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Diffstat (limited to 'source/blender/editors/space_view3d/view3d_manipulator_camera.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_manipulator_camera.c390
1 files changed, 390 insertions, 0 deletions
diff --git a/source/blender/editors/space_view3d/view3d_manipulator_camera.c b/source/blender/editors/space_view3d/view3d_manipulator_camera.c
new file mode 100644
index 00000000000..cac849bcb09
--- /dev/null
+++ b/source/blender/editors/space_view3d/view3d_manipulator_camera.c
@@ -0,0 +1,390 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/editors/space_view3d/view3d_manipulator_camera.c
+ * \ingroup spview3d
+ */
+
+
+#include "BLI_blenlib.h"
+#include "BLI_math.h"
+#include "BLI_utildefines.h"
+
+#include "BKE_camera.h"
+#include "BKE_context.h"
+
+#include "DNA_object_types.h"
+#include "DNA_camera_types.h"
+
+#include "ED_armature.h"
+#include "ED_screen.h"
+#include "ED_manipulator_library.h"
+
+#include "UI_resources.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "RNA_access.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "view3d_intern.h" /* own include */
+
+
+/* -------------------------------------------------------------------- */
+
+/** \name Camera Manipulators
+ * \{ */
+
+struct CameraWidgetGroup {
+ wmManipulator *dop_dist;
+ wmManipulator *focal_len;
+ wmManipulator *ortho_scale;
+};
+
+static bool WIDGETGROUP_camera_poll(const bContext *C, wmManipulatorGroupType *UNUSED(wgt))
+{
+ Object *ob = CTX_data_active_object(C);
+
+ return (ob && ob->type == OB_CAMERA);
+}
+
+static void cameragroup_property_setup(wmManipulator *widget, Object *ob, Camera *ca, const bool is_ortho)
+{
+ const float scale[3] = {1.0f / len_v3(ob->obmat[0]), 1.0f / len_v3(ob->obmat[1]), 1.0f / len_v3(ob->obmat[2])};
+ const float scale_fac = ca->drawsize;
+ const float drawsize = is_ortho ?
+ (0.5f * ca->ortho_scale) :
+ (scale_fac / ((scale[0] + scale[1] + scale[2]) / 3.0f));
+ const float half_sensor = 0.5f * ((ca->sensor_fit == CAMERA_SENSOR_FIT_VERT) ? ca->sensor_y : ca->sensor_x);
+ const char *propname = is_ortho ? "ortho_scale" : "lens";
+
+ PointerRNA camera_ptr;
+ float min, max, range;
+ float step, precision;
+
+ RNA_pointer_create(&ca->id, &RNA_Camera, ca, &camera_ptr);
+
+ /* get property range */
+ PropertyRNA *prop = RNA_struct_find_property(&camera_ptr, propname);
+ RNA_property_float_ui_range(&camera_ptr, prop, &min, &max, &step, &precision);
+ range = max - min;
+
+ ED_manipulator_arrow3d_set_range_fac(widget, is_ortho ? (scale_fac * range) : (drawsize * range / half_sensor));
+}
+
+static void WIDGETGROUP_camera_setup(const bContext *C, wmManipulatorGroup *mgroup)
+{
+ Object *ob = CTX_data_active_object(C);
+ Camera *ca = ob->data;
+ float dir[3];
+
+ const wmManipulatorType *wt_arrow = WM_manipulatortype_find("MANIPULATOR_WT_arrow_3d", true);
+
