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Diffstat (limited to 'source/blender/editors/space_view3d/view3d_iterators.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_iterators.c72
1 files changed, 72 insertions, 0 deletions
diff --git a/source/blender/editors/space_view3d/view3d_iterators.c b/source/blender/editors/space_view3d/view3d_iterators.c
index 4f80270e1e7..d3bee637fd7 100644
--- a/source/blender/editors/space_view3d/view3d_iterators.c
+++ b/source/blender/editors/space_view3d/view3d_iterators.c
@@ -31,9 +31,11 @@
#include "DNA_armature_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
+#include "DNA_groom_types.h"
#include "BLI_utildefines.h"
#include "BLI_rect.h"
+#include "BLI_math.h"
#include "BKE_armature.h"
#include "BKE_curve.h"
@@ -41,6 +43,7 @@
#include "BKE_displist.h"
#include "BKE_editmesh.h"
#include "BKE_context.h"
+#include "BKE_groom.h"
#include "DEG_depsgraph.h"
@@ -399,6 +402,75 @@ void lattice_foreachScreenVert(
/* ------------------------------------------------------------------------ */
+void groom_foreachScreenVert(
+ ViewContext *vc,
+ void (*func)(
+ void *userData,
+ GroomBundle *bundle,
+ GroomSection *section,
+ GroomSectionVertex *vert,
+ const float screen_co[2]),
+ void *userData, const eV3DProjTest clip_flag)
+{
+ GroomEditSettings *edit_settings = &vc->scene->toolsettings->groom_edit_settings;
+ Object *obedit = vc->obedit;
+ Groom *groom = obedit->data;
+ ListBase *bundles = &groom->editgroom->bundles;
+
+ ED_view3d_check_mats_rv3d(vc->rv3d);
+
+ if (clip_flag & V3D_PROJ_TEST_CLIP_BB) {
+ ED_view3d_clipping_local(vc->rv3d, obedit->obmat); /* for local clipping lookups */
+ }
+
+ switch (edit_settings->mode)
+ {
+ case GM_EDIT_MODE_REGIONS:
+ // TODO
+ break;
+
+ case GM_EDIT_MODE_CURVES:
+ for (GroomBundle *bundle = bundles->first; bundle; bundle = bundle->next)
+ {
+ GroomSection *section = bundle->sections;
+ for (int i = 0; i < bundle->totsections; ++i, ++section)
+ {
+ float screen_co[2];
+ if (ED_view3d_project_float_object(vc->ar, section->center, screen_co, clip_flag) == V3D_PROJ_RET_OK)
+ {
+ func(userData, bundle, section, NULL, screen_co);
+ }
+ }
+ }
+ break;
+
+ case GM_EDIT_MODE_SECTIONS:
+ for (GroomBundle *bundle = bundles->first; bundle; bundle = bundle->next)
+ {
+ GroomSectionVertex *vertex = bundle->verts;
+ GroomSection *section = bundle->sections;
+ for (int i = 0; i < bundle->totsections; ++i, ++section)
+ {
+ for (int j = 0; j < bundle->numshapeverts; ++j, ++vertex)
+ {
+ float co[3] = {vertex->co[0], vertex->co[1], 0.0f};
+ mul_m3_v3(section->mat, co);
+ add_v3_v3(co, section->center);
+
+ float screen_co[2];
+ if (ED_view3d_project_float_object(vc->ar, co, screen_co, clip_flag) == V3D_PROJ_RET_OK)
+ {
+ func(userData, bundle, section, vertex, screen_co);
+ }
+ }
+ }
+ }
+ break;
+ }
+}
+
+/* ------------------------------------------------------------------------ */
+
/* ED_view3d_init_mats_rv3d must be called first */
void armature_foreachScreenBone(
struct ViewContext *vc,