diff options
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_intern.h')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_intern.h | 36 |
1 files changed, 27 insertions, 9 deletions
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h index b11f42bcfef..6237bfe6693 100644 --- a/source/blender/editors/space_view3d/view3d_intern.h +++ b/source/blender/editors/space_view3d/view3d_intern.h @@ -107,6 +107,7 @@ void VIEW3D_OT_zoom_border(struct wmOperatorType *ot); void VIEW3D_OT_toggle_render(struct wmOperatorType *ot); void view3d_boxview_copy(ScrArea *sa, ARegion *ar); +void view3d_boxview_sync(ScrArea *sa, ARegion *ar); void view3d_orbit_apply_dyn_ofs( float r_ofs[3], const float ofs_old[3], const float viewquat_old[4], @@ -142,7 +143,13 @@ void draw_motion_paths_cleanup(View3D *v3d); /* drawobject.c */ -void draw_object(Scene *scene, struct ARegion *ar, View3D *v3d, Base *base, const short dflag); +void draw_object( + Scene *scene, struct ARegion *ar, View3D *v3d, + Base *base, const short dflag); +void draw_object_select( + Scene *scene, ARegion *ar, View3D *v3d, + Base *base, const short dflag); + bool draw_glsl_material(Scene *scene, struct Object *ob, View3D *v3d, const char dt); void draw_object_instance(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob, const char dt, int outline); void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob); @@ -152,7 +159,7 @@ void view3d_cached_text_draw_begin(void); void view3d_cached_text_draw_add(const float co[3], const char *str, const size_t str_len, short xoffs, short flag, const unsigned char col[4]); -void view3d_cached_text_draw_end(View3D *v3d, ARegion *ar, bool depth_write, float mat[4][4]); +void view3d_cached_text_draw_end(View3D *v3d, ARegion *ar, bool depth_write); bool check_object_draw_texture(struct Scene *scene, struct View3D *v3d, const char drawtype); @@ -167,9 +174,10 @@ enum { int view3d_effective_drawtype(const struct View3D *v3d); /* drawarmature.c */ -bool draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base, - const short dt, const short dflag, const unsigned char ob_wire_col[4], - const bool is_outline); +bool draw_armature( + Scene *scene, View3D *v3d, ARegion *ar, Base *base, + const short dt, const short dflag, const unsigned char ob_wire_col[4], + const bool is_outline); /* drawmesh.c */ void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d, @@ -193,9 +201,16 @@ void draw_sim_debug_data(Scene *scene, View3D *v3d, ARegion *ar); /* view3d_draw.c */ void view3d_main_region_draw(const struct bContext *C, struct ARegion *ar); -void ED_view3d_draw_depth(Scene *scene, struct ARegion *ar, View3D *v3d, bool alphaoverride); + +void ED_view3d_draw_depth( + Scene *scene, + struct ARegion *ar, View3D *v3d, bool alphaoverride); void ED_view3d_draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d); -void ED_view3d_after_add(ListBase *lb, Base *base, const short dflag); +void ED_view3d_draw_select_loop( + ViewContext *vc, Scene *scene, View3D *v3d, ARegion *ar, + bool use_obedit_skip, bool use_nearest); + +void ED_view3d_after_add(ListBase *lb, Base *base, const short dflag);\ void circf(float x, float y, float rad); void circ(float x, float y, float rad); @@ -241,8 +256,11 @@ void ED_view3d_smooth_view_force_finish( struct bContext *C, struct View3D *v3d, struct ARegion *ar); -void view3d_winmatrix_set(ARegion *ar, const View3D *v3d, const rctf *rect); -void view3d_viewmatrix_set(Scene *scene, const View3D *v3d, RegionView3D *rv3d); +void view3d_winmatrix_set( + ARegion *ar, const View3D *v3d, const rcti *rect); +void view3d_viewmatrix_set( + Scene *scene, + const View3D *v3d, RegionView3D *rv3d, const float rect_scale[2]); void fly_modal_keymap(struct wmKeyConfig *keyconf); void walk_modal_keymap(struct wmKeyConfig *keyconf); |