diff options
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_intern.h')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_intern.h | 37 |
1 files changed, 19 insertions, 18 deletions
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h index 0f56f1265bc..4b005185638 100644 --- a/source/blender/editors/space_view3d/view3d_intern.h +++ b/source/blender/editors/space_view3d/view3d_intern.h @@ -40,6 +40,7 @@ struct ARegionType; struct Base; struct BoundBox; struct Gwn_Batch; +struct Depsgraph; struct DerivedMesh; struct Object; struct SmokeDomainSettings; @@ -148,17 +149,17 @@ void draw_motion_paths_cleanup(View3D *v3d); /* drawobject.c */ void draw_object( - const struct EvaluationContext *eval_ctx, Scene *scene, struct ViewLayer *view_layer, struct ARegion *ar, View3D *v3d, + struct Depsgraph *depsgraph, Scene *scene, struct ViewLayer *view_layer, struct ARegion *ar, View3D *v3d, struct Base *base, const short dflag); void draw_object_select( - const struct EvaluationContext *eval_ctx, Scene *scene, struct ViewLayer *view_layer, struct ARegion *ar, View3D *v3d, + struct Depsgraph *depsgraph, Scene *scene, struct ViewLayer *view_layer, struct ARegion *ar, View3D *v3d, Base *base, const short dflag); void draw_mesh_object_outline(View3D *v3d, struct Object *ob, struct DerivedMesh *dm, const unsigned char ob_wire_col[4]); bool draw_glsl_material(Scene *scene, struct ViewLayer *view_layer, struct Object *ob, View3D *v3d, const char dt); -void draw_object_instance(const struct EvaluationContext *eval_ctx, Scene *scene, struct ViewLayer *view_layer, View3D *v3d, RegionView3D *rv3d, struct Object *ob, const char dt, int outline, const float wire_col[4]); -void draw_object_backbufsel(const struct EvaluationContext *eval_ctx, Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob); +void draw_object_instance(struct Depsgraph *depsgraph, Scene *scene, struct ViewLayer *view_layer, View3D *v3d, RegionView3D *rv3d, struct Object *ob, const char dt, int outline, const float wire_col[4]); +void draw_object_backbufsel(struct Depsgraph *depsgraph, Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob); void draw_object_wire_color(struct ViewLayer *, Base *base, unsigned char r_ob_wire_col[4]); void drawaxes(const float viewmat_local[4][4], float size, char drawtype, const unsigned char color[4]); @@ -191,7 +192,7 @@ int view3d_effective_drawtype(const struct View3D *v3d); /* drawarmature.c */ bool draw_armature( - const struct EvaluationContext *eval_ctx, Scene *scene, struct ViewLayer *view_layer, View3D *v3d, ARegion *ar, Base *base, + struct Depsgraph *depsgraph, Scene *scene, struct ViewLayer *view_layer, View3D *v3d, ARegion *ar, Base *base, const short dt, const short dflag, const unsigned char ob_wire_col[4], const bool is_outline); @@ -220,19 +221,19 @@ void view3d_main_region_draw(const struct bContext *C, struct ARegion *ar); void view3d_draw_region_info(const struct bContext *C, struct ARegion *ar, const int offset); void ED_view3d_draw_depth( - const struct EvaluationContext *eval_ctx, struct Depsgraph *graph, + struct Depsgraph *depsgraph, struct ARegion *ar, View3D *v3d, bool alphaoverride); /* view3d_draw_legacy.c */ void view3d_main_region_draw_legacy(const struct bContext *C, struct ARegion *ar); -void ED_view3d_draw_depth_gpencil(const struct EvaluationContext *eval_ctx, Scene *scene, ARegion *ar, View3D *v3d); +void ED_view3d_draw_depth_gpencil(struct Depsgraph *depsgraph, Scene *scene, ARegion *ar, View3D *v3d); void ED_view3d_draw_select_loop( - const struct EvaluationContext *eval_ctx, ViewContext *vc, Scene *scene, struct ViewLayer *view_layer, View3D *v3d, ARegion *ar, + struct Depsgraph *depsgraph, ViewContext *vc, Scene *scene, struct ViewLayer *view_layer, View3D *v3d, ARegion *ar, bool use_obedit_skip, bool use_nearest); void ED_view3d_draw_depth_loop( - const struct EvaluationContext *eval_ctx, Scene *scene, ARegion *ar, View3D *v3d); + struct Depsgraph *depsgraph, Scene *scene, ARegion *ar, View3D *v3d); void ED_view3d_after_add(ListBase *lb, Base *base, const short dflag); @@ -278,10 +279,10 @@ void ED_view3d_smooth_view_force_finish( struct View3D *v3d, struct ARegion *ar); void view3d_winmatrix_set( - const struct Depsgraph *depsgraph, + struct Depsgraph *depsgraph, ARegion *ar, const View3D *v3d, const rcti *rect); void view3d_viewmatrix_set( - const struct EvaluationContext *eval_ctx, Scene *scene, + struct Depsgraph *depsgraph, Scene *scene, const View3D *v3d, RegionView3D *rv3d, const float rect_scale[2]); void fly_modal_keymap(struct wmKeyConfig *keyconf); @@ -297,7 +298,7 @@ void view3d_buttons_register(struct ARegionType *art); /* view3d_camera_control.c */ struct View3DCameraControl *ED_view3d_cameracontrol_acquire( - const struct EvaluationContext *eval_ctx, Scene *scene, View3D *v3d, RegionView3D *rv3d, + struct Depsgraph *depsgraph, Scene *scene, View3D *v3d, RegionView3D *rv3d, const bool use_parent_root); void ED_view3d_cameracontrol_update( struct View3DCameraControl *vctrl, @@ -373,22 +374,22 @@ void VP_legacy_draw_viewport_name(ARegion *ar, View3D *v3d, const rcti *rect); void VP_legacy_draw_selected_name(Scene *scene, struct Object *ob, rcti *rect); void VP_legacy_drawgrid(UnitSettings *unit, ARegion *ar, View3D *v3d, const char **grid_unit); void VP_legacy_drawfloor(Scene *scene, View3D *v3d, const char **grid_unit, bool write_depth); -void VP_legacy_view3d_main_region_setup_view(const struct EvaluationContext *eval_ctx, Scene *scene, View3D *v3d, ARegion *ar, float viewmat[4][4], float winmat[4][4]); +void VP_legacy_view3d_main_region_setup_view(struct Depsgraph *depsgraph, Scene *scene, View3D *v3d, ARegion *ar, float viewmat[4][4], float winmat[4][4]); bool VP_legacy_view3d_stereo3d_active(struct wmWindow *win, Scene *scene, View3D *v3d, RegionView3D *rv3d); -void VP_legacy_view3d_stereo3d_setup(const struct EvaluationContext *eval_ctx, Scene *scene, View3D *v3d, ARegion *ar); -void draw_dupli_objects(const struct EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, ARegion *ar, View3D *v3d, Base *base); +void VP_legacy_view3d_stereo3d_setup(struct Depsgraph *depsgraph, Scene *scene, View3D *v3d, ARegion *ar); +void draw_dupli_objects(struct Depsgraph *depsgraph, Scene *scene, ViewLayer *view_layer, ARegion *ar, View3D *v3d, Base *base); bool VP_legacy_use_depth(View3D *v3d, struct Object *obedit); -void VP_drawviewborder(Scene *scene, const struct Depsgraph *depsgraph, ARegion *ar, View3D *v3d); +void VP_drawviewborder(Scene *scene, struct Depsgraph *depsgraph, ARegion *ar, View3D *v3d); void VP_drawrenderborder(ARegion *ar, View3D *v3d); void VP_view3d_draw_background_none(void); void VP_view3d_draw_background_world(Scene *scene, RegionView3D *rv3d); void VP_view3d_main_region_clear(Scene *scene, View3D *v3d, ARegion *ar); /* temporary legacy calls, only when there is a switch between new/old draw calls */ -void VP_deprecated_gpu_update_lamps_shadows_world(const struct EvaluationContext *eval_ctx, Scene *scene, View3D *v3d); +void VP_deprecated_gpu_update_lamps_shadows_world(struct Depsgraph *depsgraph, Scene *scene, View3D *v3d); void VP_deprecated_view3d_draw_objects( const struct bContext *C, - const struct EvaluationContext *eval_ctx, + struct Depsgraph *depsgraph, Scene *scene, View3D *v3d, ARegion *ar, const char **grid_unit, const bool do_bgpic, const bool draw_offscreen); |