+ struct CameraWidgetGroup *camgroup = MEM_callocN(sizeof(struct CameraWidgetGroup), __func__);
+ mgroup->customdata = camgroup;
+
+ negate_v3_v3(dir, ob->obmat[2]);
+
+ /* dof distance */
+ {
+ wmManipulator *mpr;
+ mpr = camgroup->dop_dist = WM_manipulator_new_ptr(wt_arrow, mgroup, NULL);
+ RNA_enum_set(mpr->ptr, "draw_style", ED_MANIPULATOR_ARROW_STYLE_CROSS);
+ WM_manipulator_set_flag(mpr, WM_MANIPULATOR_DRAW_HOVER, true);
+
+ UI_GetThemeColor3fv(TH_MANIPULATOR_A, mpr->color);
+ UI_GetThemeColor3fv(TH_MANIPULATOR_HI, mpr->color_hi);
+ }
+
+ /* focal length
+ * - logic/calculations are similar to BKE_camera_view_frame_ex, better keep in sync */
+ {
+ wmManipulator *mpr;
+ mpr = camgroup->focal_len = WM_manipulator_new_ptr(wt_arrow, mgroup, NULL);
+ mpr->flag |= WM_MANIPULATOR_DRAW_NO_SCALE;
+ RNA_enum_set(mpr->ptr, "draw_style", ED_MANIPULATOR_ARROW_STYLE_CONE);
+ RNA_enum_set(mpr->ptr, "draw_options", ED_MANIPULATOR_ARROW_STYLE_CONSTRAINED);
+
+ UI_GetThemeColor3fv(TH_MANIPULATOR_PRIMARY, mpr->color);
+ UI_GetThemeColor3fv(TH_MANIPULATOR_HI, mpr->color_hi);
+ cameragroup_property_setup(mpr, ob, ca, false);
+
+ mpr = camgroup->ortho_scale = WM_manipulator_new_ptr(wt_arrow, mgroup, NULL);
+ mpr->flag |= WM_MANIPULATOR_DRAW_NO_SCALE;
+ RNA_enum_set(mpr->ptr, "draw_style", ED_MANIPULATOR_ARROW_STYLE_CONE);
+ RNA_enum_set(mpr->ptr, "draw_options", ED_MANIPULATOR_ARROW_STYLE_CONSTRAINED);
+
+ UI_GetThemeColor3fv(TH_MANIPULATOR_PRIMARY, mpr->color);
+ UI_GetThemeColor3fv(TH_MANIPULATOR_HI, mpr->color_hi);
+ cameragroup_property_setup(mpr, ob, ca, true);
+ }
+}
+
+static void WIDGETGROUP_camera_refresh(const bContext *C, wmManipulatorGroup *mgroup)
+{
+ if (!mgroup->customdata)
+ return;
+
+ struct CameraWidgetGroup *camgroup = mgroup->customdata;
+ Object *ob = CTX_data_active_object(C);
+ Camera *ca = ob->data;
+ PointerRNA camera_ptr;
+ float dir[3];
+
+ RNA_pointer_create(&ca->id, &RNA_Camera, ca, &camera_ptr);
+
+ negate_v3_v3(dir, ob->obmat[2]);
+
+ if (ca->flag & CAM_SHOWLIMITS) {
+ WM_manipulator_set_matrix_location(camgroup->dop_dist, ob->obmat[3]);
+ WM_manipulator_set_matrix_rotation_from_yz_axis(camgroup->dop_dist, ob->obmat[1], dir);
+ WM_manipulator_set_scale(camgroup->dop_dist, ca->drawsize);
+ WM_manipulator_set_flag(camgroup->dop_dist, WM_MANIPULATOR_HIDDEN, false);
+
+ /* need to set property here for undo. TODO would prefer to do this in _init */
+ WM_manipulator_target_property_def_rna(camgroup->dop_dist, "offset", &camera_ptr, "dof_distance", -1);
+ }
+ else {
+ WM_manipulator_set_flag(camgroup->dop_dist, WM_MANIPULATOR_HIDDEN, true);
+ }
+
+ /* TODO - make focal length/ortho scale widget optional */
+ if (true) {
+ const bool is_ortho = (ca->type == CAM_ORTHO);
+ const float scale[3] = {1.0f / len_v3(ob->obmat[0]), 1.0f / len_v3(ob->obmat[1]), 1.0f / len_v3(ob->obmat[2])};
+ const float scale_fac = ca->drawsize;
+ const float drawsize = is_ortho ?
