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Diffstat (limited to 'source/blender/editors/space_view3d/view3d_intern.h')
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h32
1 files changed, 19 insertions, 13 deletions
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index 95c0ef92680..c398356e941 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -106,6 +106,10 @@ void VIEW3D_OT_zoom_border(struct wmOperatorType *ot);
void view3d_boxview_copy(ScrArea *sa, ARegion *ar);
+void view3d_orbit_apply_dyn_ofs(
+ float r_ofs[3], const float ofs_old[3], const float viewquat_old[4],
+ const float viewquat_new[4], const float dyn_ofs[3]);
+
void view3d_ndof_fly(
const struct wmNDOFMotionData *ndof,
struct View3D *v3d, struct RegionView3D *rv3d,
@@ -136,7 +140,7 @@ void draw_object(Scene *scene, struct ARegion *ar, View3D *v3d, Base *base, cons
bool draw_glsl_material(Scene *scene, struct Object *ob, View3D *v3d, const char dt);
void draw_object_instance(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob, const char dt, int outline);
void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob);
-void drawaxes(float size, char drawtype);
+void drawaxes(const float viewmat_local[4][4], float size, char drawtype);
void view3d_cached_text_draw_begin(void);
void view3d_cached_text_draw_add(const float co[3],
@@ -180,7 +184,7 @@ void draw_mesh_paint(View3D *v3d, RegionView3D *rv3d,
void draw_sim_debug_data(Scene *scene, View3D *v3d, ARegion *ar);
/* view3d_draw.c */
-void view3d_main_area_draw(const struct bContext *C, struct ARegion *ar);
+void view3d_main_region_draw(const struct bContext *C, struct ARegion *ar);
void ED_view3d_draw_depth(Scene *scene, struct ARegion *ar, View3D *v3d, bool alphaoverride);
void ED_view3d_draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d);
void ED_view3d_after_add(ListBase *lb, Base *base, const short dflag);
@@ -208,19 +212,22 @@ void VIEW3D_OT_game_start(struct wmOperatorType *ot);
bool ED_view3d_boundbox_clip_ex(const RegionView3D *rv3d, const struct BoundBox *bb, float obmat[4][4]);
bool ED_view3d_boundbox_clip(RegionView3D *rv3d, const struct BoundBox *bb);
+typedef struct V3D_SmoothParams {
+ struct Object *camera_old, *camera;
+ const float *ofs, *quat, *dist, *lens;
+ /* alternate rotation center (ofs = must be NULL) */
+ const float *dyn_ofs;
+} V3D_SmoothParams;
+
void ED_view3d_smooth_view_ex(
struct wmWindowManager *wm, struct wmWindow *win, struct ScrArea *sa,
- struct View3D *v3d, struct ARegion *ar,
- struct Object *camera_old, struct Object *camera,
- const float *ofs, const float *quat, const float *dist, const float *lens,
- const int smooth_viewtx);
+ struct View3D *v3d, struct ARegion *ar, const int smooth_viewtx,
+ const V3D_SmoothParams *sview);
void ED_view3d_smooth_view(
struct bContext *C,
- struct View3D *v3d, struct ARegion *ar,
- struct Object *camera_old, struct Object *camera,
- const float *ofs, const float *quat, const float *dist, const float *lens,
- const int smooth_viewtx);
+ struct View3D *v3d, struct ARegion *ar, const int smooth_viewtx,
+ const V3D_SmoothParams *sview);
void view3d_winmatrix_set(ARegion *ar, const View3D *v3d, const rctf *rect);
void view3d_viewmatrix_set(Scene *scene, const View3D *v3d, RegionView3D *rv3d);
@@ -273,9 +280,8 @@ extern const char *view3d_context_dir[]; /* doc access */
/* draw_volume.c */
void draw_smoke_volume(struct SmokeDomainSettings *sds, struct Object *ob,
- struct GPUTexture *tex, const float min[3], const float max[3],
- const int res[3], float dx, float base_scale, const float viewnormal[3],
- struct GPUTexture *tex_shadow, struct GPUTexture *tex_flame);
+ const float min[3], const float max[3],
+ const float viewnormal[3]);
//#define SMOKE_DEBUG_VELOCITY
//#define SMOKE_DEBUG_HEAT