv3d, float obmat[4][4], const struct BoundBox *bb); void view3d_smooth_view(struct bContext *C, struct View3D *v3d, struct ARegion *ar, struct Object *, struct Object *, float *ofs, float *quat, float *dist, float *lens); @@ -196,7 +200,7 @@ void view3d_toolshelf_register(struct ARegionType *art); void view3d_tool_props_register(struct ARegionType *art); /* view3d_snap.c */ -int ED_view3d_minmax_verts(struct Object *obedit, float min[3], float max[3]); +bool ED_view3d_minmax_verts(struct Object *obedit, float min[3], float max[3]); void VIEW3D_OT_snap_selected_to_grid(struct wmOperatorType *ot); void VIEW3D_OT_snap_selected_to_cursor(struct wmOperatorType *ot); @@ -235,7 +239,7 @@ void draw_smoke_heat(struct SmokeDomainSettings *domain, struct Object *ob); #define VIEW3D_CAMERA_BORDER_HACK #ifdef VIEW3D_CAMERA_BORDER_HACK extern unsigned char view3d_camera_border_hack_col[3]; -extern short view3d_camera_border_hack_test; +extern bool view3d_camera_border_hack_test; #endif #endif /* __VIEW3D_INTERN_H__ */ |