+ (0.5f * ca->ortho_scale) :
+ (scale_fac / ((scale[0] + scale[1] + scale[2]) / 3.0f));
+ float offset[3];
+ float aspect[2];
+
+ wmManipulator *widget = is_ortho ? camgroup->ortho_scale : camgroup->focal_len;
+ WM_manipulator_set_flag(widget, WM_MANIPULATOR_HIDDEN, false);
+ WM_manipulator_set_flag(is_ortho ? camgroup->focal_len : camgroup->ortho_scale, WM_MANIPULATOR_HIDDEN, true);
+
+
+ /* account for lens shifting */
+ offset[0] = ((ob->size[0] > 0.0f) ? -2.0f : 2.0f) * ca->shiftx;
+ offset[1] = 2.0f * ca->shifty;
+ offset[2] = 0.0f;
+
+ /* get aspect */
+ const Scene *scene = CTX_data_scene(C);
+ const float aspx = (float)scene->r.xsch * scene->r.xasp;
+ const float aspy = (float)scene->r.ysch * scene->r.yasp;
+ const int sensor_fit = BKE_camera_sensor_fit(ca->sensor_fit, aspx, aspy);
+ aspect[0] = (sensor_fit == CAMERA_SENSOR_FIT_HOR) ? 1.0f : aspx / aspy;
+ aspect[1] = (sensor_fit == CAMERA_SENSOR_FIT_HOR) ? aspy / aspx : 1.0f;
+
+ WM_manipulator_set_matrix_location(widget, ob->obmat[3]);
+ WM_manipulator_set_matrix_rotation_from_yz_axis(widget, ob->obmat[1], dir);
+
+ RNA_float_set_array(widget->ptr, "aspect", aspect);
+
+ WM_manipulator_set_matrix_offset_location(widget, offset);
+ WM_manipulator_set_scale(widget, drawsize);
+
+ /* need to set property here for undo. TODO would prefer to do this in _init */
+ WM_manipulator_target_property_def_rna(camgroup->focal_len, "offset", &camera_ptr, "lens", -1);
+ WM_manipulator_target_property_def_rna(camgroup->ortho_scale, "offset", &camera_ptr, "ortho_scale", -1);
+ }
+}
+
+void VIEW3D_WGT_camera(wmManipulatorGroupType *wgt)
+{
+ wgt->name = "Camera Widgets";
+ wgt->idname = "VIEW3D_WGT_camera";
+
+ wgt->flag = (WM_MANIPULATORGROUPTYPE_PERSISTENT |
+ WM_MANIPULATORGROUPTYPE_3D |
+ WM_MANIPULATORGROUPTYPE_SCALE |
+ WM_MANIPULATORGROUPTYPE_DEPTH_3D);
+
+ wgt->poll = WIDGETGROUP_camera_poll;
+ wgt->setup = WIDGETGROUP_camera_setup;
+ wgt->refresh = WIDGETGROUP_camera_refresh;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+
+/** \name CameraView Manipulators
+ * \{ */
+
+struct CameraViewWidgetGroup {
+ wmManipulator *border;
+
+ struct {
+ rctf *edit_border;
+ rctf view_border;
+ } state;
+};
+
+/* scale callbacks */
+static void manipulator_render_border_prop_matrix_get(
+ const wmManipulator *UNUSED(mpr), wmManipulatorProperty *mpr_prop,
+ void *value_p)
+{
+ float (*matrix)[4] = value_p;
+ BLI_assert(mpr_prop->type->array_length == 16);
+ struct CameraViewWidgetGroup *viewgroup = mpr_prop->custom_func.user_data;
+ const rctf *border = viewgroup->state.edit_border;
+
+ unit_m4(matrix);
+ matrix[0][0] = BLI_rctf_size_x(border);
+ matrix[1][1] = BLI_rctf_size_y(border);
+ matrix[3][0] = BLI_rctf_cent_x(border);
+ matrix[3][1] = BLI_rctf_cent_y(border);
+}
+
+static void manipulator_render_border_prop_matrix_set(
+ const wmManipulator *UNUSED(mpr), wmManipulatorProperty *mpr_prop,
+ const void *value_p)
+{
+ const float (*matrix)[4] = value_p;
+ struct CameraViewWidgetGroup *viewgroup = mpr_prop->custom_func.user_data;
+ rctf *border = viewgroup->state.edit_border;
+ BLI_assert(mpr_prop->type->array_length == 16);
+
+ BLI_rctf_resize(border, len_v3(matrix[0]), len_v3(matrix[1]));
+ BLI_rctf_recenter(border, matrix[3][0], matrix[3][1]);
+ BLI_rctf_isect(&(rctf){.xmin = 0, .ymin = 0, .xmax = 1, .ymax = 1}, border, border);
+}
+
+static bool WIDGETGROUP_camera_view_poll(const bContext *C, wmManipulatorGroupType *UNUSED(wgt))
+{
+ ARegion *ar = CTX_wm_region(C);
+ RegionView3D *rv3d = ar->regiondata;
+ Scene *scene = CTX_data_scene(C);
+ View3D *v3d = CTX_wm_view3d(C);
+
+ /* This is just so the border isn't always in the way,
+ * stealing mouse clicks from regular usage.
