diff options
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_intern.h')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_intern.h | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h index 3428af3f560..c5dae4a46c9 100644 --- a/source/blender/editors/space_view3d/view3d_intern.h +++ b/source/blender/editors/space_view3d/view3d_intern.h @@ -144,14 +144,14 @@ void draw_motion_paths_cleanup(View3D *v3d); /* drawobject.c */ -void draw_object(Scene *scene, struct SceneLayer *sl, struct ARegion *ar, View3D *v3d, BaseLegacy *base, const short dflag); -void draw_object_select(Scene *scene, struct SceneLayer *sl, struct ARegion *ar, View3D *v3d, Base *base, const short dflag); +void draw_object(const struct bContext *C, Scene *scene, struct SceneLayer *sl, struct ARegion *ar, View3D *v3d, BaseLegacy *base, const short dflag); +void draw_object_select(const struct bContext *C, Scene *scene, struct SceneLayer *sl, struct ARegion *ar, View3D *v3d, Base *base, const short dflag); void draw_mesh_object_outline(View3D *v3d, Object *ob, struct DerivedMesh *dm, const unsigned char ob_wire_col[4]); bool draw_glsl_material(Scene *scene, struct SceneLayer *sl, struct Object *ob, View3D *v3d, const char dt); -void draw_object_instance(Scene *scene, struct SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, struct Object *ob, const char dt, int outline, const float wire_col[4]); -void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob); +void draw_object_instance(const struct bContext *C, Scene *scene, struct SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, struct Object *ob, const char dt, int outline, const float wire_col[4]); +void draw_object_backbufsel(const struct bContext *C, Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob); void draw_object_wire_color(Scene *scene, struct SceneLayer *, Base *base, unsigned char r_ob_wire_col[4]); void drawaxes(const float viewmat_local[4][4], float size, char drawtype, const unsigned char color[4]); @@ -183,7 +183,7 @@ enum { int view3d_effective_drawtype(const struct View3D *v3d); /* drawarmature.c */ -bool draw_armature(Scene *scene, struct SceneLayer *sl, View3D *v3d, ARegion *ar, Base *base, +bool draw_armature(const struct bContext *C, Scene *scene, struct SceneLayer *sl, View3D *v3d, ARegion *ar, Base *base, const short dt, const short dflag, const unsigned char ob_wire_col[4], const bool is_outline); @@ -212,18 +212,18 @@ void view3d_main_region_draw(const struct bContext *C, struct ARegion *ar); void view3d_draw_region_info(const struct bContext *C, struct ARegion *ar, const int offset); void ED_view3d_draw_depth( - struct Depsgraph *graph, + const struct bContext *C, struct Depsgraph *graph, struct ARegion *ar, View3D *v3d, bool alphaoverride); /* view3d_draw_legacy.c */ void view3d_main_region_draw_legacy(const struct bContext *C, struct ARegion *ar); -void ED_view3d_draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d); +void ED_view3d_draw_depth_gpencil(const struct bContext *C, Scene *scene, ARegion *ar, View3D *v3d); void ED_view3d_draw_select_loop( - ViewContext *vc, Scene *scene, struct SceneLayer *sl, View3D *v3d, ARegion *ar, + const struct bContext *C, ViewContext *vc, Scene *scene, struct SceneLayer *sl, View3D *v3d, ARegion *ar, bool use_obedit_skip, bool use_nearest); -void ED_view3d_draw_depth_loop(Scene *scene, ARegion *ar, View3D *v3d); +void ED_view3d_draw_depth_loop(const struct bContext *C, Scene *scene, ARegion *ar, View3D *v3d); void ED_view3d_after_add(ListBase *lb, BaseLegacy *base, const short dflag); @@ -269,7 +269,7 @@ void ED_view3d_smooth_view_force_finish( struct View3D *v3d, struct ARegion *ar); void view3d_winmatrix_set(ARegion *ar, const View3D *v3d, const rcti *rect); -void view3d_viewmatrix_set(Scene *scene, const View3D *v3d, RegionView3D *rv3d); +void view3d_viewmatrix_set(struct EvaluationContext *eval_ctx, Scene *scene, const View3D *v3d, RegionView3D *rv3d); void fly_modal_keymap(struct wmKeyConfig *keyconf); void walk_modal_keymap(struct wmKeyConfig *keyconf); @@ -284,7 +284,7 @@ void view3d_buttons_register(struct ARegionType *art); /* view3d_camera_control.c */ struct View3DCameraControl *ED_view3d_cameracontrol_acquire( - Scene *scene, View3D *v3d, RegionView3D *rv3d, + const struct bContext *C, Scene *scene, View3D *v3d, RegionView3D *rv3d, const bool use_parent_root); void ED_view3d_cameracontrol_update( struct View3DCameraControl *vctrl, @@ -349,10 +349,10 @@ void VP_legacy_draw_viewport_name(ARegion *ar, View3D *v3d, rcti *rect); void VP_legacy_draw_selected_name(Scene *scene, Object *ob, rcti *rect); void VP_legacy_drawgrid(UnitSettings *unit, ARegion *ar, View3D *v3d, const char **grid_unit); void VP_legacy_drawfloor(Scene *scene, View3D *v3d, const char **grid_unit, bool write_depth); -void VP_legacy_view3d_main_region_setup_view(Scene *scene, View3D *v3d, ARegion *ar, float viewmat[4][4], float winmat[4][4]); +void VP_legacy_view3d_main_region_setup_view(const struct bContext *C, Scene *scene, View3D *v3d, ARegion *ar, float viewmat[4][4], float winmat[4][4]); bool VP_legacy_view3d_stereo3d_active(const struct bContext *C, Scene *scene, View3D *v3d, RegionView3D *rv3d); -void VP_legacy_view3d_stereo3d_setup(Scene *scene, View3D *v3d, ARegion *ar); -void draw_dupli_objects(Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, BaseLegacy *base); +void VP_legacy_view3d_stereo3d_setup(const struct bContext *C, Scene *scene, View3D *v3d, ARegion *ar); +void draw_dupli_objects(const struct bContext *C, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, BaseLegacy *base); bool VP_legacy_use_depth(Scene *scene, View3D *v3d); void VP_drawviewborder(Scene *scene, ARegion *ar, View3D *v3d); void VP_drawrenderborder(ARegion *ar, View3D *v3d); @@ -361,7 +361,7 @@ void VP_view3d_draw_background_world(Scene *scene, View3D *v3d, RegionView3D *rv void VP_view3d_main_region_clear(Scene *scene, View3D *v3d, ARegion *ar); /* temporary legacy calls, only when there is a switch between new/old draw calls */ -void VP_deprecated_gpu_update_lamps_shadows_world(Scene *scene, View3D *v3d); +void VP_deprecated_gpu_update_lamps_shadows_world(struct EvaluationContext *eval_ctx, Scene *scene, View3D *v3d); void VP_deprecated_view3d_draw_objects( const struct bContext *C, Scene *scene, View3D *v3d, ARegion *ar, |