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Diffstat (limited to 'source/blender/editors/space_view3d/view3d_navigate.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_navigate.c12
1 files changed, 8 insertions, 4 deletions
diff --git a/source/blender/editors/space_view3d/view3d_navigate.c b/source/blender/editors/space_view3d/view3d_navigate.c
index 684b3539943..728971472af 100644
--- a/source/blender/editors/space_view3d/view3d_navigate.c
+++ b/source/blender/editors/space_view3d/view3d_navigate.c
@@ -861,6 +861,7 @@ static int viewselected_exec(bContext *C, wmOperator *op)
RegionView3D *rv3d = CTX_wm_region_view3d(C);
Scene *scene = CTX_data_scene(C);
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
+ const Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
ViewLayer *view_layer_eval = DEG_get_evaluated_view_layer(depsgraph);
Object *ob_eval = BKE_view_layer_active_object_get(view_layer_eval);
Object *obedit = CTX_data_edit_object(C);
@@ -936,14 +937,15 @@ static int viewselected_exec(bContext *C, wmOperator *op)
}
else if (obedit) {
/* only selected */
- FOREACH_OBJECT_IN_MODE_BEGIN (view_layer_eval, v3d, obedit->type, obedit->mode, ob_eval_iter) {
+ FOREACH_OBJECT_IN_MODE_BEGIN (
+ scene_eval, view_layer_eval, v3d, obedit->type, obedit->mode, ob_eval_iter) {
ok |= ED_view3d_minmax_verts(ob_eval_iter, min, max);
}
FOREACH_OBJECT_IN_MODE_END;
}
else if (ob_eval && (ob_eval->mode & OB_MODE_POSE)) {
FOREACH_OBJECT_IN_MODE_BEGIN (
- view_layer_eval, v3d, ob_eval->type, ob_eval->mode, ob_eval_iter) {
+ scene_eval, view_layer_eval, v3d, ob_eval->type, ob_eval->mode, ob_eval_iter) {
ok |= BKE_pose_minmax(ob_eval_iter, min, max, true, true);
}
FOREACH_OBJECT_IN_MODE_END;
@@ -1167,10 +1169,12 @@ static int view_axis_exec(bContext *C, wmOperator *op)
Object *obact = CTX_data_active_object(C);
if (obact != NULL) {
float twmat[3][3];
+ const Scene *scene = CTX_data_scene(C);
struct ViewLayer *view_layer = CTX_data_view_layer(C);
Object *obedit = CTX_data_edit_object(C);
/* same as transform gizmo when normal is set */
- ED_getTransformOrientationMatrix(view_layer, v3d, obact, obedit, V3D_AROUND_ACTIVE, twmat);
+ ED_getTransformOrientationMatrix(
+ scene, view_layer, v3d, obact, obedit, V3D_AROUND_ACTIVE, twmat);
align_quat = align_quat_buf;
mat3_to_quat(align_quat, twmat);
invert_qt_normalized(align_quat);
@@ -1331,7 +1335,7 @@ static int view_camera_exec(bContext *C, wmOperator *op)
}
if (v3d->camera == NULL) {
- v3d->camera = BKE_view_layer_camera_find(view_layer);
+ v3d->camera = BKE_view_layer_camera_find(scene, view_layer);
}
/* couldn't find any useful camera, bail out */