+ * We could change the rules for when to show. */
+ {
+ SceneLayer *sl = CTX_data_scene_layer(C);
+ if (scene->camera != OBACT_NEW(sl)) {
+ return false;
+ }
+ }
+
+ if (rv3d->persp == RV3D_CAMOB) {
+ if (scene->r.mode & R_BORDER) {
+ return true;
+ }
+ }
+ else if (v3d->flag2 & V3D_RENDER_BORDER) {
+ return true;
+ }
+ return false;
+}
+
+static void WIDGETGROUP_camera_view_setup(const bContext *UNUSED(C), wmManipulatorGroup *mgroup)
+{
+ struct CameraViewWidgetGroup *viewgroup = MEM_mallocN(sizeof(struct CameraViewWidgetGroup), __func__);
+
+ viewgroup->border = WM_manipulator_new("MANIPULATOR_WT_cage_2d", mgroup, NULL);
+
+ RNA_enum_set(viewgroup->border->ptr, "transform",
+ ED_MANIPULATOR_CAGE2D_XFORM_FLAG_TRANSLATE | ED_MANIPULATOR_CAGE2D_XFORM_FLAG_SCALE);
+ /* Box style is more subtle in this case. */
+ RNA_enum_set(viewgroup->border->ptr, "draw_style", ED_MANIPULATOR_CAGE2D_STYLE_BOX);
+
+
+ mgroup->customdata = viewgroup;
+}
+
+static void WIDGETGROUP_camera_view_draw_prepare(const bContext *C, wmManipulatorGroup *mgroup)
+{
+ struct CameraViewWidgetGroup *viewgroup = mgroup->customdata;
+
+ ARegion *ar = CTX_wm_region(C);
+ RegionView3D *rv3d = ar->regiondata;
+ if (rv3d->persp == RV3D_CAMOB) {
+ Scene *scene = CTX_data_scene(C);
+ View3D *v3d = CTX_wm_view3d(C);
+ ED_view3d_calc_camera_border(scene, ar, v3d, rv3d, &viewgroup->state.view_border, false);
+ }
+ else {
+ viewgroup->state.view_border = (rctf){.xmin = 0, .ymin = 0, .xmax = ar->winx, .ymax = ar->winy};
+ }
+
+ wmManipulator *mpr = viewgroup->border;
+ unit_m4(mpr->matrix_space);
+ mul_v3_fl(mpr->matrix_space[0], BLI_rctf_size_x(&viewgroup->state.view_border));
+ mul_v3_fl(mpr->matrix_space[1], BLI_rctf_size_y(&viewgroup->state.view_border));
+ mpr->matrix_space[3][0] = viewgroup->state.view_border.xmin;
+ mpr->matrix_space[3][1] = viewgroup->state.view_border.ymin;
+}
+
+static void WIDGETGROUP_camera_view_refresh(const bContext *C, wmManipulatorGroup *mgroup)
+{
+ struct CameraViewWidgetGroup *viewgroup = mgroup->customdata;
+
+ View3D *v3d = CTX_wm_view3d(C);
+ ARegion *ar = CTX_wm_region(C);
+ RegionView3D *rv3d = ar->regiondata;
+ Scene *scene = CTX_data_scene(C);
+
+ {
+ wmManipulator *mpr = viewgroup->border;
+ WM_manipulator_set_flag(mpr, WM_MANIPULATOR_HIDDEN, false);
+
+ RNA_enum_set(viewgroup->border->ptr, "transform",
+ ED_MANIPULATOR_CAGE2D_XFORM_FLAG_TRANSLATE | ED_MANIPULATOR_CAGE2D_XFORM_FLAG_SCALE);
+
+ if (rv3d->persp == RV3D_CAMOB) {
+ viewgroup->state.edit_border = &scene->r.border;
+ }
+ else {
+ viewgroup->state.edit_border = &v3d->render_border;
+ }
+
+ WM_manipulator_target_property_def_func(
+ mpr, "matrix",
+ &(const struct wmManipulatorPropertyFnParams) {
+ .value_get_fn = manipulator_render_border_prop_matrix_get,
+ .value_set_fn = manipulator_render_border_prop_matrix_set,
+ .range_get_fn = NULL,
+ .user_data = viewgroup,
+ });
+ }
+
+}
+
+void VIEW3D_WGT_camera_view(wmManipulatorGroupType *wgt)
+{
+ wgt->name = "Camera View Widgets";
+ wgt->idname = "VIEW3D_WGT_camera_view";
+
+ wgt->flag = (WM_MANIPULATORGROUPTYPE_PERSISTENT |
+ WM_MANIPULATORGROUPTYPE_SCALE);
+
+ wgt->poll = WIDGETGROUP_camera_view_poll;
+ wgt->setup = WIDGETGROUP_camera_view_setup;
+ wgt->draw_prepare = WIDGETGROUP_camera_view_draw_prepare;
+ wgt->refresh = WIDGETGROUP_camera_view_refresh;
+}
+
+/** \} */